@OrderlyHippo It's a little difficult to fully explain, so here are some points
- The autopilot works by itself, you can input parameters such as heading and altitude, and it will try to fly to those targets using some pre-written code
- The waypoint system interacts with the autopilot by basically calculating a target heading to go to a waypoint, and then inputting that heading into the autopilot
- Everything is fully vanilla. The SWL-120 does use mods, but those are just 3D models to reduce part count. I don't even know how to write mods with code, only 3D models.
- It is one thing, but it does require a lot of effort. It only really makes sense when you sit down and try to code it.
Well my report yeeted the post to botland, but..
@IceCraftGaming Yeah most of the bots fail at that, it must be because their auto markup is designed for other sites.
Download mods and planes from the site, and click on the downloaded file and it will automatically import the mod/download the plane. In reponse to @Tanner0501, the steam workshop is basically never used for mods in this game, the website is where most of the content is.
You'll want to clamp01() both of those booleans you've got there. Also, in the expression ammo(Torpedo) = 4*0.5, the *0.5 is actually multiplying the 4.
Seems alright, for SP I'd recommend going for the best CPU you can get (I have an i9 11900k with my 3060 and it's the perfect combo), and I'd recommend having a single 2 TB or 1 TB SSD instead of two. There also seems to be a missing CPU cooler. I'd recommend something from Noctua, they make great air coolers. Other than that it all seems good.
@Deandash I just tested this, and the bug only happens when the mod island is not loaded. If I'm at Wright Airport, the engines do not have sound, but if I go to Xinshan Airport, there is sound.
See how there are four hidden="true" materials? Set the hidden to false and you have four more. When you resave the file, there will be four more hidden slots.
Hi, this mod has been very useful for realistic sounds in the SWL-120, and I have a question. Would it be okay if I use the source code so I can add this mod to the SWL-120's own mod? It would make it so the plane only requires one mod. If this were to happen I would credit you anywhere I publish the plane and other content relating to the plane.
@JosephT So you would like to be added to the tag list for the SWL-120?
+1@Bryan5 Discord can be used in website form.
+1@OrderlyHippo It's a little difficult to fully explain, so here are some points
+1- The autopilot works by itself, you can input parameters such as heading and altitude, and it will try to fly to those targets using some pre-written code
- The waypoint system interacts with the autopilot by basically calculating a target heading to go to a waypoint, and then inputting that heading into the autopilot
- Everything is fully vanilla. The SWL-120 does use mods, but those are just 3D models to reduce part count. I don't even know how to write mods with code, only 3D models.
- It is one thing, but it does require a lot of effort. It only really makes sense when you sit down and try to code it.
Posting actual planes? Once a month? Us platinum players make a post, period, once a month (like a forum or video).
+1Well my report yeeted the post to botland, but..
+1@IceCraftGaming Yeah most of the bots fail at that, it must be because their auto markup is designed for other sites.
SimplePlanes has a lot of random errors here and there, just ignore it.
+1Please give credit to the original plane on all of these variants.
+1@TheCommentaryGuy I literally made a video about this.
+1@IceCraftGaming But I'm using it to do schoolwork, I need it now!
+1@IceCraftGaming Why did all my computer fans suddenly go into turbine mode?
+1Download mods and planes from the site, and click on the downloaded file and it will automatically import the mod/download the plane. In reponse to @Tanner0501, the steam workshop is basically never used for mods in this game, the website is where most of the content is.
+1@CR929thenewSPplayer Yeah just a few, the layout is quite simple and it's a lot of repetition to store lots of different numbers.
+11 Already a mod
+14 Already a mod
Making a 1.11 version of this plane would be interesting. I've made a few tutorials on making custom wings so maybe that will help.
+1I remember when we used to work somewhat together. Welcome back! (I used to be Kweed10).
+1You'll want to clamp01() both of those booleans you've got there. Also, in the expression
+1ammo(Torpedo) = 4*0.5
, the *0.5 is actually multiplying the 4.@FujiwaraAutoShop Second fastest upvote in the west
+1The 1.11 update and the 1.12 update would like to introduce themselves.
+1Seems alright, for SP I'd recommend going for the best CPU you can get (I have an i9 11900k with my 3060 and it's the perfect combo), and I'd recommend having a single 2 TB or 1 TB SSD instead of two. There also seems to be a missing CPU cooler. I'd recommend something from Noctua, they make great air coolers. Other than that it all seems good.
+1This sounds like a great idea. Would they be fully functional or semi-functional? (that comment looks like one of those bot comments lol)
+1@BuyOxicleanDetergent Thanks! I sure will!
+1@TRD Read some information in the forum post and also part 1 of the video updates. I'm making a cargo no mods version.
+1@TRD They aren't (or I haven't reached the limit lol)
+1@TRD It uses the same seats as this mod, I just assembled lots of those into one part
+1@IceCraftGaming @Bellcat @Tordboi88 This link works
+1@Tordboi88 @IceCraftGaming wait I never checked my own link lol... one sec
+1Modtools
+1@Jbear625 For yaw and brake you would want
+1clamp(Yaw + Brake, -1, 1)
.@FeatherWing Exactly, a relatively high end one, almost at full use with a simple plane. This mod is intensive.
+1I just stumbled upon this when searching "PlaneFlightX" in the search function.
+1Well done!
@Deandash I just tested this, and the bug only happens when the mod island is not loaded. If I'm at Wright Airport, the engines do not have sound, but if I go to Xinshan Airport, there is sound.
+1Daily, huh?
+1@BeastHunter Ah, I see. That's a good decision.
+1@Spacepickle3214 hmmm... I guess not every question can get a full answer.
+1What is your full address?
+1@BeastHunter I think the auto tag bot might be broken.
+1@JesusChrist Welcome to the club.
+1Yes it is. This video explains it in detail. @TheFlightGuySP
+1Ah, found it. I was looking for something called massEdit, that's probably why I didn't find it.
+1This looks very nice. If you need some help with getting the variables to work please feel free to inspect the SWL-10.
+1@HuskyDynamics01 I use uBlock Origin too! I honestly don't realize how many ads are on a lot of sites.
+1See how there are four hidden="true" materials? Set the hidden to false and you have four more. When you resave the file, there will be four more hidden slots.
+1Some parts of this video will help you with making more inputs.
+1@IICXLVIICDLXXXIIIDCXLVII Hm maybe... I kinda have a way around it
+1I made the original.
+1I made the original.
+1@Kakhikotchauri1 Ah, okay... is there a copy of the old mod tools somewhere?
+1Hi, this mod has been very useful for realistic sounds in the SWL-120, and I have a question. Would it be okay if I use the source code so I can add this mod to the SWL-120's own mod? It would make it so the plane only requires one mod. If this were to happen I would credit you anywhere I publish the plane and other content relating to the plane.
+1Bruh your points...
+1I think he was banned, links like this still work. His recent comments don't indicate any reason for a ban though.
+1That's all I have to say.