@GGundaMMM For more information read the FAQ of this post, but there is a version with mods and a version without (as of now the cockpit is vanilla), and I don't know the release date.
Funky trees in label {} cannot be stacked. If the code above is everything in the label, I would use <size={Activate8 ? "100" : "0"}%> at the beginning.
I don't have much experience with mobile devices, but if it's an Android tablet, you can open the menu in the designer, and click on "3D Print/Export". This should export an OBJ file (I don't know where it will save it though). Transfer the OBJ file to your computer, and convert it to the STL format. Then, it can be imported into your slicer software. If you need further clarification feel free to ask.
@126 I've used a password manager and scrambled unique passwords for all my accounts (also my SP password is like 100 characters lol).
Example password generated just now: hWjM9Nx04c9A^69q6da$
@126 There was the whole verifpro thing a while ago where actual users got hacked, likely from reused passwords where other sites had data breaches and the user used the same password.
I should also note that when I personally choose to visit a site (sometimes I get curious as to what exactly the scam even is), I use a new private window with my adblocker and many other privacy settings (also a new browser session too)). I should also note that aside from rare zero-day vulnerabilities (exploits in browsers themselves which websites can take advantage of), you generally won't get instantly hacked as long as you don't install/download anything (also always have a private/incognito window instead of a normal session).
@126 It depends on what the link is. Some of them are scams or malicious (and if you don't know what you're doing then it's best to not visit those sites), but many are just dodgy articles on a website that while not necessarily is malware itself, but is not a trustworthy source of information. Additionally some of the links are directly to sites to buy scam products.
@126 And on that note, who is behind the bots? It could be just some AI, but why make a "bot comment" / "bot forum" about something like Google or some other reputable brand? I saw one recently here which is just various ways of formatting a Google link.
@126 Interestingly they all read like they've been written by an AI. It's like someone just puts prompts like "Write me an article on [insert sketchy product/service]" and pastes the output into a forum post. The bots understanding how to create an account and post a forum/comment is also interesting, and also where the markdown errors come from. They are trying to make formatting like links and bold text, but it's the wrong formatting style (that being said, some of them do get the markdown right).
@Boeing727200F "they come in groups"
I spent 5 hours going through chains of comments, accounts, and posts once. I've seen over 10 comments on some posts.
There are so many more that we don't see because they are on very old posts no one sees and I only find them because of the same bot commenting on newer posts and I check its comments.
I should also add that I find myself to be insanely good at recognizing bot forums by title, and even bot accounts just by the name if I see them in my notifications (and the comment/forum itself with markdown fails and obvious links and advertising is a dead giveaway).
One thing I would add to this is calculateDrag = false and dragScale = 0 are not the same thing. While they both remove drag, calculateDrag = false removes drag calculations entirely, and can improve performance with lots of parts, while dragScale = 0 still calculates drag, but scales it to 0.
@FlyingPotato_131 Your ILS is the only one I've seen so far which supports any heading, and has a simple latitude and longitude input making it easy to add lots of mod airports (another one I've seen uses two latitudes and two longitudes for some reason).
This is a bug when you have too many planes saved. I personally archive the ones I don't use in another folder, or you could back them up as unlisted posts.
@Airbus332 @TheFlightGuySP I have been inspecting all map plugins for integration into the SWL-120's systems in the form of waypoints and ILS, and I can confirm even with just the Droplet, I get stuttering with this mod.
Hello again, just tested this, and I really like it, especially its support for headings not on the four cardinal directions and easy addition of mod airports. I think I'll use this specific ILS (with credit) in my SWL-120.
@BaconEggs You will be happy to know I have just started preparing to add support for THE ITEMS into the SWL-120's FMC and other systems.
There will be many waypoints, as well as (eventually) full ILS support for every runway.
@TTL Some of the mod parts are 3D modelled externally and have no in-game part count, but if I were to assemble a version with no mods (assuming a few hundred parts for each 3D modelled mod part too), it would be well north of 30,000. That's a very rough estimate, but I do have a full interior with ultra high detailed seats and overhead panels, plus 4000 part engines, plus a full cargo bay and all sorts of other stuff. I don't actually have that version, as I built these parts separately and then modded them, plus for the overhead panels and seats, I calculated the positions and then constructed the mod parts for those in Unity using single copies of each. In terms of modded part count, you can see the statistics for those at the end of this forum. The cockpit adds about 1500 parts and drops the FPS from 144 (or higher) to 30.
This basic autopilot has altitude, heading, and speed control, with adjustable vertical speed and bank angle. The next step is to add support for flight plans, with autonavigation to a series of waypoints.
@126 From a quick look it seems like the mechanism is simply too complex for SP. My landing gear does have a complex retraction mechanism, however it's all on one simple axis (I kinda cheated there, as both struts are on the same axis unlike most irl planes).
@Sense2 Parts of it are finished, but from what I know it's not in one file ready to use. It also has no flight model whatsoever. I do have plans to finish it after the SWL-120 but that will be many years away. If you still want the separate parts I think klm747 will let you have them.
Adding on to what @BaconEggs said, you cannot use variables to directly manipulate any of the standard inputs (examples include Throttle, VTOL, Trim, Pitch, Roll, LandingGear, etc). You can use cockpit controls like yokes, levers, and switches/buttons to control these, but not variables themselves. Unfortunately guns do not have an inputController you can write FT in, so TL;DR you cannot auto fire guns.
@Transair56 that is about the true part count unmodded, although the no mods version is a cargo version because even I would not be able to run the full 30,000 part plane.
@QuiteInactiveWhiteBread
Comment 1:
Many reference pictures from Google and my own. I've also visited like 5 cockpits (multiple 787, one 737, and one A320) in person, asked questions, and took pictures. That's moreso for the cockpit details, but for landing gear, I again do a lot of research, and the fact I'm building fictional allows me some creative liberty.
Comment 2:
I modelled the entire livery in a 3D modelling program called SketchUp Make, then added it to the game as one mod part.
Comment 3:
Just like the livery, the entire nose gear (aside from rotators and springs of course) is modelled in SketchUp Make. I actually made a video a while ago explaining the process, which you can view here.
@Sense2 I can't easily explain that in a comment (It doesn't help that I haven't started the SWL-120's navigation screen either), sorry. You'll want to use <pos> and <voffset> tags with latitude and longitude to start with.
@MobileBuilder21 The thing with an A380 or a similarly sized plane is the detail density would be a little lower due to the performance requirements. In fact, if/when I work on my next project in a few years (it will likely be me finishing this 717), I will be able to add even more details due to the slightly smaller plane.
About SP2, I will port the SWL-120 to SP2 myself and rebuild the mod for that game too. I do not plan to just "abandon" this plane in SP1. While the SP2 version of the SWL-120 won't be a fully SP2 plane with all the new parts, I might add a few features in SP2 if they make sense.
@GGundaMMM For more information read the FAQ of this post, but there is a version with mods and a version without (as of now the cockpit is vanilla), and I don't know the release date.
Funky trees in label {} cannot be stacked. If the code above is everything in the label, I would use <size={Activate8 ? "100" : "0"}%> at the beginning.
I don't have much experience with mobile devices, but if it's an Android tablet, you can open the menu in the designer, and click on "3D Print/Export". This should export an OBJ file (I don't know where it will save it though). Transfer the OBJ file to your computer, and convert it to the STL format. Then, it can be imported into your slicer software. If you need further clarification feel free to ask.
+1@126 I've used a password manager and scrambled unique passwords for all my accounts (also my SP password is like 100 characters lol).
+1Example password generated just now: hWjM9Nx04c9A^69q6da$
@126 Link to forum on what Verifpro is
@126 There was the whole verifpro thing a while ago where actual users got hacked, likely from reused passwords where other sites had data breaches and the user used the same password.
I should also note that when I personally choose to visit a site (sometimes I get curious as to what exactly the scam even is), I use a new private window with my adblocker and many other privacy settings (also a new browser session too)). I should also note that aside from rare zero-day vulnerabilities (exploits in browsers themselves which websites can take advantage of), you generally won't get instantly hacked as long as you don't install/download anything (also always have a private/incognito window instead of a normal session).
@126 It depends on what the link is. Some of them are scams or malicious (and if you don't know what you're doing then it's best to not visit those sites), but many are just dodgy articles on a website that while not necessarily is malware itself, but is not a trustworthy source of information. Additionally some of the links are directly to sites to buy scam products.
Something else I noticed is markdown hyperlinks no longer work for 0 point users, which was likely added to make bot links more obvious.
@126 And on that note, who is behind the bots? It could be just some AI, but why make a "bot comment" / "bot forum" about something like Google or some other reputable brand? I saw one recently here which is just various ways of formatting a Google link.
@126 Interestingly they all read like they've been written by an AI. It's like someone just puts prompts like "Write me an article on [insert sketchy product/service]" and pastes the output into a forum post. The bots understanding how to create an account and post a forum/comment is also interesting, and also where the markdown errors come from. They are trying to make formatting like links and bold text, but it's the wrong formatting style (that being said, some of them do get the markdown right).
+1@Boeing727200F "they come in groups"
+2I spent 5 hours going through chains of comments, accounts, and posts once. I've seen over 10 comments on some posts.
There are so many more that we don't see because they are on very old posts no one sees and I only find them because of the same bot commenting on newer posts and I check its comments.
I should also add that I find myself to be insanely good at recognizing bot forums by title, and even bot accounts just by the name if I see them in my notifications (and the comment/forum itself with markdown fails and obvious links and advertising is a dead giveaway).
One thing I would add to this is
+1calculateDrag = false
anddragScale = 0
are not the same thing. While they both remove drag,calculateDrag = false
removes drag calculations entirely, and can improve performance with lots of parts, whiledragScale = 0
still calculates drag, but scales it to 0.@TheMouse Here
+1@FlyingPotato_131 Your ILS is the only one I've seen so far which supports any heading, and has a simple latitude and longitude input making it easy to add lots of mod airports (another one I've seen uses two latitudes and two longitudes for some reason).
@basedpilot69 Hello, here is the mod.
This is legit a pretty fun plane to fly (I've been testing the ILS a lot)
This is a bug when you have too many planes saved. I personally archive the ones I don't use in another folder, or you could back them up as unlisted posts.
+3SWL-10 and my upcoming SWL-120
@TheFlightGuySP Sounds good!
@Airbus332 @TheFlightGuySP I have been inspecting all map plugins for integration into the SWL-120's systems in the form of waypoints and ILS, and I can confirm even with just the Droplet, I get stuttering with this mod.
Hello again, just tested this, and I really like it, especially its support for headings not on the four cardinal directions and easy addition of mod airports. I think I'll use this specific ILS (with credit) in my SWL-120.
@Rb2h It has not, and I can still view it on my end. That's weird.
@BaconEggs You will be happy to know I have just started preparing to add support for THE ITEMS into the SWL-120's FMC and other systems.
There will be many waypoints, as well as (eventually) full ILS support for every runway.
@TTL Some of the mod parts are 3D modelled externally and have no in-game part count, but if I were to assemble a version with no mods (assuming a few hundred parts for each 3D modelled mod part too), it would be well north of 30,000. That's a very rough estimate, but I do have a full interior with ultra high detailed seats and overhead panels, plus 4000 part engines, plus a full cargo bay and all sorts of other stuff. I don't actually have that version, as I built these parts separately and then modded them, plus for the overhead panels and seats, I calculated the positions and then constructed the mod parts for those in Unity using single copies of each. In terms of modded part count, you can see the statistics for those at the end of this forum. The cockpit adds about 1500 parts and drops the FPS from 144 (or higher) to 30.
+2@TTL The plane uses mod parts, but they are purely details and not functional (the autopilot, in fact the entire cockpit, is 100% vanilla).
+1This basic autopilot has altitude, heading, and speed control, with adjustable vertical speed and bank angle. The next step is to add support for flight plans, with autonavigation to a series of waypoints.
@overlord5453 What @overlord5453 said makes sense
@haloimsameer That is already one of the planned versions.
@BMilan Here's the whole Mikoyanster folder
@Stinkysock 2000 parts modded, 3000+ unmodded.
@Radkiel Good luck then, I guess it might also be that I'm not very good at extremely complex mechanisms, moreso at coding.
@126 yes
@126 From a quick look it seems like the mechanism is simply too complex for SP. My landing gear does have a complex retraction mechanism, however it's all on one simple axis (I kinda cheated there, as both struts are on the same axis unlike most irl planes).
@CaptainNoble idk if I have or even how to (Australian btw)
@Sense2 Good luck.
You may also want the many planning documents and notes surrounding its development.
@WHNineTripleOne I don't know for your case, but I've had my account for years without any long-term issues.
+1I've used imgbb since I started posting images and I've never had any issues. Sometimes the server has outages but that's pretty rare.
+2@Sense2 Parts of it are finished, but from what I know it's not in one file ready to use. It also has no flight model whatsoever. I do have plans to finish it after the SWL-120 but that will be many years away. If you still want the separate parts I think klm747 will let you have them.
Adding on to what @BaconEggs said, you cannot use variables to directly manipulate any of the standard inputs (examples include Throttle, VTOL, Trim, Pitch, Roll, LandingGear, etc). You can use cockpit controls like yokes, levers, and switches/buttons to control these, but not variables themselves. Unfortunately guns do not have an inputController you can write FT in, so TL;DR you cannot auto fire guns.
+1@Randomplayer In that case it would be based off PartID, which makes sense. It's also how cameras are ordered.
!Activate8
+1@Transair56 that is about the true part count unmodded, although the no mods version is a cargo version because even I would not be able to run the full 30,000 part plane.
@QuiteInactiveWhiteBread Yes, although some mod parts are modelled externally.
@QuiteInactiveWhiteBread
Comment 1:
Many reference pictures from Google and my own. I've also visited like 5 cockpits (multiple 787, one 737, and one A320) in person, asked questions, and took pictures. That's moreso for the cockpit details, but for landing gear, I again do a lot of research, and the fact I'm building fictional allows me some creative liberty.
Comment 2:
I modelled the entire livery in a 3D modelling program called SketchUp Make, then added it to the game as one mod part.
Comment 3:
Just like the livery, the entire nose gear (aside from rotators and springs of course) is modelled in SketchUp Make. I actually made a video a while ago explaining the process, which you can view here.
@Sense2 I can't easily explain that in a comment (It doesn't help that I haven't started the SWL-120's navigation screen either), sorry. You'll want to use <pos> and <voffset> tags with latitude and longitude to start with.
@QuiteInactiveWhiteBread Months of dedication.
@Sense2 If you mean my waypoint map, here you go.
@Johnnyynf I have this video I made a while ago.
@MobileBuilder21 The thing with an A380 or a similarly sized plane is the detail density would be a little lower due to the performance requirements. In fact, if/when I work on my next project in a few years (it will likely be me finishing this 717), I will be able to add even more details due to the slightly smaller plane.
About SP2, I will port the SWL-120 to SP2 myself and rebuild the mod for that game too. I do not plan to just "abandon" this plane in SP1. While the SP2 version of the SWL-120 won't be a fully SP2 plane with all the new parts, I might add a few features in SP2 if they make sense.