@Dissent3R I have no clue; all my stuff is fictional with irl inspiration because I suck at making replicas; I like building for fun and doing whatever is easiest in SP
@jamesPLANESii mine's kinda of an abomination. Engine power increases with speed and altitude and I plucked some random dragScale value and put in on the one part with drag. It works and I haven't touched it in 2 years
While the thumbnails were first taken in SP, they were modified too much, such that the original build's materials and "SP-ness" was not clearly identifiable. While light image enhancements are fine (for example reshade, adding text or small icons, and backgrounds), the thumbnails were too grainy and were not clearly identifiable as an SP build. I'm not a moderator; I'm just offering my opinion on why they were removed.
@Graingy I have no memory of making my account because I was 7 at the time, but I do remember playing for at least a year before the propeller update (all I had was the original props).
@M109simp It's not a mod that turns groups of parts into one part; you have to manually export and process the parts into mod parts yourself (it's a custom mod called SWL-120 Parts for my upcoming plane the SWL-120). If you want to make your own mod for your plane, you can view a tutorial here.
@CaptFoxworth19 It's the same wing I made 2 years ago (with minor bugfixes and improvements since); I just felt like uploading it to farm point- I mean share some of my work.
@IFVuser yeah if I were to assemble every pre-export into one file, it would easily be in the tens of thousands. I can run everything no problem at 60FPS though right now with mods. Total part count is 2000, most of that being buttons and stuff in the cockpit.
@RB107 It also depends on what I'm doing (especially since I spend almost all my free time on stuff related to my plane (and also because of how my plane is, a lot of my time is spent in other software like Blender, Unity, and Notepad++)). For example, when I'm doing something mindless like building a bunch of details I'll put on a podcast, and when I need to focus on 3 monitors of FMC code I'll put on some light music at low volume
@vonhubert One thing my newer SWL-120 mod parts have, especially the new cockpit screens, is various sub-models that move independently within the same mod part. I do this using a foreach loop to access different models and move them (you can also access sub-models of the sub-models by nesting loops, and so on). If you would like more information let me know.
@vonhubert It uses nine input controllers, one for each axis. If you look at the code you can see how it is possible to manipulate the block any way you like, and changing it to just have one translation axis, for example, is pretty easy. And yes, input controllers support FT.
I have a question about the code for this, there is a variable error in the console saying "Unary operator not supported: And". Do you get this warning too?
@Dissent3R I have no clue; all my stuff is fictional with irl inspiration because I suck at making replicas; I like building for fun and doing whatever is easiest in SP
+1@jamesPLANESii good question
+1@Graingy I will outlast you
@jamesPLANESii mine's kinda of an abomination. Engine power increases with speed and altitude and I plucked some random dragScale value and put in on the one part with drag. It works and I haven't touched it in 2 years
+1@Mahoots No, it's still there
Not that I know of, unfortunately.
@THEOKPILOT good to hear
The oldest one
@THEOKPILOT Oh wait you're not joking...
Hopefully you can get it working then
@THEOKPILOT Well you are now the proud owner of a... brick
@THEOKPILOT bumped that hard drive did you?
@THEOKPILOT Thanks! Also it's a 4070ti now. The rest is still the same though
@THEOKPILOT One wrong bump and that 2000GB nameless hard drive will be a 0GB nameless hard drive.
While the thumbnails were first taken in SP, they were modified too much, such that the original build's materials and "SP-ness" was not clearly identifiable. While light image enhancements are fine (for example reshade, adding text or small icons, and backgrounds), the thumbnails were too grainy and were not clearly identifiable as an SP build.
+2I'm not a moderator; I'm just offering my opinion on why they were removed.
@Warwolf182 I don't have mainstream social media, sorry
@ollielebanania That is an AI written comment to promote a product.
@Warwolf182 That is an AI written comment posted by a hacked account. Check out their recent comments.
@Yoloooooo This is the in-progress advanced one
+1clamp01(GS < 17.8816) * Yaw
+117.8816 is 40mph in m/s.
@vonhubert Good luck!
+1@Graingy I have no memory of making my account because I was 7 at the time, but I do remember playing for at least a year before the propeller update (all I had was the original props).
I joined in my very early childhood when the game first released on iOS and plan to be around for many more years.
+1@M109simp It's not a mod that turns groups of parts into one part; you have to manually export and process the parts into mod parts yourself (it's a custom mod called SWL-120 Parts for my upcoming plane the SWL-120). If you want to make your own mod for your plane, you can view a tutorial here.
@CaptFoxworth19 It's the same wing I made 2 years ago (with minor bugfixes and improvements since); I just felt like uploading it to farm point- I mean share some of my work.
@IFVuser yeah if I were to assemble every pre-export into one file, it would easily be in the tens of thousands. I can run everything no problem at 60FPS though right now with mods. Total part count is 2000, most of that being buttons and stuff in the cockpit.
+1@32 yeah they are supportive of me (as long as schoolwork gets done lol)
+2@IFVuser yes
@IFVuser 2500.
+2Per engine.
And that will increase when I remake the engines again in the next few months.
@IFVuser That's without engines too
+2Is there any way to adjust the wind using the console?
@32 What do you mean?
@RB107 It also depends on what I'm doing (especially since I spend almost all my free time on stuff related to my plane (and also because of how my plane is, a lot of my time is spent in other software like Blender, Unity, and Notepad++)). For example, when I'm doing something mindless like building a bunch of details I'll put on a podcast, and when I need to focus on 3 monitors of FMC code I'll put on some light music at low volume
+2I listen to literally anything, from podcasts to several genres of music.
+1Very cool!
@vonhubert One thing my newer SWL-120 mod parts have, especially the new cockpit screens, is various sub-models that move independently within the same mod part. I do this using a foreach loop to access different models and move them (you can also access sub-models of the sub-models by nesting loops, and so on). If you would like more information let me know.
@vonhubert It uses nine input controllers, one for each axis. If you look at the code you can see how it is possible to manipulate the block any way you like, and changing it to just have one translation axis, for example, is pretty easy. And yes, input controllers support FT.
3.3 years later and I finally used this in my plane!
@IzzyIA Ah I see. Still very cool regardless!
+1@IFVuser @TacticalCrusader There are several android mods in my mod archive. The folder with the most android mods is Kakhikotchauri1.
+1Interesting
I have a question about the code for this, there is a variable error in the console saying "Unary operator not supported: And". Do you get this warning too?
+1I finally got around to checking your newest builds out again and these are insane!
@Boeing727200F Rebirth hosts one of the servers. They have a website where the status of the server (and the IP) is displayed.
https://rebirths.kr/spserver/ is one of the main ones, although pinging the listed IP times out, so it could be offline temporarily.
@SWL120NEED You should be able to run this plane. I will tag you on an unlisted with more information soon.
@SWL120NEED What are your device specs?
@lalalalalion Thanks!
+2@JBPAviation I just grabbed it from SPBC's multiplayer channel, must be down or something
160.251.58.131 and 121.175.24.237
You need 100 or more points to post an image, likely due to previous abuse as spam.
+3