Some of those features could be useful, although I am extremely proficient (muscle memory too) with using the existing building methods, and I simply could not use the SR2 interface. From the teaser screenshots it seems to be very similar to the current SP, and I hope it stays that way (at least in terms of existing features and the layout). That said, new features can be useful, although they should complement/be an alternative to the existing tools, instead of replacing them.
@GuyWhoBuildStuff I'm not a dev, but the reason of doing a staged rollout (or similar) of a feature is to be able to fix critical bugs or improve features with a smaller group. Its like this in any large product or service when they add features.
I think the reason it's done by points is because there are less users with lots of points, and this serves as an easy way to get a small test group, and then go from there. Again I am not a dev, I'm just guessing the reason for the delay
@AndrewGarrison yeah my favorites has been cleared entirely.
In my own opinion, I think essentially hiding everything older than a year (aside from visiting posts directly or via a user's posts) isn't the best idea.
Just wondering, how much of an impact does it make if you keep the ability to do ?d=0 for the highest rated post, but hide the all time button?
@AndrewGarrison Thanks for the explanation! That does make sense for the all time page (although skilled users can select any date range which is cool).
Edit: it would appear the date range is limited to 365, rip older planes then
I have a question about the users page, where did the Quarter and Year buttons go? The period=Quarter and period=Year urls still work, but the buttons are gone now.
Also on the topic of buttons, what happened to the Devs button on the Users page, and the All Time button on the highest rated page?
@HuskyDynamics01 Everything is true except for the having it saved part (I kinda do), because I archive everything but my active files (currently SWL-120 parts) in other folders.
I have the game as well, and the biggest problem for me was everything was just different. I'm extremely proficient and skilled in building and coding for SimplePlanes, and everything being different made it hard to do anything more than a simple rocket. It does seem to have good qualities as a space simulator, and I wouldn't mind seeing the multiple crafts feature in SP2 as well, instead of doing something with AI planes and cameras with magnets.
@MobileBuilder21 Those topographical images will be added to a mod part navigation screen and moved using scripts. Labels are insanely laggy with lots of FT.
For me it's a combination of things, like playtesting certain features, and sometimes just messing around with parts (e.g. exploring the interior in VR, or playing with the FMC for 20 minutes) (this refers to my project of 3 years, the SWL-120)
@VargasSoldierT It's because I used integers instead of floats in the part settings. I may update this mod in the future though to add input controllers for everything.
@ThomasRoderick well turns out by other projects I meant spend 1 hour updating SimpleCheats with form submissions and other stuff, so I added your stuff as well. About explosionScalar, I found that only cannons use it now; everything else uses explosionScale.
@overlord5453 Unless I am mistaken (I have no experience with android so maybe I am), that will not work as the .splane file is not the actual plane but just the plane's URL code. As a desktop player, if I click on this .splane file, the game opens and then downloads the actual aircraft. From when I used to play on iOS, I would just get a prompt in Safari to open SimplePlanes after clicking download, at which point the plane would be downloaded in the game.
It just occurred to me that I'll have to spend an additional few months tracing map images in blender for my navigation display if the maps are all different in SP2. Or maybe we'll get an actual map part.
when you can't use the actual name of a company but still want to make a replica
+1@StockPlanesRemastered yes
bruh forgot to download the old one (although there's no version change and it's like the fix with 0.71 so no problem here).
@WinsWings Thanks!
Some of those features could be useful, although I am extremely proficient (muscle memory too) with using the existing building methods, and I simply could not use the SR2 interface. From the teaser screenshots it seems to be very similar to the current SP, and I hope it stays that way (at least in terms of existing features and the layout). That said, new features can be useful, although they should complement/be an alternative to the existing tools, instead of replacing them.
+3@GuyWhoBuildStuff I'm not a dev, but the reason of doing a staged rollout (or similar) of a feature is to be able to fix critical bugs or improve features with a smaller group. Its like this in any large product or service when they add features.
+3I think the reason it's done by points is because there are less users with lots of points, and this serves as an easy way to get a small test group, and then go from there.
Again I am not a dev, I'm just guessing the reason for the delay
@AndrewGarrison Thank you, much appreciated.
+1there are indeed some items in this mod
+5@AndrewGarrison yeah my favorites has been cleared entirely.
+2In my own opinion, I think essentially hiding everything older than a year (aside from visiting posts directly or via a user's posts) isn't the best idea.
Just wondering, how much of an impact does it make if you keep the ability to do ?d=0 for the highest rated post, but hide the all time button?
@AndrewGarrison Thanks for the explanation! That does make sense for the all time page (although skilled users can select any date range which is cool).
+1Edit: it would appear the date range is limited to 365, rip older planes then
I have a question about the users page, where did the Quarter and Year buttons go? The period=Quarter and period=Year urls still work, but the buttons are gone now.
Also on the topic of buttons, what happened to the Devs button on the Users page, and the All Time button on the highest rated page?
@MrCarrot FYI I planned to release this in Christmas 2023. That's how delayed it is.
+2@Eagleman101SP Congratulations =
+2-1.0771520166799
@V @bjac0 Also sounds pretty cool, I will look into this.
@Transair56 Hopefully next Christmas
@HuskyDynamics01 Everything is true except for the having it saved part (I kinda do), because I archive everything but my active files (currently SWL-120 parts) in other folders.
P-51 (Simple)
@jamesPLANESii This. I completely forgot about this BS.
+1@RGaming00 Hi, sorry I'm a bit busy irl at the moment and don't have access to my computer, but in 2 weeks I can give you some information.
@eke3eee Yes, hopefully this Christmas
I have the game as well, and the biggest problem for me was everything was just different. I'm extremely proficient and skilled in building and coding for SimplePlanes, and everything being different made it hard to do anything more than a simple rocket. It does seem to have good qualities as a space simulator, and I wouldn't mind seeing the multiple crafts feature in SP2 as well, instead of doing something with AI planes and cameras with magnets.
+1@alexJgameYTukraine000000 Actually 3 years, and the plane has over 30,000 parts but is modded down to about 2500 with cockpit
+2To anyone reading, SC2 has been un-depreciated and is mostly maintained by me.
@MobileBuilder21 Those topographical images will be added to a mod part navigation screen and moved using scripts. Labels are insanely laggy with lots of FT.
@MrCOPTY Most of the part count is In the textures on the running boards, but still, it's pretty detailed
+1@Stephen22 Yeah it's been a little while lol
This is a pretty cool way of doing an autopilot panel. Good job!
+1For me it's a combination of things, like playtesting certain features, and sometimes just messing around with parts (e.g. exploring the interior in VR, or playing with the FMC for 20 minutes) (this refers to my project of 3 years, the SWL-120)
+2@VargasSoldierT It's because I used integers instead of floats in the part settings. I may update this mod in the future though to add input controllers for everything.
SimplePlanes 2
+4@Dragoranos I have no clue again as I don't really get new games (aside from SP2)
+1@Dragoranos I exclusively play SP (I've played like 5 proper games in my life), so I would have no clue.
+1@Hiiamhere nah I was joking lol
+1@Graingy SimplePlanes 2 is the best name possible. Even though it's ComplexEverything now, it is and forever will be SimplePlanes
+2@ThomasRoderick well turns out by other projects I meant spend 1 hour updating SimpleCheats with form submissions and other stuff, so I added your stuff as well. About
+1explosionScalar
, I found that only cannons use it now; everything else uses explosionScale.@Kendog84 I tested lookBackTranslation but it doesn't remain after I close Overload (I also tried lookBackTranslationX and lookBackTranslationY).
@GrandPrix This information has been added to SimpleCheats II and you have been listed as a contributor.
@ThomasRoderick I want to work on some other projects right now, but I'll add everything you think of tomorrow.
+1@ThomasRoderick Updated
+1@ThomasRoderick Updated detacher info
+1@ThomasRoderick It's the one linked here.
+1@ThomasRoderick Thanks, they have been updated.
@ThomasRoderick Thank you, I have tested and updated that attribute.
+1@Kikikokikomarumaru15000 Thank you, I have updated that attribute and listed you as a contributor.
I would like to volunteer as editor
+2I haven't started a new build in like 2 years. In fact I've been working on the SWL-120 for so long its subprojects feel like builds in themselves.
+1@overlord5453 Unless I am mistaken (I have no experience with android so maybe I am), that will not work as the .splane file is not the actual plane but just the plane's URL code. As a desktop player, if I click on this .splane file, the game opens and then downloads the actual aircraft. From when I used to play on iOS, I would just get a prompt in Safari to open SimplePlanes after clicking download, at which point the plane would be downloaded in the game.
It just occurred to me that I'll have to spend an additional few months tracing map images in blender for my navigation display if the maps are all different in SP2. Or maybe we'll get an actual map part.
+1Making a wing with these with my level of detail would be an absolute nightmare and would be a 1+ year project in itself.
@Thbigmanscoop109 I would say the hydraulics are not switched on. Refer to the pictures in the description to turn them on.