59.2k PlaneFlightX Comments

  • I pretty cool idea for Simpleplanes but it’s something i don’t mind if it’s not added. 3.1 years ago

    You can do this with some FT which isn't even that complicated. If I had a basic jet plane with a cockpit I could code it in about a day (don't ask me to).

  • Wierd flaps 3.1 years ago

    Where is the link?

    Also, by any chance, did you use fuselage slicing for the flaps in question? What does it look like if you set all the slicing values to 100%?

  • Who has a wiki database of their own aircraft? 3.1 years ago

    I sort of have this. It's a list of my "good" planes, the ones with months of work.

    Even better, this. It's an attempt to organize and list all the planes I ever made.

    +1
  • Detailed Wings - SWL-120 Progress Update 3 3.1 years ago

    @BruhMomenthmgfbvbukjgv No.

  • Detailed Wings - SWL-120 Progress Update 3 3.1 years ago

    @BruhMomenthmgfbvbukjgv There are literally pictures in the post.

  • Just Like A Flight Simulator - SWL-120 Progress Update 2 3.1 years ago

    @BruhMomenthmgfbvbukjgv I think you're on the wrong post, this is part 2 and part 3 is here. Anyway, the current part count for the most recent version is 2125.

    +1
  • How to double input? 3.1 years ago

    For something like a control surface you want clamp(Pitch + Roll, -1, 1). It allows both to function normally but stops combinations from exceeding -1 or 1.

    +1
  • Making Unity mods on macOS supported? 3.1 years ago

    It just occurred to me you are using 2018 not 2020. 2018 does not work.

  • Making Unity mods on macOS supported? 3.1 years ago

    I'm not sure about mac versus Windows, but for me the simpleplanes toolbar (next to component, window, and others) appears as soon as I click import and the importing finishes. I don't know much about working on a mac, but I do know installing and running mods works, but I don't know about creating mods.

  • current status 3.1 years ago

    Making SP in SP would be cool. Imagine making SP in SP in SP...

    +1
  • The alt question 3.1 years ago

    oof I got it three times because I opened all three up in new tabs to look at them argghhh

    +1
  • Should Jundr00 make the min age start at 10 3.1 years ago

    @SheriffHackdogMCPE Or you could just browse the site without an account, which is the intention of banning underage users.

    +1
  • How to Fly the SWL-10 3.1 years ago

    @BruhMomenthmgfbvbukjgv I just tested it (the one on the public post) myself and it works.

  • How to Fly the SWL-10 3.1 years ago

    @BruhMomenthmgfbvbukjgv Try the easy mode version and that should work.

  • How to Fly the SWL-10 3.1 years ago

    @BruhMomenthmgfbvbukjgv As in the startup sequence is difficult? I did make an easy mode version (which hasn't been updated but should still work).

  • SWL X-Series Turbofan Engine 3.1 years ago

    @BruhMomenthmgfbvbukjgv I thought I linked a no mods version. That can be found here.

  • SimplePlanes|Controlling an AI plane 3.1 years ago

    Nice. I also had the idea of a magnet attaching to a plane/car with a camera, I just haven't worked on this idea. I can see here it works.

    +2
  • How should I resolve Canon Printer Offline? 3.1 years ago

    @HuskyDynamics01 lol

  • What are the solid methods to solve Outlook Send Receive Error? 3.1 years ago

    @HuskyDynamics01 It's a bot lol look at the bio. It didn't even format a good link.

  • Working ILS In SimplePlanes! 3.1 years ago

    @OPaiTaOn If you mean adjust the base throttle input, you can't. The default inputs like roll, pitch, yaw, brake, throttle, vtol, trim (and some others I forgot) can only be modified by directly connecting those to a variable (Sliders go with levers, throttles, and yokes, and activation groups go with switches and buttons). What I'd recommend is making a variable which references throttle and also can switch to taking inputs from other sources like a button.

    +1
  • Making a HUGE aircraft today 3.1 years ago

    It looks pretty good. For those artificial horizon screens, just putting the 1 part HUD on a 3 parts artificial horizon works pretty well.

  • Do PC mods work on the standalone Quest 2 version? 3.1 years ago

    From what I know (I'm exclusively PC with no VR), the Quest runs on Android, so if mods worked it would be android mods, which have been kinda discontinued (although I think working files exist, you have to ask around). I can't tell you yes or no, but if you want to try it would be android. Again, I don't really know.

  • What do you call this? 3.1 years ago

    Obey or be brrrrrrted out of existence.

  • [Teaser] Are you ready for my most-detailed airliner yet 3.1 years ago

    I have access to the testing version, that can be found here for anyone wondering.

    +2
  • We Need New Outputs!!! 3.1 years ago

    @X99STRIKER Well I can't really be bothered taking the time to write out a really long comment and then spending a further amount of time trying to solve all the problems the user has.

    +2
  • We Need New Outputs!!! 3.1 years ago

    @X99STRIKER You ask someone else, or wait until 2050 when I release a video tutorial on simulated fuel tanks.

    +2
  • Controlling AI Vehicles 3.1 years ago

    @TRD6932 huh. Send it and I'll look at it. I haven't tested this past a block with four wheels and a joystick, but this theoretically should work for all things.

  • Controlling AI Vehicles 3.1 years ago

    @TRD6932 For the variables, those are actually on the control base (the bit the joystick is attached to). Also note the two setters to 0 in the global variables panel. If you are interested in learning this yourself, download the car (linked at the top of the post) and look at it yourself.

    Also just in case it comes up, you can use any variable you want. I just used Pitch1 and Roll1 to show how they work.

    +2
  • We Need New Outputs!!! 3.1 years ago

    I just simulate fuel using a lot of FT.Don't ask me to explain.

    +1
  • Landing Gear.mp4 3.1 years ago

    @MrCOPTY Read this forum, more specifically, the paragraph about different versions.

  • [Solved]Whats the code for a HUD that can be turned off and on? 3.1 years ago

    hmmm. I tried everything, size, other stuff, and nothing works. Sorry.

  • [Solved]Whats the code for a HUD that can be turned off and on? 3.1 years ago

    Okay, so what we do is first get the entire code of the HUD label.
    For the purposes of this, I'm going to assume you have a switch writing to the variable HUDSwitch with the interactionType of Toggle
    Replace HUDCode with the large mess of text that is the HUD.
    <size={HUDSwitch = 1 ? 100 : 0}%>HUDCode
    Try that. I'm not sure if it will work, but I'm pretty sure it will.

  • [Solved]Whats the code for a HUD that can be turned off and on? 3.1 years ago

    Do you want the HUD to be invisible when off and visible when on?

  • VR Hover Jet - 2022 3.1 years ago

    I have no idea why I was tagged, and also only the first 3 people in a comment get tagged. Please do not tag me on any future posts, unless I request a tag on a teaser (of which there are none for this post).

  • Navy 3.1 years ago

    @WolfHunter9111 Ask me 3 years ago. Here's another mod with agro ships.

    +1
  • Semedian Swanson CAC230-300 "Whaler III" 3.1 years ago

    @SemedianIndustries "Hold the output forever" huh. Try looking at the code for the SWL-10. Its autopilot controls (and other adjustable values) use once.

    On the topic of wingflex, what I'd do is output the liftForce from the physics wing on each side and then scale that number down and use it in the rotators. It allows for real wing flex taken directly from the lift force of the actual physics wing without a huge line of code.

  • Semedian Swanson CAC230-300 "Whaler III" 3.1 years ago

    Amazing plane! I just tried it out, and every switch does in fact work. I have some recommendations to make it even better:
    - Make the buttons for the autopilot once instead of toggle
    - The wings excessively wiggle when I roll hard

    Other than that, there aren't any issues.

    Keep up the good work!

  • Airliner Economy Seat 3.1 years ago

    hmm I found some seats to put in a full interior for the SWL-120. Might even make them functional. Just gotta visit Nasa for unrelated reasons one sec.

  • Wolfswagon 4954 ''TimberWolf'' 3.1 years ago

    Finally you posted something!

  • Detailed Wings - SWL-120 Progress Update Part 3 3.1 years ago

    @BaconAircraft Thanks for the kind words, I appreciate it.

  • Bug thread for v1.12.128 (current version) 3.1 years ago

    Let's say you have a part outputting to a variable. This part is the only source of that variable. If that part is destroyed, every single line of code using ANY variable breaks. A constant nullreferenceexception is also in the debug console.

    For example, if that type of part breaks, then I have an engine stuck at full power even if I turn off AG 1, which should stop the engine.

    +1
  • Detailed Wings - SWL-120 Progress Update Part 3 3.1 years ago

    @Titaninfernal1 Right, I was about to say I'd make a tutorial video.

    About the wings, I can tag you, but I won't explain much.

  • Detailed Wings - SWL-120 Progress Update 3 3.1 years ago

    @BeastHunter lol you have like 11 tags so far on my list.

    +3
  • Controlling AI Vehicles 3.1 years ago

    @L3FTxR1GHT There is a link to the build at the top of the post. In giant text.

    +1
  • XML edit 3.1 years ago

    There is a script called MassEdit (found here), but it has stopped working for me for some reason.

  • I think I ended up remaking the twin prop… 3.1 years ago

    Will every single switch work?

    +4
  • Boeing 717 Update 2 3.1 years ago

    @ReturnOfJeffChandler The 717 is based off the MD80, they share the same fuselage and similar wings, tail etc. The MD80 is in turn based off the DC-9.