@AnOmalOcaris A rounded tip is a simple idea, it just takes a lot of trial and error with the height of the end pieces, as that determines how much trailing flat piece there is.
@CaptFoxworth19 I just realized I never responded. You know that tutorial? Well, it's out! Part 1 at least, Part 2 is coming in a few days. I also finished making the wings for the SWL-120, a forum post is here.
This looks pretty good, but it can be even better. The five part airfoil technique allows for more advanced and smooth airfoils with more details. Here's part 1 of a tutorial on making it. (Sorry if I sound like a salesperson lol)
I'm assuming you are on pc, because you said you alt f4d out. Go to C:/Users/yourname/AppData/LocalLow/Jundroo/SimplePlanes/AircraftDesigns and copy editor.xml somewhere. Maybe upload it and give me a link so I can see if it is recoverable. Also give me the aircraft file, maybe I can see if I can change something in the xml.
This is better than those planes where the player just adds cylinders and asks for help. This is very good, and the quality of the rest of the plane almost matches the cockpit. Well done.
@ChamDel7 I guess it is. I only play on PC, but I remember being annoyed when I couldn't download mods back when I used to play on iOS (literally 6 years ago).
Fuel mass is simulated, I think. The best way to test this would be to make a contraption which can drive onto another contraption (the second contraption being a platform with springs), with the first contraption being mainly fuel with a engine to comsume it. You could then test how much the springs were compressed based on the level of fuel.
@Bucket I don't personally have SPVR, but I've heard as long as you own both SPVR and SP, if you use a PC VR headset and use the base game, any mod should work. That would include the multiplayer mod.
@FISHSOFT Ah, this is not actually an issue. What happens is that message is a noncritical "info" message, informing the pilot the Engine 1 alternator is not functioning. Thanks for letting me know.
@JamesDean Ah, I actually didn't. I got a black fuselage piece, and used it to black out the gauge text. I then grabbed a standard label and wrote my own text. Also, what was your original comment? I have two notifications for different comments.
Another video which mentions outputValue is this one. The first part of the video (until a few minutes in) is all about interaction type and output value.
@JamesDean You only need one variable. You don't even need to define it in the global variable setters. Just have a few different buttons outputting the same variable at different outputValues (1-5).
@JamesDean Right... I guess I thought you knew a little more about FT. It's fine either way. I've actually made a few tutorials on using the variables system, and this video should explain a little more about actually using variables. Feel free to skip a bit, the key parts are what interaction types are, and how to add a custom input to a button/switch.
@shipfinder568 You must be doing something wrong. I recommend you either watch the how to fly video (linked in the description), or use the easy mode version (linked in the description).
Makeup brand? I was thinking of the Apple product.
+2@klm747klm747 Now we can paint lol. I guess they kept the feature, kind of.
You can do this by creating an account at gravatar and using the same email you used for your SP account.
Part 1 Here
Full Video Here
Part 2 Here
Full Video Here
RTX 3060 vs this. Let's goooo....
+2@Sakorsky Yes, anything with wings will work.
+1I even went to the trouble of placing my headset on my head...
+1@AnOmalOcaris A rounded tip is a simple idea, it just takes a lot of trial and error with the height of the end pieces, as that determines how much trailing flat piece there is.
+1@CaptFoxworth19 I just realized I never responded. You know that tutorial? Well, it's out! Part 1 at least, Part 2 is coming in a few days. I also finished making the wings for the SWL-120, a forum post is here.
+1This looks pretty good, but it can be even better. The five part airfoil technique allows for more advanced and smooth airfoils with more details. Here's part 1 of a tutorial on making it. (Sorry if I sound like a salesperson lol)
+4Same
+1@FujiwaraAutoShop All good, I'm glad you got it working.
+1@BeastHunter Sure, go ahead. Just don't expect the 4.5 billion dollars lol.
+1@BeastHunter @SPAircraftOfficial Ya know this is likely a bot, right?
+1@FujiwaraAutoShop I've seen a lot of people complaining about the craft instructions bricking their precious project. Interesting.
+2@SemedianIndustries Ah, I see. I forgot not everyone has a nasa PC.
+2I'm assuming you are on pc, because you said you alt f4d out. Go to C:/Users/yourname/AppData/LocalLow/Jundroo/SimplePlanes/AircraftDesigns and copy editor.xml somewhere. Maybe upload it and give me a link so I can see if it is recoverable. Also give me the aircraft file, maybe I can see if I can change something in the xml.
+1Meh just write another 5423554 pages of FT.
+1I personally use imgbb.
GearDown is -1 or 1 in this. Try clamp01(GearDown).
+2This is better than those planes where the player just adds cylinders and asks for help. This is very good, and the quality of the rest of the plane almost matches the cockpit. Well done.
@ChamDel7 I guess it is. I only play on PC, but I remember being annoyed when I couldn't download mods back when I used to play on iOS (literally 6 years ago).
+1@ChamDel7 No.
+1Fuel mass is simulated, I think. The best way to test this would be to make a contraption which can drive onto another contraption (the second contraption being a platform with springs), with the first contraption being mainly fuel with a engine to comsume it. You could then test how much the springs were compressed based on the level of fuel.
@Bife Thanks.
I've found AIs do not share variables. In my testing in this video, my car braking does not affect the AI car.
@Bucket As long as you have both it should work. I've also heard there is a "play in VR" button in the base SP as well.
@Bucket I don't personally have SPVR, but I've heard as long as you own both SPVR and SP, if you use a PC VR headset and use the base game, any mod should work. That would include the multiplayer mod.
Go to C://Users/username/AppData/LocalLow/Jundroo/SimplePlanes/Mods/
Your mod files should be in there if you are on Windows.
@FISHSOFT Ah, this is not actually an issue. What happens is that message is a noncritical "info" message, informing the pilot the Engine 1 alternator is not functioning. Thanks for letting me know.
@Amirabadi That will be one of the versions (flying cockpit)
And at least this one won't be released in 2050.
+1@Amirabadi Something I'm doing is making lots of versions, with different levels of detail in different areas.
it sorta looks like sp...
+4@GildedCroissant Oh I use the keyboard shortcuts.
But we have this. Twice. In fine tuner and the new in game version.
@ChamDel7 I might upload it. I don't know.
I believe I was the first
Aha! This is why I make variables tutorial videos. The first part of the video is making "extra activation groups".
+1Very useful! I personally reference this handy documentation for my labels, as it lists every single attribute the labels allow for.
+2@JamesDean Make sure the interactiontype is set to Once or Continuous for outputvalue to correctly work.
@JamesDean Ah, I actually didn't. I got a black fuselage piece, and used it to black out the gauge text. I then grabbed a standard label and wrote my own text. Also, what was your original comment? I have two notifications for different comments.
Another video which mentions outputValue is this one. The first part of the video (until a few minutes in) is all about interaction type and output value.
@JamesDean You only need one variable. You don't even need to define it in the global variable setters. Just have a few different buttons outputting the same variable at different outputValues (1-5).
@JamesDean Right... I guess I thought you knew a little more about FT. It's fine either way. I've actually made a few tutorials on using the variables system, and this video should explain a little more about actually using variables. Feel free to skip a bit, the key parts are what interaction types are, and how to add a custom input to a button/switch.
@JamesDean Yesterday, I wrote about a method on your forum which should work, all using one label and some buttons outputting the same variable.
I uhh... am now worried about the SWL-120 (literally a flight sim in SP) when I need to do xml updates.
@shipfinder568 You must be doing something wrong. I recommend you either watch the how to fly video (linked in the description), or use the easy mode version (linked in the description).
+1@Hazerz meh too lazy. I might in the future.
+1