This airport is incredible, very detailed, but I have two main issues. The first issue is there are no shadows on the tarmac. There are shadows on the terrain, but not the tarmac. The second issue is the tarmac allows for my plane to slide, which is different from Wright airport.
I really hope you fix (or at least consider) these two issues, as they would vastly improve it.
No, sorry. There's a sort of solution, which would involve building the sprite out of fuselage parts), but it's not really adding the sprite to the game.
@Shugie It's certainly possible. It's a tad more complicated because we use the sum() function, but it is doeable.
I'm going to assume you have a variable called "Electrics" and a variable called "APU". You can change these to whatever you'd like.
sum(Electrics = 1 & APU < 1 ? 1 : (Electrics = 1 & APU > 1 ? 0 : (Electrics = 0 & APU > 0 ? -1 : 0)
Try that, I'm not sure if it will work. I think it will.
@TDevil36 I will make two final versions, one with all my modded parts, and the other, while having less details, will include the basic fuselage, wings, engines, and cockpit with no mods.
@AlexRol05 Drag isn't calculated, plus I just turn it off. I only have drag on one part anyway. The other elements aren't really calculated, which is why this is best for static 3D models for details.
@MrShenanigansSP @Phoebe Total parts, ignoring the reverse thrust airflow guides (nudged out of the way), is just 14. 4 custom parts and then rotators and pistons.
The total part count of the engine without mods would be around 2300. The total part of the engine as is in-game is 64 (A little higher than expected, but it's mostly because of the reverse thrust airflow guides). Without guides (-48 parts), it's actually 16.
@UltraLight Sure, just make sure you use the finished one. I've updated the description to link to it. This one only works at wright, and the finished one works at more airports.
sum(clamp01(Activate8)). Try experimenting with the rotator speed and change a multiplier for the clamp01(Activate8). (Put something like 2* at the beginning)
@AnOmalOcaris A rounded tip is a simple idea, it just takes a lot of trial and error with the height of the end pieces, as that determines how much trailing flat piece there is.
@CaptFoxworth19 I just realized I never responded. You know that tutorial? Well, it's out! Part 1 at least, Part 2 is coming in a few days. I also finished making the wings for the SWL-120, a forum post is here.
This looks pretty good, but it can be even better. The five part airfoil technique allows for more advanced and smooth airfoils with more details. Here's part 1 of a tutorial on making it. (Sorry if I sound like a salesperson lol)
@Blueshift Thanks! We appreciate the nice feedback.
+1It must have been unlisted, and was then posted public on YouTube.
+1Wait, it doesn't have a 30 minute startup sequence complete with flight plan and ifr systems?
+2Still pretty good.
hmmmmmmmmmmmmmmm
+2This airport is incredible, very detailed, but I have two main issues. The first issue is there are no shadows on the tarmac. There are shadows on the terrain, but not the tarmac. The second issue is the tarmac allows for my plane to slide, which is different from Wright airport.
I really hope you fix (or at least consider) these two issues, as they would vastly improve it.
No, sorry. There's a sort of solution, which would involve building the sprite out of fuselage parts), but it's not really adding the sprite to the game.
+1@Hazerz I haven't really posted an update about it, but I'm going to have business class as well as economy now.
+23 upvotes 0 downloads.
hmmm
That cockpit's actually looking pretty good.
+1This is what I made ages ago
Yes
+1I take your "most detailed cockpit" and raise you an SWL-120.
+1@Shugie It's certainly possible. It's a tad more complicated because we use the sum() function, but it is doeable.
I'm going to assume you have a variable called "Electrics" and a variable called "APU". You can change these to whatever you'd like.
sum(Electrics = 1 & APU < 1 ? 1 : (Electrics = 1 & APU > 1 ? 0 : (Electrics = 0 & APU > 0 ? -1 : 0)
Try that, I'm not sure if it will work. I think it will.
@TDevil36 I will make two final versions, one with all my modded parts, and the other, while having less details, will include the basic fuselage, wings, engines, and cockpit with no mods.
@xNotDumb The video explaining this is out, I forgot to link it.
@rexzion 4 parts for just the static models, I didn't mention the airflow guides for reverse thrust.
@TDevil36 What are you referring to? The SWL-120?
@AlexRol05 Drag isn't calculated, plus I just turn it off. I only have drag on one part anyway. The other elements aren't really calculated, which is why this is best for static 3D models for details.
+1This is explained in this video.
@MrCOPTY I'll explain in tomorrow's video.
+1@asteroidbook345 Yes, I'll explain it all in tomorrow's video.
@MrShenanigansSP @Phoebe Total parts, ignoring the reverse thrust airflow guides (nudged out of the way), is just 14. 4 custom parts and then rotators and pistons.
+1The total part count of the engine without mods would be around 2300. The total part of the engine as is in-game is 64 (A little higher than expected, but it's mostly because of the reverse thrust airflow guides). Without guides (-48 parts), it's actually 16.
Copy it and then delete it (saving a copy just in case). If something goes wrong, restore the copy.
I just realised there is a bot in the comments.
+1This is the video, based on my original concept.
@UltraLight Sure, just make sure you use the finished one. I've updated the description to link to it. This one only works at wright, and the finished one works at more airports.
This looks AMAZING!
+2It's perfect for longer range planes.
This is part 1 and part 2 put together, with the intro and outro removed.
Wait... the last picture, your battery is at 69%...
+1The *1 after throttle isn't necessary.
This is actually insane.
+1sum(clamp01(Activate8)). Try experimenting with the rotator speed and change a multiplier for the clamp01(Activate8). (Put something like 2* at the beginning)
clamp01(rate(Altitude) < some number)
dat gear tho...
+2Lag Wolf.
+2Click download, and then click on the .splane file you just downloaded.
+1Makeup brand? I was thinking of the Apple product.
+2@klm747klm747 Now we can paint lol. I guess they kept the feature, kind of.
You can do this by creating an account at gravatar and using the same email you used for your SP account.
Part 1 Here
Full Video Here
Part 2 Here
Full Video Here
RTX 3060 vs this. Let's goooo....
+2@Sakorsky Yes, anything with wings will work.
+1I even went to the trouble of placing my headset on my head...
+1@AnOmalOcaris A rounded tip is a simple idea, it just takes a lot of trial and error with the height of the end pieces, as that determines how much trailing flat piece there is.
+1@CaptFoxworth19 I just realized I never responded. You know that tutorial? Well, it's out! Part 1 at least, Part 2 is coming in a few days. I also finished making the wings for the SWL-120, a forum post is here.
+1This looks pretty good, but it can be even better. The five part airfoil technique allows for more advanced and smooth airfoils with more details. Here's part 1 of a tutorial on making it. (Sorry if I sound like a salesperson lol)
+4Same
+1@FujiwaraAutoShop All good, I'm glad you got it working.
+1@BeastHunter Sure, go ahead. Just don't expect the 4.5 billion dollars lol.
+1@BeastHunter @SPAircraftOfficial Ya know this is likely a bot, right?
+1