109k PlanariaLab Comments

  • ConvenientParts 7 months ago

    @ARMAGEDONGeneral @DCSplanepro12
    This mod was compiled with the latest version of ModTool, so if you are using an older version of SP, you may be experiencing version compatibility issues. From the title screen, press "About" and make sure your SP version is 1.12.203.0 or later.
    (I lowered the Sp version to 1.11.106.2 for something else and encountered a phenomenon where mods disappear from the list.)

  • GunBit test 7 months ago

    @S1lly
    It is so much simpler than that one.

  • ConvenientParts 7 months ago

    @BRNavyPilot
    I think it is faster to actually try such things than to ask people.

  • CameraAndDisplay 7 months ago

    @BRNavyPilot
    No other mods or files are required.
    This mod should work by itself.

  • ConvenientParts 7 months ago

    @DCSplanepro12
    I don't know

  • ConvenientParts 7 months ago

    @mondrianman
    I just didn't have other aircraft suitable for checking the operation of the components.

  • How to turn off HUDs with activation group? 7 months ago

    @ToeTips
    If you use the hud as you downloaded it and have the same problem, the problem is on the hud side, if not, there is either a problem with the code you added or somewhere in the editing process.

  • How to turn off HUDs with activation group? 7 months ago

    Maybe you should check to see if you get the same problem once in the default state with no editing at all?

  • How to turn off HUDs with activation group? 7 months ago

    @ToeTips
    yes, beginning of code.

  • How to turn off HUDs with activation group? 7 months ago

    Try adding it to the first line.
    {Activate1?"":"<voffset=-1200px>."}

  • GunBit test 7 months ago

    @StinkyRice
    Yes, the basic structure was inspired by that work.
    That was quite an interesting work.

  • GunBit test 7 months ago

    I wanted to keep the system as simple as possible for ease of variable management and to reduce the load on the terminals, since we needed to run a total of 13 units, 11 bits plus 2 weapons.
    So I didn't count the lines, but maybe it's not as complicated as you think.

  • GunBit test 7 months ago

    @sakkijarven
    For example, if use a gyro to fix the bit horizontally and facing north, it can directly control latitude, longitude, and altitude with the engine in the x, y, and z directions.
    Aso, by rotating the outer model with a rotator or joystickBase in accordance with the movement, the appearance can be compatible.

  • FPS demo 7 months ago

    Very interesting... I can't wait to see it released.

  • GunBit test 7 months ago

    @AfkSlot
    Not yet.
    I'm writing an auto-aim FT now.

  • Aerial progress 8 months ago

    @StinkyRice
    Depending on motivation, probably within the year.

  • Aerial progress 8 months ago

    @StinkyRice
    2038.

  • from mercury 8 months ago

    @StinkyRice
    I have not progressed because I am busy with ACVI (currently on hiatus since I got 100% of the steam achievements), minecraft (I am helping my alumni collect materials on their servers), and independent modeling, and I am having a hard time shaping the legs.

  • from mercury 10 months ago

    I forgot to mention that the MS container used in the image can be downloaded here

  • 2DAction(Dormant Project) 10 months ago

    For now, I have to face the final exam and report.

  • 2DAction(Dormant Project) 10 months ago

    The programmers are now back, but as I mentioned in a previous comment, the designer and director (all me) don't have any ideas, so I don't think we can resume for the time being yet.
    But it sure is a lot easier than starting over from scratch when you start building again. Thanks. And sorry for worrying you @IzzyIA .

  • 2DAction(Dormant Project) 10 months ago

    @IzzyIA
    Restore previous versions was not available because it said "利用可能な以前のバージョンはありません" (there are no previous versions that can be restored).

    but I found a slightly older version of the sheet in the downloads folder on my laptop.
    (I have a laptop that I carry with me at the university, in addition to my desktop where I always use SP.
    I guess I was copying it in case I got the idea when I was outside. I don't usually play SP on this laptop so it was a blind spot.)
    I think it's almost identical to the latest version, except that the moving floor-related stuff is gone.
    I was unhappy with the moving floor and wanted to rebuild it, so this may not be a bad thing.

  • 2DAction(Dormant Project) 10 months ago

    The actual working code, other than notes and flowcharts, can be restored to its original state by dividing it into parts and adding annotations, or by rewriting common values as cell references in the spreadsheet.
    For values that are combined into a single value (e.g., 1, 2, 3, and 4 become a four-digit value of 1234, which is actually done in binary), such as the block information in the map, the original table can be restored by retrieving the values using the same formula used to read the values.
    The problem is that during that gap I was working on something else and don't remember much from when I was working on 2D action,
    It takes a lot of time and effort to read that long code and figure out what is where.

  • 2DAction(Dormant Project) 10 months ago

    @IzzyIA
    Maps and annotations in the code, flowchart diagrams, other notes.
    There are also tables that summarize information from all placement blocks and functions on spreadsheets that combine information from the same block into a single value for easier handling.
    .
    As for how it got lost, I originally stopped working on it for about half a month because I couldn't come up with any ideas for maps, enemies, etc. Recently, I decided to work on it for the first time in a while and found that the file had disappeared from where I thought it was.
    I've searched everywhere I can think of and even used the search function on the drive, but couldn't find it. I think I either misremembered the file name or accidentally deleted it when cleaning up my desktop (which is always cluttered).

  • from mercury 11 months ago

    I think it's time to resume work on it.
    If I force myself to go for playable, I'll get sick, so I'm going for a display model for once.

  • Big-O 11 months ago

    @c144538707
    It seems that the gun firing button is not displayed on mobile due to a bug on the SP side.
    I placed a dummy gun just to display the button.
    Sudden Impact waits until the forearm cylinder is extended and then can be used only once with FireGuns.

  • QuietZero-SecurityUnit 11 months ago

    @Michiko
    The connection between the gunbit and the MS is not working and I cannot proceed.

  • from mercury 11 months ago

    @TheTomatoLover
    Did I say something weird?

  • from mercury 11 months ago

    @StonedOutBurger
    1. No good ideas for stable connection of the gunbit to the ms and rifle.
    2. I am busy with modeling (I'm creating avatar models for VRChat).
    As for 2, it will be done soon, but I may give up because I don't know what will happen with 1.
    In the meantime, I still have some motivation left.

  • The Big-O 11 months ago

    @IDNSatyaSlebew
    I don't have specific information, so I don't know, but most of the people who say similar things are cases where the range or direction (invert) of the rotator is wrong.

  • The Big-O 11 months ago

    My personal usability was not bad.
    But in most cases II or III would have sufficed.
    Also, there are too many annotations and elements, and we do not have the ability to prepare sufficient answers that will be understood when asked about them.

  • The Big-O 11 months ago

    @IDNSatyaSlebew
    Maybe it's about this.
    I don't remember much, but I think what was posted as a build was just a demonstration sample.
    .
    I-III corrected parallax by inputting the relative position of the turret and cockpit as a numerical value in advance.
    In contrast, IV is a new version that reads the turret position from an additional cockpit variable output...I think.

  • The Big-O 11 months ago

    @IDNSatyaSlebew
    Is it this file?

  • SP Label Converter one year ago

    @Roomba
    Select en from the radio buttons in the lower right corner of the screen

  • 2DActionTest#2 one year ago

    • Add double jump - done(May be deleted in the future.)
    • Integration of background and outer frame into labels - done
    • Add fall damage - done (needs adjustment).
    • Add Crawling and corresponding hitbox changes - done
    • Moving floor - behaviour problems when player on it
    • Add more graphics - progress

  • TestPlay one year ago

    @BogdanX
    I would like to do it someday.
    But since I don't have a clear image of the work I want to make yet, it will probably be a very future.

  • from mercury 1.3 years ago

    @BaconAircraft
    Tip: The color of the crushing effect on the glass fuselage can be freely set.
    (Don't worry, if I do make it, I don't intend to upload that kind of direct expression to this site.)

  • FT tech idea: Simulated bomb/missile camera for manual remote guidance 1.4 years ago

    If TGTPOS_L was before it was tuned, it could have been a simple replacement as you mentioned. (Since the early ones obtained relative coordinates in the world coordinate system and converted them to the local coordinate system with a rotation matrix.)

  • FT tech idea: Simulated bomb/missile camera for manual remote guidance 1.4 years ago

    @11qazxc
    The part of TGTPOS that acquires relative coordinates and the part that converts to the local coordinate system are fused together by tuning to reduce load and cannot be separated.
    The coordinates of the cockpit and missiles are then in the world coordinate system.
    To add them to TGTPOS, they must be converted to local coordinate system values.
    The rotation matrices used to transform the coordinate system are relatively loaded, so it is not a good idea to use them in two places: the TGTPOS and the cockpit & missile coordinates.
    Therefore, instead of using TGTPOS_L, we first obtain the target coordinates in the world coordinate system, change them to the missile coordinates as the origin, and finally use a rotation matrix to align them with the missile coordinate system.

  • FlightSystem UI test 1.5 years ago

    link

  • VR_FlightTest 1.5 years ago

    This is the last post before completion.
    The armament and UI have not yet been finalized, but if we keep motivated, we may be able to complete the project by the end of the year.

  • FlightSystem test3 1.5 years ago

    Test of TDCS and command input.
    previous

    TDCS (Thrust distribution control system (推力配分制御システム))
    A system that stabilizes the aircraft by fully automatically adjusting thrust distribution based on information such as the direction of propulsion, vector, and angular velocity.
    I think this is effective for mechs that shift their center of mass due to transform and posing, and for works that can be purged of heavy parts such as armor and drop tanks.

  • FlightSystem test2 1.6 years ago

    @Genke
    original content

  • FlightSystem test2 1.6 years ago

    Since the exterior design was not finalized, the code for the control was assembled first.
    VR or joysticks are recommended, but can probably be handled intuitively with a phone.

  • reversi 1.6 years ago

    @SilverStar
    It originally originated in Britain in the 19th century.
    Othello, mentioned in other comments, is a fine-tuned version of reversi rules, commercialized by a Japanese company.

  • All View Monitor (Cam&Displaymod update) 1.7 years ago

    @Blub00The00Builder
    Currently impossible.
    But with some changes to the camera priority settings it would not be impossible.
    I may add it next time I update the mod, if I remember.

  • Gold Prix 0:00 1.7 years ago

    regulation
    • Run GOLD PRIX in race mode.
    • Record is follow in-game timer.
    • Do not use any mods or external tools other than Overload.
    • Do not change the speed of the simulation.

    Click here for build data.
    It can be run on a smartphone, but it is recommended to use a PC with sufficient performance, as the simulation may fail.

  • CameraAndDisplay 1.7 years ago

    @Mixx
    Thanks for the report.
    If you find any problems, please do not hesitate to tell us.