@jamesPLANESii
This is still a secret, but may be added in an next update I am working on.
(Adding shadows to part lights requires interfering with the overall game rendering settings. This could have side effects that would detract from the look of some builds, and I am currently investigating the scope of the impact and how to mitigate the side effects).
@MisterT
The mod does that by overriding mouse input, so this problem is unavoidable.
I wish I could have taken a more other approach, one that interacts more directly with the camera and input system, but I lack the knowledge now....
@GainTale
Unfortunately, I don't know of any.
A similar method is to connect the camera to a Pitch,Roll rotator and use mouse as joystick.
But this method is limited in angles, so I don't think it will meet your expectations...
@MVC
Perhaps your method is the simplest at this time.
As a solution on the mod side, I'm considering adding an option to ModSettings to specify an arbitrary folder, so that the model can be handled by a path relative to it.
The only problem I have not been able to do this is that ModSettings is broken in the latest version of SP and cannot save the settings.
@AndrewGarrison
Thanks for the reply, I generally understand.
(I reposted comment because of a misunderstanding. Sorry for the consecutive posts)
P.S.
If there are any future problems due to malicious use of this mod, please contact me or remove this mod from the site immediately.
I don't want others to be infringed by my mod.
@llDeadboyll
>Witch unity version do i need for creating mods/maps ?
I remember it as 2022.3.9f1.
If not, after importing ModTools, a warning will appear in the ModBuilderWindow and you should follow it.
>Mine had always one part black and the rest transparant...
First, about the black parts.
If it looks black only on the edit menu, it is probably due to the light source on the game side. Countermeasures are under consideration.
If parts remain dark in flight, please let me know.
Next, transparent parts.
Assuming you are using exportModel from SP.
In the current exportModel texture, the alpha channel seems to be assigned the intensity of the luminescence.
However, in this mod, the alpha channel is treated as transparency, so I assume that the parts not set to emission on SP are transparent.
Please set Emission to 100% in all color palettes when exporting or modify the textures in your paint software.
The topic of using exportModel is also discussed in this forum.
However, I'm not sure if we can treat them in the same way, since incorporating them into a project and sharing the model itself have different meanings.
If you're going to do it, I'd suggest you ask the developer first.
@MizeaO
It probably will not bring about any significant change.
The reason for this is that it is difficult to publish a build made with this mod.
Since this mod references a local file on the device, it is necessary to publish the model file along with it in order for it to function.
However, unless you created the model from scratch with modeling software, redistributing the model could cause rights issues.
.
The only few things this mod can do is improve the look of private builds, as well as place worker and prop models around the build to make the screenshots more gorgeous.
@114514rtj
After playing ACVI, I became interested in the past titles. However, with the resurgence in popularity of the series, the price of used software has skyrocketed, making it difficult to obtain them...
@Graingy
The button portion for interact is embedded in the screen, so you can directly click (or tap in the case of mobile devices) on the displayed cell.
@Dracul0Anderson
1.
Basically, only text can be displayed with text labels, what looks like a line is a collection of hyphens and minus signs.
2.
Inputs can be embedded in text by using {} as shown below.
Throttle={Throttle}
3.
Also, when combined with rich text tags, it is possible to control the position of text, etc.(For more information on tags, search for Rich Text Tags in Unity TextMeshPro.)
<pos={1+sin(Time*180)}>←→
<voffset={sin(Time*180)}>↑↓
@VisionAviation @idkwhatosay
I think it's too late now, but I added the unit conversion feature.
Please add the variable UnitType to VariableSetters and set any value. (Details are in the description on this page.)
@L3FT2R1GHT
Metric system (default for SP and Unity)... but since ver 1.4.3, I added the ability to change to other unit systems.
.
Regarding the altimeter change mentioned in the comments.
Please find Altitude in the code and convert it to (Altitude-3.1). (There are 3 places in ver 1.4.3)
.
If you are using a text editor's bulk replace, convert Altitude* to (Altitude-3.1)*.
(Using Altitude as the replacement target will destroy AltitudeAgl).
.
As for HudDistance, it looks like your setup is correct...
If the same symptoms occur in ver 1.4.3, please let me know.
@EDEN971
As of now, everything seems to be compatible except the CCTV monitor and the HMD.
This means that the camera will remain in place and only the monitor will need to be manually relocated.......
@EDEN971
Probably due to incompatibility with older versions of the mod.
Because I have made some fairly radical changes to extend the functionality.
I will explore if there is a way to convert from the old version, but don't hold your breath...
@EDEN971
When you say that the parts do not show up, do you mean that they just do not show up in the simulation or that the CCTV category does not show up in the parts list, even in the build?
Also, what version of your SP?
@ARMAGEDONGeneral
This blue text is a link to the forum. Click here.
↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓ Read this page
↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑
This blue text is a link to the forum. Click here.
This blue text is a link to the picture. Click here.
↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓ Read this section of the page above.
↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑
This blue text is a link to the picture. Click here.
.
The method described here can also be used for GIF animation.
Upload the GIF animation to the Internet using some posting service and use that URL.
If you don't understand after I have told you this much, there is nothing more I can do for you.
@StinkyRice
I found an old iPhone 6S and gave it a try.
The game drops to about 2-4 fps by eye measurement, and is not in a state to be played properly.
However, even the SP title screen is very laggy on this antique, which may indicate that the SP itself is not friendly to this device before this build.
@StinkyRice
(Naturally, it works fine on my desktop that I used for make it.)
Conversely, the laptop I use for college cannot do this build at 60 fps.
I am sure there are other users with similar computers, but it is very interesting as to why there are no complaints from them at all, only mobile users making a fuss.
@c144538707
I had forgotten that when the gun connected to the main unit is deactivated, the gun's firing button is not displayed.
This issue has already been fixed and the xml updated.
If you re-download it, it should work.
.
Also for your information.
If you encounter a similar problem somewhere else, I suggest you try installing a dummy gun.
@Aaaaaaaaaaaaam @Stinkysock
Apparently either my writing skills, your reading comprehension skills, or both are lacking.
Since it is difficult to convey in writing, I have added an iPhone capture (gif).
@StockPlanesRemastered
Mod part act as a single part.
@jamesPLANESii
This is still a secret, but may be added in an next update I am working on.
(Adding shadows to part lights requires interfering with the overall game rendering settings. This could have side effects that would detract from the look of some builds, and I am currently investigating the scope of the impact and how to mitigate the side effects).
@MisterT
The mod does that by overriding mouse input, so this problem is unavoidable.
I wish I could have taken a more other approach, one that interacts more directly with the camera and input system, but I lack the knowledge now....
@GainTale
This may be a bit of a sneaky way to do it, but I have created a mod(link) to do it.
You can use it if you like.
@GainTale
Unfortunately, I don't know of any.
A similar method is to connect the camera to a Pitch,Roll rotator and use mouse as joystick.
But this method is limited in angles, so I don't think it will meet your expectations...
@GainTale
No problem.
If you have any questions about using this, please feel free to ask. I will help you as much as I can.
@Flukk180
Is the version of SimplePlanes 1.12.203.0?
If not, please update and see if it improves.
@Flukk180
I have been looking into it but have not found the cause...at least it works fine on my windows 10 desktop and raptops.
@PUMPKINSIDD
Enter the absolute path of the obj file on the device in the "OBJPath" of the part setting.
@MVC
Perhaps your method is the simplest at this time.
As a solution on the mod side, I'm considering adding an option to ModSettings to specify an arbitrary folder, so that the model can be handled by a path relative to it.
The only problem I have not been able to do this is that ModSettings is broken in the latest version of SP and cannot save the settings.
@RobertsAeronautics
Yes.
However, this mod works in conjunction with files on the device, so it takes a bit of work if you want to share builds.
@AndrewGarrison
Thanks for the reply, I generally understand.
(I reposted comment because of a misunderstanding. Sorry for the consecutive posts)
P.S.
If there are any future problems due to malicious use of this mod, please contact me or remove this mod from the site immediately.
I don't want others to be infringed by my mod.
@llDeadboyll
>Witch unity version do i need for creating mods/maps ?
I remember it as 2022.3.9f1.
If not, after importing ModTools, a warning will appear in the ModBuilderWindow and you should follow it.
>Mine had always one part black and the rest transparant...
First, about the black parts.
If it looks black only on the edit menu, it is probably due to the light source on the game side. Countermeasures are under consideration.
If parts remain dark in flight, please let me know.
Next, transparent parts.
Assuming you are using exportModel from SP.
In the current exportModel texture, the alpha channel seems to be assigned the intensity of the luminescence.
However, in this mod, the alpha channel is treated as transparency, so I assume that the parts not set to emission on SP are transparent.
Please set Emission to 100% in all color palettes when exporting or modify the textures in your paint software.
@llDeadboyll
The topic of using exportModel is also discussed in this forum.
However, I'm not sure if we can treat them in the same way, since incorporating them into a project and sharing the model itself have different meanings.
If you're going to do it, I'd suggest you ask the developer first.
@MizeaO
It probably will not bring about any significant change.
The reason for this is that it is difficult to publish a build made with this mod.
Since this mod references a local file on the device, it is necessary to publish the model file along with it in order for it to function.
However, unless you created the model from scratch with modeling software, redistributing the model could cause rights issues.
.
The only few things this mod can do is improve the look of private builds, as well as place worker and prop models around the build to make the screenshots more gorgeous.
@SAINAKAJIMA
np
@114514rtj
After playing ACVI, I became interested in the past titles. However, with the resurgence in popularity of the series, the price of used software has skyrocketed, making it difficult to obtain them...
Are you sure you have the right link for the mod?
@StinkyRice
The gyros do not provide sufficient control, so smaller engines are used instead.
The feeling is that they are like rocket attitude control thrusters.
@mitsuki
Probably quicker to look.
Put it in cockpit view, open the menu (or pause the game), and switch to Orbit view while still in that state.
@Graingy
I think it's faster to search the web than to ask someone
@Graingy
The button portion for interact is embedded in the screen, so you can directly click (or tap in the case of mobile devices) on the displayed cell.
@EternalDarkness
I can make up to 23 squares horizontally without major changes, so I might do it in my spare time.
@overlord5453
If you don't know the rules, you can search for them in this web browser you are looking at.
Click (or tap on the screen for mobile devices) directly on the cell displayed on the screen.
Press the face icon to reset the game. (Same as Windows98 version)
@Dracul0Anderson
1.
Basically, only text can be displayed with text labels, what looks like a line is a collection of hyphens and minus signs.
2.
Inputs can be embedded in text by using {} as shown below.
Throttle={Throttle}
3.
Also, when combined with rich text tags, it is possible to control the position of text, etc.(For more information on tags, search for Rich Text Tags in Unity TextMeshPro.)
<pos={1+sin(Time*180)}>←→
<voffset={sin(Time*180)}>↑↓
Comment notifications for this build are turned off so I may not notice it.
@VisionAviation @idkwhatosay
I think it's too late now, but I added the unit conversion feature.
Please add the variable
UnitType
to VariableSetters and set any value. (Details are in the description on this page.)@L3FT2R1GHT
Metric system (default for SP and Unity)... but since ver 1.4.3, I added the ability to change to other unit systems.
.
Regarding the altimeter change mentioned in the comments.
Please find
Altitude
in the code and convert it to(Altitude-3.1)
. (There are 3 places in ver 1.4.3).
If you are using a text editor's bulk replace, convert
Altitude*
to(Altitude-3.1)*
.(Using
Altitude
as the replacement target will destroyAltitudeAgl
)..
As for HudDistance, it looks like your setup is correct...
If the same symptoms occur in ver 1.4.3, please let me know.
@linxiaofeng2339
Fixed it.
Sorry it took me so long to notice.
@EDEN971
Updated mod.
After updating the mod, please try to re-download the build that had the problem.
@EDEN971
As of now, everything seems to be compatible except the CCTV monitor and the HMD.
This means that the camera will remain in place and only the monitor will need to be manually relocated.......
@EDEN971
Probably due to incompatibility with older versions of the mod.
Because I have made some fairly radical changes to extend the functionality.
I will explore if there is a way to convert from the old version, but don't hold your breath...
@EDEN971
When you say that the parts do not show up, do you mean that they just do not show up in the simulation or that the CCTV category does not show up in the parts list, even in the build?
Also, what version of your SP?
To be implemented in CameraAndDisplay version 3.0.
@ARMAGEDONGeneral
This blue text is a link to the forum. Click here.
↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
Read this page
↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑
This blue text is a link to the forum. Click here.
This blue text is a link to the picture. Click here.
↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
Read this section of the page above.
↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑
This blue text is a link to the picture. Click here.
.
The method described here can also be used for GIF animation.
Upload the GIF animation to the Internet using some posting service and use that URL.
If you don't understand after I have told you this much, there is nothing more I can do for you.
@ARMAGEDONGeneral
read this link
@StinkyRice
You download it to your device and if there is no lag or acceptable lag, then you can use it on that device.
That's all.
(rate(Altitude)/GS)<-0.9400
@JkPlanes6987
As written in the overview, I don't know much about the image as I got it from someone else.
@StinkyRice
I found an old iPhone 6S and gave it a try.
The game drops to about 2-4 fps by eye measurement, and is not in a state to be played properly.
However, even the SP title screen is very laggy on this antique, which may indicate that the SP itself is not friendly to this device before this build.
@StinkyRice
(Naturally, it works fine on my desktop that I used for make it.)
Conversely, the laptop I use for college cannot do this build at 60 fps.
I am sure there are other users with similar computers, but it is very interesting as to why there are no complaints from them at all, only mobile users making a fuss.
@StinkyRice
I am using iPhoneSE (2nd).
Even with the preset picture quality set to "high" it runs smoothly enough, unless use fast forward.
In other words, as far as I can see, this build is mobile friendly.
@c144538707
I had forgotten that when the gun connected to the main unit is deactivated, the gun's firing button is not displayed.
This issue has already been fixed and the xml updated.
If you re-download it, it should work.
.
Also for your information.
If you encounter a similar problem somewhere else, I suggest you try installing a dummy gun.
@gnexes
If you want something like that, look elsewhere.
@Stinkysock
I don't know, I've never used it.
@Stinkysock
Removing the cockpit might improve it somewhat.
@JkPlanes6987
Probably due to forgetting to update the SP.
(Current version is 1.12.203.0)
@Aaaaaaaaaaaaam @Stinkysock
Apparently either my writing skills, your reading comprehension skills, or both are lacking.
Since it is difficult to convey in writing, I have added an iPhone capture (gif).
@mitsuki
Either the path contains multibyte characters or there is something wrong with the file...
Otherwise, I don't know.
@StinkyRice
2114parts(MS:1592parts, Gunbit:329parts, weapon:193parts)