The method of creating an image is as Defalt1said.
Use the projection function to display the image before pressing the share button so that it does not overlap the aircraft at offset.
He deleted the account.
He has long been unnecessarily insulting what he doesn't like. It offended some users, sickened them, and left the site.
This time as well, it seems that people's works (including works other than thumbnails) claimed to be trash and caused a dispute.
@exosuit
I didn't know that the convenience store itself is a two-story building.
(According to my research, it seems that there are almost no two-story stores in my country because there is a risk that the legal division will be a supermarket if it is two-story.)
However, since it is common to make convenience stores on the first floor of apartment houses, I think that such things can be made.
@XP
I'm not directly involved in this story. I was just insulted too much in the past and was traumatized.
I wanted to say that exosuit's remarks have a long-standing reason.
@exosuit
It's too later, don't worry.
I'm here now because I'm in good shape
I understand your feelings, if I had the courage and English ability I might have done the same as you (unless I misunderstand)
@SeikaSeikaTheMan
Ah ... it was really hard at that time ... I even wanted to die ... well, it's a ridiculous story to think about now.
Still, I'm sorry for those who left the site because of that
@KnightOfRen
Sorry, the translation software made a mistake. I'll fix it soon.
.
Certainly I think both have the right side.
But I feel there is a problem with the way of communicating.
He was often insulting people's work, which was offensive to some users.
Even in the example post, He was probably arguing.
I can't say that exosuit is right, but his statements so far have been enough to make exosuit do so.
Same for me and my friends.
@PointlessWhyshouldi
Thanks, but if you raise the damper and speed up, some FTs will behave strangely.
I'm currently using a method of gaining weight, but using it for one of the tasks I'm working on would be unrealistically too heavy ... (specifically, the weight of one person over 2t)
@Subnerdica
Find it yourself.
They are professional designers and cartoonists, so you can find their email addresses if you look them up.
But such public addresses are usually for job requests and inquiries, so they are not suitable for sending such silly things.
@BagelPlane
As far as I can remember, I haven't run over. But sorry if it can be caused by line delay.
Also, yesterday there was a person other than me who was using the old version, so it may be that person.
@Pita
A few months ago I wasn't confident ... I deleted all the past works except the ones I really didn't want to erase.
There is something that has been raised again with unlisted, so I will add mentions if necessary
@Jwpdaviesjr
You can always look it up with a slight adaptation of the method described in the first comment. It may be interesting to recalculate the number when the number of people is fluid.
Allocation
Platinum, 249
Gold, 934
Silver, 2280
Bronze, 9228
White (1 point or above), 21997
0 points user, 233650
.
The breakdown is not accurate because it also includes MOD and Dev, but...
268,338 people.
(When 2020/9/4/1:53 (UTC+9))
,
Below, calculation log
.
[Pages of user-1] * [Users per page] + [Users included in last user page]
.
(7453*36)+30
If you want to increase the thrust in proportion to the speed GS*[Any number]*[input]
If you want to turn it on only at an altitude of 2 meters clamp01(Altitude<=2)*[input]
If you match the two above clamp01(Altitude<=2)*GS*[Any number]*[input]
Sorry if I made a mistake in the topic, I'm not good at English
First of all, make sure the Overload MOD is enabled.
(This mod is currently bundled with the game itself, so it can be used on any OS)
(Enabled from the MODS button on the title screen)
Next, select the part whose input you want to edit and press the </>✈︎ button at the bottom right of the screen with that state.
Third, select the Input Controller from the menu at the top of the Overload window that appears.
Finally, find the input in the displayed list and edit the part to the right of it.
@CenturyAerospace
Interesting. It might be useful, but I would like to turn on/off the light emission with a single part if possible...
If luminous fuselage wasn't implemented I would use your idea instead
@WNP78 @AndrewGarrison
I also strongly want the luminous fuselage that kyokutyo says.
It will make the instruments, wing lights and formation lights look great.
I think there are countless other uses as well.
I and he previously tried to create it in mod but it failed (because we were newbies)
If you implement this, I will make a number of works that make use of it. I have a lot of ideas.
I think it's a busy time, but please
As far as I know there are two ways
First, enter FireWeapons in the activation group.
You can use FT for activation groups in current version (official version, not beta version)
.
Second, the method of irreversible input using FT.
Here is an example. clamp01(sum(FireWeapons))
@Defalt1
When I felt complete.
But my interest has shifted to the new features, so it won't be updated for the time being.
I can give you what is current, but do you want it?
@Defalt1
This was in the works before the latest beta was released.
So it's fundamentally different from what you see these days.
The one in the video uses the angle of the cockpit to prompt the AI to fire. This makes it difficult to incorporate as part of the work.
The modern ones are probably treated as irrelevant to the AI's decision because they just point the machine gun at the best angle for shooting (but It's a rare occasion when a shot is fired, so I don't really know).
@WereOutOfNamesArentWe
The new function gives the angle and distance to the target. I think that it is possible to reproduce the behavior of deviation shooting by combining it with a conventional function such as rate.
It's not easy but I have to enable it
@WereOutOfNamesArentWe
It didn't use because I was working on it before the beta was announced.
I'm currently developing a new type with beta inputs.
It will be much easier to use than the one in the video
@MisterT
thanks. I don't remember how many times I gave up until I got into this state.
As a rough mechanism, FT is used to reproduce the behavior of pitch and roll.
(Use sin, cos, etc. to determine the influence of the operation on the current roll angle)
The speed is tricked by actually moving the cockpit with a piston (it took a long time to adjust this part)
@DeathStalker627
I have no plans to use this in my work (I just thought it would be interesting to have a mechanism to do this)
So I can't answer me properly.
Sorry if you feel upset. I thought it was better than ignore it
@Aldriech
Thanks, but on the water, I feel that problems are more likely to occur.
I think that it is possible if appropriate adjustment is made, but I think that it is difficult to put it into practical use because it is not well understood which factors are involved in the behavior of AI.
The method of creating an image is as Defalt1said.
+1Use the projection function to display the image before pressing the share button so that it does not overlap the aircraft at offset.
He deleted the account.
He has long been unnecessarily insulting what he doesn't like. It offended some users, sickened them, and left the site.
This time as well, it seems that people's works (including works other than thumbnails) claimed to be trash and caused a dispute.
@BagelPlane
I don't know if it can be made because the real thing is not nearby, but it may be possible if it is just a supermarket
@Aldriech
+1Looks good, I think I will make it when I get a detailed design
@NightmareCorporation
I don't like cyberpunk buildings ... but when I build a store I think the sign will light up
@exosuit
I didn't know that the convenience store itself is a two-story building.
(According to my research, it seems that there are almost no two-story stores in my country because there is a risk that the legal division will be a supermarket if it is two-story.)
However, since it is common to make convenience stores on the first floor of apartment houses, I think that such things can be made.
good‼︎
@XP
+2I'm not directly involved in this story. I was just insulted too much in the past and was traumatized.
I wanted to say that exosuit's remarks have a long-standing reason.
@exosuit
+1It's too later, don't worry.
I'm here now because I'm in good shape
I understand your feelings, if I had the courage and English ability I might have done the same as you (unless I misunderstand)
@SeikaSeikaTheMan
Ah ... it was really hard at that time ... I even wanted to die ... well, it's a ridiculous story to think about now.
Still, I'm sorry for those who left the site because of that
@KnightOfRen
Sorry, the translation software made a mistake. I'll fix it soon.
.
Certainly I think both have the right side.
But I feel there is a problem with the way of communicating.
He was often insulting people's work, which was offensive to some users.
+3Even in the example post, He was probably arguing.
I can't say that exosuit is right, but his statements so far have been enough to make exosuit do so.
Same for me and my friends.
@Yourcrush
+1Removing the torque is not the goal, but ... adding a free rotor to hold the shaft may help. I will try it.
@PointlessWhyshouldi
Thanks, but if you raise the damper and speed up, some FTs will behave strangely.
I'm currently using a method of gaining weight, but using it for one of the tasks I'm working on would be unrealistically too heavy ... (specifically, the weight of one person over 2t)
@Subnerdica
Find it yourself.
They are professional designers and cartoonists, so you can find their email addresses if you look them up.
But such public addresses are usually for job requests and inquiries, so they are not suitable for sending such silly things.
@Subnerdica
Tell the author of the original work, not me.
@BagelPlane
I see, it seems that he was another person. (Usually I use the name "nagisa" in multiplayer.)
@ThomasRoderick
+1I couldn't find something that looked good in an air-to-air mission, so ...
@BagelPlane
As far as I can remember, I haven't run over. But sorry if it can be caused by line delay.
Also, yesterday there was a person other than me who was using the old version, so it may be that person.
@AWESOMENESS360
Those are ... well ... probably a problem on the unity side, so I can't do anything to it.
@MAHADI
+1With the addition of fuselage smoothing, I can now do things I've given up on before... and I can't thank the developers enough
@FlyingPatriot
There is a link in the pinned comment
Work is here.
MAP is here.
Automatic aiming is not perfect, but it is much more accurate and faster than manual aiming.
@MintLynx
Thanks, I aimed to behave like any other games, so I was happy to hear that
@Pita
A few months ago I wasn't confident ... I deleted all the past works except the ones I really didn't want to erase.
There is something that has been raised again with unlisted, so I will add mentions if necessary
@Wallaby
I would like to do it, but I don't know much about Unity yet so I can't do it yet
I think it's a good idea.
But I can't follow you because I'm not on Instagram...
@ThomasRoderick
+1Thanks,
it use TargetElevation as you expected
@MisterT
+1It can be used anywhere because it only determines the approach angle based on the
TargetElevation
The work is here.
It's a very simple system and you don't need credit to use it for your work.
@Jwpdaviesjr
+1You can always look it up with a slight adaptation of the method described in the first comment. It may be interesting to recalculate the number when the number of people is fluid.
Allocation
+8Platinum, 249
Gold, 934
Silver, 2280
Bronze, 9228
White (1 point or above), 21997
0 points user, 233650
.
The breakdown is not accurate because it also includes MOD and Dev, but...
268,338 people.
+3(When 2020/9/4/1:53 (UTC+9))
,
Below, calculation log
.
[Pages of user-1] * [Users per page] + [Users included in last user page]
.
(7453*36)+30
@ProjectVideoGame
clamp01(Altitude<=2)GS[Any number]*[input]
Apparently, "<" was replaced by
<
when the display of characters was changed.If you want to increase the thrust in proportion to the speed
GS*[Any number]*[input]
If you want to turn it on only at an altitude of 2 meters
clamp01(Altitude<=2)*[input]
If you match the two above
clamp01(Altitude<=2)*GS*[Any number]*[input]
Sorry if I made a mistake in the topic, I'm not good at English
First of all, make sure the Overload MOD is enabled.
+2(This mod is currently bundled with the game itself, so it can be used on any OS)
(Enabled from the MODS button on the title screen)
Next, select the part whose input you want to edit and press the </>✈︎ button at the bottom right of the screen with that state.
Third, select the Input Controller from the menu at the top of the Overload window that appears.
Finally, find the input in the displayed list and edit the part to the right of it.
@CenturyAerospace
Interesting. It might be useful, but I would like to turn on/off the light emission with a single part if possible...
If luminous fuselage wasn't implemented I would use your idea instead
@WNP78 @AndrewGarrison
+4I also strongly want the luminous fuselage that kyokutyo says.
It will make the instruments, wing lights and formation lights look great.
I think there are countless other uses as well.
I and he previously tried to create it in mod but it failed (because we were newbies)
If you implement this, I will make a number of works that make use of it. I have a lot of ideas.
I think it's a busy time, but please
@Bombsmithfurry67
I don't know the link, but I do know that @SnoWFLakE0s . wrote
As far as I know there are two ways
First, enter
FireWeapons
in the activation group.You can use FT for activation groups in current version (official version, not beta version)
.
Second, the method of irreversible input using FT.
Here is an example.
clamp01(sum(FireWeapons))
@afraz impossible
@Defalt1
+1When I felt complete.
But my interest has shifted to the new features, so it won't be updated for the time being.
I can give you what is current, but do you want it?
@Defalt1
This was in the works before the latest beta was released.
So it's fundamentally different from what you see these days.
The one in the video uses the angle of the cockpit to prompt the AI to fire. This makes it difficult to incorporate as part of the work.
The modern ones are probably treated as irrelevant to the AI's decision because they just point the machine gun at the best angle for shooting (but It's a rare occasion when a shot is fired, so I don't really know).
@BagelPlane
It's not what I'm looking for because it doesn't have the ability to shoot deviations and also contains extra axes.
@WereOutOfNamesArentWe
The new function gives the angle and distance to the target. I think that it is possible to reproduce the behavior of deviation shooting by combining it with a conventional function such as rate.
It's not easy but I have to enable it
@WereOutOfNamesArentWe
It didn't use because I was working on it before the beta was announced.
I'm currently developing a new type with beta inputs.
It will be much easier to use than the one in the video
@Beefy
+1I using sum() but the current FT is more complicated
@MisterT
thanks. I don't remember how many times I gave up until I got into this state.
As a rough mechanism, FT is used to reproduce the behavior of pitch and roll.
(Use sin, cos, etc. to determine the influence of the operation on the current roll angle)
The speed is tricked by actually moving the cockpit with a piston (it took a long time to adjust this part)
@DeathStalker627
I have no plans to use this in my work (I just thought it would be interesting to have a mechanism to do this)
So I can't answer me properly.
Sorry if you feel upset. I thought it was better than ignore it
@Aldriech
+1Thanks, but on the water, I feel that problems are more likely to occur.
I think that it is possible if appropriate adjustment is made, but I think that it is difficult to put it into practical use because it is not well understood which factors are involved in the behavior of AI.