119k PlanariaLab Comments

  • How do you make custom thumbnails with text? 4.8 years ago

    The method of creating an image is as Defalt1said.
    Use the projection function to display the image before pressing the share button so that it does not overlap the aircraft at offset.

    +1
  • What happened to Aeromen??? 4.8 years ago

    He deleted the account.
    He has long been unnecessarily insulting what he doesn't like. It offended some users, sickened them, and left the site.
    This time as well, it seems that people's works (including works other than thumbnails) claimed to be trash and caused a dispute.

  • Can you give me an idea for the building? 4.8 years ago

    @BagelPlane
    I don't know if it can be made because the real thing is not nearby, but it may be possible if it is just a supermarket

  • Can you give me an idea for the building? 4.8 years ago

    @Aldriech
    Looks good, I think I will make it when I get a detailed design

    +1
  • Can you give me an idea for the building? 4.8 years ago

    @NightmareCorporation
    I don't like cyberpunk buildings ... but when I build a store I think the sign will light up

  • Can you give me an idea for the building? 4.8 years ago

    @exosuit
    I didn't know that the convenience store itself is a two-story building.
    (According to my research, it seems that there are almost no two-story stores in my country because there is a risk that the legal division will be a supermarket if it is two-story.)
    However, since it is common to make convenience stores on the first floor of apartment houses, I think that such things can be made.

  • Drawing Time! 4.8 years ago

    good‼︎

  • Aeromen’s gone? 4.8 years ago

    @XP
    I'm not directly involved in this story. I was just insulted too much in the past and was traumatized.
    I wanted to say that exosuit's remarks have a long-standing reason.

    +2
  • Aeromen’s gone? 4.8 years ago

    @exosuit
    It's too later, don't worry.
    I'm here now because I'm in good shape
    I understand your feelings, if I had the courage and English ability I might have done the same as you (unless I misunderstand)

    +1
  • Aeromen’s gone? 4.8 years ago

    @SeikaSeikaTheMan
    Ah ... it was really hard at that time ... I even wanted to die ... well, it's a ridiculous story to think about now.
    Still, I'm sorry for those who left the site because of that

  • Aeromen’s gone? 4.8 years ago

    @KnightOfRen
    Sorry, the translation software made a mistake. I'll fix it soon.
    .
    Certainly I think both have the right side.
    But I feel there is a problem with the way of communicating.

  • Aeromen’s gone? 4.8 years ago

    He was often insulting people's work, which was offensive to some users.
    Even in the example post, He was probably arguing.
    I can't say that exosuit is right, but his statements so far have been enough to make exosuit do so.
    Same for me and my friends.

    +3
  • Questions about rotators 4.8 years ago

    @Yourcrush
    Removing the torque is not the goal, but ... adding a free rotor to hold the shaft may help. I will try it.

    +1
  • Questions about rotators 4.8 years ago

    @PointlessWhyshouldi
    Thanks, but if you raise the damper and speed up, some FTs will behave strangely.
    I'm currently using a method of gaining weight, but using it for one of the tasks I'm working on would be unrealistically too heavy ... (specifically, the weight of one person over 2t)

  • Yoshika Miyafuji (ver 2.7) 4.8 years ago

    @Subnerdica
    Find it yourself.
    They are professional designers and cartoonists, so you can find their email addresses if you look them up.
    But such public addresses are usually for job requests and inquiries, so they are not suitable for sending such silly things.

  • Yoshika Miyafuji (ver 2.7) 4.8 years ago

    @Subnerdica
    Tell the author of the original work, not me.

  • Demonstration of Hover Unit Type II 4.8 years ago

    @BagelPlane
    I see, it seems that he was another person. (Usually I use the name "nagisa" in multiplayer.)

  • Demonstration of Hover Unit Type II 4.8 years ago

    @ThomasRoderick
    I couldn't find something that looked good in an air-to-air mission, so ...

    +1
  • Demonstration of Hover Unit Type II 4.8 years ago

    @BagelPlane
    As far as I can remember, I haven't run over. But sorry if it can be caused by line delay.
    Also, yesterday there was a person other than me who was using the old version, so it may be that person.

  • Demonstration of Hover Unit Type II 4.8 years ago

    @AWESOMENESS360
    Those are ... well ... probably a problem on the unity side, so I can't do anything to it.

  • Yoshika Miyafuji (ver 2.7) 4.8 years ago

    @MAHADI
    With the addition of fuselage smoothing, I can now do things I've given up on before... and I can't thank the developers enough

    +1
  • Demonstration of Hover Unit Type II 4.8 years ago

    @FlyingPatriot
    There is a link in the pinned comment

  • Demonstration of Hover Unit Type II 4.8 years ago

    Work is here.
    MAP is here.
    Automatic aiming is not perfect, but it is much more accurate and faster than manual aiming.

  • Yoshika Miyafuji (ver 2.7) 4.8 years ago

    @MintLynx
    Thanks, I aimed to behave like any other games, so I was happy to hear that

  • PAPI Test 4.8 years ago

    @Pita
    A few months ago I wasn't confident ... I deleted all the past works except the ones I really didn't want to erase.
    There is something that has been raised again with unlisted, so I will add mentions if necessary

  • PAPI Test 4.8 years ago

    @Wallaby
    I would like to do it, but I don't know much about Unity yet so I can't do it yet

  • Should I make a jamesPLANESii Instagram Account for my SP projects? 4.8 years ago

    I think it's a good idea.
    But I can't follow you because I'm not on Instagram...

  • PAPI Test 4.8 years ago

    @ThomasRoderick
    Thanks,
    it use TargetElevation as you expected

    +1
  • PAPI Test 4.8 years ago

    @MisterT
    It can be used anywhere because it only determines the approach angle based on the TargetElevation

    +1
  • PAPI Test 4.8 years ago

    The work is here.
    It's a very simple system and you don't need credit to use it for your work.

  • How many players are on this website? 4.8 years ago

    @Jwpdaviesjr
    You can always look it up with a slight adaptation of the method described in the first comment. It may be interesting to recalculate the number when the number of people is fluid.

    +1
  • How many players are on this website? 4.8 years ago

    Allocation
    Platinum, 249
    Gold, 934
    Silver, 2280
    Bronze, 9228
    White (1 point or above), 21997
    0 points user, 233650
    .
    The breakdown is not accurate because it also includes MOD and Dev, but...

    +8
  • How many players are on this website? 4.8 years ago

    268,338 people.
    (When 2020/9/4/1:53 (UTC+9))
    ,
    Below, calculation log
    .
    [Pages of user-1] * [Users per page] + [Users included in last user page]
    .
    (7453*36)+30

    +3
  • Help with funky trees 4.8 years ago

    @ProjectVideoGame
    clamp01(Altitude<=2)GS[Any number]*[input]
    Apparently, "<" was replaced by &lt; when the display of characters was changed.

  • Help with funky trees 4.8 years ago

    If you want to increase the thrust in proportion to the speed
    GS*[Any number]*[input]
    If you want to turn it on only at an altitude of 2 meters
    clamp01(Altitude&lt;=2)*[input]
    If you match the two above
    clamp01(Altitude&lt;=2)*GS*[Any number]*[input]
    Sorry if I made a mistake in the topic, I'm not good at English

  • Where fo i imput funky trees code? 4.8 years ago

    First of all, make sure the Overload MOD is enabled.
    (This mod is currently bundled with the game itself, so it can be used on any OS)
    (Enabled from the MODS button on the title screen)
    Next, select the part whose input you want to edit and press the </>✈︎ button at the bottom right of the screen with that state.
    Third, select the Input Controller from the menu at the top of the Overload window that appears.
    Finally, find the input in the displayed list and edit the part to the right of it.

    +2
  • 1.10 Beta is now available 4.9 years ago

    @CenturyAerospace
    Interesting. It might be useful, but I would like to turn on/off the light emission with a single part if possible...
    If luminous fuselage wasn't implemented I would use your idea instead

  • 1.10 Beta is now available 4.9 years ago

    @WNP78 @AndrewGarrison
    I also strongly want the luminous fuselage that kyokutyo says.
    It will make the instruments, wing lights and formation lights look great.
    I think there are countless other uses as well.
    I and he previously tried to create it in mod but it failed (because we were newbies)
    If you implement this, I will make a number of works that make use of it. I have a lot of ideas.
    I think it's a busy time, but please

    +4
  • How does zeroOnDeactivate command work? 4.9 years ago

    @Bombsmithfurry67
    I don't know the link, but I do know that @SnoWFLakE0s . wrote

  • How does zeroOnDeactivate command work? 4.9 years ago

    As far as I know there are two ways
    First, enter FireWeapons in the activation group.
    You can use FT for activation groups in current version (official version, not beta version)
    .
    Second, the method of irreversible input using FT.
    Here is an example.
    clamp01(sum(FireWeapons))

  • AA Guns Concept Verification 4.9 years ago

    @afraz impossible

  • AAGunTest(AIOperation) 4.9 years ago

    @Defalt1
    When I felt complete.
    But my interest has shifted to the new features, so it won't be updated for the time being.
    I can give you what is current, but do you want it?

    +1
  • AAGunTest(AIOperation) 4.9 years ago

    @Defalt1
    This was in the works before the latest beta was released.
    So it's fundamentally different from what you see these days.
    The one in the video uses the angle of the cockpit to prompt the AI to fire. This makes it difficult to incorporate as part of the work.
    The modern ones are probably treated as irrelevant to the AI's decision because they just point the machine gun at the best angle for shooting (but It's a rare occasion when a shot is fired, so I don't really know).

  • Automatic turret system 4.9 years ago

    @BagelPlane
    It's not what I'm looking for because it doesn't have the ability to shoot deviations and also contains extra axes.

  • AAGunTest(AIOperation) 4.9 years ago

    @WereOutOfNamesArentWe
    The new function gives the angle and distance to the target. I think that it is possible to reproduce the behavior of deviation shooting by combining it with a conventional function such as rate.
    It's not easy but I have to enable it

  • AAGunTest(AIOperation) 4.9 years ago

    @WereOutOfNamesArentWe
    It didn't use because I was working on it before the beta was announced.
    I'm currently developing a new type with beta inputs.
    It will be much easier to use than the one in the video

  • AAGunTest(AIOperation) 4.9 years ago

    @Beefy
    I using sum() but the current FT is more complicated

    +1
  • AAGunTest(AIOperation) 4.9 years ago

    @MisterT
    thanks. I don't remember how many times I gave up until I got into this state.
    As a rough mechanism, FT is used to reproduce the behavior of pitch and roll.
    (Use sin, cos, etc. to determine the influence of the operation on the current roll angle)
    The speed is tricked by actually moving the cockpit with a piston (it took a long time to adjust this part)

  • AAGunTest(AIOperation) 4.9 years ago

    @DeathStalker627
    I have no plans to use this in my work (I just thought it would be interesting to have a mechanism to do this)
    So I can't answer me properly.
    Sorry if you feel upset. I thought it was better than ignore it

  • AAGunTest(AIOperation) 4.9 years ago

    @Aldriech
    Thanks, but on the water, I feel that problems are more likely to occur.
    I think that it is possible if appropriate adjustment is made, but I think that it is difficult to put it into practical use because it is not well understood which factors are involved in the behavior of AI.

    +1