119k PlanariaLab Comments

  • 1Part HUD 11 months ago

    @Dracul0Anderson
    1.
    Basically, only text can be displayed with text labels, what looks like a line is a collection of hyphens and minus signs.
    2.
    Inputs can be embedded in text by using {} as shown below.
    Throttle={Throttle}
    3.
    Also, when combined with rich text tags, it is possible to control the position of text, etc.(For more information on tags, search for Rich Text Tags in Unity TextMeshPro.)
    <pos={1+sin(Time*180)}>←→
    <voffset={sin(Time*180)}>↑↓

  • 1Part HUD one year ago

    Comment notifications for this build are turned off so I may not notice it.

  • 1Part HUD one year ago

    @VisionAviation @idkwhatosay
    I think it's too late now, but I added the unit conversion feature.
    Please add the variable UnitType to VariableSetters and set any value. (Details are in the description on this page.)

  • 1Part HUD one year ago

    @L3FT2R1GHT
    Metric system (default for SP and Unity)... but since ver 1.4.3, I added the ability to change to other unit systems.
    .
    Regarding the altimeter change mentioned in the comments.
    Please find Altitude in the code and convert it to (Altitude-3.1). (There are 3 places in ver 1.4.3)
    .
    If you are using a text editor's bulk replace, convert Altitude* to (Altitude-3.1)*.
    (Using Altitude as the replacement target will destroy AltitudeAgl).
    .
    As for HudDistance, it looks like your setup is correct...
    If the same symptoms occur in ver 1.4.3, please let me know.

  • 1Part HUD one year ago

    @linxiaofeng2339
    Fixed it.
    Sorry it took me so long to notice.

  • CameraAndDisplay one year ago

    @EDEN971
    Updated mod.
    After updating the mod, please try to re-download the build that had the problem.

  • CameraAndDisplay one year ago

    @EDEN971
    As of now, everything seems to be compatible except the CCTV monitor and the HMD.
    This means that the camera will remain in place and only the monitor will need to be manually relocated.......

  • CameraAndDisplay one year ago

    @EDEN971
    Probably due to incompatibility with older versions of the mod.
    Because I have made some fairly radical changes to extend the functionality.
    I will explore if there is a way to convert from the old version, but don't hold your breath...

  • CameraAndDisplay one year ago

    @EDEN971
    When you say that the parts do not show up, do you mean that they just do not show up in the simulation or that the CCTV category does not show up in the parts list, even in the build?
    Also, what version of your SP?

  • CameraAndDisplay one year ago

    @EDEN971
    I don't have a Mac environment at hand, so I can't say for sure...... It may be that there is no mac support for shaders.
    If we find a way to improve it, we will respond, but we can't guarantee that it will improve.

    +1
  • HUD test 1.1 years ago

    To be implemented in CameraAndDisplay version 3.0.

  • HOS_BootScreen(TextLabel) 1.2 years ago

    @SETSUNA0414
    I am interested but don't know if I can spare enough time.

    +1
  • XVX-016 Aerial 1.3 years ago

    @ARMAGEDONGeneral
    This blue text is a link to the forum. Click here.
    ↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
    Read this page
    ↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑
    This blue text is a link to the forum. Click here.
    This blue text is a link to the picture. Click here.
    ↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
    Read this section of the page above.
    ↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑
    This blue text is a link to the picture. Click here.
    .
    The method described here can also be used for GIF animation.
    Upload the GIF animation to the Internet using some posting service and use that URL.
    If you don't understand after I have told you this much, there is nothing more I can do for you.

  • XVX-016 Aerial 1.3 years ago

    @ARMAGEDONGeneral
    read this link

  • XVX-016 Aerial 1.3 years ago

    @StinkyRice
    You download it to your device and if there is no lag or acceptable lag, then you can use it on that device.
    That's all.

  • XVX-016 Aerial 1.3 years ago

    @Stinkysock
    impossible.
    Low physics and fast-forward are incomprehensible behaviors when used in a laggy environment.

    +1
  • I need FT for Airbrakes that activate around 70° of Dive 1.4 years ago

    (rate(Altitude)/GS)<-0.9400

  • XVX-016 Aerial 1.4 years ago

    @JkPlanes6987
    As written in the overview, I don't know much about the image as I got it from someone else.

  • XVX-016 Aerial 1.4 years ago

    @StinkyRice
    I found an old iPhone 6S and gave it a try.
    The game drops to about 2-4 fps by eye measurement, and is not in a state to be played properly.

    However, even the SP title screen is very laggy on this antique, which may indicate that the SP itself is not friendly to this device before this build.

  • XVX-016 Aerial 1.4 years ago

    @StinkyRice
    (Naturally, it works fine on my desktop that I used for make it.)
    Conversely, the laptop I use for college cannot do this build at 60 fps.
    I am sure there are other users with similar computers, but it is very interesting as to why there are no complaints from them at all, only mobile users making a fuss.

  • XVX-016 Aerial 1.4 years ago

    @StinkyRice
    I am using iPhoneSE (2nd).
    Even with the preset picture quality set to "high" it runs smoothly enough, unless use fast forward.

    In other words, as far as I can see, this build is mobile friendly.

  • XVX-016 Aerial 1.4 years ago

    @c144538707
    I had forgotten that when the gun connected to the main unit is deactivated, the gun's firing button is not displayed.
    This issue has already been fixed and the xml updated.
    If you re-download it, it should work.
    .
    Also for your information.
    If you encounter a similar problem somewhere else, I suggest you try installing a dummy gun.

  • XVX-016 Aerial 1.4 years ago

    @AltheimManufactorum @SETSUNA0414
    Sorry, I must have misread.
    What gnexes said is about right.
    More precisely, the chest armor is moved backward, and what it lacks is made up for by the movement of the cockpit.
    .
    The method of moving only the cockpit forward without moving the chest would require moving it much further forward, increasing the risk of interference with the forearms.

    +4
  • XVX-016 Aerial 1.4 years ago

    @gnexes
    If you want something like that, look elsewhere.

  • XVX-016 Aerial 1.4 years ago

    @Stinkysock
    I don't know, I've never used it.

  • XVX-016 Aerial 1.4 years ago

    @Stinkysock
    Removing the cockpit might improve it somewhat.

  • XVX-016 Aerial 1.4 years ago

    @JkPlanes6987
    Probably due to forgetting to update the SP.
    (Current version is 1.12.203.0)

  • XVX-016 Aerial 1.4 years ago

    @Aaaaaaaaaaaaam @Stinkysock
    Apparently either my writing skills, your reading comprehension skills, or both are lacking.
    Since it is difficult to convey in writing, I have added an iPhone capture (gif).

  • SP Label Converter Ver2.2 1.4 years ago

    @mitsuki
    Either the path contains multibyte characters or there is something wrong with the file...
    Otherwise, I don't know.

  • Cockpit 1.4 years ago

    @StinkyRice
    2114parts(MS:1592parts, Gunbit:329parts, weapon:193parts)

  • Cockpit 1.4 years ago

    @JkPlanes6987
    Probably around Feb. 25 to early March

  • Andrew Garrisphere 1.4 years ago

    @IzzyIA
    As for tags, I am referring to the same one as you.
    The only tag I know so far that is not in that document is that <scale=number> can be used to stretch text horizontally.
    I think hpgbproductions' post is the most detailed about the format type.

    +1
  • Andrew Garrisphere 1.4 years ago

    I was concerned that the vertices sometimes jumped to strange places.
    There is a specification that FT output switches from float notation toexponential notation when it under 1E-04.
    Also, if an exponent is specified for a rich text tag, the tag refers only to the mantissa part.
    Since the above is causing some vertices misalignment, it is recommended that the type specifier f be used to fix the output to float notation.
    {FT} -> {FT;f}

    +2
  • Basics for 3D display using Text Labels? 1.4 years ago

    @IzzyIA
    From your comments and the renderer v4, it looks almost identical to mine as far as rendering the vertices.
    (There is a difference between perspective or parallel projection, but the only difference is whether the x,y position is midwifed by z-depth or not.)
    The drawing of the line is simply a straight line completion and laying down periods and minus signs based on the x,y positions of the vertices after passing through a rotation matrix and other processing.
    But the aspect ratio of character symbols is limited, so if one tries to draw thin or long lines, a large number of characters must be lined up to compensate.
    Also, this was a mistake that I realized later, but multibyte characters are very demanding on the terminal, and because I was using multibyte characters for some of the lines, it was putting an extra load on the device.

  • Basics for 3D display using Text Labels? 1.5 years ago

    I once tried drawing wireframes to create a UI for a landing aid, but the load on the terminal was unnecessarily large, and then it became tedious, so I quit.
    Prototype1
    Prototype2

  • SP Label Converter 1.5 years ago

    @luoxue
    Both character spacing and line spacing refer to "spacing" items.
    The output xml is fully compatible with the xml of the SubAssembly.
    Put the output xml into %APPDATA%\LocalLow\Jundroo\SimplePlanes\SubAssemblies and load it from SubAssemblies in the game.
    (If you don't know what APPDATA is, look it up yourself, it's essential knowledge if you want to play games on your pc.)

  • SP Label Converter 1.5 years ago

    @luoxue
    Software does not start from exe -> Check your antivirus software, build a python environment and start from py file, or give up using it.
    .
    The software is launched but you don't know how to use it -> Select the image file from the top browse, change the settings if necessary, and press run in the lower right corner. Anything more than that cannot be explained with my language skills.

  • AnimelookOrangeBlock 1.6 years ago

    @SomeSPGuyWhoLikesLore
    Added in v1.11.

    +1
  • AnimelookOrangeBlock 1.6 years ago

    @IzzyIA
    or add audio = false in the JointRotator section from rotator

    +5
  • Testing New Aircraft 1.6 years ago

    @Zaineman
    If you want an instantaneous value, you can use rate(Altitude). If you want the average speed over a period of time, you can use this, although it is a little more complicated.

  • A counter that counts up from 0 when a switch is activated ? 1.6 years ago

    I noticed the mention about 50 minutes ago, but the post disappeared while I was reading it. (Perhaps I should have replied with something when I noticed it.)
    Should I continue working on it?

  • Modding question 1.6 years ago

    @hpgbproductions
    Thx

  • Modding question 1.6 years ago

    @WNP78
    Thank you.
    I've never touched reflection so I don't know if I can handle it, but I'll take the opportunity to give it a try.

  • ConvenientParts 1.6 years ago

    @Majakalona
    If the mod file is less than 10 MB in size, you can use the uploader on this site, but if it is larger than that, you will need to use an external file sharing service.

    +4
  • Modding question 1.7 years ago

    @WNP78
    If you don't mind, could you let me know?

  • GunBit test 1.7 years ago

    @S1lly
    The version updated after the video was taken uses a self-made mod part for the GunBit trail effect.
    However, this is just to improve the appearance, so it is functional without the mod.

    +2
  • ConvenientParts 1.7 years ago

    @ARMAGEDONGeneral @DCSplanepro12
    This mod was compiled with the latest version of ModTool, so if you are using an older version of SP, you may be experiencing version compatibility issues. From the title screen, press "About" and make sure your SP version is 1.12.203.0 or later.
    (I lowered the Sp version to 1.11.106.2 for something else and encountered a phenomenon where mods disappear from the list.)

  • GunBit test 1.7 years ago

    @S1lly
    It is so much simpler than that one.

  • ConvenientParts 1.7 years ago

    @BRNavyPilot
    I think it is faster to actually try such things than to ask people.