So you want to be able to change the distance at which the round explodes?
The most basic proximity fuse input is TargetDistance / Muzzle velocity. It gives you an output in seconds. The time it will take to reach your target. You can try this TargetSelected? (TargetDistance/(v - rate(TargetDistance) + (proxy/v)):99
Here, v is velocity of shell and proxy is the distance in meters you want the shell to explode. + to get closer - to get further away from target. For example, TargetSelected?(TargetDistance/(800 - rate(TargetDistance) - (10/800))
Here the shell will explode 10 meters away from target.
incase you didn't know, The 1250 in your code is the muzzle velocity. You change it to whatever your cannons velocity in meters/second is.
Try this PitchAngle >= 35 ? 1 : 0 here, if the pitch angle is greater or equal to 35 you will get output of 1. If it's below 35, then you get output of 0.
Put this in the activation group section if you only wants it to be activated and not running. You can use throttle or anything else to run the engine. If you want it to run the engine,put it in the input section instead.
Make sure to set zeroOnDeactivate to true or it won't turn off.
Actually,it's a Surface to Air Missile System. Artillery is a gun or rockets with big caliber made for anti armor or fortified structures or for supporting troop movement
Assuming you are using an jet engine Or a VTOL nozzle (i don't think there is anything else you can use) go to its xml menu and set zeroOnDeactivate to true.
Why is it credited to ingame jackhammer. It's not something that happened on its own. I am asking because I have seen similar builds (builds credited to In game ones) one too many times now.
@CCCP0000001 i did use a yak-15 blueprint to make it. Maybe they have similar design. Early jets do share lot of similarities(don't know how a mig-9 looks though 😅)
Why not both?
But yeah. Most people will move on. Since sp2 is the upgrade, there is no real reason to not move to sp2. Unless you don't have the hardware necessary. In that case, you don't have a choice but stay behind.
@CrestelAeronautics that's going to take a while. A lot of fine tuning and stuff. So something different for. Maybe a completely original design without using any reference.
But why would they delete it?
+2tank players in war thunder minding their own business.
Most normal CAS player:
BANZAAAAAIIIII!!!
+2So you have a VR set up to test them?
+2Let me see
+2@126 somehow this is tamer compared to some mobile game ads i got on YouTube. You know, the family friendly app that is totally not biased or greedy.
+2Postimage.org does not have any ads. Atleast i haven't seen any.
+2Or you can use
+2FireWeaponsas a input and put it in your detachers.So you want to be able to change the distance at which the round explodes?
+2The most basic proximity fuse input is
TargetDistance / Muzzle velocity. It gives you an output in seconds. The time it will take to reach your target. You can try thisTargetSelected? (TargetDistance/(v - rate(TargetDistance) + (proxy/v)):99Here,
vis velocity of shell andproxyis the distance in meters you want the shell to explode.+to get closer-to get further away from target. For example,TargetSelected?(TargetDistance/(800 - rate(TargetDistance) - (10/800))Here the shell will explode 10 meters away from target.
incase you didn't know, The
1250in your code is the muzzle velocity. You change it to whatever your cannons velocity in meters/second is.Try this
+2PitchAngle >= 35 ? 1 : 0here, if the pitch angle is greater or equal to 35 you will get output of1. If it's below 35, then you get output of0.Put this in the activation group section if you only wants it to be activated and not running. You can use throttle or anything else to run the engine. If you want it to run the engine,put it in the input section instead.
Make sure to set
zeroOnDeactivatetotrueor it won't turn off.Change the main wing symmetry to
+2semi symmetricorflat bottom@TheMouse you are a mouse. You are not build for high Gs. Don't even think about it.
+2Actually,it's a Surface to Air Missile System. Artillery is a gun or rockets with big caliber made for anti armor or fortified structures or for supporting troop movement
-☝🤓
+2T O Y O T A
+2Assuming you are using an jet engine Or a VTOL nozzle (i don't think there is anything else you can use) go to its xml menu and set
+2zeroOnDeactivatetotrue.Why is it credited to ingame jackhammer. It's not something that happened on its own. I am asking because I have seen similar builds (builds credited to In game ones) one too many times now.
+2@MikeWallace there seems to be a misunderstanding. I was talking about my design 😅
+2Appreciate your help though.
Ornithopters are kinda hard to figure out. Couldn't make mine take off vertically.
+2@dekanii according to my analysis, yes you did , in fact,cook
+2@MA2211c @LunarEclipseSP you bet I will
+2this will appear in your worse nightmares
+2@CCCP0000001 i did use a yak-15 blueprint to make it. Maybe they have similar design. Early jets do share lot of similarities(don't know how a mig-9 looks though 😅)
+2I get a lot free time
IF ONLY I HAD A GODDAMN PC
+1Cowabunga
+1@DrakonDynamics ......
BOOOOOOOOOOOOO
+1Booooooooooooo
+1BANAAAANAAAAAAA
+1What pixel😭
+1Why not both?
+1But yeah. Most people will move on. Since sp2 is the upgrade, there is no real reason to not move to sp2. Unless you don't have the hardware necessary. In that case, you don't have a choice but stay behind.
(smooth(clamp01(FireGuns), 1/delay in seconds))
+1Might work
@DrakonDynamics :AUGHHHHHH:
+1Banana
+1Whichever is going to cause you the most pain :rizz:
Jkjk
+1The tank looks like it's ready. Unless you have anything else to add. Ignoring that, Osiris
🐤
+1we need some money, Arthur
+1Weu
+1Suspicious stew
+1@BoredDeffy weu?
+1Unfortunate
+1Depending on what these creations were, it's possible that it was removed by moderators
+1@BoredDeffy just a few more minutes is all I need
+1Depends on the mobile really
+1Though modding support being removed and Android not allowing access to files in newer versions is a pain
@LunarEclipseSP pax federation
+1@YarisHatchback hmmm
+1@YarisHatchback would be cool.....and complicated. Or maybe not that complicated. Guess we'll have to wait and see
+1@CrestelAeronautics that's going to take a while. A lot of fine tuning and stuff. So something different for. Maybe a completely original design without using any reference.
+1@YarisHatchback LMAO
+1@YarisHatchback and he's gone
+1@BoredDeffy mmm
+1guess I'll something else. Internet is a big place, I'll find something eventually.
It's probably an error, a banana even. Don't worry about it.
+1@YarisHatchback because it's kinda small and won't lag your phone. Unlike the pyramid
+1