@Apollo018362 honestly, what are they going to lose just because some guy mentioned it in a obscure game about making planes? If anything, it's more like doing a free advertisement.
So you want to be able to change the distance at which the round explodes?
The most basic proximity fuse input is TargetDistance / Muzzle velocity. It gives you an output in seconds. The time it will take to reach your target. You can try this TargetSelected? (TargetDistance/(v - rate(TargetDistance) + (proxy/v)):99
Here, v is velocity of shell and proxy is the distance in meters you want the shell to explode. + to get closer - to get further away from target. For example, TargetSelected?(TargetDistance/(800 - rate(TargetDistance) - (10/800))
Here the shell will explode 10 meters away from target.
incase you didn't know, The 1250 in your code is the muzzle velocity. You change it to whatever your cannons velocity in meters/second is.
Try this PitchAngle >= 35 ? 1 : 0 here, if the pitch angle is greater or equal to 35 you will get output of 1. If it's below 35, then you get output of 0.
Put this in the activation group section if you only wants it to be activated and not running. You can use throttle or anything else to run the engine. If you want it to run the engine,put it in the input section instead.
Make sure to set zeroOnDeactivate to true or it won't turn off.
Actually,it's a Surface to Air Missile System. Artillery is a gun or rockets with big caliber made for anti armor or fortified structures or for supporting troop movement
Assuming you are using an jet engine Or a VTOL nozzle (i don't think there is anything else you can use) go to its xml menu and set zeroOnDeactivate to true.
Why is it credited to ingame jackhammer. It's not something that happened on its own. I am asking because I have seen similar builds (builds credited to In game ones) one too many times now.
All so, I messed around a little with this concept and it didn't really work out for me.
It didn't stop missiles and would damage the vehicle if it moved.
@CCCP0000001 i did use a yak-15 blueprint to make it. Maybe they have similar design. Early jets do share lot of similarities(don't know how a mig-9 looks though 😅)
Artificially lower the com by adding some weight to the bottom part and going to its xml menu and adjusting com position
The lower the com, the more stable the vehicle will be in hard turns
Go to gallery and check the image details
You'll see it's something like name/random number.jpg/img or something like that
By the way, you are not the only one who have this problem. This was patched in the last update but looks like it resurfaced again. Saw another user with the same problem after they fixed it. There are some other bugs too
@Randomplayer in that case, it's a good idea to find out the pros and cons of mac.
+2Plenty of Mac users here. One should eventually pop up.
It's unlisted. Not ready yet?
+2@Graingy yeah the lines need to be thicker. And yes, I made it myself.
+2You made it. Good job
+2@TheUltimatePlaneLover probably
+2He is a man on a mission. Nothing is gonna stop him
+2@TTL that's the neat part, they all ready did.
+2Jokes aside, like orange said, they are probably preoccupied with SP2.
@Eagleman101SP thank you 😃
+2@TheMouse thanks
+2@GuardianAerospace @Christiant2 yup. There is no coming back for both of you.
+2@Apollo018362 honestly, what are they going to lose just because some guy mentioned it in a obscure game about making planes? If anything, it's more like doing a free advertisement.
+2But why would they delete it?
+2tank players in war thunder minding their own business.
Most normal CAS player:
BANZAAAAAIIIII!!!
+2So you have a VR set up to test them?
+2Let me see
+2@126 somehow this is tamer compared to some mobile game ads i got on YouTube. You know, the family friendly app that is totally not biased or greedy.
+2Postimage.org does not have any ads. Atleast i haven't seen any.
+2Or you can use
+2FireWeaponsas a input and put it in your detachers.So you want to be able to change the distance at which the round explodes?
+2The most basic proximity fuse input is
TargetDistance / Muzzle velocity. It gives you an output in seconds. The time it will take to reach your target. You can try thisTargetSelected? (TargetDistance/(v - rate(TargetDistance) + (proxy/v)):99Here,
vis velocity of shell andproxyis the distance in meters you want the shell to explode.+to get closer-to get further away from target. For example,TargetSelected?(TargetDistance/(800 - rate(TargetDistance) - (10/800))Here the shell will explode 10 meters away from target.
incase you didn't know, The
1250in your code is the muzzle velocity. You change it to whatever your cannons velocity in meters/second is.Try this
+2PitchAngle >= 35 ? 1 : 0here, if the pitch angle is greater or equal to 35 you will get output of1. If it's below 35, then you get output of0.Put this in the activation group section if you only wants it to be activated and not running. You can use throttle or anything else to run the engine. If you want it to run the engine,put it in the input section instead.
Make sure to set
zeroOnDeactivatetotrueor it won't turn off.Change the main wing symmetry to
+2semi symmetricorflat bottom@TheMouse you are a mouse. You are not build for high Gs. Don't even think about it.
+2Actually,it's a Surface to Air Missile System. Artillery is a gun or rockets with big caliber made for anti armor or fortified structures or for supporting troop movement
-☝🤓
+2T O Y O T A
+2Assuming you are using an jet engine Or a VTOL nozzle (i don't think there is anything else you can use) go to its xml menu and set
+2zeroOnDeactivatetotrue.Why is it credited to ingame jackhammer. It's not something that happened on its own. I am asking because I have seen similar builds (builds credited to In game ones) one too many times now.
+2@MikeWallace there seems to be a misunderstanding. I was talking about my design 😅
+2Appreciate your help though.
Ornithopters are kinda hard to figure out. Couldn't make mine take off vertically.
+2@DISHWASHER2005 ohhhhh.
T
All so, I messed around a little with this concept and it didn't really work out for me.
+2It didn't stop missiles and would damage the vehicle if it moved.
@dekanii according to my analysis, yes you did , in fact,cook
+2That's actually very cool. By the way What's "T" Supposed to be ? I have seen it a lot in comments.
+2@MA2211c @LunarEclipseSP you bet I will
+2this will appear in your worse nightmares
+2@CCCP0000001 i did use a yak-15 blueprint to make it. Maybe they have similar design. Early jets do share lot of similarities(don't know how a mig-9 looks though 😅)
+22026 will kick off with Godzilla popping up in the Atlantic
+1One i
+1@Azamisverygood b r u h
+1BANZAAAAAAAIIIIIII
+1Social interactions
+1Artificially lower the com by adding some weight to the bottom part and going to its xml menu and adjusting com position
+1The lower the com, the more stable the vehicle will be in hard turns
Mutated spoon
+1Go to gallery and check the image details
+1You'll see it's something like name/random number.jpg/img or something like that
By the way, you are not the only one who have this problem. This was patched in the last update but looks like it resurfaced again. Saw another user with the same problem after they fixed it. There are some other bugs too
What's your game version
+1@Kav yup
+1@MetallicBeef6572 lmao
+1Took heavy inspiration from it actually
Boat
+1This thing
+1Not exactly mobile friendly I think
@LunarEclipseSP @SuperSuperTheSylph no refunds
+1@Boeing727200F lmao
+1It's output though. It gives you a value depending things. In this case, What thing? is the question
@Graingy guh..
+1