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What does view offset do?

22.4k OverlordPrime  yesterday

You know the variable outputs of cameras. View offset x, y and z. What do they do? I thought it changes with zoom and stuff but nah. It just outputs zero all the time. Does it track the change in position of the cam?

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    39.2k V

    The distance a VR player has moved their head from the camera's origin

    Pinned 16 hours ago
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    157k BaconEggs

    its only accessible to vr players that can move their head around

    Pinned 18 hours ago
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    @V @BaconEggs ohhh

    9 hours ago
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    @Boeing727200F lmao
    It's output though. It gives you a value depending things. In this case, What thing? is the question

    +1 21 hours ago
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    could it possibly limit the amount of area the player is able to view when the camera is rotated, like for example when the player moves the POV backwards in the camera.
    idk, I'm saying nonsense, I forgot what I was going to say when I was trying to type this

    +1 21 hours ago
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    33.7k Thad23

    I've wondered the same thing.

    +1 22 hours ago
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    @Graingy oh that's fine. Thanks for stopping by

    22 hours ago
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    51.5k Graingy

    @OverlordPrime Hm. No idea, then.
    When I read the title I thought you were talking about the view offset for cockpits, but that's an XML attribute rather than a variable (and for a different part).
    Can't help, sorry.

    +1 22 hours ago
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    @Graingy you are probably thinking about pitch, roll and yaw. This is the stuff below it

    22 hours ago
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    51.5k Graingy

    I haven't looked in a while, but I thought it allowed the camera to output by where it's pointing?

    +1 22 hours ago