You know the variable outputs of cameras. View offset x, y and z. What do they do? I thought it changes with zoom and stuff but nah. It just outputs zero all the time. Does it track the change in position of the cam?
You know the variable outputs of cameras. View offset x, y and z. What do they do? I thought it changes with zoom and stuff but nah. It just outputs zero all the time. Does it track the change in position of the cam?
The distance a VR player has moved their head from the camera's origin
its only accessible to vr players that can move their head around
@V @BaconEggs ohhh
@Boeing727200F lmao
It's output though. It gives you a value depending things. In this case, What thing? is the question
could it possibly limit the amount of area the player is able to view when the camera is rotated, like for example when the player moves the POV backwards in the camera.
idk, I'm saying nonsense, I forgot what I was going to say when I was trying to type this
I've wondered the same thing.
@Graingy oh that's fine. Thanks for stopping by
@OverlordPrime Hm. No idea, then.
When I read the title I thought you were talking about the view offset for cockpits, but that's an XML attribute rather than a variable (and for a different part).
Can't help, sorry.
@Graingy you are probably thinking about pitch, roll and yaw. This is the stuff below it
I haven't looked in a while, but I thought it allowed the camera to output by where it's pointing?