You may very well be the best airliner builder on the site. Though it helped that I was using a good old joystick the experience of flying from Yeager to Wright in the cockpit camera was quite nice! This thing flies smooth if a bit slow, and is just loaded with details. I wasn't even expecting the engine cowling to open up for the reverse thrust! Overall, awesome build!
Dang man for a plane that uses panels/panel like fuselages for the hollow space that looks quite smooth! Definitely wanna check this thing out when it's uploaded. As for livery, I'll be a little random and suggest Azerbaijan Airlines also since I think that paint job looks nice.
@AlexIsDaBoss Well then all I can say is try to pitch down just a bit and let it pick up speed. I'll admit the way I build subs the pitch can struggle to make it dive on the surface which is why I'm glad my newer builds have a full ballast system.
Oh! Here's a tip for reducing lag, for visual details (such as the white lines on the deck) it's a good idea to (via Overload/xml modding) set 'calculateDrag' to false and 'disableAircraftCollisions' to true. A lot of what taxes a computer/device is collisions and drag calculations as demonstrated here.
@Axartar I can relate to wanting to keep a build low-lag while also trying to make it look good. I can say for what you had you did really well overall!
Cool build! The Submarine's pretty fun to use, goes so fast it can leap out of the water like a dolphin! I like the cabinet full of parts on the deck, nice attention to detail there alongside the superstructure. Having a docking port in the front is a nice touch, makes me think of 'submarine tender' as being a good role alongside the usual carrier functions.
@AlexIsDaBoss If not simply try waiting a moment while pitching down, not too much to where the engine pokes out of the water though. This thing isn't very fast, and might take a moment to push below the surface. If so, remove that mod and get the Underwater Camera Mod
@AlexIsDaBoss Throttle is normal, Pitch for Pitch, Roll to Steer (side to side like yaw) welcome to one of my old subs! From before I figured out how to simulate ballast control.
I love and relate to the last one in particular. Man can the game get pesky when you're trying to assemble something complex. Sometimes though, you'll realize the problem wasn't too complex and that you just got angry only to find an easy fix, and then you feel dumb. That's me sometimes at least XD.
@LancasterAce Though I have plans to focus on 50's subs, for a request I think I'll accept. Especially given I have an idea on how I'd do the deck guns. Plus! I would be able to equip it with torpedoes in a manner that allows it free diving without making the weapons poof.
@small1324 That powers a set of nozzles inside the sub which simulate Ballast control. The engines are xml modded to have just enough power to act upon the subs neutral buoyancy. It can make the sub go straight up and down in the water, like how a real submarine fills its ballast tanks with air or water to sink or float. But their power is low enough to where this sub can't leave the water.
If you want to remove that part feel free to, you'll still be able to control depth via pitch. For any other parts you can remove, try the red parts on the lower front hull, they have no function outside of aesthetics. NOT the red engine pods though, or you'll remove those engines. Though that could be another way to cut the part count, though it would make it slower. But you can be sure the red pieces in the hull won't affect anything function wise if removed. :) I hope this helps!
Well this is an interesting experiment, I've seen weapons used as propulsion before with Missiles used for planes, but never have I thought about using a torpedo for marine propulsion!
@Keopongpisith Awesome! :D Good moment to click the Submarine tag, there's a lotta cool builds to check out now that you can fully appreciate seeing them in their natural environment.
@Keopongpisith Yea, though that'll mainly be needed to download mods such as the 1.8 patched version of Underwater camera posted on google drive and linked on its mod page. Normally you simply go to the mod page, click the download button specific to your device, open it up and it will boot up the game with you on the mods section. There you'll be able to enable the mod.
@Keopongpisith You can find your mod files (alongside aircraft files) if you go to your C drive, click Users, click your name, click on AppData, click on LocalLow, click on Jundroo, click simpleplanes, and you'll find those files.
@Tang0five Thanks! Well now you have! As I often do I credit willy1111 and his fantastic AIP Submarine for inspiring my methods. Alongside Toscio56 and the engine he developed for giving me something I could work with. Willy's engine is great, but I found Toscio's engine MUCH easier to install and most importantly modify.
Well here it is! The big boi. Tempted to try picking up one of my submarines with this thing. It might at least pick up my Type 206.
6:45 Burn what you can't steal!
You may very well be the best airliner builder on the site. Though it helped that I was using a good old joystick the experience of flying from Yeager to Wright in the cockpit camera was quite nice! This thing flies smooth if a bit slow, and is just loaded with details. I wasn't even expecting the engine cowling to open up for the reverse thrust! Overall, awesome build!
+1Dang man for a plane that uses panels/panel like fuselages for the hollow space that looks quite smooth! Definitely wanna check this thing out when it's uploaded. As for livery, I'll be a little random and suggest Azerbaijan Airlines also since I think that paint job looks nice.
@AlexIsDaBoss Well then all I can say is try to pitch down just a bit and let it pick up speed. I'll admit the way I build subs the pitch can struggle to make it dive on the surface which is why I'm glad my newer builds have a full ballast system.
@Axartar You're welcome!
+1Oh! Here's a tip for reducing lag, for visual details (such as the white lines on the deck) it's a good idea to (via Overload/xml modding) set 'calculateDrag' to false and 'disableAircraftCollisions' to true. A lot of what taxes a computer/device is collisions and drag calculations as demonstrated here.
+1@Axartar I can relate to wanting to keep a build low-lag while also trying to make it look good. I can say for what you had you did really well overall!
+1Cool build! The Submarine's pretty fun to use, goes so fast it can leap out of the water like a dolphin! I like the cabinet full of parts on the deck, nice attention to detail there alongside the superstructure. Having a docking port in the front is a nice touch, makes me think of 'submarine tender' as being a good role alongside the usual carrier functions.
+1This is looking pretty cool, should totally finish it!
+1@AlexIsDaBoss If not simply try waiting a moment while pitching down, not too much to where the engine pokes out of the water though. This thing isn't very fast, and might take a moment to push below the surface. If so, remove that mod and get the Underwater Camera Mod
@AlexIsDaBoss Are you using Gestour's underwater mod?
@Armyguy1534 Neither do I, I'm a bit baffled wondering why.
@AlexIsDaBoss Throttle is normal, Pitch for Pitch, Roll to Steer (side to side like yaw) welcome to one of my old subs! From before I figured out how to simulate ballast control.
@Nerfenthusiast That worked! It was the S that was the problem, thank you!
@Gameboi14 HOLY SHIBA! That's fantastic!
@SWAGDADDY7 Thanks! I'll keep that in mind next time I use it.
+1@SWAGDADDY7 And thanks!
+1@SWAGDADDY7 I used the typical method for putting pictures in posts, .
@SWAGDADDY7 Added a link.
@PositivePlanes You on mobile? I'll add a link.
@SWAGDADDY7
@SWAGDADDY7 Alrighty then, I already got something in mind. ^^
Are digital drawings allowed? If not I could enter a traditionally drawn pic.
I love and relate to the last one in particular. Man can the game get pesky when you're trying to assemble something complex. Sometimes though, you'll realize the problem wasn't too complex and that you just got angry only to find an easy fix, and then you feel dumb. That's me sometimes at least XD.
@MaxB17 Interesting, guess the rugged AK had some German DNA.
@MaxB17 The Electroboot did influence a number of Russian boats in the early fifties.
@LancasterAce True, I'm sure peeps would appreciate a second classic u-boat which comes with the full function of a submarine.
@LancasterAce Though I have plans to focus on 50's subs, for a request I think I'll accept. Especially given I have an idea on how I'd do the deck guns. Plus! I would be able to equip it with torpedoes in a manner that allows it free diving without making the weapons poof.
@Tang0five Thank you! Glad you love it! ^^
@TheXDimension32 Great!
@TheXDimension32 No problem! Hope it works, if so you are not the only person who had that issue.
@TheXDimension32 If you have the Upload with Screenshots Mod enabled you should disable it. It's been a major culprit in crashing with this mod.
@small1324 Wait making it fly?? I would love to see you manage that, just for how crazy it is given the sheer size and weight. Best of luck with that!
Seems you've been trying to refine this thing, well good job! It's really nice looking and feature rich for such a low part bird.
@MaxB17 Yep!
@small1324 That powers a set of nozzles inside the sub which simulate Ballast control. The engines are xml modded to have just enough power to act upon the subs neutral buoyancy. It can make the sub go straight up and down in the water, like how a real submarine fills its ballast tanks with air or water to sink or float. But their power is low enough to where this sub can't leave the water.
If you want to remove that part feel free to, you'll still be able to control depth via pitch. For any other parts you can remove, try the red parts on the lower front hull, they have no function outside of aesthetics. NOT the red engine pods though, or you'll remove those engines. Though that could be another way to cut the part count, though it would make it slower. But you can be sure the red pieces in the hull won't affect anything function wise if removed. :) I hope this helps!
+1@ThomasRoderick Mint indeed.
+1Well this is an interesting experiment, I've seen weapons used as propulsion before with Missiles used for planes, but never have I thought about using a torpedo for marine propulsion!
Why blow up their supply trucks when you can STEAL them!
+1@Keopongpisith Awesome! :D Good moment to click the Submarine tag, there's a lotta cool builds to check out now that you can fully appreciate seeing them in their natural environment.
@Keopongpisith Yea, though that'll mainly be needed to download mods such as the 1.8 patched version of Underwater camera posted on google drive and linked on its mod page. Normally you simply go to the mod page, click the download button specific to your device, open it up and it will boot up the game with you on the mods section. There you'll be able to enable the mod.
@Keopongpisith You can find your mod files (alongside aircraft files) if you go to your C drive, click Users, click your name, click on AppData, click on LocalLow, click on Jundroo, click simpleplanes, and you'll find those files.
+1@Keopongpisith If you're referring to the Underwater Camera mod, it's within a custom type of file known as 'SPMOD'.
It's....!
@Tang0five Oh I have! I own a copy!
@Tang0five I haven't gotten the chance to watch it yet, but it's definitely something I wanna see!
@Tang0five Thank you!
@Tang0five Thanks! Well now you have! As I often do I credit willy1111 and his fantastic AIP Submarine for inspiring my methods. Alongside Toscio56 and the engine he developed for giving me something I could work with. Willy's engine is great, but I found Toscio's engine MUCH easier to install and most importantly modify.
@Tang0five Nice!