@Notaperson Already possible to make this a subassembly, simply pull the cockpit off and drag the launcher to the 'save as subassembly' tab. As for one on a plane I may one day start building nuclear weapon replicas, be a good new thing to add to my roster of builds!
Since you can set the caliber as high as you want, scale it down to a smaller size without affecting the shell size, and set the lifetime to 0....you can make nukes!
Tearing off the pieces of an RPK-1 Launching system with its weapons and strapping it to a MIG-15. This is the height of Russian design after too much vodka.
@Nuclearbomber36 If not you can use Overload, find the cannon parts and reduce their calibur, that could make the explosion more manageable for your phone.
@Nuclearbomber36 No surprise there, try launching the rocket as far as possible and your phone may be able to survive it. Also I'm impressed it's only a 'little' laggy for you @Mustang51 You must have quite the phone.
@CruzerBlade With this weapon I didn't, just wiped them out in one shot. However with a similar weapon using oversized cannon shells I managed to make the ships of both the beast and sky park navy go full Deja Vu! Speeding off at supersonic speeds, doing high speed donuts, even flying!
@Imashovel I think someone's already done that (forget who and in what build). I could also use cannons to replace the 'bombs on pistons' mechanism in my torpedoes. All the power of the bombs without the risk of losing them to the depths!
If my comment spooked you I would like you to know that I am not mad or anything. I will say that you should note when you make use of other people's work. Nobody minds if you make use of other people's builds, but people do mind when you claim to build something you clearly haven't.
.
I say this for your sake more than mine, because claiming someone else's work as your own is going to earn you a bad reputation and it'd be a shame to see it sullied so early on.
@engineer40k Go on ahead! Just make sure it doesn't go past 100k pounds in weight or the torpedoes won't be able to steer. It's an odd effect in ultra-heavy craft that makes it impossible for rockets to steer. Do make use of the RBU turret as well, and be sure to credit NFIGMT for the sonar.
This is like a Pop Pop Boat in it's function, and works pretty well! It turns best when done carefully with mouse joystick. I like how it bobs up a bit when the 'propulsion is used' makes it feel like a real boat. Overall nicely done!
Not bad, you made all the doors open and added waterproof cleavers. I see what you tried to do with the detatchers, giving the missiles behavior akin to actual ballistic missiles. It does make it a bit hard to hit the ships due to the limited maneuverability of the cleavers, but still a cool modification!
@Mattangi2 Based on my tests it appears to prevent parts from exploding upon impact. Impact meaning impact with the ground and ship launched missiles. It doesn't offer complete protection from flak, and provides no protection from missiles launched from player made craft. The body of a craft does tend to remain intact after the cockpit gets blown off by those weapons however (assuming all parts are set to none).
To my knowledge Buoyancy cannot be linked to any control axis. That said, neutral bouyancy is possible. Set your bouyancy to where the craft doesn't sink or float, add some vertically arranged engines (whether they be vtol nozzles linked to a floating engine or rotator-and-wing engines) and you have ballast control! That's what I do with my submarines.
Turning is still slow, but it's much better than before and quite fitting for a lumbering warship. The Turrets work as they should, and dang is there a lot of them. Not for lesser devices though because good golly did it lag, not on the level of SimpleSlideShow but a good amount. Once overload is made universal one thing I would suggest is using mostly parts without drag, as it can go a long way to reducing lag!
@MarshallLewisAerospace Modified is the proper term, given you built the turret and it was pretty simple for me to modify :) This looks quite nice! I'll download and check it out in the morning.
Good God, this reads like the script for a Down the Rabbit Hole episode. As if my impression of SP Roleplay wasn't poor enough, I'm sorry to hear you went through all that. It's absolutely insane how people can act in an activity that's first and foremost supposed to be FUN.
.
Take all the time you need man, binge watch a show, hang out with some people, play some other games, a break is exactly what you need!
@MarshallLewisAerospace I'll consider, though you might find it worth the wait to try it out yourself, the guns are awesome! That said I could help with making the turrets work. I do look forward to seeing what you might do once the update is properly out!
@sheepsblood I've found that generating neutral buoyancy with precisely adjusted fuselage blocks (whether through xml modding or simply changing their size) is the best and most realistic way to replicate submarine function. I do that for all my subs! It allows for realistic pitch control through bowplanes, ballast control simulation through vertical engines, a method that overall more directly replicates the function of submarines!
A pretty nicely built free diver. I noticed that it has a jet engine which can stick out from the water via a mast and boost speed, a bit like running a diesel engine via snorkeling. That's an interesting feature!
It could use a little more positive ballast to help make pitch control work a bit better, but overall this works quite well! Launches the Granit Missiles without a hitch, and overall makes good use of the parts from my Oscar. Also, description! Always type down how your build works in there.
Though I appreciate getting upvotes, I will say that downloads matter more to me. I like to see that lots of peeps have checked out my builds! And good on you for realizing that Upvotes aren't everything. Hope too see you continue building and building better now that you're not worrying about that!
Very good design, especially for low parts. Very stable in flight with good turning.
@TheMitsuboshiBoi It's been in the works, it'll come when it comes.
@Notaperson Already possible to make this a subassembly, simply pull the cockpit off and drag the launcher to the 'save as subassembly' tab. As for one on a plane I may one day start building nuclear weapon replicas, be a good new thing to add to my roster of builds!
Immaculate livery and details, smooth and agile in flight.
Simple but clean and attractive design.
+2Very smooth and responsive flying with a fantastic cockpit camera!
+1Since you can set the caliber as high as you want, scale it down to a smaller size without affecting the shell size, and set the lifetime to 0....you can make nukes!
@nameisalreadytaken Interesting!
@DimitriIqbal91 Go on ahead! Just be wary because you can quite easily make something that'll crash your device.
Tearing off the pieces of an RPK-1 Launching system with its weapons and strapping it to a MIG-15. This is the height of Russian design after too much vodka.
@MarshallLewisAerospace Oh sweet!
@Nuclearbomber36 If not you can use Overload, find the cannon parts and reduce their calibur, that could make the explosion more manageable for your phone.
@Nuclearbomber36 No surprise there, try launching the rocket as far as possible and your phone may be able to survive it. Also I'm impressed it's only a 'little' laggy for you @Mustang51 You must have quite the phone.
@Nuclearbomber36 What do you mean?
@Nuclearbomber36 I'll do so now, it's basically finished and functional, and part of a bigger project too.
@CruzerBlade With this weapon I didn't, just wiped them out in one shot. However with a similar weapon using oversized cannon shells I managed to make the ships of both the beast and sky park navy go full Deja Vu! Speeding off at supersonic speeds, doing high speed donuts, even flying!
@Imashovel I think someone's already done that (forget who and in what build). I could also use cannons to replace the 'bombs on pistons' mechanism in my torpedoes. All the power of the bombs without the risk of losing them to the depths!
+1@SuperSix Because some people just wanna see the world burn...in spectacular fashion!
+2As a person who despises Apple and their products I approve of the fifth one.
+1If my comment spooked you I would like you to know that I am not mad or anything. I will say that you should note when you make use of other people's work. Nobody minds if you make use of other people's builds, but people do mind when you claim to build something you clearly haven't.
+1.
I say this for your sake more than mine, because claiming someone else's work as your own is going to earn you a bad reputation and it'd be a shame to see it sullied so early on.
@engineer40k Good idea, I didn't quite recreate the horseshoe shape of the turret and rocket arrangement, so perhaps you could do that detail better!
@engineer40k Go on ahead! Just make sure it doesn't go past 100k pounds in weight or the torpedoes won't be able to steer. It's an odd effect in ultra-heavy craft that makes it impossible for rockets to steer. Do make use of the RBU turret as well, and be sure to credit NFIGMT for the sonar.
+1This Mod
@GrunderInds Finetuner, specifically the 'Multi Select' function. As of 1.9 it's now bundled with every version of the game, including mobile!
This is like a Pop Pop Boat in it's function, and works pretty well! It turns best when done carefully with mouse joystick. I like how it bobs up a bit when the 'propulsion is used' makes it feel like a real boat. Overall nicely done!
+1@valaszki Go into Overload, add the element 'function' and set that to 'MultiRole'. It can be done for Missiles and Cannons from what I've seen.
+4Wing Flappy Gun Shooty boi
Not bad, you made all the doors open and added waterproof cleavers. I see what you tried to do with the detatchers, giving the missiles behavior akin to actual ballistic missiles. It does make it a bit hard to hit the ships due to the limited maneuverability of the cleavers, but still a cool modification!
@taisakun In case you haven't found this
+2@Mattangi2 Based on my tests it appears to prevent parts from exploding upon impact. Impact meaning impact with the ground and ship launched missiles. It doesn't offer complete protection from flak, and provides no protection from missiles launched from player made craft. The body of a craft does tend to remain intact after the cockpit gets blown off by those weapons however (assuming all parts are set to none).
To my knowledge Buoyancy cannot be linked to any control axis. That said, neutral bouyancy is possible. Set your bouyancy to where the craft doesn't sink or float, add some vertically arranged engines (whether they be vtol nozzles linked to a floating engine or rotator-and-wing engines) and you have ballast control! That's what I do with my submarines.
Turning is still slow, but it's much better than before and quite fitting for a lumbering warship. The Turrets work as they should, and dang is there a lot of them. Not for lesser devices though because good golly did it lag, not on the level of SimpleSlideShow but a good amount. Once overload is made universal one thing I would suggest is using mostly parts without drag, as it can go a long way to reducing lag!
@UFNNICF5TF I could do that at some point soon. Might go for a bit more detail on it given the overall body shape is so simple.
@MarshallLewisAerospace Modified is the proper term, given you built the turret and it was pretty simple for me to modify :) This looks quite nice! I'll download and check it out in the morning.
Good God, this reads like the script for a Down the Rabbit Hole episode. As if my impression of SP Roleplay wasn't poor enough, I'm sorry to hear you went through all that. It's absolutely insane how people can act in an activity that's first and foremost supposed to be FUN.
+2.
Take all the time you need man, binge watch a show, hang out with some people, play some other games, a break is exactly what you need!
@CptJacobson None, it's only saying that warning because I have the beta.
+1.
Now this is an impressive use of the new Funky Tree! And a very fun and easy to fly craft as well!
@typeZERO Here's a blueprint you can use. Perhaps you could one up me by adding more detail to yours!
@typeZERO No issues for me! I'd love to see how you'd do it! :D
@MarshallLewisAerospace I'll consider, though you might find it worth the wait to try it out yourself, the guns are awesome! That said I could help with making the turrets work. I do look forward to seeing what you might do once the update is properly out!
@lastv801 I might build one of the japanese subs that launched midget subs at some point.
+2@typeZERO Oh I am aware, expect a 24 cleaver version of this sub to come out soon!
+1@MarshallLewisAerospace Have you seen the post for 1.9 beta? It comes with a cannon that's great for tanks and ships alike!
@Minecraftpoweer Since you're the first person I've seen use the upvote shortcut I thought it right to make sure you see this post.
+1@sheepsblood I've found that generating neutral buoyancy with precisely adjusted fuselage blocks (whether through xml modding or simply changing their size) is the best and most realistic way to replicate submarine function. I do that for all my subs! It allows for realistic pitch control through bowplanes, ballast control simulation through vertical engines, a method that overall more directly replicates the function of submarines!
A pretty nicely built free diver. I noticed that it has a jet engine which can stick out from the water via a mast and boost speed, a bit like running a diesel engine via snorkeling. That's an interesting feature!
It could use a little more positive ballast to help make pitch control work a bit better, but overall this works quite well! Launches the Granit Missiles without a hitch, and overall makes good use of the parts from my Oscar. Also, description! Always type down how your build works in there.
@TheMitsuboshiBoi Belgorod's out now, and I've already gotten started on the Halibut, so I might get started on the Typhoon soon enough.
Though I appreciate getting upvotes, I will say that downloads matter more to me. I like to see that lots of peeps have checked out my builds! And good on you for realizing that Upvotes aren't everything. Hope too see you continue building and building better now that you're not worrying about that!
+6@BurkeEnterprise Really? The measurement shown on Wikipedia must have been for the Oscar 1 then.