@WNP78 Any plans to make this visual? Similar to Vizzy in SR2, it would be easier to use this then (at least for people who aren't very good at this, like me)
And it would also introduce some new stuff. Like "InContactWithGround" (instead of InContactWithPlanet which is a thing in SR2, that would be useful for stuff like locking landinggear turning if the plane wasnt on the ground (which I guess could be possible now if you do it with altitude or just lock it with speed, but you get the point. This system is hard to understand for people who cant program, like me haha
@SnoWFLakE0s I imagine it wouldn't be as messy to make if SP had something like Vizzy though, although it would probably still take a while to make something like this display.
Don't insult Awsomur, man. He is a great player and I think I speak for the vast majority of players when I say we like him. His popularity with the SPW thing could be hard on him, I think its safe to say he was telling the truth about feeling pressured to do it.
@ChiyomiAnzai it's new in 1.9 use overload and add another attribute that is "name" and then on the right you write down whatever you want the name of the weapon to be.
@TrislandianAlliance mate I know, but the thing is that missiles that work against air and ground targets would be nice to have. And I dont really see a reason for it jot to work considering they also use the function thing
Oh you're asking the wrong person. But there are people who have made tutorials, WNP78 and the snowflake guy who's username I cant remember. But he made an in depth one.
I have no clue but I guess either un as administrator if that is a thing on Mac. Or make sure the game is downloaded in the standard location or something.
I like it, and nice that it works without activating the rotor (I think the real one's wasn't powered at all) and this does work without activating 1.
this is spam
@WNP78 Any plans to make this visual? Similar to Vizzy in SR2, it would be easier to use this then (at least for people who aren't very good at this, like me)
And it would also introduce some new stuff. Like "InContactWithGround" (instead of InContactWithPlanet which is a thing in SR2, that would be useful for stuff like locking landinggear turning if the plane wasnt on the ground (which I guess could be possible now if you do it with altitude or just lock it with speed, but you get the point. This system is hard to understand for people who cant program, like me haha
@SnoWFLakE0s of course both would be the best, then you can just choose what is better for you
@SnoWFLakE0s I imagine it wouldn't be as messy to make if SP had something like Vizzy though, although it would probably still take a while to make something like this display.
@Notaleopard same way you did with the mod
@AtlasSP no, in the cannon
@AtlasSP give one cannon a name like "cannon1" and the other "cannon2"
give them different names
Very nice
Right, and I am Franz von Holzhausen
just join the default server and spawn at the same airport, that should be all that's needed
maybe you just have an old battery
@Datom name the name
@Brields95 I dont think he is talking about beer....
You can only name weapons I'm pretty sure. And you can't really scale the muzzle brake, just gotta make a custom one.
Idk maybe for locomotives it can be the chuga chuga chuga thing... but you cant change the input for weapons so it's not really useful
yes in designer part of the settings
At the bottom, is that the "what the schnitzel!?" guy?
It could possibly run a bit worse on pc idk. But android should have a performance boost.
You don't have to keep the engine, it'll be a great build, even without it.
Don't insult Awsomur, man. He is a great player and I think I speak for the vast majority of players when I say we like him. His popularity with the SPW thing could be hard on him, I think its safe to say he was telling the truth about feeling pressured to do it.
Looks good, works well. Nice build!
@ACEPILOT109 just needed details on the roof and couldn't come up with anything else
@ACEPILOT109 thx
@DerekSP I guess I could try
@CrazyCatZe Okay but give credit.
@DerekSP are all parts mass 1?
@CrazyCatZe which ones
Change the mass
@ChiyomiAnzai it's new in 1.9 use overload and add another attribute that is "name" and then on the right you write down whatever you want the name of the weapon to be.
@ChiyomiAnzai :)
@TrislandianAlliance mate I know, but the thing is that missiles that work against air and ground targets would be nice to have. And I dont really see a reason for it jot to work considering they also use the function thing
@goboygo1 what? Do you ha e me mixed up with someone else. I dont remember disabling drag on a pine tree.
@Destroyerz117 haha, gotcha!
maxAngularVelocity on the wheels, or something like that. Just play around with it.
@SnoWFLakE0s ye here you are. Sorry I just remember something about snowflakes.
@Badplanesdotnet you didn't tag me in the reply.... also I still don't see the problem.
whats the problem?
@CRJ900Pilot The trees stuff is more complicated than the standard xml stuff. Learn that first and later the trees.
@CRJ900Pilot I have it bookmarked on my computer. But I'm on my phone rn
@CRJ900Pilot snowflake guy made a tutorial
Oh you're asking the wrong person. But there are people who have made tutorials, WNP78 and the snowflake guy who's username I cant remember. But he made an in depth one.
@SovietBun santa powers?
I have no clue but I guess either un as administrator if that is a thing on Mac. Or make sure the game is downloaded in the standard location or something.
I think someone made one with the new features in 1.9, I cant remember what it was called but it's probably pretty good
@PvPSky I... Idk how to fix that.... I'm not a developer.... not even close to that...
@CRJ900Pilot np
@AtlasAviation you should be able to use it for missiles because both cannons and missiles use the function and ATA/ATG/MR stuff.