155 MelucapLabs Comments

  • Solved: Realistic turn rate 3.9 years ago

    @edensk Turns out it worked perfectly!
    @randomusername This worked fine too! However I needed to make more changes to the rotators to make it work.

    Again, thank you for your help.

    +2
  • Orbit camera following a target 3.4 years ago

    😅 no: to have a camera which automatically centres itself around the target and your plane at the same time - using rotators and the new funky trees variables “TargetSelected”, “TargetHeading” and “TargetElevation”. @Strucker

    +1
  • Solved: Realistic turn rate 3.9 years ago

    @edensk @randomusername Thank you! I’ll try out these formulas tomorrow.

    +1
  • Shark Tooth REDO! 4.1 years ago

    @SpicyLuckster to make it fly, you need to retract the landing gears. When in the course, the ai does this automatically.

    +1
  • Shark Tooth REDO! 4.1 years ago

    @Adityo0502 thanks, but I’m sure to lose in my next round

    +1
  • Shark Tooth REDO! 4.1 years ago

    I’ve seen the finalists of the last tournament and I don’t understand how their planes can accelerate so fast: no matter how many engines I put in my plane, my plane always takes 10 seconds to accelerate to its top speed.
    Btw it is also very light and has only 58 drag points.

    +1
  • Beta 1.9.202 4.1 years ago

    Wait is it on IOS yet? I can’t find it

    +1
  • Sd.Kfz 1946 Grenzarbeiter 3.5 years ago

    Is the parallax formula for the auto-leading turrets out yet?@NumbersNumbersTheMan

  • Funky Trees! 3.5 years ago

    Is it planned to add the InputController to guns? @WNP78

  • Solved: Realistic turn rate 3.9 years ago

    @Mustang51 Thanks man. Here, I added the picture to the post (I have VTOL down to show the flaps + slats)
    Well haha, I don’t think I have a particular building style. I wouldn’t say that my build is particularly impressive, and my progress so far is absolutely horrible; did not even start to add details, nor the rudder! lol (I can be quite a perfectionist some times, and coupled with that annoying undo button it’s a huge waste of time) So keep in mind that this is not at all the finish product (for exemple, I need to add fuselage to my elevators to make them straight at the end, etc that sort of things)

  • Solved: Realistic turn rate 3.9 years ago

    @Mustang51 Well, I wanted to add a picture of the plane to my original post, but I have no idea how to put a screenshot (I used google photos to copy the link of my image but it just doesn’t work) What I am doing wrong?

  • Solved: Realistic turn rate 3.9 years ago

    @Mustang51 thanks man but don’t expect it soon. My elevator wing uses rotators, which right now are at 200% speed, but I managed to overcome the problems of wobbles when pitching (by using the editor to make super wide but unrealistic wings tho), and it turns very smoothly. I’ll remember to put them at 20-40% for future builds, might always be handy.

  • Sopwith Camel (v1.0) Rotary Engine & Custom Prop 3.9 years ago

    Haha fantastic plane. I had so much fun dogfighting with the others - summary: the Nieuport is by far the best:

    • against the Camel go vertical and dive back down when he stalls, then cut your speed. You’ll be in no time on his 6.
    • against the Fokker simply turn fight, you’ll be on his 6 in about 2 turns.

  • Solved: Realistic turn rate 3.9 years ago

    @Mustang51 Of course I made my own.... I’ve spend the last two months on it. It’s got flaps and slats, which took me ages to make work (well given that I am new to the game and knew nothing about it, this is probably why it took me so long)

  • Solved: Realistic turn rate 3.9 years ago

    @DeezDucks Yep I’ve seen this superb plane too. I’ve payed close attention to it.

  • Solved: Realistic turn rate 3.9 years ago

    @Mustang51 Currently I have worked a lot on this, to achieve an ok acceleration, the right dry thrust speed and top speed, the right take of speed, etc. For now, I don’t think I need any help on this, but thanks for offering it!

  • Solved: Realistic turn rate 3.9 years ago

    @vcharng I’ll try the PID controller too once I know a bit more about funky trees. Thanks!

  • Solved: Realistic turn rate 3.9 years ago

    @SnoWFLakE0s Cool to know it’s perfectly possible. You are right, I don’t have DCS or any other sim like that and I have spent hours researching for scraps of information. Also, thanks for reminding me that I really need to read your Funky trees guide.

  • MY FIRST VIDEO. 3.9 years ago

    @MAHADI Cannon shells stuck to electro magnets I think.

  • Fw190 A-5 4.0 years ago

    Ugh. Download 70% complete for ten minutes now. Seems a superb plane though, especially the cockpit!

  • Blueprints IpadOS 13.3.1 (solved) 4.1 years ago

    @jamesPLANESii thank you so much that was the problem!

  • Blueprints IpadOS 13.3.1 (solved) 4.1 years ago

    @asteroidbook345 it does not... when I click on the button ‘open image’ after selecting my view it does nothing

  • Blueprints IpadOS 13.3.1 (solved) 4.1 years ago

    @jamesPLANESii also, is it a mod I need to activate? When I go to the ‘mod’ page it only shows fine tuner and overload however.

  • Blueprints IpadOS 13.3.1 (solved) 4.1 years ago

    I mean, do I need to copy it from chrome, or something like that?
    @jamesPLANESii

  • Blueprints IpadOS 13.3.1 (solved) 4.1 years ago

    Yeah lol, but how do I put the pic in SimplePlanes?

  • Blueprints IpadOS 13.3.1 (solved) 4.1 years ago

    Thanks, @jamesPLANESii, but how do I use it?

  • Shark Tooth REDO! 4.1 years ago

    Can the next tournament be mod class, so that people don’t have to use glitch planes?

  • How to win airplane tournaments 4.1 years ago

    It’s just that I don’t know if I should use these exploits in the future tourneys, since I think they are really unfair. I’m quite new, and I still don’t understand everything, but maybe should moderators decide that glitch planes are forbidden at tourneys, and like find a way to punish the ones who create them, if that’s something they are able to do. Or, on the other way provide plenty of information on how to make these glitch planes so that tournaments are fairer.

  • How to win airplane tournaments 4.1 years ago

    @Minecraftpoweer soo should everybody next time try to use these exploits of the game instead of sticking to the rules, or should people doing tournaments decide not to use this, so that nobody has an unexpected advantage. I mean, I’m new and I understand that these tournaments are no longer as fun as they were because of these planes. And also, some people try to stick to the rules while others don’t, so should there be like a general agreement to decide if this will be allowed or not?

  • How to win airplane tournaments 4.1 years ago

    @randomusername so then, what’s the difference between this and modifying the plane like Zkillerwolfe did, which is also oddly legal?

  • How to win airplane tournaments 4.1 years ago

    @randomusername but isn’t that still xlm editing?

  • How to win airplane tournaments 4.1 years ago

    @randomusername oh ok.

  • How to win airplane tournaments 4.1 years ago

    @randomusername didn’t your plane in the tournament today use electric engines, which have xlm modified max power?

  • widowbird 4.1 years ago

    It’s for the show. It needs to be entertaining, right?

  • Shark Tooth REDO! 4.1 years ago

    @Adityo0502 I know. Just nobody said anything. Well, enough of this bickering. I wish you all good luck

  • Shark Tooth REDO! 4.1 years ago

    @Adityo0502 the plane pompom cheats and no one said anything...

  • Shark Tooth REDO! 4.1 years ago

    @Adityo0502 Ok understood... I’m very new and last time was my first tourney.

  • Shark Tooth REDO! 4.1 years ago

    @Adityo0502 Btw last time I used rotor propulsion and I could reach 1900 mph, and it just took a bit of tuning and a few hours to make it run without crashing across the course. I did not use it this time for the reasons I mentioned, but I could have. It did the course in 0:43 seconds.

  • Shark Tooth REDO! 4.1 years ago

    @Adityo0502 yeah... but it’s also unfair for the others who taught better of cheating

  • Shark Tooth REDO! 4.1 years ago

    @Adityo0502 Last tournament the plane who lost in the final did max 1:17

  • Shark Tooth REDO! 4.1 years ago

    Isn’t the max speed for props 760 mph? Could all planes who exceed that speed be disqualified?

  • Shark Tooth REDO! 4.1 years ago

    It’s annoying because my plane can do 1:16 consistently, but I will meet her plane in my second match

  • Shark Tooth REDO! 4.1 years ago

    I think randomusername is using rotor propulsion @Adityo0502

  • Shark Tooth REDO! 4.1 years ago

    I know it’s a bit too late, but planes that use exploits and glitches are quite a bit annoying. It’s really unsportsmanlike, and most importantly it’s cheating. Plus, using glitches is quite easy meaning that there is no more fun and challenges in making a fast plane.

  • Shark Tooth REDO! 4.1 years ago

    @SuperSanic it worked! Thanks.

  • Shark Tooth REDO! 4.1 years ago

    Uhmm I think there is a bug in the start of the course - for some planes the motor only starts when it passes the first ring - it’s really annoying since my best plane got this bug

  • Shark Tooth 4.2 years ago

    @AndrewGarrison I have noticed that my plane finished the course most of the time without missing rings on the ‘me’ side but always missed a lot on the ‘opponent’ side - I don’t know why.