79.5k MOPCKOEDNISHE Comments

  • I have a patreon 3.1 years ago

    @TheHolyRomanEmpire Andrew Garrison give me a permission, only after this i have created patreon account.

  • HUD 3.2 years ago

    @HiddenDeath Ничего удивительного в том, что у тебя ничего не работает. На твоем Су-47 ползунок яркости и переключатель цвета полностью закрывает приборная панель. Чтобы у тебя все работало, необходимо, чтобы ты мог дотянуться курсором мыши до ползунка яркости и переключателя цвета: вот так

  • HUD 3.2 years ago

    @HiddenDeath Я только что проверил, у меня все работает на самолете, который на гифках к описанию. Скачав его по ссылке ты можешь в этом убедиться. При нажатии на правый переключатель меняется цвет с желтого на зеленый и наоборот, а при прокручивании левой крутилки меняется яркость. Если у тебя что-то не работает, выложи свой самолет, я посмотрю в чем проблема

  • Tracks 2 was removed by a mod. 3.2 years ago

    @AndrewGarrison

  • Tracks 2 was removed by a mod. 3.2 years ago

    @BaconAircraft @Seeras @DeezDucks

  • Tracks 2 update. 3.4 years ago

    @JCCNtechnologies If you delete tracks 2 mod, the creations will not deleted, but you coudnt load it. Probably, tracks can stuck, because in fact it is a special wheels, but looks like tracks.

  • Mouse Control 3.4 years ago

    @Wellidowner When month ago i write to you, i thinked that i have understand the problem. I have some problem on actual version of turret control mod - aim point not correct after FoV changing. This happens because UI Canvas change scale after FoV changing.
    But in this mod UI Canvas not change the scale after zooming, it have fixed size at all FoVs. However, now in tests i have created the zoom-compensation to see how it good works. And result was terrible - the crosshair show me absolutely incorrect airplane-line after zooming. After this i remove zoom-compensation to see, is really default crosshair position show wrong line. For this i set spread=0 on gun default Pigpen to see it. And crosshair show me correct position of airplane-line. But i should to ask you, when you talking about this problem, you mean this? Picture 1
    Picture 2
    It is absolutely not a FoV problem. If this was a FoV problem, then aiming error will more big. I agree, that exist some aiming error, but probably this is the low muzzle velocity problem. I dont know the reason of this, and i will not fix it.
    In my tests i use 1st person view to find problems you tell me. If you use 3rd person view to aim to ground units, then aiming error can be really big because of parallax.

  • Zoom 3.4 years ago

    @jamesPLANESii i have updated the mod. Now speed will similar as for 15 fps as for 60 fps. But in pause zoom speed still depend from fps, i cant fix it. Write me again if you find new troubles with it. Dont forget to delete old version of the mod.

  • Mouse Control 3.5 years ago

    @Wellidowner I understand what you meaning, the crosshair have correct position only in default FoV = 60 degrees. I have no created zoom-compensation for this mod. Now im relaxing after creating drag parachute mod, but in next update i implement this, thanks.

  • Drag Parachute 3.5 years ago

    @hgjhgn77mhv Android mods not support anymore.

  • Drag Parachute 3.5 years ago

    @Formyla112 No, this mod only for PC. Android mods not support anymore.

  • Drag Parachute 3.5 years ago

    @hpgbproductions github have a limit count of files, 100 if i remember. For this reason i dont use gitHub.

  • Drag Parachute 3.5 years ago

    @Nerfaddict Yes. Drag parachute with Wear level = 0% have only 25% effective of drag force. I forgot to write about it.

  • Drag Parachute 3.5 years ago

    @Clutch @MrAdhmGamer

  • Drag Parachute 3.5 years ago

    @p6284 @X99STRIKER @SLSD001

  • Drag Parachute 3.5 years ago

    @Karmen @SixteenCelsius @EnzoDiazUnofficial

  • Drag Parachute 3.5 years ago

    @X99STRIKER @Karmen @iilikesimpleplanes

  • Drag Parachute 3.5 years ago

    @latus @infiniteleak @MrAdhmGamer

  • Drag Parachute 3.5 years ago

    @SilverStar @Type2volkswagen @MrShenanigans2020

  • Drag Parachute 3.5 years ago

    @p6284 @Nerfaddict @AndrewGarrison

  • Drag Parachute 3.5 years ago

    @Phoebe @BeastHunter @CalculatorBoi

  • Gun.....? 3.5 years ago

    2A46?

  • Spitfire mkVb gameplay 3.6 years ago

    Nice! I should to ask: is Zoom work correct from 3rd person to you?

  • Tracks 2 3.6 years ago

    @dquar In this case dont write that mod is broken. Its alright with the mod. Problem in your pirate game.

  • Tracks 2 3.6 years ago

    @dquar Dont use pirate versions and all will be ok.

  • Zoom 3.6 years ago

    @MisterT Make sure that you have 1.3 version of the mod. In 1.3 i have fixed that, and ReinMcDeer confirmed it.

  • IA Image Importer Demo 3.6 years ago

    Incredible

  • Zoom 3.6 years ago

    @ReinMcDeer from 1st person of from 3rd person?

  • Zoom 3.6 years ago

    @zafer123 It work only on 1.12.121 (BETA). On stable version it not work.

  • Mouse Control 3.6 years ago

    @steelfeather mod was updated

  • Drag Parachute mod: final renders & animation. 3.6 years ago

    @Karmen I am a DCS fan:) I have a flamming cliffs 3, Ka-50 and Mi-24. I was inspired by drag parachute from Su-27 in game. Also, some time ago i become cooperate with ED and suggest to them my 3d-models by free. Probably in the future you will see this bomb in DCS :)

  • Drag Parachute mod: final renders & animation. 3.6 years ago

    @SilverStar Im not a developer, im just a modmaker. The mods is the only can i create.

  • Drag Parachute mod: final renders & animation. 3.6 years ago

    @Rsouissi No, will be only parachute

  • Mouse Control 3.6 years ago

    @Wellidowner This is no possible now. After releasing drag parachute i will see that i can do.

  • Mouse Control 3.6 years ago

    @Wellidowner 1.When i creating this mod, first i set the distance of aim 10 000 meters if i remember. But problem was that is hard to render on your screen point that 10 000 meters away from your screen. And this point should tell you about direction of your airplane. It is not the same like rendering another any point 10 000 meters away.
    2. About jittering. Your airplane is not the paper plane, because your airplane have some moments of inertia. Algorithm that control your airplane should have some damper input to damper your inertial aircraft. It is not enough to use only the angle diference between direction of airplane and direction of camera direction. You can verify this: try to use only Pitch, Yaw, Roll sensitivity modifer and set Pitch, yaw and roll damper = 0. It will be no possible to easy control, your airplane become to sway.
    In code i use angular speed of airplane like damper input. This angular speed in game calculated by Numerical differentiation: angle value on current frame compare with angle value at last game frame and in result i have angular speed. In result i have angular speed of some axis. This angular speed are "noisy" - this is the consequence of using numerical differentiation. Default step 0.02 seconds is not enough to getting the accurace value of angular speed that can be used on high speed. On pigpen you can see that it easy to contolon low speed and no exist any jittering. But jittering exist only on high speed. For this angular speed problem you can find similar jittering in another my mods: Fly-by-wire, turret control.

  • Mouse Control 3.7 years ago

    @steelfeather I can not solve the problem of jittering at high speed. It is no possible in Unity3D Engine. I dont know how to create mouse aiming of airplane without jittering at high speed.

  • Mouse Control 3.7 years ago

    @Wellidowner It is true that the crosshair is only a certain distance in front of the plane. If i rememer, it is a 1000m distance in the mod. This phenomenon is called parallax. It exist in WarThunder too from 3st person of view. It exist in this mod from 3st person of view too.

  • 1st April joke that I will not make. 3.7 years ago

    @MrAdhmGamer Now im making a drag parachute mod

  • Jet Engine 3.7 years ago

    @PlaneFlightX No

  • Zoom 3.7 years ago

    @MrDooper What problems do you have with this mod?

  • Jet Engine 3.7 years ago

    @Wellidowner No, its unpossible to disable the afterburner. The afterburned hardcoded into the code.

  • Mouse Control 3.7 years ago

    @Ghost399323 Your mean the speed of camera rotation? Yes, Horizontal speed and Vertical speed attributes.

  • Tracks 2 3.7 years ago

    @Elais3001 Invert the 2nd input controller (Roll by default) on left tracks.

  • SPVR is launching December 17th 3.8 years ago

    Looks cool

  • Tracks 2 3.8 years ago

    @shikochan It is impossible. Older versions was permamently deleted.

  • Jet Engine 3.8 years ago

    @PlaneFlightX Mod was updated. Please, read the description and check your airplanes. Dont forget to delete old version of the mod.

  • HUD 3.8 years ago

    @piskogrizz228 Спасибо. Ну, игра которую я жду, все еще находится в разработке, поэтому, возможно какие-нибудь еще моды появятся. Да и честно говоря, я уже соскучился по моддингу, хочется что-нибудь да сделать.

  • My music. 3.9 years ago

    @goboygo1 Yes, i have a electroguitar. Thanks!

  • My music. 3.9 years ago

    @simpleplayer1 i was called to update some mods

  • Funky colors. 3.9 years ago

    Wow. Right now im trying to update variable wing to 1.11 and i have the same problem with colors. I have solve this rainbow bug, when i have created UVs for all my five airfoils. Im surprised that it exist in vanilla game. I have noticed that this rainbow on game part have same colors like in color editor.