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Vortices

82.0k MOPCKOEDNISHE  4 months ago
6,585 downloads
Version 1.0 Part

Hello Community!
I present to you my newest mod: Vortices

PARTS LOCATION

This mod add in game two new parts: TrailVortex and LerxVortex. You can find them in Vortices category:

After dragging these both parts from the category you will see that this is yellow pyramids with vortices:

WASP FROM PREVIEW

LINK

HOW TO USE

1.Attach it to your wing
2.Make sure that X and Z angles are zero:

3.Tune it
4.After mirroring it to other side make sure that mirrored trail vortex attached:

These steps the same for LerxVortex too.

MECHANICS OF BENDING

The bending of TrailVortex different from bending of LerxVortex for angle of attack:


For angle of slip these mechanics are same. Also, LerxVortex not "rotates" for angle of slip like for angle of attack, it only bending.

PART PROPERTIES

You can figure out yourself about most of part properties, if you change the sliders in Designer.
Few words about these LerxVortex properties:
AoA sensitivity - angle of attack sensitivity, define the angle of attack rotation.
AoS sensitivity - angle of slip sensitivity, define the bending for the angle of slip.
Maximal AoA - maximal angle of attack. Programmatically limited by 60°.
Maximal AoS - maximal angle of slip. Programmatically limited by 60°.

ENJOY!

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    203 ZemiGG

    @MOPCKOEDNISHE idk, my plane can do 90+ degre AOA maneuvers, sometimes i just see a tiny glimpse of vortices before they dissapear again

    8 days ago
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    @ZemiGG Probably your airplane have very low maximal angle of attack. As result, vortices just not appears.

    13 days ago
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    203 ZemiGG

    Hey, for some reason the vortices dont work on my plane even though they perfectly work on your wasp, i even tried copying the vertex emitter to sub-assemblies but as soon as i put it in my plane it doesn't work, i've checked connections, help me.

    21 days ago
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    @MOPCKOEDNISHE SP2 wing tap vortices only

    26 days ago
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    @TsuchinshanATLAS Hmm, you want to see this mod in SP2 despite the fact that SP2 will have stock vortices effects?

    29 days ago
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    I look forward to playing it in SP2!

    one month ago
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    Pls do it on ipad

    one month ago
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    PLEASE PLEASE PLEASE PORT IT TO ANDROID PLEASE I BEG U

    +11 2 months ago
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    Gonna make the last 2 some cosmological value

    2 months ago
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    0 ba1145

    安卓模组一定能在安卓手机上使用,作者的恩情还不完!!
    🖐😭🖐🖐😭🖐🖐😭🖐🖐😭🖐🖐😭🖐🖐😭🖐🖐😭🖐

    2 months ago
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    Android pliz

    +10 3 months ago
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    705 Maosulli

    awsome mod, ive wanted this for a long time, and also going back to earlier models of the game for simplewings, funny me, but one question, what if I want the vortex on the inside (not trail for the ends, but the Lerx) to activate only at high speeds not at low, almost stalling and landing speed? Because thats just for hight g's which dont happen at those speeds, i just wanted to make it more acurate. Thanks!

    +3 3 months ago
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    @Chimpys This is speed in kilometers per hour.
    Why you put Max lower than Min? This is not properly using. Of course in that case your vortices works wrong. How it works:
    The Min/Max calculate ONE OF THE multipliers, that define vortices opacity. If your speed higher, than MAX, this multiplier = 1. If you speed lower, than Min, this multiplier = 0.

    +1 3 months ago
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    Yo this mod this is so sick. Question though, I don't think the Min/Max visibility speed properties work properly. Unless it means m/s not kmh? either way, it doesn't seem to change anything about it unless i put Max lower than Min to which it doesn't appear at all (obv). How does it work?

    3 months ago
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    macos players seeing this:😭

    +1 3 months ago
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    Nice mod I wish still there was mobile support

    +3 4 months ago
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    @Applecrumble
    GrowStartVisibilityAOA - angle of attack when vortex starts to appear.
    GrowEndVisibilityAOA - angle of attack when vortex ends to appear, it have maximal visibility at this angle of attack.
    FadeStartVisibilityAOA - angle of attack when vortex starts to fade out.
    FadeEndVisibilityAOA - angle of attack when vortex become not visible.

    4 months ago
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    2,691 Applecrumble

    whats the difference of "GrowEndVisibilityAOA", "FadeStartVisibilityAOA", "FadeEndVisibilityAOA" etc cant figure how to tune them

    4 months ago
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    YEAAAAAAAAAAAAASSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

    4 months ago
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    Im PRAYING that this is implemented directely into sp2

    +14 4 months ago
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    3,193 Emma159

    Vortex mod, where have you been all my life??!!!!!!!!!!!!!!

    This is the mod I've been dreaming of.

    +2 4 months ago
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    Awesome, really adds that little cool touch that we so much need in SP, great work !

    +1 4 months ago
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    do we also have one for the wings themselves?

    4 months ago
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    2,416 Khanhlam

    Cool!

    4 months ago
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    285 AirFalcon

    Perfect timing I was just looking for a smoke mod

    +2 4 months ago
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