@Chancey21 thanks for suggestion of vortex generator. I am parallel work on mod "SimpleWings". I will try to embed it in wing.
So, simple wings looks like usual wings: simplewings (never mind about boxes, its temporarily)
But it will be possible to set a aerodynamics a little bit. Flow separation, for example.
Ракеты взрываются при запуске. Возможно это происходит потому, что на самих Rocket не стоит disable aircraft collision. У полых фюзеляжей коллайдер такой же, как и у обычных фюзеляжей. Поэтому они и сталкиваются.
@Tessemi of course. But i reccomend to use thrust vectoring for this. Also, in this game unstable planes have bad particular qualities. Also, you will can switch 2 types of fly by wire system(pitch and yaw) and 1 type of FBW for roll. But its needed 2 axis-1 input and 1 output. For example:stabilizers are controlled by VTOL and Pitch in the same time.
@randomusername You mean that this engine very detailed and you want more simple version? Or you mean the paint of engine and own material (semi-gloss,gloss flat etc.)?
@14ROVI Let me give you some advice. At the moment the sound of this cannon are 2D: the volume of the sound does not change if the camera go away. So, the AudioSource of your cannon in Unity have a attribute "Spatial blend". I suppose that slider in the extreme left position. If you move this slider in the extreme right position, then sound of your cannon will 3D.
If i correct understand you, you want enable or disable terrain in dependence by distance? It is unusual way. But i think that the draw distance depend from Rendering range of camera. If you want to disable game camera and use your own camera, then write script:
@DeathStalker627 I wrote about it. See item 28: To the revival tank with track to the bottom of the tank must be attached detacher with some blocks. Last block must be below that track like this: (see picture)
@Applecrumble
GrowStartVisibilityAOA - angle of attack when vortex starts to appear.
GrowEndVisibilityAOA - angle of attack when vortex ends to appear, it have maximal visibility at this angle of attack.
FadeStartVisibilityAOA - angle of attack when vortex starts to fade out.
FadeEndVisibilityAOA - angle of attack when vortex become not visible.
@Kikikokikomarumaru15000 No.
Visibility controls only by angle of attack and speed via properties "GrowStartVisibilityAOA", "GrowEndVisibilityAOA", "FadeStartVisibilityAOA", "FadeEndVisibilityAOA", "MinVisibilitySpeed", "MaxVisibilitySpeed"
@FlyingPatriot I'm not meaning upload aircraft with these bombs and missiles on site. I'm meaning install this mod and destroy convoy, for example. I mean local using for fun.
@LoneSpaceGaming I dont know. The source code is open, you can see, how it works. If you can transfer this to funky trees - its cool, i wish success to you.
@Chancey21 thanks for suggestion of vortex generator. I am parallel work on mod "SimpleWings". I will try to embed it in wing.
+1So, simple wings looks like usual wings: simplewings (never mind about boxes, its temporarily)
But it will be possible to set a aerodynamics a little bit. Flow separation, for example.
@randomusername Oh, thanks)
+1@Mavizasyon mod was updated.
+1Ракеты взрываются при запуске. Возможно это происходит потому, что на самих Rocket не стоит disable aircraft collision. У полых фюзеляжей коллайдер такой же, как и у обычных фюзеляжей. Поэтому они и сталкиваются.
+1@Tessemi work in progress:)
+1@Tessemi You can do this. But if you want, you can don't do this.
+1@Tessemi I don't create a mod yet:) It is only description.
+1@Tessemi of course. But i reccomend to use thrust vectoring for this. Also, in this game unstable planes have bad particular qualities. Also, you will can switch 2 types of fly by wire system(pitch and yaw) and 1 type of FBW for roll. But its needed 2 axis-1 input and 1 output. For example:stabilizers are controlled by VTOL and Pitch in the same time.
+1@Tessemi today i have began creating fly-by-wire mod:
+1gif1
gif2
gif2
@Kimcotupan15 current version of mod have only wheels from T-80.
+1@EternalDarkness At the moment tank with this tracks can turn on the spot.
+1@randomusername You mean that this engine very detailed and you want more simple version? Or you mean the paint of engine and own material (semi-gloss,gloss flat etc.)?
+1@14ROVI Let me give you some advice. At the moment the sound of this cannon are 2D: the volume of the sound does not change if the camera go away. So, the AudioSource of your cannon in Unity have a attribute "Spatial blend". I suppose that slider in the extreme left position. If you move this slider in the extreme right position, then sound of your cannon will 3D.
+1@Z3RO You can show me your craft? I try to fix
+1Amazing
+1If i correct understand you, you want enable or disable terrain in dependence by distance? It is unusual way. But i think that the draw distance depend from Rendering range of camera. If you want to disable game camera and use your own camera, then write script:
+1Awesome!
+1@randomusername @grizzlitn @Hayhayjam664
+1@XjayIndustrys @destroyerP @jamesPLANESii
+1@Hawkeye156 i'm working on ypur problem
+1@DeathStalker627 I wrote about it. See item 28: To the revival tank with track to the bottom of the tank must be attached detacher with some blocks. Last block must be below that track like this: (see picture)
+1@Wahoo12 Done.
+1@Minecraftpoweer Android version is added, but I do not guarantee correct work of mod.
+1@zerogamer @s5ehfr9 Android version is added, but I do not guarantee correct work of mod.
+1@FastDan @Starbound @iLikeipads
+1Very beautiful!
+1Very beautiful!
+1@F104Deathtrap This is one large part with different textures.
+1A.I.M.2 Clan Wars:) Nice.
+1Очень крутое шасси
+1Cool!
+1@grantflys Right wing in this build are broken
+1This Sukhoi geometry looks very accurate!
@Applecrumble
GrowStartVisibilityAOA - angle of attack when vortex starts to appear.
GrowEndVisibilityAOA - angle of attack when vortex ends to appear, it have maximal visibility at this angle of attack.
FadeStartVisibilityAOA - angle of attack when vortex starts to fade out.
FadeEndVisibilityAOA - angle of attack when vortex become not visible.
I think Dominic Toretto will like this mod!
@DANIELCCCP Thank you :)
@S1lly Yeah, i forgot to write about it, it contains not only real roundels, but also decals from Ace Combat and Project Wingman :)
@Kikikokikomarumaru15000 No.
Visibility controls only by angle of attack and speed via properties "GrowStartVisibilityAOA", "GrowEndVisibilityAOA", "FadeStartVisibilityAOA", "FadeEndVisibilityAOA", "MinVisibilitySpeed", "MaxVisibilitySpeed"
@Object775blyat No, mods available only for PC.
This is so good that i have log in to upvote this!
Tracks 2...still used by players. Happy to see!
@NoOne123 Very sad you still don't realize that the ending of mod support for android is not my fault.
@FlyingPatriot I'm not meaning upload aircraft with these bombs and missiles on site. I'm meaning install this mod and destroy convoy, for example. I mean local using for fun.
@FlyingPatriot
@HuskyDynamics01 @Pakkoyan @Majakalona
@Vikram123 @OrangeConnor2
@LowtusF139 I want to believe myself so much as android users believe that android version of mod exist :)
@TheMouse In version 1.0 this autocannon was fake. Only bombs was real, this is the reason that mod called Fake Weapons.
@Vikram123 Sorry, but i will not do it. This is twice much work. I have ended SimplePlanes modding.
Thank you all for your answers.
@LoneSpaceGaming I dont know. The source code is open, you can see, how it works. If you can transfer this to funky trees - its cool, i wish success to you.