82.0k MOPCKOEDNISHE Comments

  • Question about terrain and objects render in map mods 6.6 years ago

    @mikoyanster Sorry but i didn't work with lods and can not give you advice in this section of modding. I have only suggested that it may be can help you:)

    +1
  • Question about terrain and objects render in map mods 6.6 years ago

    I did't work with LODs, but may be it can help you:
    LINK

    +1
  • Tracks 2: new tracks. 6.6 years ago

    @Chancey21 thanks for suggestion of vortex generator. I am parallel work on mod "SimpleWings". I will try to embed it in wing.
    So, simple wings looks like usual wings: simplewings (never mind about boxes, its temporarily)
    But it will be possible to set a aerodynamics a little bit. Flow separation, for example.

    +1
  • Helicopter aiming was updated. 6.6 years ago

    @randomusername Oh, thanks)

    +1
  • Helicopter aiming 6.6 years ago

    @Mavizasyon mod was updated.

    +1
  • K.Corp MT-27 Vidar 6.6 years ago

    Ракеты взрываются при запуске. Возможно это происходит потому, что на самих Rocket не стоит disable aircraft collision. У полых фюзеляжей коллайдер такой же, как и у обычных фюзеляжей. Поэтому они и сталкиваются.

    +1
  • Extension of hinge block. 6.6 years ago

    @Tessemi work in progress:)

    +1
  • Extension of hinge block. 6.7 years ago

    @Tessemi You can do this. But if you want, you can don't do this.

    +1
  • Extension of hinge block. 6.7 years ago

    @Tessemi I don't create a mod yet:) It is only description.

    +1
  • Unstable Su-33. Alpha version. 6.7 years ago

    @Tessemi of course. But i reccomend to use thrust vectoring for this. Also, in this game unstable planes have bad particular qualities. Also, you will can switch 2 types of fly by wire system(pitch and yaw) and 1 type of FBW for roll. But its needed 2 axis-1 input and 1 output. For example:stabilizers are controlled by VTOL and Pitch in the same time.

    +1
  • Unstable Su-33. Alpha version. 6.7 years ago

    @Tessemi today i have began creating fly-by-wire mod:
    gif1
    gif2
    gif2

    +1
  • Tracks 2 coming soon... 6.7 years ago

    @Kimcotupan15 current version of mod have only wheels from T-80.

    +1
  • Tracks 2 coming soon... 6.7 years ago

    @EternalDarkness At the moment tank with this tracks can turn on the spot.

    +1
  • Jet engine mod coming soon... 6.8 years ago

    @randomusername You mean that this engine very detailed and you want more simple version? Or you mean the paint of engine and own material (semi-gloss,gloss flat etc.)?

    +1
  • Hispano-Suiza 20mm Automatic Aircraft Cannon 6.8 years ago

    @14ROVI Let me give you some advice. At the moment the sound of this cannon are 2D: the volume of the sound does not change if the camera go away. So, the AudioSource of your cannon in Unity have a attribute "Spatial blend". I suppose that slider in the extreme left position. If you move this slider in the extreme right position, then sound of your cannon will 3D.

    +1
  • Tank aiming 6.9 years ago

    @Z3RO You can show me your craft? I try to fix

    +1
  • Su-38 S Solo Wing Pixy 6.9 years ago

    Amazing

    +1
  • Draw Distance Help 7.0 years ago

    If i correct understand you, you want enable or disable terrain in dependence by distance? It is unusual way. But i think that the draw distance depend from Rendering range of camera. If you want to disable game camera and use your own camera, then write script:

    public GameObject My_Own_Camera_gameobj;
    Camera My_Own_Camera;
    float my_Rendering_Range = 50000f;
    
    void Update()
    {
    
    if(!ServiceProvider.Instance.GameState.IsInDesigner)
        {
            ServiceProvider.Instance.GameCamera.SetMainCameraEnabled (false);
            My_Own_Camera = My_Own_Camera_gameobj.GetComponent<Camera> ();
            My_Own_Camera.farClipPlane = my_Rendering_Range;
            My_Own_Camera_gameobj.SetActive (true);
    
        }
    
    }
    

    +1
  • Active Volcano 7.0 years ago

    Awesome!

    +1
  • Helicopter aiming 7.0 years ago

    @randomusername @grizzlitn @Hayhayjam664

    +1
  • Helicopter aiming 7.0 years ago

    @XjayIndustrys @destroyerP @jamesPLANESii

    +1
  • Tank aiming 7.1 years ago

    @Hawkeye156 i'm working on ypur problem

    +1
  • Tracks 7.1 years ago

    @DeathStalker627 I wrote about it. See item 28: To the revival tank with track to the bottom of the tank must be attached detacher with some blocks. Last block must be below that track like this: (see picture)

    +1
  • Tracks 7.1 years ago

    @Wahoo12 Done.

    +1
  • Tank aiming 7.2 years ago

    @Minecraftpoweer Android version is added, but I do not guarantee correct work of mod.

    +1
  • Tank aiming 7.2 years ago

    @zerogamer @s5ehfr9 Android version is added, but I do not guarantee correct work of mod.

    +1
  • Unstable Su-33. Alpha version. 7.3 years ago

    @FastDan @Starbound @iLikeipads

    +1
  • Paradise Island 7.4 years ago

    Very beautiful!

    +1
  • United World Alliance M-21 "Starrain" 7.4 years ago

    Very beautiful!

    +1
  • Soviet weapon pack Ver.0.2 : unguided missile S-8KOM. 7.5 years ago

    @F104Deathtrap This is one large part with different textures.

    +1
  • Hawk 7.6 years ago

    A.I.M.2 Clan Wars:) Nice.

    +1
  • FGA-7 Mk1a Debauchee 7.7 years ago

    Очень крутое шасси

    +1
  • BAe Warrior GR.1 Bombed Up 7.8 years ago

    Cool!

    +1
  • BAC Aerospatiale Concorde Virtual Cockpit W.I.P. 7.8 years ago

    @grantflys Right wing in this build are broken

    +1
  • Vortices 3 days ago

    @ZemiGG Probably your airplane have very low maximal angle of attack. As result, vortices just not appears.

  • Weapons 15 days ago

    @MobileBuilder21 Thank you!

  • Weapons 15 days ago

    @WotWfan Hmm, i'm not understand, about you asking. Hispano? I have never modeled it. I have 30mm 2A42, but it is not implemented in this mod.

  • Weapons 15 days ago

    @AndrewGarrison Thank you!
    Actually i asking exactly about SP2 mod tools :)
    Yes, of course, i want to port this mod to SP2.
    It be amazing, if SP2 mod tools allow me:
    1. To make usual missiles and bombs with fixed characteristics. It looks interesting for me: player can create own procedural missiles or download mod with "ready" missiles and bombs.
    2. To disable stock models and load custom models without any custom code. Also, i need possibility to set Z position of engine smoke, engine fire and other particles.
    3. Possibility to save codeless mod for Android.

  • Weapons 15 days ago

    @Aero72 As well know, mods on Android forbidden by... playStore(???). because it contains EXECUTABLE CODE.
    This mod - just a models with textures. But it still have executable code, because i should disable stock models and load my own models.
    Theoretically, if devs in SP2 create mod tools, that allow me to load my custom models for stock missiles without any custom code, mod like this can be created for Android. But this is just a thoughts, i don't know real situation.
    @AndrewGarrison, what you think about it?

  • Weapons 15 days ago

    @Aero72 Happy to hear :)
    Thank you :)
    The missiles and bombs, that you see in this mod, i have started to create in 2021 :)
    Also, you can find these weapons in other games:
    1. in Juno: New Origins, as Fake Weapons mod.
    2. in DCS: Su-30 mod from Codename Flanker team.
    3. In Falcon BMS, it was added in update 4.38
    4. Even builders from Flyout still use these models, but i have leaved Flyout channel.
    I hope SP2 become next game where this weapons will appear as a mod :)

  • Weapons 15 days ago

    @Aero72 :)
    You think this is too much upvotes for that mod?)

  • Weapons 17 days ago

    @Graingy Exactly. Your feelings not lying to you. Actually all PBR textures of these missiles not very good matches with game-style. I think this is because SimplePlanes render outdated a little bit at the current moment. For comparison, absolutely the same textures of these weapons for Juno: New Origins matches better with game style, because JNO have more beautiful common game render: https://www.simplerockets.com/Mods/View/269728/Fake-Weapons
    I hope SimplePlanes2 will have better render like JNO.

  • Vortices 19 days ago

    @TsuchinshanATLAS Hmm, you want to see this mod in SP2 despite the fact that SP2 will have stock vortices effects?

  • Su-27 3 months ago

    This Sukhoi geometry looks very accurate!

  • Vortices 4 months ago

    @Applecrumble
    GrowStartVisibilityAOA - angle of attack when vortex starts to appear.
    GrowEndVisibilityAOA - angle of attack when vortex ends to appear, it have maximal visibility at this angle of attack.
    FadeStartVisibilityAOA - angle of attack when vortex starts to fade out.
    FadeEndVisibilityAOA - angle of attack when vortex become not visible.

  • Car Parts 4 months ago

    I think Dominic Toretto will like this mod!

  • Texture Pack for SimplePlanes 2. 4 months ago

    @DANIELCCCP Thank you :)

  • Texture Pack for SimplePlanes 2. 4 months ago

    @S1lly Yeah, i forgot to write about it, it contains not only real roundels, but also decals from Ace Combat and Project Wingman :)

  • Vortices 4 months ago

    @Kikikokikomarumaru15000 No.
    Visibility controls only by angle of attack and speed via properties "GrowStartVisibilityAOA", "GrowEndVisibilityAOA", "FadeStartVisibilityAOA", "FadeEndVisibilityAOA", "MinVisibilitySpeed", "MaxVisibilitySpeed"

  • Vortices 4 months ago

    @Object775blyat No, mods available only for PC.