@mikoyanster Sorry but i didn't work with lods and can not give you advice in this section of modding. I have only suggested that it may be can help you:)
@Chancey21 thanks for suggestion of vortex generator. I am parallel work on mod "SimpleWings". I will try to embed it in wing.
So, simple wings looks like usual wings: simplewings (never mind about boxes, its temporarily)
But it will be possible to set a aerodynamics a little bit. Flow separation, for example.
Ракеты взрываются при запуске. Возможно это происходит потому, что на самих Rocket не стоит disable aircraft collision. У полых фюзеляжей коллайдер такой же, как и у обычных фюзеляжей. Поэтому они и сталкиваются.
@Tessemi of course. But i reccomend to use thrust vectoring for this. Also, in this game unstable planes have bad particular qualities. Also, you will can switch 2 types of fly by wire system(pitch and yaw) and 1 type of FBW for roll. But its needed 2 axis-1 input and 1 output. For example:stabilizers are controlled by VTOL and Pitch in the same time.
@randomusername You mean that this engine very detailed and you want more simple version? Or you mean the paint of engine and own material (semi-gloss,gloss flat etc.)?
@14ROVI Let me give you some advice. At the moment the sound of this cannon are 2D: the volume of the sound does not change if the camera go away. So, the AudioSource of your cannon in Unity have a attribute "Spatial blend". I suppose that slider in the extreme left position. If you move this slider in the extreme right position, then sound of your cannon will 3D.
If i correct understand you, you want enable or disable terrain in dependence by distance? It is unusual way. But i think that the draw distance depend from Rendering range of camera. If you want to disable game camera and use your own camera, then write script:
@DeathStalker627 I wrote about it. See item 28: To the revival tank with track to the bottom of the tank must be attached detacher with some blocks. Last block must be below that track like this: (see picture)
@AndrewGarrison Thank you!
Actually i asking exactly about SP2 mod tools :)
Yes, of course, i want to port this mod to SP2.
It be amazing, if SP2 mod tools allow me:
1. To make usual missiles and bombs with fixed characteristics. It looks interesting for me: player can create own procedural missiles or download mod with "ready" missiles and bombs.
2. To disable stock models and load custom models without any custom code. Also, i need possibility to set Z position of engine smoke, engine fire and other particles.
3. Possibility to save codeless mod for Android.
@Aero72 As well know, mods on Android forbidden by... playStore(???). because it contains EXECUTABLE CODE.
This mod - just a models with textures. But it still have executable code, because i should disable stock models and load my own models.
Theoretically, if devs in SP2 create mod tools, that allow me to load my custom models for stock missiles without any custom code, mod like this can be created for Android. But this is just a thoughts, i don't know real situation.
@AndrewGarrison, what you think about it?
@Aero72 Happy to hear :)
Thank you :)
The missiles and bombs, that you see in this mod, i have started to create in 2021 :)
Also, you can find these weapons in other games:
1. in Juno: New Origins, as Fake Weapons mod.
2. in DCS: Su-30 mod from Codename Flanker team.
3. In Falcon BMS, it was added in update 4.38
4. Even builders from Flyout still use these models, but i have leaved Flyout channel.
I hope SP2 become next game where this weapons will appear as a mod :)
@Graingy Exactly. Your feelings not lying to you. Actually all PBR textures of these missiles not very good matches with game-style. I think this is because SimplePlanes render outdated a little bit at the current moment. For comparison, absolutely the same textures of these weapons for Juno: New Origins matches better with game style, because JNO have more beautiful common game render: https://www.simplerockets.com/Mods/View/269728/Fake-Weapons
I hope SimplePlanes2 will have better render like JNO.
@Applecrumble
GrowStartVisibilityAOA - angle of attack when vortex starts to appear.
GrowEndVisibilityAOA - angle of attack when vortex ends to appear, it have maximal visibility at this angle of attack.
FadeStartVisibilityAOA - angle of attack when vortex starts to fade out.
FadeEndVisibilityAOA - angle of attack when vortex become not visible.
@Kikikokikomarumaru15000 No.
Visibility controls only by angle of attack and speed via properties "GrowStartVisibilityAOA", "GrowEndVisibilityAOA", "FadeStartVisibilityAOA", "FadeEndVisibilityAOA", "MinVisibilitySpeed", "MaxVisibilitySpeed"
@mikoyanster Sorry but i didn't work with lods and can not give you advice in this section of modding. I have only suggested that it may be can help you:)
+1I did't work with LODs, but may be it can help you:
+1LINK
@Chancey21 thanks for suggestion of vortex generator. I am parallel work on mod "SimpleWings". I will try to embed it in wing.
+1So, simple wings looks like usual wings: simplewings (never mind about boxes, its temporarily)
But it will be possible to set a aerodynamics a little bit. Flow separation, for example.
@randomusername Oh, thanks)
+1@Mavizasyon mod was updated.
+1Ракеты взрываются при запуске. Возможно это происходит потому, что на самих Rocket не стоит disable aircraft collision. У полых фюзеляжей коллайдер такой же, как и у обычных фюзеляжей. Поэтому они и сталкиваются.
+1@Tessemi work in progress:)
+1@Tessemi You can do this. But if you want, you can don't do this.
+1@Tessemi I don't create a mod yet:) It is only description.
+1@Tessemi of course. But i reccomend to use thrust vectoring for this. Also, in this game unstable planes have bad particular qualities. Also, you will can switch 2 types of fly by wire system(pitch and yaw) and 1 type of FBW for roll. But its needed 2 axis-1 input and 1 output. For example:stabilizers are controlled by VTOL and Pitch in the same time.
+1@Tessemi today i have began creating fly-by-wire mod:
+1gif1
gif2
gif2
@Kimcotupan15 current version of mod have only wheels from T-80.
+1@EternalDarkness At the moment tank with this tracks can turn on the spot.
+1@randomusername You mean that this engine very detailed and you want more simple version? Or you mean the paint of engine and own material (semi-gloss,gloss flat etc.)?
+1@14ROVI Let me give you some advice. At the moment the sound of this cannon are 2D: the volume of the sound does not change if the camera go away. So, the AudioSource of your cannon in Unity have a attribute "Spatial blend". I suppose that slider in the extreme left position. If you move this slider in the extreme right position, then sound of your cannon will 3D.
+1@Z3RO You can show me your craft? I try to fix
+1Amazing
+1If i correct understand you, you want enable or disable terrain in dependence by distance? It is unusual way. But i think that the draw distance depend from Rendering range of camera. If you want to disable game camera and use your own camera, then write script:
+1Awesome!
+1@randomusername @grizzlitn @Hayhayjam664
+1@XjayIndustrys @destroyerP @jamesPLANESii
+1@Hawkeye156 i'm working on ypur problem
+1@DeathStalker627 I wrote about it. See item 28: To the revival tank with track to the bottom of the tank must be attached detacher with some blocks. Last block must be below that track like this: (see picture)
+1@Wahoo12 Done.
+1@Minecraftpoweer Android version is added, but I do not guarantee correct work of mod.
+1@zerogamer @s5ehfr9 Android version is added, but I do not guarantee correct work of mod.
+1@FastDan @Starbound @iLikeipads
+1Very beautiful!
+1Very beautiful!
+1@F104Deathtrap This is one large part with different textures.
+1A.I.M.2 Clan Wars:) Nice.
+1Очень крутое шасси
+1Cool!
+1@grantflys Right wing in this build are broken
+1@ZemiGG Probably your airplane have very low maximal angle of attack. As result, vortices just not appears.
@MobileBuilder21 Thank you!
@WotWfan Hmm, i'm not understand, about you asking. Hispano? I have never modeled it. I have 30mm 2A42, but it is not implemented in this mod.
@AndrewGarrison Thank you!
Actually i asking exactly about SP2 mod tools :)
Yes, of course, i want to port this mod to SP2.
It be amazing, if SP2 mod tools allow me:
1. To make usual missiles and bombs with fixed characteristics. It looks interesting for me: player can create own procedural missiles or download mod with "ready" missiles and bombs.
2. To disable stock models and load custom models without any custom code. Also, i need possibility to set Z position of engine smoke, engine fire and other particles.
3. Possibility to save codeless mod for Android.
@Aero72 As well know, mods on Android forbidden by... playStore(???). because it contains EXECUTABLE CODE.
This mod - just a models with textures. But it still have executable code, because i should disable stock models and load my own models.
Theoretically, if devs in SP2 create mod tools, that allow me to load my custom models for stock missiles without any custom code, mod like this can be created for Android. But this is just a thoughts, i don't know real situation.
@AndrewGarrison, what you think about it?
@Aero72 Happy to hear :)
Thank you :)
The missiles and bombs, that you see in this mod, i have started to create in 2021 :)
Also, you can find these weapons in other games:
1. in Juno: New Origins, as Fake Weapons mod.
2. in DCS: Su-30 mod from Codename Flanker team.
3. In Falcon BMS, it was added in update 4.38
4. Even builders from Flyout still use these models, but i have leaved Flyout channel.
I hope SP2 become next game where this weapons will appear as a mod :)
@Aero72 :)
You think this is too much upvotes for that mod?)
@Graingy Exactly. Your feelings not lying to you. Actually all PBR textures of these missiles not very good matches with game-style. I think this is because SimplePlanes render outdated a little bit at the current moment. For comparison, absolutely the same textures of these weapons for Juno: New Origins matches better with game style, because JNO have more beautiful common game render: https://www.simplerockets.com/Mods/View/269728/Fake-Weapons
I hope SimplePlanes2 will have better render like JNO.
@TsuchinshanATLAS Hmm, you want to see this mod in SP2 despite the fact that SP2 will have stock vortices effects?
This Sukhoi geometry looks very accurate!
@Applecrumble
GrowStartVisibilityAOA - angle of attack when vortex starts to appear.
GrowEndVisibilityAOA - angle of attack when vortex ends to appear, it have maximal visibility at this angle of attack.
FadeStartVisibilityAOA - angle of attack when vortex starts to fade out.
FadeEndVisibilityAOA - angle of attack when vortex become not visible.
I think Dominic Toretto will like this mod!
@DANIELCCCP Thank you :)
@S1lly Yeah, i forgot to write about it, it contains not only real roundels, but also decals from Ace Combat and Project Wingman :)
@Kikikokikomarumaru15000 No.
Visibility controls only by angle of attack and speed via properties "GrowStartVisibilityAOA", "GrowEndVisibilityAOA", "FadeStartVisibilityAOA", "FadeEndVisibilityAOA", "MinVisibilitySpeed", "MaxVisibilitySpeed"
@Object775blyat No, mods available only for PC.