@s5ehfr9 That's right, I was pleased to read:)
So, the problem of "shooting in the sky" not only of much compress of spring. The problem is that simpleplanes game not see the mass of rigidbody. Not in all cases. If i will ride with this tracks in Unity scene, tracks will be move good. Also, they will much compress too in same situations, but my vehicle will not "shoot in the sky". But in this game my vehicle will jumping in sky.
What about sphere/mesh colliders in wheel. I try to use this colliders, but wheel worked worse, because wheel with this collider get stuck in obstacles. And i refuse from this implementation.
What about my own springs, this is not difficult, because a physics of a spring are very simple. But i dont know how to do right work of rigidbodies and springs.
I can use 2 rigidbodies: one rigidbody "Is kinematic-true", "Use gravity-false", other rigidbody "Is kinematic-false", "Use gravity-true". And i attach second rigidbody to first rigidbody, But they not work. The force of spding does not affect to rigidbody what are "Is kinematic-true". You know how to correctly use attach points and rigidbodies in this game?
@Minecraftpoweer Mod was little updated. Added new parametr "Jittering compensation". If you have a problem with jittering, try to set this parameter = 2.
@EternalDarkness Yes, its a only way. 1. If your type control "Axis": set on your left track and on your right track Axis:Forward/Back=Pitch and Forward/back invert=No. Set Axis:Left/right = Roll This 3 parameters for both tracks. After that set on your right track Left/right invert=No, but on your left track set Left/Right invert= Yes. Trying to turn.
2. If your type control "Buttons": set on your left track and on your right track Buttons:Forward=W and Buttons:Back = S.This 2 parameters for both tracks. After that set on your right track This brake=D and Other brake=A, but on your left track set This brake=A and Other brake=D. Trying to turn.
And i forgot to say : the tank can not turn around without speed. First tank need to accelerate.
@maykayman You can use 2 or more turrets, but tank aiming block must be with only one turret. Other turrets will be repeat trim and vtol moving of main turret. And they will not look to the aiming point, but a little near.
@Minecraftpoweer The reasons for the jittering of the sight:
1. Stabilizer. If you turn it off, then the sight will shake less.
2. Too large mass of the gun with the turret in relation to the mass of the tank's hull.
If you have too much jittering sight, even you can not take aim, show me your craft, I'll try to solve this problem.
@Botfinder I did not test this mod there, because i don't have simpleplanes on android. Basically, I can save the mod in the android format, but I can not guarantee the correct work of the mod.
@s5ehfr9 That's right, I was pleased to read:)
So, the problem of "shooting in the sky" not only of much compress of spring. The problem is that simpleplanes game not see the mass of rigidbody. Not in all cases. If i will ride with this tracks in Unity scene, tracks will be move good. Also, they will much compress too in same situations, but my vehicle will not "shoot in the sky". But in this game my vehicle will jumping in sky.
What about sphere/mesh colliders in wheel. I try to use this colliders, but wheel worked worse, because wheel with this collider get stuck in obstacles. And i refuse from this implementation.
What about my own springs, this is not difficult, because a physics of a spring are very simple. But i dont know how to do right work of rigidbodies and springs.
I can use 2 rigidbodies: one rigidbody "Is kinematic-true", "Use gravity-false", other rigidbody "Is kinematic-false", "Use gravity-true". And i attach second rigidbody to first rigidbody, But they not work. The force of spding does not affect to rigidbody what are "Is kinematic-true". You know how to correctly use attach points and rigidbodies in this game?
@SorrowScarlet this mod work only PC with mouse. The mod can sense only mouse movement
@Meyerbb Yes, but tankaimingblock must have only one turret.
@Gerrit747 Ok, this will be added in the next mod update.
@flyingsteve88 This post was created one year ago, yes.
@Minecraftpoweer Mod was little updated. Added new parametr "Jittering compensation". If you have a problem with jittering, try to set this parameter = 2.
@Hawkeye156 https://www.simpleplanes.com/a/pbVs13/Rheinstahl-Forces-MBT-2-Puma-2-SOLVED
Nice
@DeathStalker627 I wrote about this. https://docs.unity3d.com/Manual/class-WheelCollider.html See "Wheel Friction Curves"
@looppydow links in the description.
@Al3jandro6304 @NovianAlif198 use Overload or Finetuner for this.
Nice aim system!
@squideater56 The tracks not need engine or fuel. May be you set *Engine power * in tracks too small?
@EternalDarkness Yes, its a only way. 1. If your type control "Axis": set on your left track and on your right track Axis:Forward/Back=Pitch and Forward/back invert=No. Set Axis:Left/right = Roll This 3 parameters for both tracks. After that set on your right track Left/right invert=No, but on your left track set Left/Right invert= Yes. Trying to turn.
2. If your type control "Buttons": set on your left track and on your right track Buttons:Forward=W and Buttons:Back = S.This 2 parameters for both tracks. After that set on your right track This brake=D and Other brake=A, but on your left track set This brake=A and Other brake=D. Trying to turn.
And i forgot to say : the tank can not turn around without speed. First tank need to accelerate.
@Type2volkswagen @squideater56
@Gestour @SenSkysh
@getorge @Kerbango
@WNP78 @Serkonda
@destroyerP @NANOMAN
@Indecision @Caveman999
@BoganBoganTheMan @Dllama4
@Roswell @QingyuZhou
@Wahoo12 @MrVaultech
@Hayhayjam664 @RamboJutter
@CursedFlames @GreatHenry
@SuperSix @flyingsteve88
@grizzlitn @Strikefighter04
@ThePrototype @jamesPLANESii
@TheOwlAce @ProcessedPlAnEs
@user49989 @Minecraftpoweer
For the Emperor!
Perfect helicopter!
@GreatHenry почему же? Я уже научился сохранять моды в формате андроид.
@maykayman You can use 2 or more turrets, but tank aiming block must be with only one turret. Other turrets will be repeat trim and vtol moving of main turret. And they will not look to the aiming point, but a little near.
@Minecraftpoweer Ok
@Minecraftpoweer The reasons for the jittering of the sight:
1. Stabilizer. If you turn it off, then the sight will shake less.
2. Too large mass of the gun with the turret in relation to the mass of the tank's hull.
If you have too much jittering sight, even you can not take aim, show me your craft, I'll try to solve this problem.
@TheOwlAce can you show me your airplane? Maybe i can solve your problem
@TheOwlAce Yes, it is a structural fault EXAMPLE TANK 1. Try to download EXAMPLE TANK 2.
@shipster Dont worry. First of all, I do this mod for PC.
@vincentwwwwww try to delete other mods from your mod folder, and use only this mod.
@GreatHenry не знаю. Люди говорят, что если подключить мышку через usb-то работает.
@Renovator @Botfinder Android version is added, but I do not guarantee correct work of mod.
@Botfinder I did not test this mod there, because i don't have simpleplanes on android. Basically, I can save the mod in the android format, but I can not guarantee the correct work of the mod.
@Minecraftpoweer Vtol and Trim.
@NANOMAN @MrDoolittle
@Rodrigo110 @PhantomBladeCorp
@marcox43 @CoolPeach
@jamesPLANESii @DPSAircraftManufacturer
@Stellarlabs @TheGuyYouMightKnow
@Minecraftpoweer @Avro683Lancaster