@Dathcha absolutely! I think we need more people with a technical/mechanical knowledge nowadays. Especially aeronautical engineering. Anything in those fields are great, and you could make some nice dough too. Not bad skills to possess either
@2Papi2Chulo dude, that's freaking amazing!
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I agree though, being in the sky feels so natural to me too. Every time you're in the air, it's like it's where you're meant to be. Weightless, even from life's problems. Quite poetic, eh?
I want to fly the F-22 for the Air Force and maybe restore an F-104D to airworthy condition. Maybe get a TBM Avenger (they're quite cheap) and fly them for fun. There ain't nothing like the sky.
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My first time up, the dude let me sit in the left seat. He let me do the preflight check, we checked the gas, and the engine starting is like noneother. I've flown commercial, but the feeling of a prop engine starting, it literally moving the aircraft with it, mmmm. You can't feel the true power of an engine until you do that
@DrexxVolv actually, not that long lol
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I had a TON of background knowledge set up. Flying a plane is easier than driving a car. Most of the buttons you don't even need to touch. It's mostly just knowing the important ones.
You have the yoke (or on some planes, a stick) which controls pitch and roll, the rudder pedals at your feet which also act as your independent brakes (except on tailsitters, I believe), your emergency brake, the 6-pack (speedometer, altitude, attitude, rotation, angle of attack, and thennnnn I think... I don't remember the 6th one lol). There are a lot more. I know how to fly helos as well, never have actually done that though.
Either way, not that hard. It's pretty simple. The only part of the plane I know almost nothing about is the avionics. I haven't a clue how to use it XD
@AWESOMENESS360 That's amazing, dude!!
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I'm thinking of starting a research firm company thingy one day, so I might be able to find a way to incorporate this. If I ever do, I'll try to contact you. Maybe it could benefit both you and the world. Either way, I hope you find a way to achieve this passion of yours one day :)
I got to control the flaps and the throttle/mixture though on landing. I got to taxi, take off and fly pretty much on my own though
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And 3) I am learning on the Cessna 172 right now. I have flown a Piper Archer II as well though. I prefer the 172.
And yeah! I definitely will when the update comes out
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My uncle also works for an aircraft restoration company, so he wants to see about training me on a P-40
@PapaKernels
2) I haven't actually landed on my own yet, however, my 2nd hour of flight I was allowed to keep my hands on the controls to get a feel for it
When you're landing, NEVER put pressure on the steering gear. On tricycle gears, always land on the rear gear and pitch up until you decelerate. Also, you don't actually apply brakes. You let drag do its job. You can brake if you need to though
And crosswinds? No. We had a lot of thermals though (makes the plane shake because of vortexes in the air from heat in the sunlight)
@PapaKernels ooooooh
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Okay, 1) no. I have not. Because of where I flew from, we could not fly over 3,000 feet (from the ground, we technically were like 9,000 feet up because of where I am). In planes, there is no speed limit (except for the speed of sound), instead, we have "shelfs" that depend on certain factors. Restricted air space, and then of course there are the height zones. The closer you get to a big airport, the lower you are legally required to fly. You have to radio in and get a special transponder code before you are allowed to fly over restricted airspace.
Woah, I went off topic from the question. Short answer: no. We flew too low
@An2k huh. That's interesting, but I don't think I'm going to do that XD
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I might do something where the wheels each supply like 1 hp of power at neutral (like a real car). That way it will always move, unless you brake
@edensk sorry, I did a horrible job of explaining that lol
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So I'm trying to make an engine that has a working "transmission." Each gear is an engine. Because engines do not have rpm in the game, I'm basing it off of the speed of the vehicle. For this to work, I need multiple engines
.
Now, for this, I'm trying to make it where a weak engine runs until the vehicle reaches a high speed, then it shuts off. After a 0.5 second delay, the next, more powerful, engine turns on, and keeps accelerating until it reaches the speed for the next engine to turn on
The code I'm trying to make right now would make the engine only work within a certain parameter (IE only from GS 10 to GS 30). But I am having very little success. However, your code below with the Pitch*clamp01(GS>10) functions on the engine
@An2k hehehe. You're catching on, eh?
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It was supposed to be a surprise. I'm experimenting rn, I have a basic code, but I can't assign the range it acts on (using help from another user on another page). I can put the code I'm using rn if you want. I need to be able to disable one engine.
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Another issue I'm having is the wheels start acting up when their engine turns off and the other turns on. Makes the car skid out
@edensk
okay, quick question, with that clamp01(x) code, how do you turn it into a variable based on a range?
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For instance, if I wanted something like Pitch*clamp(>x,<x) how would that have to be written?
@ZeroWithSlashedO it is plausible, but I forgot the exact input
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I know how to get it to work if you fire a missile, but not how to if it locks. Sorry m8
@KfcGaming Froststone is on mobile. It's very far away though lol
.
And oh, okay? XML can fix that though. The tracking and the ability to go through walls
@edensk oh, and the maximum thrust mach will be at about 0.92 mach (the same mach that propfans start becoming unstable due to vibrations). The aircraft will not be able to surpass the speed of sound easily, so I'm not too sure about whether it will produce power after mach 1.0
@edensk oh, really? Thank you so much
.
So, the aircraft I'm building is a massive aircraft, and it will normally fly at up to 50,000 or maybe higher.
The mach number is 0.65 (the aircraft is not the fastest)
@edensk woah, that code is great!!
.
I'm making a turboprop/ramjet engine right now, and the ramjet acts like afterburner. I might attempt to use this. Is there a way to make it work under Mach 1?
@Dathcha absolutely! I think we need more people with a technical/mechanical knowledge nowadays. Especially aeronautical engineering. Anything in those fields are great, and you could make some nice dough too. Not bad skills to possess either
But 2Papi2Chulo, I hope you achieve that. That's amazing
@2Papi2Chulo dude, that's freaking amazing!
.
I agree though, being in the sky feels so natural to me too. Every time you're in the air, it's like it's where you're meant to be. Weightless, even from life's problems. Quite poetic, eh?
I want to fly the F-22 for the Air Force and maybe restore an F-104D to airworthy condition. Maybe get a TBM Avenger (they're quite cheap) and fly them for fun. There ain't nothing like the sky.
.
My first time up, the dude let me sit in the left seat. He let me do the preflight check, we checked the gas, and the engine starting is like noneother. I've flown commercial, but the feeling of a prop engine starting, it literally moving the aircraft with it, mmmm. You can't feel the true power of an engine until you do that
@DrexxVolv actually, not that long lol
.
I had a TON of background knowledge set up. Flying a plane is easier than driving a car. Most of the buttons you don't even need to touch. It's mostly just knowing the important ones.
You have the yoke (or on some planes, a stick) which controls pitch and roll, the rudder pedals at your feet which also act as your independent brakes (except on tailsitters, I believe), your emergency brake, the 6-pack (speedometer, altitude, attitude, rotation, angle of attack, and thennnnn I think... I don't remember the 6th one lol). There are a lot more. I know how to fly helos as well, never have actually done that though.
Either way, not that hard. It's pretty simple. The only part of the plane I know almost nothing about is the avionics. I haven't a clue how to use it XD
@AWESOMENESS360 That's amazing, dude!!
.
I'm thinking of starting a research firm company thingy one day, so I might be able to find a way to incorporate this. If I ever do, I'll try to contact you. Maybe it could benefit both you and the world. Either way, I hope you find a way to achieve this passion of yours one day :)
@edensk oh, okay! Thank you so much!
Sorry, I didn't realize it lol
@WIZARD2017 oh, wow! That's really part efficient, then. Either way, this thing is gorgeous
I got to control the flaps and the throttle/mixture though on landing. I got to taxi, take off and fly pretty much on my own though
.
And 3) I am learning on the Cessna 172 right now. I have flown a Piper Archer II as well though. I prefer the 172.
And yeah! I definitely will when the update comes out
.
My uncle also works for an aircraft restoration company, so he wants to see about training me on a P-40
@PapaKernels
2) I haven't actually landed on my own yet, however, my 2nd hour of flight I was allowed to keep my hands on the controls to get a feel for it
When you're landing, NEVER put pressure on the steering gear. On tricycle gears, always land on the rear gear and pitch up until you decelerate. Also, you don't actually apply brakes. You let drag do its job. You can brake if you need to though
And crosswinds? No. We had a lot of thermals though (makes the plane shake because of vortexes in the air from heat in the sunlight)
@PapaKernels ooooooh
.
Okay, 1) no. I have not. Because of where I flew from, we could not fly over 3,000 feet (from the ground, we technically were like 9,000 feet up because of where I am). In planes, there is no speed limit (except for the speed of sound), instead, we have "shelfs" that depend on certain factors. Restricted air space, and then of course there are the height zones. The closer you get to a big airport, the lower you are legally required to fly. You have to radio in and get a special transponder code before you are allowed to fly over restricted airspace.
Woah, I went off topic from the question. Short answer: no. We flew too low
@Korsamnang what's a saab!?!?
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Kidding lol. It's a Swedish company that makes military aircraft, business aircraft, and also cars
For 1, you forgot wood, and for 2, as previous commentors stated, all of this can be done with XML
.
Either way, it also is spelt Fuselage
@Victor4LoneSoldier2 Have you not seen all of their forum posts??
@PapaKernels yeah lol
I wonder what the part count is lol
@PapaKernels Okay! Awesome. No worries there
This is amazing!!!
@PapaKernels
@edensk do you know how to delay it from starting?
Sorry. I keep asking too much
.
But either way, thank you so much. This code works perfectly
@edensk oh, thanks!!
@An2k huh. That's interesting, but I don't think I'm going to do that XD
.
I might do something where the wheels each supply like 1 hp of power at neutral (like a real car). That way it will always move, unless you brake
@edensk sorry, I did a horrible job of explaining that lol
.
So I'm trying to make an engine that has a working "transmission." Each gear is an engine. Because engines do not have rpm in the game, I'm basing it off of the speed of the vehicle. For this to work, I need multiple engines
.
Now, for this, I'm trying to make it where a weak engine runs until the vehicle reaches a high speed, then it shuts off. After a 0.5 second delay, the next, more powerful, engine turns on, and keeps accelerating until it reaches the speed for the next engine to turn on
The code I'm trying to make right now would make the engine only work within a certain parameter (IE only from GS 10 to GS 30). But I am having very little success. However, your code below with the
Pitch*clamp01(GS>10)
functions on the engineI'm making a muscle car with realistic controls, and then eventually a big truck with the automatic shifting
@An2k hehehe. You're catching on, eh?
.
It was supposed to be a surprise. I'm experimenting rn, I have a basic code, but I can't assign the range it acts on (using help from another user on another page). I can put the code I'm using rn if you want. I need to be able to disable one engine.
.
Another issue I'm having is the wheels start acting up when their engine turns off and the other turns on. Makes the car skid out
@edensk
okay, quick question, with that clamp01(x) code, how do you turn it into a variable based on a range?
.
For instance, if I wanted something like
Pitch*clamp(>x,<x)
how would that have to be written?@ZeroWithSlashedO it is plausible, but I forgot the exact input
.
I know how to get it to work if you fire a missile, but not how to if it locks. Sorry m8
@FlyingPatriot okay, I tested a few things out and this input appears to cause the engine to accelerate the vehicle to 32 m/s
@FlyingPatriot oh, really? It's that simple?
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Thank you so much, m8!
@CoolKid85 hit the reply button to reply to people. No one will see your response if you don't use it. Just fyi
2000 mph!?
@EdamCheese6 I think the seat will count as a new "cockpit"
@Wallaby thanks! Lol
😂😂
@Formula350 no, no, you're good! I'm glad I could help!
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I bet you did good. But to be honest, I don't remember the results very well XD
@BeastHunter Alright, mate!
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What do you think? D model? E model? Or maybe a J model with Featherweight III?
@PapaKernels I think he wants a silver paint job
@Formula350 yes. A long time ago.
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Let me find the link for you real quick
(That a t, buddy)
Badass Porsche
@KfcGaming Froststone is on mobile. It's very far away though lol
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And oh, okay? XML can fix that though. The tracking and the ability to go through walls
@juanwingedangel what do you mean?
Now you're 2,000
@edensk thank you so much! This helps a TON
@edensk oh, and the maximum thrust mach will be at about 0.92 mach (the same mach that propfans start becoming unstable due to vibrations). The aircraft will not be able to surpass the speed of sound easily, so I'm not too sure about whether it will produce power after mach 1.0
@edensk oh, really? Thank you so much
.
So, the aircraft I'm building is a massive aircraft, and it will normally fly at up to 50,000 or maybe higher.
The mach number is 0.65 (the aircraft is not the fastest)
@edensk woah, that code is great!!
.
I'm making a turboprop/ramjet engine right now, and the ramjet acts like afterburner. I might attempt to use this. Is there a way to make it work under Mach 1?
Oh, specification: both were single engined, fixed winged aircraft
What if there was like a bomb cruise missile that glides over the enemy with a bunch of bombs on the same pylon, all at different launch times
I HAVE AN IDEA
TTTTTTTT pls