@PapaKernels ooooooh
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Okay, 1) no. I have not. Because of where I flew from, we could not fly over 3,000 feet (from the ground, we technically were like 9,000 feet up because of where I am). In planes, there is no speed limit (except for the speed of sound), instead, we have "shelfs" that depend on certain factors. Restricted air space, and then of course there are the height zones. The closer you get to a big airport, the lower you are legally required to fly. You have to radio in and get a special transponder code before you are allowed to fly over restricted airspace.
Woah, I went off topic from the question. Short answer: no. We flew too low
@An2k huh. That's interesting, but I don't think I'm going to do that XD
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I might do something where the wheels each supply like 1 hp of power at neutral (like a real car). That way it will always move, unless you brake
@edensk sorry, I did a horrible job of explaining that lol
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So I'm trying to make an engine that has a working "transmission." Each gear is an engine. Because engines do not have rpm in the game, I'm basing it off of the speed of the vehicle. For this to work, I need multiple engines
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Now, for this, I'm trying to make it where a weak engine runs until the vehicle reaches a high speed, then it shuts off. After a 0.5 second delay, the next, more powerful, engine turns on, and keeps accelerating until it reaches the speed for the next engine to turn on
The code I'm trying to make right now would make the engine only work within a certain parameter (IE only from GS 10 to GS 30). But I am having very little success. However, your code below with the Pitch*clamp01(GS>10) functions on the engine
@An2k hehehe. You're catching on, eh?
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It was supposed to be a surprise. I'm experimenting rn, I have a basic code, but I can't assign the range it acts on (using help from another user on another page). I can put the code I'm using rn if you want. I need to be able to disable one engine.
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Another issue I'm having is the wheels start acting up when their engine turns off and the other turns on. Makes the car skid out
@edensk
okay, quick question, with that clamp01(x) code, how do you turn it into a variable based on a range?
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For instance, if I wanted something like Pitch*clamp(>x,<x) how would that have to be written?
@ZeroWithSlashedO it is plausible, but I forgot the exact input
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I know how to get it to work if you fire a missile, but not how to if it locks. Sorry m8
@KfcGaming Froststone is on mobile. It's very far away though lol
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And oh, okay? XML can fix that though. The tracking and the ability to go through walls
@edensk oh, and the maximum thrust mach will be at about 0.92 mach (the same mach that propfans start becoming unstable due to vibrations). The aircraft will not be able to surpass the speed of sound easily, so I'm not too sure about whether it will produce power after mach 1.0
@edensk oh, really? Thank you so much
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So, the aircraft I'm building is a massive aircraft, and it will normally fly at up to 50,000 or maybe higher.
The mach number is 0.65 (the aircraft is not the fastest)
@edensk woah, that code is great!!
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I'm making a turboprop/ramjet engine right now, and the ramjet acts like afterburner. I might attempt to use this. Is there a way to make it work under Mach 1?
@PapaKernels Lol. You'll get there, lad
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I highly doubt I'm going to get to Plat any time soon, if ever. But I hope to at least reach 25K by the time I graduate
You know, I was just thinking about the implementations for this. It's insane
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With only one part, you can partially cover all of the top of the aircraft, leaving an open space for the bottom. Space for landing gear bays, bomb bays, cockpits, all easily accessible. It's insane
Combined with the cockpit parts, this will probably be the best update yet. Y'all are the best. Keep up the amazing work
CONGRATS!!!
You deserved this, buddy
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And thank you so much :). I will be building you a T-6 Texan II and a Texan I just for the hell of it. Probably when the update comes out. But... yeah
@PapaKernels ooooooh
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Okay, 1) no. I have not. Because of where I flew from, we could not fly over 3,000 feet (from the ground, we technically were like 9,000 feet up because of where I am). In planes, there is no speed limit (except for the speed of sound), instead, we have "shelfs" that depend on certain factors. Restricted air space, and then of course there are the height zones. The closer you get to a big airport, the lower you are legally required to fly. You have to radio in and get a special transponder code before you are allowed to fly over restricted airspace.
Woah, I went off topic from the question. Short answer: no. We flew too low
@Korsamnang what's a saab!?!?
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Kidding lol. It's a Swedish company that makes military aircraft, business aircraft, and also cars
For 1, you forgot wood, and for 2, as previous commentors stated, all of this can be done with XML
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Either way, it also is spelt Fuselage
@Victor4LoneSoldier2 Have you not seen all of their forum posts??
@PapaKernels yeah lol
I wonder what the part count is lol
@PapaKernels Okay! Awesome. No worries there
This is amazing!!!
@PapaKernels
@edensk do you know how to delay it from starting?
Sorry. I keep asking too much
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But either way, thank you so much. This code works perfectly
@edensk oh, thanks!!
@An2k huh. That's interesting, but I don't think I'm going to do that XD
.
I might do something where the wheels each supply like 1 hp of power at neutral (like a real car). That way it will always move, unless you brake
@edensk sorry, I did a horrible job of explaining that lol
.
So I'm trying to make an engine that has a working "transmission." Each gear is an engine. Because engines do not have rpm in the game, I'm basing it off of the speed of the vehicle. For this to work, I need multiple engines
.
Now, for this, I'm trying to make it where a weak engine runs until the vehicle reaches a high speed, then it shuts off. After a 0.5 second delay, the next, more powerful, engine turns on, and keeps accelerating until it reaches the speed for the next engine to turn on
The code I'm trying to make right now would make the engine only work within a certain parameter (IE only from GS 10 to GS 30). But I am having very little success. However, your code below with the
Pitch*clamp01(GS>10)functions on the engineI'm making a muscle car with realistic controls, and then eventually a big truck with the automatic shifting
@An2k hehehe. You're catching on, eh?
.
It was supposed to be a surprise. I'm experimenting rn, I have a basic code, but I can't assign the range it acts on (using help from another user on another page). I can put the code I'm using rn if you want. I need to be able to disable one engine.
.
Another issue I'm having is the wheels start acting up when their engine turns off and the other turns on. Makes the car skid out
@edensk
okay, quick question, with that clamp01(x) code, how do you turn it into a variable based on a range?
.
For instance, if I wanted something like
Pitch*clamp(>x,<x)how would that have to be written?@ZeroWithSlashedO it is plausible, but I forgot the exact input
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I know how to get it to work if you fire a missile, but not how to if it locks. Sorry m8
@FlyingPatriot okay, I tested a few things out and this input appears to cause the engine to accelerate the vehicle to 32 m/s
@FlyingPatriot oh, really? It's that simple?
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Thank you so much, m8!
@CoolKid85 hit the reply button to reply to people. No one will see your response if you don't use it. Just fyi
2000 mph!?
@EdamCheese6 I think the seat will count as a new "cockpit"
@Wallaby thanks! Lol
😂😂
@Formula350 no, no, you're good! I'm glad I could help!
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I bet you did good. But to be honest, I don't remember the results very well XD
@BeastHunter Alright, mate!
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What do you think? D model? E model? Or maybe a J model with Featherweight III?
@PapaKernels I think he wants a silver paint job
@Formula350 yes. A long time ago.
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Let me find the link for you real quick
(That a t, buddy)
Badass Porsche
@KfcGaming Froststone is on mobile. It's very far away though lol
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And oh, okay? XML can fix that though. The tracking and the ability to go through walls
@juanwingedangel what do you mean?
Now you're 2,000
@edensk thank you so much! This helps a TON
@edensk oh, and the maximum thrust mach will be at about 0.92 mach (the same mach that propfans start becoming unstable due to vibrations). The aircraft will not be able to surpass the speed of sound easily, so I'm not too sure about whether it will produce power after mach 1.0
@edensk oh, really? Thank you so much
.
So, the aircraft I'm building is a massive aircraft, and it will normally fly at up to 50,000 or maybe higher.
The mach number is 0.65 (the aircraft is not the fastest)
@edensk woah, that code is great!!
.
I'm making a turboprop/ramjet engine right now, and the ramjet acts like afterburner. I might attempt to use this. Is there a way to make it work under Mach 1?
Oh, specification: both were single engined, fixed winged aircraft
What if there was like a bomb cruise missile that glides over the enemy with a bunch of bombs on the same pylon, all at different launch times
I HAVE AN IDEA
TTTTTTTT pls
@PapaKernels Lol. You'll get there, lad
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I highly doubt I'm going to get to Plat any time soon, if ever. But I hope to at least reach 25K by the time I graduate
This will still function when you rotate the fuselage, right?
You know, I was just thinking about the implementations for this. It's insane
.
With only one part, you can partially cover all of the top of the aircraft, leaving an open space for the bottom. Space for landing gear bays, bomb bays, cockpits, all easily accessible. It's insane
Combined with the cockpit parts, this will probably be the best update yet. Y'all are the best. Keep up the amazing work
NEXUSSSSSSS
You are a good friend as well, mate. Shall we suffer through life XD
@PapaKernels XD
And yes. I will keep in touch with you. Maybe one day we can start the WW2 flight training academy...
CONGRATS!!!
You deserved this, buddy
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And thank you so much :). I will be building you a T-6 Texan II and a Texan I just for the hell of it. Probably when the update comes out. But... yeah
Also, congrats on Gold!!!