@KamikazR6 I mean, want me to go astrophysicist on you? Kidding lol
.
On one note, they do. They generate lift, which is basically just drag that makes you lighter than air (except for symmetric aerofoils... those require enough thrust to make you lighter than air). The control surfaces are just drag that rotate the aircraft over different planes (as in the mechanical type... not the vehicle). Thrust is moving an amount of gaseous fluid to push or pull your aircraft with it
@FlyingPatriot not really. More planes were shot down during WW2 than there are planes today
.
But it's still a kind of growing community, albeit very slowly. Most of the planes in circulation were built a long time ago. Newer planes are few and far between because of how long and expensive it is to get approval from the FAA
@marcox43 depends what this "flight simulator" is. If you see through the cockpit, yes. If you actually control the aircraft, yes.
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War Thunder is kind of realistic, at least the simulator battles are. Arcade mode is completely unrealistic, and realistic battles are... realistic enough.
Actual flight sims with flight sticks and buttons and stuff can actually get you flight hours if it is FAA regulated.
@Dathcha same XD
.
But one thing I will note, SimplePlanes isn't the... erm... most realistic. Yes, it has many realistic features, but things like yaw control have unrealistic feel to it. Yaw has a very good effect in really life, especially in turns. You roll slightly to one side, slightly pitch up and yaw in that direction to turn
.
SimplePlanes does help with finding the right trim though lmao
@HistoryNerd007 yeah! Go for it, dude! Planes are awesome. Any airport should have some form of a flight academy at it. Try a discovery flight and say that you want to go for your license. It'll not only give you the experience of flying and let you decide if you want to keep going for it, but also let you get your first hour of flight.
I hope you get to one day :)
@jamesPLANESii never have done it, but I want to buy a T337G Skymaster (does that count as a bush plane?) and fly it over Alaska or something
.
Either way, bush planes are awesome. Who needs avionics when you let the wind carry you over the ground below?
@Dathcha absolutely! I think we need more people with a technical/mechanical knowledge nowadays. Especially aeronautical engineering. Anything in those fields are great, and you could make some nice dough too. Not bad skills to possess either
@2Papi2Chulo dude, that's freaking amazing!
.
I agree though, being in the sky feels so natural to me too. Every time you're in the air, it's like it's where you're meant to be. Weightless, even from life's problems. Quite poetic, eh?
I want to fly the F-22 for the Air Force and maybe restore an F-104D to airworthy condition. Maybe get a TBM Avenger (they're quite cheap) and fly them for fun. There ain't nothing like the sky.
.
My first time up, the dude let me sit in the left seat. He let me do the preflight check, we checked the gas, and the engine starting is like noneother. I've flown commercial, but the feeling of a prop engine starting, it literally moving the aircraft with it, mmmm. You can't feel the true power of an engine until you do that
@DrexxVolv actually, not that long lol
.
I had a TON of background knowledge set up. Flying a plane is easier than driving a car. Most of the buttons you don't even need to touch. It's mostly just knowing the important ones.
You have the yoke (or on some planes, a stick) which controls pitch and roll, the rudder pedals at your feet which also act as your independent brakes (except on tailsitters, I believe), your emergency brake, the 6-pack (speedometer, altitude, attitude, rotation, angle of attack, and thennnnn I think... I don't remember the 6th one lol). There are a lot more. I know how to fly helos as well, never have actually done that though.
Either way, not that hard. It's pretty simple. The only part of the plane I know almost nothing about is the avionics. I haven't a clue how to use it XD
@AWESOMENESS360 That's amazing, dude!!
.
I'm thinking of starting a research firm company thingy one day, so I might be able to find a way to incorporate this. If I ever do, I'll try to contact you. Maybe it could benefit both you and the world. Either way, I hope you find a way to achieve this passion of yours one day :)
I got to control the flaps and the throttle/mixture though on landing. I got to taxi, take off and fly pretty much on my own though
.
And 3) I am learning on the Cessna 172 right now. I have flown a Piper Archer II as well though. I prefer the 172.
And yeah! I definitely will when the update comes out
.
My uncle also works for an aircraft restoration company, so he wants to see about training me on a P-40
@PapaKernels
2) I haven't actually landed on my own yet, however, my 2nd hour of flight I was allowed to keep my hands on the controls to get a feel for it
When you're landing, NEVER put pressure on the steering gear. On tricycle gears, always land on the rear gear and pitch up until you decelerate. Also, you don't actually apply brakes. You let drag do its job. You can brake if you need to though
And crosswinds? No. We had a lot of thermals though (makes the plane shake because of vortexes in the air from heat in the sunlight)
@PapaKernels ooooooh
.
Okay, 1) no. I have not. Because of where I flew from, we could not fly over 3,000 feet (from the ground, we technically were like 9,000 feet up because of where I am). In planes, there is no speed limit (except for the speed of sound), instead, we have "shelfs" that depend on certain factors. Restricted air space, and then of course there are the height zones. The closer you get to a big airport, the lower you are legally required to fly. You have to radio in and get a special transponder code before you are allowed to fly over restricted airspace.
Woah, I went off topic from the question. Short answer: no. We flew too low
@An2k huh. That's interesting, but I don't think I'm going to do that XD
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I might do something where the wheels each supply like 1 hp of power at neutral (like a real car). That way it will always move, unless you brake
@An2k huh. Okay! Well, thank you!
.
I'm trying to do my own version lol. I just have a pretty bad knowledge of the workings of FT. But that's dope! I'm working on multiple engines that are each more powerful than the last
@edensk sorry, I did a horrible job of explaining that lol
.
So I'm trying to make an engine that has a working "transmission." Each gear is an engine. Because engines do not have rpm in the game, I'm basing it off of the speed of the vehicle. For this to work, I need multiple engines
.
Now, for this, I'm trying to make it where a weak engine runs until the vehicle reaches a high speed, then it shuts off. After a 0.5 second delay, the next, more powerful, engine turns on, and keeps accelerating until it reaches the speed for the next engine to turn on
The code I'm trying to make right now would make the engine only work within a certain parameter (IE only from GS 10 to GS 30). But I am having very little success. However, your code below with the Pitch*clamp01(GS>10) functions on the engine
@An2k hehehe. You're catching on, eh?
.
It was supposed to be a surprise. I'm experimenting rn, I have a basic code, but I can't assign the range it acts on (using help from another user on another page). I can put the code I'm using rn if you want. I need to be able to disable one engine.
.
Another issue I'm having is the wheels start acting up when their engine turns off and the other turns on. Makes the car skid out
@edensk
okay, quick question, with that clamp01(x) code, how do you turn it into a variable based on a range?
.
For instance, if I wanted something like Pitch*clamp(>x,<x) how would that have to be written?
@ZeroWithSlashedO it is plausible, but I forgot the exact input
.
I know how to get it to work if you fire a missile, but not how to if it locks. Sorry m8
@EdamCheese6 yeah, true
.
But this update is supposed to be a turning point lol. For a new game, you need new planes. This is why I'm going to build the B-36 in all of it's glory
@TargetDestroyed aww :(
@TatsuTheOtaku YOOOO. That's amazing!
+1.
I'm probably gonna extend the deadline, so no worries. Or if you need more time, I still can
@TargetDestroyed wait... really?
@KamikazR6 I mean, want me to go astrophysicist on you? Kidding lol
.
On one note, they do. They generate lift, which is basically just drag that makes you lighter than air (except for symmetric aerofoils... those require enough thrust to make you lighter than air). The control surfaces are just drag that rotate the aircraft over different planes (as in the mechanical type... not the vehicle). Thrust is moving an amount of gaseous fluid to push or pull your aircraft with it
@FlyingPatriot not really. More planes were shot down during WW2 than there are planes today
.
But it's still a kind of growing community, albeit very slowly. Most of the planes in circulation were built a long time ago. Newer planes are few and far between because of how long and expensive it is to get approval from the FAA
@marcox43 depends what this "flight simulator" is. If you see through the cockpit, yes. If you actually control the aircraft, yes.
+1.
War Thunder is kind of realistic, at least the simulator battles are. Arcade mode is completely unrealistic, and realistic battles are... realistic enough.
Actual flight sims with flight sticks and buttons and stuff can actually get you flight hours if it is FAA regulated.
@TatsuTheOtaku eww. Peacemaker is cool-er
+1.
Kidding lol. Well, not kidding about the Peacemaker... kidding about the eww
@Dathcha same XD
.
But one thing I will note, SimplePlanes isn't the... erm... most realistic. Yes, it has many realistic features, but things like yaw control have unrealistic feel to it. Yaw has a very good effect in really life, especially in turns. You roll slightly to one side, slightly pitch up and yaw in that direction to turn
.
SimplePlanes does help with finding the right trim though lmao
@Dathcha ofc!
@2Papi2Chulo WHOA. They let you do that? That's awesome dude!
@simpleplayer1 lmao. Wdym? You can buy any plane
.
You need a type rating for it, but you can buy it. But damn it's expensive
@simpleplayer1 if you have the money for it, here ya go!
.
CLICK ME
@simpleplayer1 look it up on controller.com
.
Here, I'll get the link real quick
@HistoryNerd007 yeah! Go for it, dude! Planes are awesome. Any airport should have some form of a flight academy at it. Try a discovery flight and say that you want to go for your license. It'll not only give you the experience of flying and let you decide if you want to keep going for it, but also let you get your first hour of flight.
I hope you get to one day :)
@jamesPLANESii never have done it, but I want to buy a T337G Skymaster (does that count as a bush plane?) and fly it over Alaska or something
+1.
Either way, bush planes are awesome. Who needs avionics when you let the wind carry you over the ground below?
@Dathcha absolutely! I think we need more people with a technical/mechanical knowledge nowadays. Especially aeronautical engineering. Anything in those fields are great, and you could make some nice dough too. Not bad skills to possess either
But 2Papi2Chulo, I hope you achieve that. That's amazing
@2Papi2Chulo dude, that's freaking amazing!
.
I agree though, being in the sky feels so natural to me too. Every time you're in the air, it's like it's where you're meant to be. Weightless, even from life's problems. Quite poetic, eh?
I want to fly the F-22 for the Air Force and maybe restore an F-104D to airworthy condition. Maybe get a TBM Avenger (they're quite cheap) and fly them for fun. There ain't nothing like the sky.
.
My first time up, the dude let me sit in the left seat. He let me do the preflight check, we checked the gas, and the engine starting is like noneother. I've flown commercial, but the feeling of a prop engine starting, it literally moving the aircraft with it, mmmm. You can't feel the true power of an engine until you do that
@DrexxVolv actually, not that long lol
.
I had a TON of background knowledge set up. Flying a plane is easier than driving a car. Most of the buttons you don't even need to touch. It's mostly just knowing the important ones.
You have the yoke (or on some planes, a stick) which controls pitch and roll, the rudder pedals at your feet which also act as your independent brakes (except on tailsitters, I believe), your emergency brake, the 6-pack (speedometer, altitude, attitude, rotation, angle of attack, and thennnnn I think... I don't remember the 6th one lol). There are a lot more. I know how to fly helos as well, never have actually done that though.
Either way, not that hard. It's pretty simple. The only part of the plane I know almost nothing about is the avionics. I haven't a clue how to use it XD
@AWESOMENESS360 That's amazing, dude!!
.
I'm thinking of starting a research firm company thingy one day, so I might be able to find a way to incorporate this. If I ever do, I'll try to contact you. Maybe it could benefit both you and the world. Either way, I hope you find a way to achieve this passion of yours one day :)
@edensk oh, okay! Thank you so much!
Sorry, I didn't realize it lol
@WIZARD2017 oh, wow! That's really part efficient, then. Either way, this thing is gorgeous
I got to control the flaps and the throttle/mixture though on landing. I got to taxi, take off and fly pretty much on my own though
.
And 3) I am learning on the Cessna 172 right now. I have flown a Piper Archer II as well though. I prefer the 172.
And yeah! I definitely will when the update comes out
.
My uncle also works for an aircraft restoration company, so he wants to see about training me on a P-40
@PapaKernels
2) I haven't actually landed on my own yet, however, my 2nd hour of flight I was allowed to keep my hands on the controls to get a feel for it
When you're landing, NEVER put pressure on the steering gear. On tricycle gears, always land on the rear gear and pitch up until you decelerate. Also, you don't actually apply brakes. You let drag do its job. You can brake if you need to though
And crosswinds? No. We had a lot of thermals though (makes the plane shake because of vortexes in the air from heat in the sunlight)
@PapaKernels ooooooh
.
Okay, 1) no. I have not. Because of where I flew from, we could not fly over 3,000 feet (from the ground, we technically were like 9,000 feet up because of where I am). In planes, there is no speed limit (except for the speed of sound), instead, we have "shelfs" that depend on certain factors. Restricted air space, and then of course there are the height zones. The closer you get to a big airport, the lower you are legally required to fly. You have to radio in and get a special transponder code before you are allowed to fly over restricted airspace.
Woah, I went off topic from the question. Short answer: no. We flew too low
@DDVC place two of them, then. One rotated upwards, and the other opposite. Both at the same X Y and Z coordinates
+1@Korsamnang what's a saab!?!?
.
Kidding lol. It's a Swedish company that makes military aircraft, business aircraft, and also cars
For 1, you forgot wood, and for 2, as previous commentors stated, all of this can be done with XML
.
Either way, it also is spelt Fuselage
@Victor4LoneSoldier2 Have you not seen all of their forum posts??
@PapaKernels yeah lol
I wonder what the part count is lol
@PapaKernels Okay! Awesome. No worries there
This is amazing!!!
@PapaKernels
@edensk do you know how to delay it from starting?
Sorry. I keep asking too much
.
But either way, thank you so much. This code works perfectly
@edensk oh, thanks!!
@An2k huh. That's interesting, but I don't think I'm going to do that XD
.
I might do something where the wheels each supply like 1 hp of power at neutral (like a real car). That way it will always move, unless you brake
@An2k huh. Okay! Well, thank you!
+1.
I'm trying to do my own version lol. I just have a pretty bad knowledge of the workings of FT. But that's dope! I'm working on multiple engines that are each more powerful than the last
@edensk sorry, I did a horrible job of explaining that lol
.
So I'm trying to make an engine that has a working "transmission." Each gear is an engine. Because engines do not have rpm in the game, I'm basing it off of the speed of the vehicle. For this to work, I need multiple engines
.
Now, for this, I'm trying to make it where a weak engine runs until the vehicle reaches a high speed, then it shuts off. After a 0.5 second delay, the next, more powerful, engine turns on, and keeps accelerating until it reaches the speed for the next engine to turn on
The code I'm trying to make right now would make the engine only work within a certain parameter (IE only from GS 10 to GS 30). But I am having very little success. However, your code below with the
Pitch*clamp01(GS>10)
functions on the engineI'm making a muscle car with realistic controls, and then eventually a big truck with the automatic shifting
@An2k hehehe. You're catching on, eh?
.
It was supposed to be a surprise. I'm experimenting rn, I have a basic code, but I can't assign the range it acts on (using help from another user on another page). I can put the code I'm using rn if you want. I need to be able to disable one engine.
.
Another issue I'm having is the wheels start acting up when their engine turns off and the other turns on. Makes the car skid out
@edensk
okay, quick question, with that clamp01(x) code, how do you turn it into a variable based on a range?
.
For instance, if I wanted something like
Pitch*clamp(>x,<x)
how would that have to be written?@ZeroWithSlashedO it is plausible, but I forgot the exact input
.
I know how to get it to work if you fire a missile, but not how to if it locks. Sorry m8
@FlyingPatriot okay, I tested a few things out and this input appears to cause the engine to accelerate the vehicle to 32 m/s
@FlyingPatriot oh, really? It's that simple?
.
Thank you so much, m8!
@PapaKernels
+1This is amazing
+1@EdamCheese6 yeah, true
+1.
But this update is supposed to be a turning point lol. For a new game, you need new planes. This is why I'm going to build the B-36 in all of it's glory
@CoolKid85 hit the reply button to reply to people. No one will see your response if you don't use it. Just fyi
2000 mph!?