not accident, but on purpose, since i did't wanna make the symbol of evil and did't wanna it to appear on my project @Volksgemeinschaft
Dudes come here for the mobile version lol!
lol obviously no problem i think it automatically credits the original author so it's not an issue @ShermanFirefly
if u dig into the aircraft you will probably find the thrust, and i think u can remove the motors simply by removing the propellers on the top. u just need to play w the mass a lil bit as it uses some dark magic @RYAviation
tAiWaN nO. oNe
nice build btw
where can i get it? @WNP78
do you know how to implement the health attribute using overload? or i have to it manually with xml files. if so where should i add it?
FA 语，差不多是消灭塑料虫邪教的意思 （阴险）@realluochen9999
FA-18 est degoutant (滑稽)
also I tried to read the french at the beginning using my pool knowledge but found that there was an english version of the description loooool
C'est très bon~
And also I don't USSR had ever had such a decent ship throughout its life :) @Geebers
Well the name is from the Soviet "Ropucha Class tank landing ship". Basically i used the name because it's an amphibious thing, yet the ship is totally different. @Geebers
mo bai da lao
regarding to Joshua's question I don't think that he is suggesting to have a faster speed or any more forces to push the missiles faster. What we all want right now is to have a missile that has better performance (or less pitching diameter, for instance, not sure if I am making sense to you). So I think what he is advising is to improve the performance of the missile. For the speed of the missiles, we are good having maxSpeed so far.
Also, please consider my suggestion to increase the aiming range of missiles(as well as the detecting range of the radars). That will make air combats in this game more modern, to be honestly.
now i think i got them fixed lol, but the dampers for springs are still acting weirdly since they are bounding when i loaded the game @NathanMikeska
communism is a great idea xd
if i am using this feature in overload, under which category should I put this statement? @FlipposMC
@NathanMikeska one more thing, there is problem going on with rotors, resizable landing gears, and springs whatsoever. I couldn't find anyway to fix my previous aircraft with custom landing gears in the current version, even though they worked perfectly in 1.6. So can u fix that?
also, i found that when the aircraft is underwater, the explosion of the cockpit can not really destroy the aircraft. Instead, it will only cause the aircrafts rolling in water.
Hi Mod, just wanna make some suggestions about the new missile and the counter measurement parts. They are amazing, to be honestly. But the adding the those new parts has dramatically changed the game. I feel like that now the fighting between airplanes is pretty much like dog fights, since the missiles can hardly be use because of the counter measurement parts. So can you guys change the missiles and chaffs and flares and stuff so that there's a lower chance to avoid the missiles and missiles can have higher performances and shooting ranges. Also for the new ground missile, it would be better if you guys can add some anti-missile systems to the destroyers so that they are harder to get destroyed. If you guys can do that to restore the balance of the game, I will be really appreciate that.
lol bruh this thing was like from 2 years ago @IamD
I'll be super thankful if you guys can change the performance and data for the missiles. Thanks sooooooooo much
to be honestly the appearance of countermeasure dispensers had broke the balance of the game, since it will be way too hard to hit your enemy from a long distance, which is not the actual case in real life. I don't mean that this game has to be simply like the reality but could you just make those changes so that we modern-plane-builders will have more fun?
@AndrewGarrison Could you please improve the shooting range and performance of the missiles? otherwise they are just useless decorations due to the change (locking time and countermeasure dispensers).
If there's no change to missiles, this will simply be a game with dogfight only.
just two questions:
1, what does the "close damage" and "show damage" mean?
2, how do you calculate a part's robustness? Based on its size or mass or something else?
We didn't even scratch them
i think i did ;)@realluochen9999
idk, from its part number yes, but it will be better if you can remove the custom missiles @Mokles
hehe i didn't receive any advertising fee from them @Tazziedevil04
lol thats why it's a fictional thing cuz it doesn't belong to any countries on this planet @sheepsblood
thanks, I've added that credit to the description@SHCow
ni yao de a pu vou te :)
yeah it is someone else's cockpit, i imported it but forgot it's author @SHCow
feel free to do so, just tag me when ur done @JMicah4
@Tully2001 @RailfanEthan @Awsomur I'm afraid that you guys didn't know what I actually meat. When making SSBNs I need to add warheads to the missiles, which will need bomb 25 or 50. If they disappear underwater then it will be impossible to make an actual submarine equipped with missiles(which will be made using fuselages and engines).
For real missiles like intercepters or guardians, I'm fine with them disappearing underwater
loooool now it's truly a cancer@FasterThanLight
thanks sooooo much!!