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1.7 Beta - Round 2

Dev NathanMikeska  2.0 years ago

Hey everyone! Its time for round 2 of the 1.7 beta. It should now (or very soon) be available on Google Play, Steam, and GOG. The version number should be 1.7.0.1

For those of you that missed the first round of the beta, information on what it includes and how to get it can be found here.

Because I know many of you will ask...
The release date is 'when its ready' - probably a week or two from now
The beta is not available on iOS or Amazon

We logged a lot of feedback and bug reports from the last beta. We are still working through it. This round of the beta is still going to have some known issues. If you have already reported or seen a bug reported in the first beta, no need to mention it again unless we listed it as fixed in the change log below. If you noticed any new bugs, particularly related to the list of changes below, please let us know and provide as much detail as possible. It is especially helpful to provide us with links to planes related to any bugs you encounter.

Here is the list of changes since the last beta.
- Reverted nudge increment change.
- Fixed the black screen issues on some Android devices and the GOG OSX version.
- Fixed a couple bugs with control surface deflection calculations.
- Fixed a bug with combat UI buttons overlapping .
- Fixed a bug with fuel leaking while paused.
- Fixed a bug with rockets not firing when using detachers.
- Fixed a bug with the 'Loading...' label getting stuck when attempting to enter a level with banned parts.
- Fixed a bug with AA missiles exploding at the wrong position.
- Fixed a bug with bullets using incorrect data (disableAircraftCollisions should reliably work now).
- Fixed a bug with bullets being oriented incorrectly when the velocity vector differed from the gun orientation.
- Fixed a bug with rotator ranges when mirrored.
- Fixed a bug with mirroring scaled parts.
- Improved the mirror tool for mirroring wings.
- Tweaked the torpedo water trail.
- Updated the look of the high quality water on mobile.
- Part damage particle systems are no longer scaled with the part scale.
- Transform Part Panel rotation degrees label is hidden/zeroed when Zero Rotation button is pressed.
- The gun and countermeasure buttons are shown on PC even when touch controls are disabled.
- Some crash detection logic has been added to help prevent the game from getting stuck with a airplane design that always crashes the game. If the game crashes while attempting to load the designer or terrain, the game should prompt you after restarting if you want to remove the current airplane from the designer. This should help some of our mobile users that download an airplane that is a little too beefy for thier device to handle.

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    11.0k FlipposMC

    @WNP78 nvm, I added it into the XML file itself. Big deal?

    2.0 years ago
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    Dev WNP78

    @FlipposMC what d'ya think that bug blue plus is for? adding extra unicorns, or adding hidden fields?

    2.0 years ago
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    11.0k FlipposMC

    @Lahoski107 A platform, a bit like steam.

    2.0 years ago
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    11.0k FlipposMC

    @LBYSteven Unfortunately you cannot use it in overload, you have to find the damper multiplier in the XML file itself.

    2.0 years ago
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    Amen. @BaconBoyXL

    2.0 years ago
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    Yeah, those are realistic types.
    @Mainblocks

    2.0 years ago
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    5,639 Lahoski107

    what is GOG?

    2.0 years ago
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    34.5k LBYSteven

    now i think i got them fixed lol, but the dampers for springs are still acting weirdly since they are bounding when i loaded the game @NathanMikeska

    2.0 years ago
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    5,649 Mainblocks

    @503rdAirborneSoldier Not totaly. You can't really modified the shape of the propeler, you got 3 types.

    2.0 years ago
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    @LBYSteven Regarding the rotators... try out the latest beta 1.7.0.2 and see if they are still broke. If so, provide me with a plane link and some info so I can investigate.

    2.0 years ago
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    1,806 AttestedArk

    iOS has the exact same parts by the way, at least that I know of if I'm wrong tell me what it is that they have that we don't (as I use iOS)@503rdAirborneSoldier

    2.0 years ago
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    1,325 BaconBoyXL

    @503rdAirborneSoldier yup I m bored too, so DO SOMETHING ABOUT IT

    2.0 years ago
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    1,331 TMR9001

    @FlyboyFlyby oh. Sorry

    2.0 years ago
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    @TMR9001 what i mean by that is a fuesalage block that you can click on a button when resizing and be able to add say a cargo door without having to have a rotor and multiple blocks because that way new/inexpwrianced people can build bombers like ksp for eg.

    2.0 years ago
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    -.- Here are the things that iOS doesn't have comparing to PC.

    •No mods (Screw you Apple)
    •Less Parts (Less Exciting)
    •No extra islands such as Desert or Chthulu
    •Bad Graphics
    •Unrealistic crash physics
    •Less Missions
    And a whole hell ton more... it pisses me off like hell. (Sorry for language>.>)
    @AttestedArk

    2.0 years ago
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    1,806 AttestedArk

    What do you mean iOS left in dust? @503rdAirborneSoldier

    2.0 years ago
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    There already is... ? @Mainblocks

    2.0 years ago
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    Ugh... there'll never be hope for iOS.

    iOSLeftInTheDust

    2.0 years ago
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    Updated the look of high quality water on mobile.

    <3 thx

    2.0 years ago
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    34.5k LBYSteven

    if i am using this feature in overload, under which category should I put this statement? @FlipposMC

    2.0 years ago
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    11.0k FlipposMC

    @LBYSteven Use xml, if possible, to change the rotators damper by putting damperMultiplier="InsertModeratelyHighNumber" and find the sweet-spot! ^^

    2.0 years ago
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    5,649 Mainblocks

    It would be really nice to be able to edit the witdh of the propelers. To make more accurate engines porpelers.

    2.0 years ago
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    5,649 Mainblocks

    @TheOwlAce Good idea. :)

    2.0 years ago
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    28.0k TheOwlAce

    Another idea; when you are using rotors for custom flaps, make it where trim effects them also.

    2.0 years ago
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    @Drenek depends on altitude, probably.

    2.0 years ago
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