10.4k Ku Comments

  • Yak-9-Parts 24 days ago

    @BadahhMuscleCar001 what do u think

    +4
  • Why did my last 200 hour plus builds flop? yesterday

    Indeed screenshots are a big factor; they don't have to be clickbaity or meme-fied but having a professional one with reshade will take you a long way. You also can add gifs, just only in the description.
    But yes it is what it is; for me as long as one person found my build and understood the amount of effort I put into it, it was worth it at the end. My philosophy is that I don't post for likes/upvotes, I post to practice and challenge my engineering skills.

    +2
  • Live Fire YAIM-54A Phoenix Test | YF-14A Teaser 28 days ago

    POV war thunder lobby when there's F-14s

    +2
  • FT Air-To-Air Missile, SRAAM 3 months ago

    @F8boa i haven’t experienced failure of detonation myself, it may be that the missile just didn’t get close enough to the target to detonate since the proximity fuse is set very close

    And i didn’t make a sub assembly and publish the code since it is quite complex to move the missile around, and i don’t foresee anyone really needing it since not many planes actually used it in real life.

    +2
  • FT Air-To-Air Missile, HYAM MK.1 8 months ago

    @Vulorian I had that idea but I can't find a good enough blue print for it yet.

    +2
  • FT Guided Bomb KGB 3000 MK.1 11 months ago

    @OrderlyHippo Well see the games gives you the heading distance and the elevation of the target you have selected, and so that's how I can calculate where the target is without using an in game missile to lock onto it. You can also do it with memory variables by setting priorities to the variables (They are basically activation groups but instead of the value returning to 0 when they are deactivated they freeze thus making them permanently that value until it activates again) but why would you do that when you can just slap a flight computer onto something and find the deviation between where the flight computer is, where your plane is, and where your target is. I can go on more but that's a little bit about how it works. As for the maffs I highly recommend you to learn some that is at least relevant to what you are going to make so that you can be interested and be educated at the same time. I also highly encourage you reverse engineer other people's work not only to see how the maths work but also how they get around the game's limitations, because that's at least half the battle coding in simpleplanes.

    +2
  • Quick question: About helicopter control preference yesterday

    You can also simply turn off main rotor torque, that will solve the issue of the heli sliding left and right while static

    +1
  • FT SAM, MIM-104 Patriot Pac-2 20 days ago

    @ArshiyaKing dm me on discord @kuatta4

    +1
  • OEM R-27ER 21 days ago

    Learn some physics and funky trees; you've got some real potential here.

    +1
  • Complex Activation Group Question 24 days ago

    repeat(sum(clamp01(Activate1)),13)<3&Activate1?1:0

    This will make it so that for the first 3 seconds Activate 1 is activated it will output 1 (turns whatever you want on) and it will stop activating for 10 seconds and then repeat the process. Catch is that the activation group needs to be pressed down for it to recharge

    +1
  • FT SAM, MIM-104 Patriot Pac-2 one month ago

    @GuardianAerospace lol

    +1
  • FT SAM, MIM-104 Patriot Pac-2 one month ago

    @DatTrainAndCarGuy19 @Mousewithamachinegun122 @Randomplayer tag

    +1
  • [AI-MSL] Patsen AShM one month ago

    @MonarchiiwithastolenMG Lol good luck. It's not that I don't have the technical know-how to make it, but I simply don't have time to make it right now, plus I never considered my builds to be aesthetically coherent or pleasing; perhaps someone else would do a better job at it.

    +1
  • [AI-MSL] Patsen AShM one month ago

    @MonarchiiwithastolenMG Honestly if they can just fly around the map in big circles at high altitude at high speed, I'd be happy.
    And yes a Hera or an Iskander or something would be amazing

    +1
  • Airbus A300B2-202 Eastern Airlines 2 months ago

    Is it just me or are the flaps not working?

    +1
  • S 125 Neva (Anti Flare with funky tree system) 2 months ago

    Interesting excecution

    +1
  • FT Air-To-Air Missile, SRAAM 3 months ago

    @Tanglednebula19 What do you mean by that

    +1
  • Simple RWR 3 months ago

    @TouhouFan11 lol yes the fifth part is the cockpit which doesn’t count

    And yes feel free to use it.

    +1
  • FT Air-To-Air Missile, Aim-7M 3 months ago

    @SuperSuperTheSylph This problem is fixed from my Aim-9 P missiles and beyond where i came up with a better fuse code that would actually reliably self destruct the missile after it misses. This missile is not popular enough for me to re-release it with a new code just yet.

    +1
  • FT Air-To-Air Missile, Aim-7M 3 months ago

    @SuperSuperTheSylph Yes i am aware of this unfortunate problem xd

    +1
  • FT SAM, RIM-7 M 3 months ago

    @F8boa ofc it is possible, and yes you’d have to first disconnect all of the flight computers from the missile, save the launcher, then put it on ur own build, reconnect all the flight computers, and copy in the variables; not to mention this is over 600 parts by itself.

    +1
  • FT SAM, RIM-7 M 4 months ago

    @OkaNieba It essentially is XD

    +1
  • McDonnell Douglas F-4J Phantom II VF-301 4 months ago

    @RicardoACE BTW would you mind if I steal this Aim9 model and make it into an actual FT guided missile?

    +1
  • McDonnell Douglas F-4J Phantom II VF-301 4 months ago

    It seems the Aim9-H was planned to be a funky trees guided missile, what happened to it?

    Also nice to see my RWR on a build

    +1
  • Simple RWR 4 months ago

    @AshdenpawTG22 Yes; all ships move at 8 m/s if undisturbed.

    +1
  • Simple RWR 4 months ago

    @TheCommentaryGuy I normally use magnets but yes i can in the future

    +1
  • Simple RWR 4 months ago

    @Yish42 Trigonometry and Label magic

    +1
  • FT Air-To-Air Missile, Aim-7M 5 months ago

    @F8boa i am 90% sure I already know how to achieve what ur telling me with funky trees alone, however i am just busy with other projects right now but the idea is now on my radar and I will give it a shot one day.

    +1
  • FT Air-To-Air Missile, Aim-7M 5 months ago

    @F8boa if the default missile is directly attached to the missile shell and is then separated from the main flight computer/cockpit, then the flight properties would completely depend on the default missiles flight properties and would then be completely independent of the little engine, fins, drag, etc, which would then defeat the entire point of FT missiles.

    +1
  • FT Air-To-Air Missile, Aim-7M 5 months ago

    @F8boa The problem with that is that the AI will fire at the first chance they get without properly lining up the missile, waiting for the target to be in range, and etc. However, with proper activation parameters to the missile, it is not impossible to program the AI to only be allowed to fire the missile when it is determined that the missile can hit its target.

    I may investigate in this concept and release AI versions of these planes. However these missiles would be virtually impossible to dodge since they are usually highly maneuverable and impervious to countermeasures.

    +1
  • FT Air-To-Air Missile, Aim9-P 6 months ago

    @MagmaBlaster69 I believe if you just select the weapon by taping on it's name in the menu, even though it will say it's unavailable, it should still select it and you would then be able to fire it.

    +1
  • We live, We love, We lie 8 months ago

    @SomeSPGuyWhoLikesLore magic

    +1
  • FT Air-To-Air Missile, Aim-7M 8 months ago

    @Dracul0Anderson Reach out to me on discord, user is kuatta4

    +1
  • FT Guided Bomb KGB 3000 MK.1 11 months ago

    @OrderlyHippo Very very interesting concept you had. Custom weapons are already far and few between and funky trees weapons are even rarer, I am glad to see that others share my interest too. It seems that your design was limited by the fact that you tried to use the in game default weapons as shells or frames instead of developing a new one from scratch. I think if you did that it would have been more easily controllable and allow you to do far more with your design.

    +1
  • FT Guided Bomb KGB 3000 MK.1 11 months ago

    @Quizels06 Ya about that
    It a lil bit of a process but i've simplified it as best i could but here are all the steps if you rly want to try it yourself
    1. Go inside the bomb and find the flight computer, copy down all the variable names, and then delete the flight computer
    2. Go into the variables menu, copy paste the following variable onto like a google doc or whatever: B1F1Con, B1RStab, B1F2Con, TLat, TLong, TAlt, MTD1, MTH1, MTE1, B1TTG, PControl1, YControl1, LaunchAuth, B1Launch, LH1, LA1, LT1
    3. Under the last three variables, LH1, LA1, LT1, there are also codes for priorities; you also need to copy that
    4. You can now take the centerline mounted bomb with it's detacher and save it as sub assembly and put it on your plane
    5. Re-copy all of the variables into the variables menu, Including the priorities for the last three variable!
    6. Put a flight computer somewhere on the bomb (make sure it is oriented the right way) and rename all of the variable outputs to what you have copied down from the original build
    7. After all that it should work

    +1
  • Graphing Calculator JI-84 3.0 years ago

    i'm using this to cheat my online exam

    +1
  • K-15 MK.4 Carpet Bomber 6.1 years ago

    Mobil version coming up

    +1
  • Quick question: About helicopter control preference yesterday

    As a funky-trees purist:
    b
    c
    I would love to see an AI helicopter that I can use as target practice

  • Okratovsk-5 yesterday

    @FlyingPatriot Give it some time perhapes.

    I personally love the map though! It would be even better if I had AI to shoot at

  • Okratovsk-5 2 days ago

    @Tingly06822 I see, thanks for the heads up! updating the XML now.

  • Okratovsk-5 2 days ago

    @Alternation Perhaps; again I did not originally make the airframe.

  • Okratovsk-5 2 days ago

    @Monarchii

  • FT Air-To-Air Missile, Aim-7M 23 days ago

    @Lorenzexe I will be re-making this missile in the near future with an attached installation guide. However, if you must know now:

    1. Go inside the missiles, take the flight computer out, and save it as a sub assembly
    2. Take the entire missile (that now has no flight computer) with the pylon and save it as an sub assembly
    3. Copy all of the expressions and corresponding names in the variables menu and save it somewhere (for ex google docs)
    4. Go the the plane you intend to mount the missile on and mount the missiles
    5. Now mount the flight computers on the missile
    6. Copy in all the variables

  • How to stop autopilot from overcorrecting? 26 days ago

    you make ur own Autopilot using PID controllers

  • [AI-MSL] Patsen AShM one month ago

    Do you think you can make target cruise/ballistic missiles? I would love to use them to test the capabilities of my funky tree missiles. I'm building a Patriot battery so I need something that can really stretch the capabilities of my missile to the max.

  • Airbus A300B2-202 Eastern Airlines 2 months ago

    @Mal0ne ah yes am stupeed

  • How is everyone and what are you building rn in SP 2 months ago

    A lot of bombs

    Guided by funky trees

  • Okratovsk-3 3 months ago

    @Monarchii hey I am interested in using your helicopter to mount funky trees guided weapons in the near future, perhaps as a test bed for a replica AGM 114 Hellfire Missile. Do you think I would be able to publish it with this helicopter carrying it and I would fully credit you?

  • Simple RWR 3 months ago

    @pram1234 Did you go into Air to Air or Air to Ground mode and select a target?

    If you did try installing the whole thing again and make sure that you are moving the entire thing together