@CongTheWawa
I actually have made target versions of my WIP vehicles (not completed, not uploaded yet), but feel free to make your own version if you want to
If you're going to spawn this as a static target, you can lower the part count and performance cost even more by removing rotators and replacing the cannon with a fake barrel made with fuselage block:)
@TheFlightGuySP
I've experienced the same thing with missiles. I suspect they don't accept numbers below the default value (which is hidden), but I could be wrong. Having default values on the spreadsheet would be great if that's the case
Same (ish?) thing happens with wing guns, but with them it's only when the value is the same with default (seems to be the case for all hidden/unlisted attributes in Overload).
If this is the case, default damage of wing gun seems to be 30, and impactForce 10.
@ollielebananiaCFSP @rexizon
Ohhh, so it's one of those unlisted variables... that's wonderful. (it's not even listed on SimpleCheats II yet)
Good to know though, thanks for the tips:)
How does it work, though? I'm entering pretty big set of numbers ('999,-999' and such) but it ain't doing anything.
<Update>
Turns out, you can do this with an XML attribute called lookBackTranslation, without using a piston (with a slight caveat).
CameraVantage
lookBackTranslation (X, Y)
Moves your camera position sideways when you look behind (+ 90 degrees sideways?).
You must enable "AutoCenter" for this to work.
First number (X) is how much your camera moves sideways/in X axis.
I'd say somewhere around 0.4 is practical for a 1:1 scale single seater.
Second number, Y, is how much your camera moves horizontally at the same time. You can keep it at 0 unless you need it
Here's the caveat. You cannot change when your camera starts moving unlike with an FT piston (it's always 90 degrees), and you must have Auto Center enabled.
Thanks to rexizon for the tips
.
.
.
(My original comment)
This FT moves your First-Person camera sideways when you look beyond certain angle of view (80 deg + to the left/right at current settings). Comes in handy if your aircraft has something that blocks your rear view right behind the seat.
@spectre118
Try re-downloading the tank, I checked with a fresh download and it worked on my end, so if that doesn't fix it, it might be something other than the build that's causing it to not work.
Nice demonstration.
To be frank, I'm not interested in adopting that type of tracks right now since it's too costly and I like my system, but that climbing capability is pretty impressive. Does that system work with smaller roadwheels (& sprockets/return rollers) as well?
@ReinMcDeer
That would be cool, oh yeah
You can probably do something similar with normal fuselage parts as well, if you have two set of windows with one set painted in emissive color, and placed on a piston or something. Piston extends and growing windows pop up and over the normal ones. May require complex funky coding to make them turn on/off at fixed interval, though.
Forgot to mention, but please feel free to use the lighting effect thing on your build. Credit would be appreciated. Not sure if I'm the first one to do this though, and the idea/tech itself isn't new.
Camera's part variable bug
When there's more than 1 camera with the same "Is Active" variable name (two cameras with "CameraA" in the "Is Active" field for example), that variable/funky codes using that specific variable stop working. (iOS)
Gun parts - can't change zeroOnDeactivate
I can't edit "zeroOnDeactivate" value of wing gun & gatling gun. I assume this is because these parts don't have the "InputController" menu (not in the Overload at least). Would be nice if you could change the value. (Tested with both "true" and "false")
Below Solved
-Turns out 'false' was the default for Roll and Pitch. Gyro & zeroOnDeactivate
I cannot edit "zeroOnDeactivate" value of gyro's pitch and roll input for some reason, although I CAN edit it for Yaw input (ie set it to false). Would be nice to be able to change the value for pitch and yaw as well.
@Ihavesnowball
Haha, glad you like it! As I wrote in the description though, I've borrowed a lot of components from other people's builds, and I definietly recommend you check them out, they are really cool stuff:) (if you haven't yet!)
P.S.
Oh, and I can't make a promise that I'll be building more tanks like this, I like building airplanes and other things just as much. Would love to see more tanks with this style of tracks though, maybe you should build one, hehe
@DatRoadTrainGuy19 image link
This tank is the closest thing I have now to publishing, taking pics, writing descriptions (which also takes time) and stuff now.
@DatRoadTrainGuy19
Yeah, you could say that. Sorry for the optimistic estimate. I've got other problems to deal with too, tho, and building stuff just gets pushed aside in times of stress. You know, priorities. I don't want to publish unfinished things, and I constantly get new ideas to improve things, so that doesn't help either:/
@ThatOneRoadTrainBuilder19
Patience, friend.
I'm sorry it's taking a long time, but I'm doing this for fun, yknow, in my own time. And I want it to be good or at least decent
@ThatOneRoadTrainBuilder19
I'll be honest, I totally forgot about it until I read your comment. Haha. Thanks for reminding me about it.
It's almost finished (has been for the last few months), so I'll try to upload it in a few days, but can't promise. In the meantime, I have a brand new tank nearly complete and preparing for upload, so look forward to it
@Brayden1981
Glad you took interest in it, but sorry, I don't want to publish it until it's nice and finished, especially since it uses other people's builds. I'll appreciate good ideas and feedbacks once it's finished, though, as I suspect there will be things to improve upon.
@Bellcat
Thanks! Haha
To tell the truth, this was just a teaser for an infantry squad build (with independently controllable walkers; check out this video for how it might look: Convoy Ambush), and I wasn't going to make a film, but I've decided to actually make one after seeing the positive response this post has received.
I'm still undecided as to what exactly it's gonna be, but I think it'll be some kind of covert or special ops type of thing. Squad air drops somewhere, blow stuff up, and go home.
@Brayden1981
Ah, well that was a mistake. I was uploading it to backup the project, but accidentally made it public. Sorry for the confusion. (I deleted it right after that, but I guess the site still displayed it for some people)
I think, or hope, rather, I can upload a finished version within a week.
Good thing I found this database via your F-16, cool idea!
I like the simplicity of explosion scales for bombs you set here. 1 for 500lbs, 2 for 1000, etc. It's also certainly less lag inducing on mobile than my current system (which uses the default value for Boom50 as the basis), so I think I'll adapt it. Thanks for the post!
You.... are the champion. i was searching for images of images of fighters from the game (Jet Impulse), and was so delighted to see a build on SimplePlanes site. Thanks for this.
Funny, all these years of watching star wars and playing star wars games, I didn't realize just how Star Destroyer-like this thing looks from some angles. Very recognizably Kuat design. My appreciation for this design just went up, triangles/sideway pyramids are the best!
@CongTheWawa
I actually have made target versions of my WIP vehicles (not completed, not uploaded yet), but feel free to make your own version if you want to
Nice:) And thanks for the credit!
If you're going to spawn this as a static target, you can lower the part count and performance cost even more by removing rotators and replacing the cannon with a fake barrel made with fuselage block:)
@weeeeeeeeeeeeeeee
Thanks:)
@rexzion
I see, so it's not exactly the same as the piston
@plutoshouldbeaplanet
Click "video" on the site's menu, then create, then verify your channel. You can find the instructions there:)
@TheFlightGuySP
I've experienced the same thing with missiles. I suspect they don't accept numbers below the default value (which is hidden), but I could be wrong. Having default values on the spreadsheet would be great if that's the case
Same (ish?) thing happens with wing guns, but with them it's only when the value is the same with default (seems to be the case for all hidden/unlisted attributes in Overload).
If this is the case, default damage of wing gun seems to be 30, and impactForce 10.
@ollielebananiaCFSP @rexizon
Ohhh, so it's one of those unlisted variables... that's wonderful. (it's not even listed on SimpleCheats II yet)
Good to know though, thanks for the tips:)
How does it work, though? I'm entering pretty big set of numbers ('999,-999' and such) but it ain't doing anything.
@ollielebananiaCFSP
Whoa really? How do you do that?
I suppose it's possible on mobile (ios) as well?
<Update>
Turns out, you can do this with an XML attribute called lookBackTranslation, without using a piston (with a slight caveat).
Moves your camera position sideways when you look behind (+ 90 degrees sideways?).
You must enable "AutoCenter" for this to work.
First number (X) is how much your camera moves sideways/in X axis.
I'd say somewhere around 0.4 is practical for a 1:1 scale single seater.
Second number, Y, is how much your camera moves horizontally at the same time. You can keep it at 0 unless you need it
Here's the caveat. You cannot change when your camera starts moving unlike with an FT piston (it's always 90 degrees), and you must have Auto Center enabled.
Thanks to rexizon for the tips
.
.
.
(My original comment)
This FT moves your First-Person camera sideways when you look beyond certain angle of view (80 deg + to the left/right at current settings). Comes in handy if your aircraft has something that blocks your rear view right behind the seat.
Link: https://www.simpleplanes.com/a/SSBiVd/Look-behind-camera-piston-FT
Door (left door in this example) waits for the gear to fully go up or down before it starts moving, and vice versa, regardless of how fast they move. Does not use delay function, pretty simple.
Build link: https://www.simpleplanes.com/a/Eaae6X/Simple-Landing-Gear-Door-FT-delayed-with-IF-argument
@spectre118
Try re-downloading the tank, I checked with a fresh download and it worked on my end, so if that doesn't fix it, it might be something other than the build that's causing it to not work.
Cool design!
@spectre118
It's assigned to roll
Wow... It's the Iron (Freaking) Giant that transforms... in SP. Too cool for my poor English vocabulary.
Nice demonstration.
To be frank, I'm not interested in adopting that type of tracks right now since it's too costly and I like my system, but that climbing capability is pretty impressive. Does that system work with smaller roadwheels (& sprockets/return rollers) as well?
@ReinMcDeer
That would be cool, oh yeah
You can probably do something similar with normal fuselage parts as well, if you have two set of windows with one set painted in emissive color, and placed on a piston or something. Piston extends and growing windows pop up and over the normal ones. May require complex funky coding to make them turn on/off at fixed interval, though.
Forgot to mention, but please feel free to use the lighting effect thing on your build. Credit would be appreciated. Not sure if I'm the first one to do this though, and the idea/tech itself isn't new.
Camera's part variable bug
When there's more than 1 camera with the same "Is Active" variable name (two cameras with "CameraA" in the "Is Active" field for example), that variable/funky codes using that specific variable stop working. (iOS)
Gun parts - can't change zeroOnDeactivate
I can't edit "zeroOnDeactivate" value of wing gun & gatling gun. I assume this is because these parts don't have the "InputController" menu (not in the Overload at least). Would be nice if you could change the value. (Tested with both "true" and "false")
Below Solved
-Turns out 'false' was the default for Roll and Pitch.
Gyro & zeroOnDeactivate
I cannot edit "zeroOnDeactivate" value of gyro's pitch and roll input for some reason, although I CAN edit it for Yaw input (ie set it to false). Would be nice to be able to change the value for pitch and yaw as well.
@DatRoadTrainGuy19
You're welcome:) hope you like it.
Sorry it's taking so long to finish these though
@GrFrog
Thanks!
I have a working version if you haven't seen that yet
[link
Building in the vid (unfinished WIP build, please read the description): WIPD HQ v2-8
@rimiha
Thank you!
@TRD
Thanks!
Fun to fly and cockpit is really nice, beautiful build!
Beautifully made!
@DISHWASHER2005
Cool tracks, would be great if we could do this type of tracks with lower parts count/performance cost.
@Ihavesnowball
Haha, glad you like it! As I wrote in the description though, I've borrowed a lot of components from other people's builds, and I definietly recommend you check them out, they are really cool stuff:) (if you haven't yet!)
P.S.
Oh, and I can't make a promise that I'll be building more tanks like this, I like building airplanes and other things just as much. Would love to see more tanks with this style of tracks though, maybe you should build one, hehe
@Ian_Yashima
Thanks!
Good target when playing with your big walkers as well (they are fun to drive, love your mechs)
@EstevanTB
Thank you:)
@ReinMcDeer
Oh yeah, I'd totally love to see your M1 with this style of tracks:)
@ShocK69
Oh yea. I would love to see more vehicles with this type of tracks
Nice boat, I might hesitate to use the toilet on this boat though.. haha
Nice build, fun to drive (sail in?)!
@DatRoadTrainGuy19
image link
This tank is the closest thing I have now to publishing, taking pics, writing descriptions (which also takes time) and stuff now.
@DatRoadTrainGuy19
Yeah, you could say that. Sorry for the optimistic estimate. I've got other problems to deal with too, tho, and building stuff just gets pushed aside in times of stress. You know, priorities. I don't want to publish unfinished things, and I constantly get new ideas to improve things, so that doesn't help either:/
@ThatOneRoadTrainBuilder19
Patience, friend.
I'm sorry it's taking a long time, but I'm doing this for fun, yknow, in my own time. And I want it to be good or at least decent
@ThatOneRoadTrainBuilder19
I'll be honest, I totally forgot about it until I read your comment. Haha. Thanks for reminding me about it.
It's almost finished (has been for the last few months), so I'll try to upload it in a few days, but can't promise. In the meantime, I have a brand new tank nearly complete and preparing for upload, so look forward to it
@Sparky6004
Brbrbrbrbrbrb
Glad you enjoyed it, thanks! John madden football
Nice plane, fun to dogfight with!
@Brayden1981
Sorry, bad wording on my part. I don't want to send it to anyone in its current state.
@sus232
Not sure yet, still fixing issues and working on mechanism and such. Hopefully within a week or so. I'll tag you when it's out if you like.
@Brayden1981
Glad you took interest in it, but sorry, I don't want to publish it until it's nice and finished, especially since it uses other people's builds. I'll appreciate good ideas and feedbacks once it's finished, though, as I suspect there will be things to improve upon.
@pancelvonat
Thank you!
嬉しいです、ありがとうございます!
(そんなに言ってもらえるとわ、、笑)
@Bellcat
Thanks! Haha
To tell the truth, this was just a teaser for an infantry squad build (with independently controllable walkers; check out this video for how it might look: Convoy Ambush), and I wasn't going to make a film, but I've decided to actually make one after seeing the positive response this post has received.
I'm still undecided as to what exactly it's gonna be, but I think it'll be some kind of covert or special ops type of thing. Squad air drops somewhere, blow stuff up, and go home.
@Brayden1981
Ah, well that was a mistake. I was uploading it to backup the project, but accidentally made it public. Sorry for the confusion. (I deleted it right after that, but I guess the site still displayed it for some people)
I think, or hope, rather, I can upload a finished version within a week.
Teaser ish vid for a "squad simulator" I'm building.
Walkers (I'm using/that appear in the video) are heavily modified versions of Infantryman (50parts walker) by pancelvonat (link)
(Guns were made by me)
Good thing I found this database via your F-16, cool idea!
I like the simplicity of explosion scales for bombs you set here. 1 for 500lbs, 2 for 1000, etc. It's also certainly less lag inducing on mobile than my current system (which uses the default value for Boom50 as the basis), so I think I'll adapt it. Thanks for the post!
I like the clean low-poly style. Nice build!
You.... are the champion. i was searching for images of images of fighters from the game (Jet Impulse), and was so delighted to see a build on SimplePlanes site. Thanks for this.
Beautiful build, flies well too.
Funny, all these years of watching star wars and playing star wars games, I didn't realize just how Star Destroyer-like this thing looks from some angles. Very recognizably Kuat design. My appreciation for this design just went up, triangles/sideway pyramids are the best!