Everything is easy to understand. But this is what i'm trying to make (using the single part label display the number of GS*3.6 and the letter "Km/h" letter at when Activate8 is 1) is very difficult to find the way how. can you please tell me how?
@DatRoadTrainGuy19 don't too much surprised. It is not be very perfect system yet. It was simple thing.
First putting some additional number for their steer. sin(TargetHeading-Heading )+6-(TargetDistance*0.2(not greater than 6.))this means, this"6" number will be decreased much as getting away from target vehicle. And as getting closer to target vehicle, increasing its number, and managed to stay to the right side of target vehicle. Oh, there's one more important variable to make them smashing to target. floor(smooth(((TargetDistance<6?1:0) >=0.3?1:-1),1/(TargetDistance>6?0:1)))-(Pm2=1?1:0). This means "Unless the Target'sDistance is greater than 6, and if i stay for 1 second in Target's Distance in less then 6, it's"1". " ..and this variable is used to multiplying thissin(TargetHeading-Heading )+6-(TargetDistance*0.2(not greater than 6.))variable to suddenly dropped to 0. And finally,they can doing pit maneuver.(ahh difficult english)
@DatRoadTrainGuy19 no problem for me, but after it is converted to ai car, will it be fine to upload by me? Or give the original builder the Ai converted car to upload him self?
@L3FTxR1GHT codes that are tunned for this car is ready. I'll mention you in the post. But no design changes. So if something is not enough as you desired, you can add some and publish.
@JPplays i just checked, and as i seem, this ain't "crash". Game is still running, and i can swipe the view around, but only the spawn tab is not working. (And i have to restart the game anyway. So i think that's right "crash" )
But Idk why it happened because it was fine until i uploaded this..
@ChallengerHellcat open the variable setter, and find the variable some looking like this.
name is:Steer_input expression is:sin( Yaw )*(45+(Ui_Slider1*0.6)-GSL)
change theYawtoRoll.
thank!
@hpgbproductions ui slider 2 has currently no function.(becuse i have no idea what functions should be added)
And sad thing is, this car is made&tested only in mobile.and not any modded map. it's only tested on Goldprix Raceway where has not many objects to collision and the roads are not very curved.
But don't expect for too much. Might disappoint due to bad handling.
(Bgm might be hearing too small, because it's the first time to make a bgm by myself..)
@rexzion of course, it's not possible.
But at the same time, it is possible to "act" like of Powerslide.
To explain the way how it works as simple,
First, put the invisible wing behind the car (i love this plane simulator)
And make a FunkeyTree code to be Act like oversteer.
That code is something like WheelSlip*Acceleration*CurrentGear
It could be an easy way to explain.
Everything is easy to understand. But this is what i'm trying to make (using the single part label display the number of
GS*3.6
and the letter "Km/h" letter at when Activate8 is 1) is very difficult to find the way how. can you please tell me how?@ConvoyPerson which vehicle do you wish change to ai car?
@Spacejunkee8 i already made an ai car with it. And ready to upload
(Actually, i mean This to This)
당신을 현 시간부로 체포 합니다. 변호사를 선임할 수 있으며..
@Spacejunkee8 it isn't teasing and not normal simple Coupé but just a customized version of that car. It's called Suspect Coupé..
@Rocketguy2079 i already did add a gyroscope (in my Ai version).
@DatRoadTrainGuy19 Yay
@DatRoadTrainGuy19 ok, sorry. But you might be disappointed about that if this car is converted to ai, this car is good at doing Rolling
@DatRoadTrainGuy19 Confirmed
(But what does that mean "Smth"?)
@Goodman777 did you checked the summoning mode setted as "Agressive"?
@DatRoadTrainGuy19 don't too much surprised. It is not be very perfect system yet. It was simple thing.
First putting some additional number for their steer.
sin(TargetHeading-Heading )
+6-(TargetDistance*0.2(not greater than 6.))
this means, this"6" number will be decreased much as getting away from target vehicle. And as getting closer to target vehicle, increasing its number, and managed to stay to the right side of target vehicle. Oh, there's one more important variable to make them smashing to target.floor(smooth(((TargetDistance<6?1:0) >=0.3?1:-1),1/(TargetDistance>6?0:1)))-(Pm2=1?1:0)
. This means "Unless the Target'sDistance is greater than 6, and if i stay for 1 second in Target's Distance in less then 6, it's"1". " ..and this variable is used to multiplying thissin(TargetHeading-Heading )
+6-(TargetDistance*0.2(not greater than 6.))
variable to suddenly dropped to 0. And finally,they can doing pit maneuver.(ahh difficult english)@YubukiShimada current progress of pit maneuver
(But they can't doing the pit maneuver if we are too fast/slow. If too slow, they just ramming on our front side.)
@DatRoadTrainGuy19 Thank!
@14FanFlight Trim
Cool!
@DatRoadTrainGuy19 no problem for me, but after it is converted to ai car, will it be fine to upload by me? Or give the original builder the Ai converted car to upload him self?
A
@MasterPlanes101 Exactly real 😆 i'm glad to see your reaction is good, and to you've checked this post
@L3FTxR1GHT codes that are tunned for this car is ready. I'll mention you in the post. But no design changes. So if something is not enough as you desired, you can add some and publish.
@DatRoadTrainGuy19
I think this ft code ( ceil((GS*3.6)/60) ) that written on cluster is make me very interested!!(because it's first time to see this code) good car 👍
@sussyF35 no, because i have no idea what to do..
@AverageBreakingBadMeme already someone was gave me an idea like yours, and i tried to do so, but it's difficult for me..
@BeeEngineer the problem still caused even if i summon them with deleted whole Fuselage. I think this is
Cursed
@Scrugy51 as i think again, that was Thisplane.
But with deleted weapons or etc.
Also, Thank you!
@DatRoadTrainGuy19 might be completed in 1 day or 2days later.
I'll try it.
@BeeEngineer wait wait..
What is going on?
Is the happening is gone wrong as much as you should re-install the game?
Exactly this kind of feeling of controlling is how the Gt cars should have. great!
@Scrugy51 it's same as this plane but just blue painted.
@JPplays i just checked, and as i seem, this ain't "crash". Game is still running, and i can swipe the view around, but only the spawn tab is not working. (And i have to restart the game anyway. So i think that's right "crash" )
But Idk why it happened because it was fine until i uploaded this..
@ChallengerHellcat open the variable setter, and find the variable some looking like this.
name is:
Steer_input
expression is:sin( Yaw )*(45+(Ui_Slider1*0.6)-GSL)
change the
Yaw
toRoll
.thank!
@HoshimachiSuiseiMyBeloved
Sosser
@Spacejunkee8 Thank <3 ❤️
@Spacejunkee8 i also thank you! :D
@hpgbproductions ui slider 2 has currently no function.(becuse i have no idea what functions should be added)
And sad thing is, this car is made&tested only in mobile.and not any modded map. it's only tested on Goldprix Raceway where has not many objects to collision and the roads are not very curved.
@V
@Type2volkswagen
@100
@SPAircraftOfficial
@Red920
@FoxGeneration
@Randomplayer
@Spacejunkee8
@BMilan
@Bryan5
Simple Coupé 1.9 Accelerando is Released!!
@Spacejunkee8 yes as i teased before!
But don't expect for too much. Might disappoint due to bad handling.
(Bgm might be hearing too small, because it's the first time to make a bgm by myself..)
@Sm10684 oh. Ok..
@Sm10684 then mention me to the recent post of our project.
or want me to add the driver model on older post?
@Randomplayer i'm not owning vr gears so it's not confirmed. It's just same as my previous car (simple coupé).
@Spacejunkee8 glad to hear that! I was worrying about you
@Sm10684 does that mean a driver model will be added to our project?
@rexzion of course, it's not possible.
But at the same time, it is possible to "act" like of Powerslide.
To explain the way how it works as simple,
First, put the invisible wing behind the car (i love this plane simulator)
And make a FunkeyTree code to be Act like oversteer.
That code is something like
WheelSlip*Acceleration*CurrentGear
It could be an easy way to explain.
@Sm10684 but i don't think even mine are "win" because both we are exactly same second place (lol!!)
@erridkforname
The bus in the picture is running on the track, and it also seems like trying to drift?!