@RepublicOfCursedPlanes
I found this from a post asking for Android compatible mods, and someone Commented that guides to the compilation of Android compatible mods.
(But since you're Pc user, Maybe you'll not need this.. D:)
@WinsWings Rather I should ask YOU a advice, Because i didn't even learned A THING about the math. And (Without any joke), If someone suddenly ask me to calculate 17+9, than i'll be get in trouble! 😨
I guess that you will curious "How then did you do all these things??". It was all possible with lot of imagination and visualization
5/16/2024
Didn't the "Drive Ahead" algorithm became more systematic?
Also, the function that let them decide its direction while they overtake the target, depending on itself currently are on the left or right side of the target, has added in that time.
But while i testing this update, i didn't even noticed that there is the bug that make them confusing to decide its direction of overtake.
It was happened, while it's heading "90" or something. But now it is solved!
5/11/2024
Long later, a new version has applied. also some additional tweaks for make the "Drive Ahead" algorithm more better than before
2/25/2024
Redesigned Stop code to be much simple but little more smarter
Example:
When my self moving Forward, Do brake much as Minus numbers of Acc
When my self moving Backward, Do brake much as Plus numbers of Acc
2/20/2024 Stop will deactivated at the moment when Acc<0 (When Acc is lesser than 0) & abs(AngleOfSlip)>90 (My self moving backward)
2/19/2024
Redesigned Acc to make the Ai's reverse possible
Recently i played Need for speed undercover ( both Wii and DS version), and i inspired while i watching how the cop Ais are moves.
Just as how that can't, this Ai also currently not included Pit maneuver feature..
This video showing you a beta version of All-New Coordinate based Police Ai. As different with previous Ai polices, this Ai uses sin(TrackerCore-Heading) and Target Latitude & Longitude code (by bjac0) Instead sin(TargetHeading-Heading). (Original Modeling by dussts)
@Lwills here is example (A=2?100:(A=13?200:
(A=16?320:(A=17?100:(A=18?250:(A=19?100:(A=21?150:(600)))))))) (taken from Simple Utility Ai Racer) as you can see, the whole script is repeatedly saying "A=[number A]?[number B]: .
"Number A" means the sector number where i'm at
"Number B" for Km/H Limit
But some of my Ai Racer (Like This one, or any other one for Oval Office) has a simple number with out complicated scripts like this. You can Try change these numbers and experience the interesting! 😆
@theIntruderReal //MainCamera>Transform.localEulerAngles a,b,c
a for Vertical Adjust (Default : 0)
b for Horizontal Adjust (Default : 0)
c for Angle Adjust (Default : 0)
I used 20 for angle.
R31!!!!
@russki22 planes are 2 hard 4 me D:
Stinger
@ShirasagiSora i will. Just take a minute..
@XtarsTheExdarichGuy33106 i can help you with at least a basic of interior, but don't expect too much details..
What about to draw a car with 3 dimensional? It's helps alot even to make a car in this game
@DCSplanepro12
Visit this Link, and download "cartestmap (testrunway2).spmod-android"
@RepublicOfCursedPlanes
I found this from a post asking for Android compatible mods, and someone Commented that guides to the compilation of Android compatible mods.
(But since you're Pc user, Maybe you'll not need this.. D:)
@ValiTyme no its F-150 Raptor 🛻
Don't Ever Imagine that make a Ai to drift is easy.
??????
🌾🌾🌾
@WinsWings Rather I should ask YOU a advice, Because i didn't even learned A THING about the math. And (Without any joke), If someone suddenly ask me to calculate 17+9, than i'll be get in trouble! 😨
I guess that you will curious "How then did you do all these things??". It was all possible with lot of imagination and visualization
@Lwills maybe just lazy
The Most H O W moment ever on my SP life
@Ind2010 i didn't reported u to moderators????
@32 You Stole not my code but USS Beast?!?!? (Srsly i didn't even imagined that anyone can move that USS Beast away, but..)
Maybe the link of "Point System" is dead?
I know you want to ask "So What?", but srsly, this is some surprising experience 😱
5/16/2024
Didn't the "Drive Ahead" algorithm became more systematic?
Also, the function that let them decide its direction while they overtake the target, depending on itself currently are on the left or right side of the target, has added in that time.
But while i testing this update, i didn't even noticed that there is the bug that make them confusing to decide its direction of overtake.
It was happened, while it's heading "90" or something. But now it is solved!
5/11/2024
Long later, a new version has applied. also some additional tweaks for make the "Drive Ahead" algorithm more better than before
2/25/2024
Redesigned
Stop
code to be much simple but little more smarterExample:
When my self moving Forward, Do brake much as Minus numbers of
Acc
When my self moving Backward, Do brake much as Plus numbers of
Acc
2/20/2024
Stop
will deactivated at the moment when Acc<0 (When Acc is lesser than 0) & abs(AngleOfSlip)>90 (My self moving backward)2/19/2024
Redesigned
Acc
to make the Ai's reverse possibleGenius!!!!!
Coordinate based Police Ai's Update Available in Here.
@Lwills
Original Modeling by SamuelJamesCastor
@Lwills i think i can 👍
@Lwills
@MasterPlanes101
@Lwills soon
Recently i played Need for speed undercover ( both Wii and DS version), and i inspired while i watching how the cop Ais are moves.
Just as how that can't, this Ai also currently not included Pit maneuver feature..
(Watch from 1:10)
This video showing you a beta version of All-New Coordinate based Police Ai. As different with previous Ai polices, this Ai uses sin(TrackerCore-Heading) and Target Latitude & Longitude code (by bjac0) Instead sin(TargetHeading-Heading). (Original Modeling by dussts)
Too Tall
Even i mention @KSB24 my self right now, it doesn't notify me, but..
I didn't ever made police vehicle D:
@Lwills it's Simple Coupé 1.9 i made 9 months ago, But with re painted, added spoiler.
Wow U Made A Car!!!11!!! 🛻🛻🛻
@Nerfaddict
Teriyaki Boyz - Tokyo Drift | Remix
@SchweizerLuftCorporation check the creator's bio page. They identified themselves as chinese.. (not Japanese.)
@Lwills you mean, the other car?
@Lwills here is example
(A=2?100:(A=13?200:
(taken from Simple Utility Ai Racer) as you can see, the whole script is repeatedly saying "A=[number A]?[number B]: .(A=16?320:(A=17?100:(A=18?250:(A=19?100:(A=21?150:(600))))))))
"Number A" means the sector number where i'm at
"Number B" for Km/H Limit
But some of my Ai Racer (Like This one, or any other one for Oval Office) has a simple number with out complicated scripts like this. You can Try change these numbers and experience the interesting! 😆
@Lwills you can adjust speed the number (mostly they are three digt numbers) and you can make them drive in that amount of km/h.
Looong Wagon
@Lwills to make the Ai racers drive slower (All my Ai racers does same), try to find
SpeedData
from variable setter, and try to touch these numbers..Car : Sniperkatrok's Toyota Avanza
( * No Gyroscope Were Uesed * )
Isn't it taken from this one..?
@001
This is how the rims were working..
@theIntruderReal
//MainCamera>Transform.localEulerAngles a,b,c
a for Vertical Adjust (Default : 0)
b for Horizontal Adjust (Default : 0)
c for Angle Adjust (Default : 0)
I used
20
for angle.@Lwills
Does this is the one which should i apply my Ai on? (Sorry for late..)
Even i'm surprised that the Ai can drift with not spun the car out! 😱
Original Car Modeling by @Tingly06822
Recently requested from @Lwills (i mean, both of them were wanted to see this car being drifted by Ai 😆)