Amplitude x sin(Frequency + sign(Amplitude) x Phasor x 1)
where Amplitude is
Throttle
or
Pitch
Frequency is how fast the wings are, overall
so
Time*90
for slow wings
Time*380
for fast wings
Phasor is choosing which phase of the sinwave you are controlling from 0-360 degrees
and the number at the end is the bit that defines the different flap states of your different wings on the video example I used
Amplitude x sin(Frequency + sign(Amplitude) x Phasor x 1)
Amplitude x sin(Frequency + sign(Amplitude) x Phasor x 2)
Amplitude x sin(Frequency + sign(Amplitude) x Phasor x 3)
Depends on the system, but generally yes. When you setup your headset it asks you to define the limits of the area you want to use. (So you don't walk into walls). It can be as small as just the area around your seat but can also be room size.
Nice. You could even have the X wings open when SelectedWeapon!="" but that's going into personal preferences. Some ppl like to actually flip a switch. Without revealing how into Star Warz I was as a kid, I remember "lock s foils in attack position" and thinking they meant X foils caus its an x wing fighter right? Apparently not.
Thanks everyone for the upvotes and kind words even though I inappropriately tagged people I shouldn't have. Lesson learnt! @Zaineman The button works off the weapon name of the first weapon selected when you switch modes. I have hidden two missiles in my build (An inferno and a guardian) and used overload to give them the names Air and Ground and set to them to activationGroup 12 so they can never get fired. The button code says.. if there is no weapon selected display the word ARM if the name of the weapon is Ground then display the word Ground. Otherwise display the word Air. If your build has fireable weapons then use the name of those instead of the hidden missiles.
I can record a normal SP game without the headset without cropping, But I wanted to do it all in VR and steamVR's game window is only a mirror of one of the eye displays. There is special software for VR recording but can't be bothered.
Forgive me if I just made a "feax pas" Mabey I should have asked first if its proper etiquette to do the names thing. Oh well. I'm sure someone will correct me if it wasnt.
Sorry for the cropped view. SteamVR is limited in its ability to mirror the VR view. You are seeing only the left eye's perspective and only about half of it.
Oh wow. Did you also read the book series Spider World by Colin Wilson? Or is this another example of parallel storylines in the metaverse? Game crashes also count as entertainment these days. So cool.
ARR me hearties. I've been getting my inner pirate on with this one. Tip for VR users, configure Left hand thumbstick for VTOL. Then you can steer while operating the cannons. Definitely one of the best builds on the SPVR platform.
@F1849 Yes, 600MPH seems to be its stable threshold when in raw mode. Sports mode keeps it more stable but I've managed to get it to 800MPH by nursing it. I'll have another go at tuning the PID for higher speeds.
Its a fascinating concept. I just did some VR star jumps! You can use both hands at the same time.
+1I like it.
Really nice! I especially appreciate the take off and landing.
+1Very very cool
+1@PPLLAANNEE its based around a sine wave formula.
Amplitude x sin(Frequency + sign(Amplitude) x Phasor x 1)
where Amplitude is
Throttle
or
Pitch
Frequency is how fast the wings are, overall
so
Time*90
for slow wings
Time*380
for fast wings
Phasor is choosing which phase of the sinwave you are controlling from 0-360 degrees
and the number at the end is the bit that defines the different flap states of your different wings on the video example I used
Amplitude x sin(Frequency + sign(Amplitude) x Phasor x 1)
Amplitude x sin(Frequency + sign(Amplitude) x Phasor x 2)
Amplitude x sin(Frequency + sign(Amplitude) x Phasor x 3)
...etc
for each wing.
Phasor was 90
@ReinMcDeer You are a genius. You gave me the clue to what was missing from this build. A pilot! Coming soon.... VR Cephalopod Rider.
+1Ah...
Depends on the system, but generally yes. When you setup your headset it asks you to define the limits of the area you want to use. (So you don't walk into walls). It can be as small as just the area around your seat but can also be room size.
+1Nice. You could even have the X wings open when SelectedWeapon!="" but that's going into personal preferences. Some ppl like to actually flip a switch. Without revealing how into Star Warz I was as a kid, I remember "lock s foils in attack position" and thinking they meant X foils caus its an x wing fighter right? Apparently not.
+1Red six have you seen red five? Just love this.
+1Thanks everyone for the upvotes and kind words even though I inappropriately tagged people I shouldn't have. Lesson learnt! @Zaineman The button works off the weapon name of the first weapon selected when you switch modes. I have hidden two missiles in my build (An inferno and a guardian) and used overload to give them the names Air and Ground and set to them to activationGroup 12 so they can never get fired. The button code says.. if there is no weapon selected display the word ARM if the name of the weapon is Ground then display the word Ground. Otherwise display the word Air. If your build has fireable weapons then use the name of those instead of the hidden missiles.
@Alisuchanka No, you are perfectly correct, I overstepped. I deleted the posts but I can't stop the notifications going out. Really Sorry.
+1I can record a normal SP game without the headset without cropping, But I wanted to do it all in VR and steamVR's game window is only a mirror of one of the eye displays. There is special software for VR recording but can't be bothered.
+1@PlaneFlightX Got it.
Forgive me if I just made a "feax pas" Mabey I should have asked first if its proper etiquette to do the names thing. Oh well. I'm sure someone will correct me if it wasnt.
@Aweyer26
@Wibbley
@NARGII
Thanks. OK now to shout to many many people
Sorry for the cropped view. SteamVR is limited in its ability to mirror the VR view. You are seeing only the left eye's perspective and only about half of it.
Nostalgia Vote. And gratitude that we don't use them any more.
This is very nice.
+2Flies well. Nice clean build.
+1Has a whacky retro vibe. AND a PID engine. Nice
Love the flexible wings. Especially when you do a roll.
Many controls in the cockpit. Love the displays.
+1Love your creepy crawlies.
Oh wow. Did you also read the book series Spider World by Colin Wilson? Or is this another example of parallel storylines in the metaverse? Game crashes also count as entertainment these days. So cool.
You just had to. Didn't you?
+1Love a good tiltrotor
Just like the real thing. Just when you think you've got it..........NO....... Mum can I have another coin please!
+3Wow. This is a beautiful build.
+2It doesn't get more vintage than this.
Nice
+2A dolphinopter having a really bad hair day? Truly cursed.
Welcome back, thanks for the build. Peace and love.
+1ARR me hearties. I've been getting my inner pirate on with this one. Tip for VR users, configure Left hand thumbstick for VTOL. Then you can steer while operating the cannons. Definitely one of the best builds on the SPVR platform.
+1Very retro-cool.
Dude, I seriously want to understand this.
+1@F1849 Yes, 600MPH seems to be its stable threshold when in raw mode. Sports mode keeps it more stable but I've managed to get it to 800MPH by nursing it. I'll have another go at tuning the PID for higher speeds.
+2Whee. Fun. Agree with @Beasthunter. Replace that foot plate with an upside down semi-symmetrical wing. It will downforce a bit for better traction.
+1"What could possibly go wrong?" Appears to be the new mantra for a number of hilarious fails.
Nice car. Bouncy. I think right is right. Except for when its politics.
Nice! Hang on. At 5% throttle it looks like one of my buddies after a serious pub crawl.
English can be tricky
+1Nice
I like this build. Translate program didn't get it right for you. "at inequality ground" Would be better said as "Uneven ground" or "Sloping ground".
+1Thanks!
Sure. Credit is not necessary but nice anyway. If you need any help with it let me know.
Wow.
+1For certain my next nightmare will be about this delightful terror. @Winteroo your creatures are mutating!
@Kimfri Very