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Cephalopod

12.6k JuanShot2Go  1.9 years ago
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    23.0k soldier289

    Pretty cursed

    1.9 years ago
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    12.6k JuanShot2Go

    @PPLLAANNEE its based around a sine wave formula.

    Amplitude x sin(Frequency + sign(Amplitude) x Phasor x 1)
    where Amplitude is

    Throttle
    or
    Pitch

    Frequency is how fast the wings are, overall
    so
    Time*90
    for slow wings

    Time*380
    for fast wings

    Phasor is choosing which phase of the sinwave you are controlling from 0-360 degrees

    and the number at the end is the bit that defines the different flap states of your different wings on the video example I used
    Amplitude x sin(Frequency + sign(Amplitude) x Phasor x 1)
    Amplitude x sin(Frequency + sign(Amplitude) x Phasor x 2)
    Amplitude x sin(Frequency + sign(Amplitude) x Phasor x 3)

    ...etc

    for each wing.

    Phasor was 90

    1.9 years ago
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    12.6k JuanShot2Go

    @ReinMcDeer You are a genius. You gave me the clue to what was missing from this build. A pilot! Coming soon.... VR Cephalopod Rider.

    +1 1.9 years ago
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    82.1k ReinMcDeer

    Plane game
    This guy: LET ME JUST PARK MY SQUID

    1.9 years ago
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    58.2k PPLLAANNEE

    how do you get the waving motion of the fins

    1.9 years ago
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    29.0k ShiroNeko

    the AI plane on the start committed self-end

    +1 1.9 years ago
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    This is beautiful.
    I would definitely upvote if I could, but I can't.

    1.9 years ago
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    12.6k JuanShot2Go

    Ah...

    1.9 years ago