39.3k IzzyIA Comments

  • T8flightcrafts Bush plane challenge 7.3 years ago

    How Slow it Can Fly: 25/45 Points
    How Fast it Can Fly: 40/45 Points
    How Well It Can Land: 15/45 Points
    How Maneuverable It is: 35/45 Points
    Looks like a typical Bush plane: 15/20 Points

    Total: 130 Points

    +1
  • How to link texts?? 7.4 years ago

    Like this ?

    +1
  • T8flightcrafts Bush plane challenge 7.4 years ago

    Awesome plane! It is the best looking one so far

    +1
  • IA Camera (no mods) 19 days ago

    @PlaneFlightX Thanks!

  • IA Camera (no mods) one month ago

    @Whills Lol you can go here for that

  • CHESS (Fully Working) 3 months ago

    What a gem 💯💯💯

  • Cheat Menu 3 months ago

    Awesome mod!

  • [PEA] Christmas tree 5 months ago

    @LoganAviation Just been busy is all. If I get any burst of inspiration I'll probably show up again in the future in some capacity.✌️

  • SimpleCheats II has been depreciated. 5 months ago

    Thanks for your work, I wish this was supplied by default be the devs o7

  • IA Image Importer Demo 6 months ago

    @Sisteni lol yup that's true

  • Inline-10 6 months ago

    @Johnnyynf fr, piston engines are pretty much how I started out on this site and I'm glad the technology is still alive

  • Monkey on the watermelon train 7 months ago

    Spotlight button has never been easier to press

  • omnidirectional walker 7 months ago

    This is awesome! Good job 👍

  • IA 3D Renderer V4.0 Stress Test - 500 Points 11 months ago

    @TheMouse Thanks!

  • Andrew Garrisphere 1.3 years ago

    @PlanariaLab what documentation do you use for labels? I like use this but it doesn't have everything

  • Basics for 3D display using Text Labels? 1.3 years ago

    @32 IA 3D Renderer V4.2 is out now with just some minor bug fixes that you'll probably want to use instead

  • Basics for 3D display using Text Labels? 1.3 years ago

    @32 IA 3D Renderer V4.1 is available is here! All the changes are described in the .py file but the main upgrade is a large improvement in performance

  • Wireframe_test 1.3 years ago

    Do you have the "InDesigner" variable to keep the points from rendering in the designer to get rid of lag in the designer? If so then that is pretty clever 👍

  • Free Steam Keys 1.3 years ago

    @32 Thanks!

  • Free Steam Keys 1.3 years ago

    Is the Mortal Kombat XL still available? I'd really appreciate it thanks!

  • Basics for 3D display using Text Labels? 1.3 years ago

    @32 I found the old script and did a good amount of work to make it more efficient and usable, it will take in a set of points and their colors and generate a craft that will render them in a label. Here is the link! Please let me know what you think, if there are any bugs, or if any features should be added.

  • Basics for 3D display using Text Labels? 1.3 years ago

    @32 I had made this 3D Renderer which probably works similarly to the one that @PlanariaLab made. It essentially takes 3D points and applies rotation matrices and then projects them to 2D. I remember using this video as a guide to understanding how the math works. The main issue is connecting the points. While rendering the points themselves don't take much cpu, I don't know of a way to draw lines to connect them increasing the cpu cost by a ton. This may be a simple problem to solve for all I know but I haven't looked very much into it since my work on these are all years old. If I remember correctly, my python program I made to generate the renderer simply takes in a set of 3D points, and I might have made a V2 that could also allow you to specify the color of each point too. I can go looking for that script for you when I get the time but if I forget over the next few days give me a ping to remind me 👍

  • SimpleDoom Scoreboard 1.4 years ago

    @V Looks good on the Steam Deck!

  • Transmission Car 1.4 years ago

    @Keithisawsome Thanks! Feels like forever ago since I've made made this haha

  • AnimelookOrangeBlock 1.4 years ago

    Really cool! Just some advice, if you use the ControlBase part instead of rotors, you can do the same thing but without the rotor noise

  • SimpleDoom Medium Graphics 1.4 years ago

    @goboygo1 Haha if there was any other way I would take it XD

  • SimpleDoom High Graphics 1.4 years ago

    @RepublicOfCursedPlanes Np!

  • SimpleDoom High Graphics 1.4 years ago

    @RepublicOfCursedPlanes Press the Fire button as if you were shooting your main guns

  • SimpleDoom High Graphics 1.4 years ago

    @RepublicOfCursedPlanes Interesting. I would've thought my Steam would auto update cause I didn't realize this is from an old version. Are you having any compatibility issues?

  • SimpleDoom High Graphics 1.4 years ago

    @V There is, if you go in the settings in the SimpleDoom in-game menu

  • SimpleDoom Low Graphics 1.4 years ago

    @HuskyDynamics01 Haha Thanks!

  • SimpleDoom High Graphics 1.4 years ago

    The Scoreboard is up everyone!

  • SimpleDoom High Graphics 1.4 years ago

    @Rattlesnake I'll need a screenshot of it just to verify, you can DM on Discord at monke_2023 👍

  • SimpleDoom High Graphics 1.4 years ago

    @11qazxc Without the variables, the large function ({t=0?frame:""}{t=1?frame:""}...) would still be calculated for every single individual pixel inside of the label. So it would be doing the same calculations but way more often, redundantly.

  • IA Raycaster: Bricks 1.5 years ago

    @Kendog84 Python! :)

  • FPS Soldier 1.6 years ago

    So cool! And not resource-heavy either! This has an insane amount of potential

  • Mechanical Walker 1.6 years ago

    This is very well done! Good Job!

  • Update Galore and Steam Sale 1.6 years ago

    When the change log refers to a change to the "input system," does that include changes that affect how it works or just fixing bugs in it?

  • IA SimpleAI - MNIST 1.6 years ago

    @RYAviation Thanks! I agree that it's upsetting they are no longer adding new updates to the game as it's their most iconic but I can see why they want to put more resources into branching out more

  • v1.12.200 beta is now available 1.6 years ago

    Awesome!

  • IA SimpleAI - MNIST 1.7 years ago

    @MrCOPTY I'm confused by your question, what do you mean by a database?

  • Wright Island Weekly #2 1.8 years ago

    I like these posts, can you tag me in the comments whenever you release them so I don't miss it?

  • SimpleDoom Early Demo Video 1.8 years ago

    @TinyMaus Hello, SimpleDoom will be pretty CPU intensive so it probably will be laggy on most phones, but there will be no mods needed to play 👍

  • SimpleDoom Early Demo Video 1.8 years ago

    @TinyMaus This will not be VR compatible but you can definitely drop it from the sky all you want XD

  • SimpleDoom Early Demo Video 1.8 years ago

    @32 I'd say it's pretty fun, although I want to make some tweaks to make it more fun such as fast enemies and quicker respawn time. To me, it feels like a very barebones Doom.

  • SimpleDoom Early Demo Video 1.8 years ago

    @LUCAS2077 Theoretically you could if I released the source code I use to generate the SimplePlanes file. I'm not sure if I'll go that route as it might be a fair amount of extra work but we'll see :)

  • SimpleDoom Early Demo Video 1.8 years ago

    Thanks for all the kind words everyone!

  • SimpleDoom Early Demo Video 1.8 years ago

    @Samfpanzer No editing! This runs in SimplePlanes :)

  • SimpleDoom Early Demo Video 1.8 years ago

    This is a very early demo of SimpleDoom! The finished game will most likely look very different from this. Thank you for watching!