How Slow it Can Fly: 25/45 Points
How Fast it Can Fly: 40/45 Points
How Well It Can Land: 15/45 Points
How Maneuverable It is: 35/45 Points
Looks like a typical Bush plane: 15/20 Points
Do you have the "InDesigner" variable to keep the points from rendering in the designer to get rid of lag in the designer? If so then that is pretty clever 👍
@32 I found the old script and did a good amount of work to make it more efficient and usable, it will take in a set of points and their colors and generate a craft that will render them in a label. Here is the link! Please let me know what you think, if there are any bugs, or if any features should be added.
@32 I had made this 3D Renderer which probably works similarly to the one that @PlanariaLab made. It essentially takes 3D points and applies rotation matrices and then projects them to 2D. I remember using this video as a guide to understanding how the math works. The main issue is connecting the points. While rendering the points themselves don't take much cpu, I don't know of a way to draw lines to connect them increasing the cpu cost by a ton. This may be a simple problem to solve for all I know but I haven't looked very much into it since my work on these are all years old. If I remember correctly, my python program I made to generate the renderer simply takes in a set of 3D points, and I might have made a V2 that could also allow you to specify the color of each point too. I can go looking for that script for you when I get the time but if I forget over the next few days give me a ping to remind me 👍
@RepublicOfCursedPlanes Interesting. I would've thought my Steam would auto update cause I didn't realize this is from an old version. Are you having any compatibility issues?
@11qazxc Without the variables, the large function ({t=0?frame:""}{t=1?frame:""}...) would still be calculated for every single individual pixel inside of the label. So it would be doing the same calculations but way more often, redundantly.
@RYAviation Thanks! I agree that it's upsetting they are no longer adding new updates to the game as it's their most iconic but I can see why they want to put more resources into branching out more
@32 I'd say it's pretty fun, although I want to make some tweaks to make it more fun such as fast enemies and quicker respawn time. To me, it feels like a very barebones Doom.
@LUCAS2077 Theoretically you could if I released the source code I use to generate the SimplePlanes file. I'm not sure if I'll go that route as it might be a fair amount of extra work but we'll see :)
How Slow it Can Fly: 25/45 Points
How Fast it Can Fly: 40/45 Points
How Well It Can Land: 15/45 Points
How Maneuverable It is: 35/45 Points
Looks like a typical Bush plane: 15/20 Points
Total: 130 Points
+1Like this ?
+1Awesome plane! It is the best looking one so far
+1@PlaneFlightX Thanks!
@Whills Lol you can go here for that
What a gem 💯💯💯
Awesome mod!
@LoganAviation Just been busy is all. If I get any burst of inspiration I'll probably show up again in the future in some capacity.✌️
Thanks for your work, I wish this was supplied by default be the devs o7
@Sisteni lol yup that's true
@Johnnyynf fr, piston engines are pretty much how I started out on this site and I'm glad the technology is still alive
Spotlight button has never been easier to press
This is awesome! Good job 👍
@TheMouse Thanks!
@PlanariaLab what documentation do you use for labels? I like use this but it doesn't have everything
@32 IA 3D Renderer V4.2 is out now with just some minor bug fixes that you'll probably want to use instead
@32 Np!
@32 IA 3D Renderer V4.1 is available is here! All the changes are described in the .py file but the main upgrade is a large improvement in performance
Do you have the "InDesigner" variable to keep the points from rendering in the designer to get rid of lag in the designer? If so then that is pretty clever 👍
@32 Thanks!
Is the Mortal Kombat XL still available? I'd really appreciate it thanks!
@32 I found the old script and did a good amount of work to make it more efficient and usable, it will take in a set of points and their colors and generate a craft that will render them in a label. Here is the link! Please let me know what you think, if there are any bugs, or if any features should be added.
@32 I had made this 3D Renderer which probably works similarly to the one that @PlanariaLab made. It essentially takes 3D points and applies rotation matrices and then projects them to 2D. I remember using this video as a guide to understanding how the math works. The main issue is connecting the points. While rendering the points themselves don't take much cpu, I don't know of a way to draw lines to connect them increasing the cpu cost by a ton. This may be a simple problem to solve for all I know but I haven't looked very much into it since my work on these are all years old. If I remember correctly, my python program I made to generate the renderer simply takes in a set of 3D points, and I might have made a V2 that could also allow you to specify the color of each point too. I can go looking for that script for you when I get the time but if I forget over the next few days give me a ping to remind me 👍
@V Looks good on the Steam Deck!
@Keithisawsome Thanks! Feels like forever ago since I've made made this haha
Really cool! Just some advice, if you use the ControlBase part instead of rotors, you can do the same thing but without the rotor noise
@goboygo1 Haha if there was any other way I would take it XD
@RepublicOfCursedPlanes Np!
@RepublicOfCursedPlanes Press the Fire button as if you were shooting your main guns
@RepublicOfCursedPlanes Interesting. I would've thought my Steam would auto update cause I didn't realize this is from an old version. Are you having any compatibility issues?
@V There is, if you go in the settings in the SimpleDoom in-game menu
@HuskyDynamics01 Haha Thanks!
The Scoreboard is up everyone!
@Rattlesnake I'll need a screenshot of it just to verify, you can DM on Discord at monke_2023 👍
@11qazxc Without the variables, the large function ({t=0?frame:""}{t=1?frame:""}...) would still be calculated for every single individual pixel inside of the label. So it would be doing the same calculations but way more often, redundantly.
@Kendog84 Python! :)
So cool! And not resource-heavy either! This has an insane amount of potential
This is very well done! Good Job!
When the change log refers to a change to the "input system," does that include changes that affect how it works or just fixing bugs in it?
@RYAviation Thanks! I agree that it's upsetting they are no longer adding new updates to the game as it's their most iconic but I can see why they want to put more resources into branching out more
Awesome!
@MrCOPTY I'm confused by your question, what do you mean by a database?
I like these posts, can you tag me in the comments whenever you release them so I don't miss it?
@TinyMaus Hello, SimpleDoom will be pretty CPU intensive so it probably will be laggy on most phones, but there will be no mods needed to play 👍
@TinyMaus This will not be VR compatible but you can definitely drop it from the sky all you want XD
@32 I'd say it's pretty fun, although I want to make some tweaks to make it more fun such as fast enemies and quicker respawn time. To me, it feels like a very barebones Doom.
@LUCAS2077 Theoretically you could if I released the source code I use to generate the SimplePlanes file. I'm not sure if I'll go that route as it might be a fair amount of extra work but we'll see :)
Thanks for all the kind words everyone!
@Samfpanzer No editing! This runs in SimplePlanes :)
This is a very early demo of SimpleDoom! The finished game will most likely look very different from this. Thank you for watching!