@Rb2h You should be able to add a second flight computer and set its variable outputs to the variables you're using for other FT in the build. You might need to rename the variables to avoid conflicting with the default ones (which are now being used by the jammer cockpit) but everything should still work otherwise I believe.
Basically, if someone blocks you, move on and forget about it. It's their choice to block you for whatever reason they want, and since it doesn't affect you in any way whatsoever other than being unable to comment on any of their posts, there's no need to make an issue out of it. All that it means is that that person, for one reason or another, decided they didn't want to interact with you anymore. The person who blocked you doesn't need to explain anything, and you don't need to offer your own explanation or anything in response either.
I started with @HuskyDynamics but changed my mind and deleted the account, then changed my mind again but found out that you can't use the name of a deleted account so I added a number.
I just hope we get an entirely separate set of every main section (aircraft lists, forums, mods) for SP2 instead of just having them be mixed. I could see the site header being restructured to follow the lines of the Juno site (for example), but with a second Content section for SP2.
I'm sure there will be some sort of separation or at least sorting system, but I hope it's not just a tag or something that gets applied when you post a plane. The forums in particular should be entirely separate for each game.
Oh this is fun. I've gotten it to within 0.1 miles but haven't gotten a hit yet (I'm assuming targeting the Beast while sitting in the container isn't cheating, since all I'm getting is a distance reading, not a heading or anything).
This comes down to the Graingy bureaucracy, really. Any good engineer knows how to work with design constraints, so if this engine is too powerful for your purposes, the design constraints were provided to your propulsion department incorrectly.
Alternatively, the possibility does exist that this engine is for an as-yet-unknown project for which it is indeed within the design specs, which again comes down to a failure of bureaucracy as I would expect the head of the company to at least be aware of any classified development taking place within it, even if they are not privy to the details.
I'm like 99% sure that the criteria is just "get picked by the devs because they think you'll be a good fit" rather than any hard yes/no conditions based on activity, time on the site, whatever.
Post it to Youtube (Unlisted works if you don't want it just to be public), then go to the Videos tab on this site and hit "Create", then follow the menus. You'll have to verify your channel, which should be a fairly simple process, and then you're good to go!
Again, just... don't upvote it if you don't like it. They're internet points. They don't matter. Follower upvotes are annoying but again, they really don't matter.
If a plane breaks the rules, report it and the mods will take a look. That being said, you can't get upset at "no effort" builds. Just because a build doesn't meet your quality standards doesn't mean it should be removed.
The Newest page shows the newest stuff that's been posted, by both experienced builders and kids who just bought the game today. If you don't want to see the low effort stuff, don't sort by Newest.
The pink bits are a bug that's been around since I think 1.10, possibly a bit earlier. When an AI plane crashes and despawns, any of their broken propeller blades aren't removed, but their texture is, so they end up just sitting there with the bright pink missing texture warning.
Don't use offensive symbols, unless they are necessary for historical accuracy (ie - Swastikas should only be used on things like a WW2 German Bomber).
My interpretation of this is that it extends to posts in general, not just symbols. A Nazi marching song posted for seemingly no purpose other than because you felt like it is pretty clearly outside of that rule regardless of whether you meant for it to have any political elements or not. I would advise deleting this post yourself before the moderators come across it.
Isn't checking links before you click them, like.... literally the most basic thing people are taught about doing anything online? Is that not common practice anymore?
If you're hosting images via Discord, they changed some stuff several months back which means that image links only last for a few days (so that they don't have to run the costs of hosting an indefinite number of images for an indefinite period of time, which makes sense). You'll need to use some other hosting site instead.
I would but
a. college
b. my keyboard broke slightly which means that either I can only throttle down by cutting the throttle entirely (which is not ideal) or I can only play using a Wii remote I have in my desk (also not ideal but for different reasons)
The .xml files store the aircraft data, the .bak files are backups of it (I'm not sure how they're generated because only some seem to have them, but they're basically the same file anyway). If you're copying planes from one device to another, all you need are the .xmls.
Also probably because the Nordschleife mod has been posted for over a year whereas this one has been posted for only a few days; some people don't check the mods page super frequently. 44 upvotes in two days is pretty good, all things considered.
this is like a wikipedia page that's been translated through three languages except it's also been put through text-to-speech and speech-to-text a few times in between
@Graingy @TheMouse My expectations on the differences are pretty much as follows:
Juno is, and will continue to be, the step up in terms of realism and physics, as well as complexity. It's not as accessible to new players due to the complexity, but it's more in-depth in terms of simulation.
SimplePlanes 2 will be SimplePlanes 2, similar to SP1 in the somewhat simpler physics and mechanics but much more accessible to players of all ages and oriented more towards having fun building and flying planes (with friends now!) rather than proper Newtonian flight physics. It wouldn't surprise (or bother) me if SP2 doesn't have a spherical planet but is just a flat map like SP1, though probably with a more realistic "space" that actually gets darker and turns to stars as you get higher instead of only affecting the drag and engine performance. That being said, I'm pretty certain that actual spaceflight won't be a feature of it because that's what Juno is for; conversely, whereas atmospheric flight in Juno is rather demanding and challenging, SP2 will likely keep the same casual feel that SP has.
I don't think Juno failed at anything, I think it tried something different that appealed to a different audience, and SP2 is Jundroo's answer to all of the other SP fans who like SP for what it is and didn't want the added complexity and difficulty that Juno has by design.
TL;DR it's not trying to copy or overlap Juno, it's trying to be SimplePlanes 2, plain and simple. I would expect the overall scope of the gameplay to be pretty similar to SP1, but with much greater possibilities for what you can build and do.
If planes from SP1 are as compatible with SP2 as the Steam page implies, then I don't see why they can't just keep using this site but add either a new tab for SP2 builds or (maybe more likely) move the SP1 builds to a "Legacy" section. As far as I can tell there's literally no reason why they would shut down this site even if they do make a new one for SP2, but I don't see why they would need to do that either. There would definitely be some need to sort them so people who don't have SP2 don't get confused with a bunch of stuff they can't download, but an entirely new site would just be unnecessary in so many ways.
As for performance, the Steam page lists both the minimum and recommended specs, which if you can run Juno and/or larger (1000-1500 parts) SP builds, should be fine.
I do agree with you on the pilots though.
@Rb2h You should be able to add a second flight computer and set its variable outputs to the variables you're using for other FT in the build. You might need to rename the variables to avoid conflicting with the default ones (which are now being used by the jammer cockpit) but everything should still work otherwise I believe.
+2That's the neat part.
+2You don't.
Basically, if someone blocks you, move on and forget about it. It's their choice to block you for whatever reason they want, and since it doesn't affect you in any way whatsoever other than being unable to comment on any of their posts, there's no need to make an issue out of it. All that it means is that that person, for one reason or another, decided they didn't want to interact with you anymore. The person who blocked you doesn't need to explain anything, and you don't need to offer your own explanation or anything in response either.
+2Is this what this site has become?
+2I started with @HuskyDynamics but changed my mind and deleted the account, then changed my mind again but found out that you can't use the name of a deleted account so I added a number.
+2I just hope we get an entirely separate set of every main section (aircraft lists, forums, mods) for SP2 instead of just having them be mixed. I could see the site header being restructured to follow the lines of the Juno site (for example), but with a second Content section for SP2.
+2I'm sure there will be some sort of separation or at least sorting system, but I hope it's not just a tag or something that gets applied when you post a plane. The forums in particular should be entirely separate for each game.
Bushhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
+2Oh this is fun. I've gotten it to within 0.1 miles but haven't gotten a hit yet (I'm assuming targeting the Beast while sitting in the container isn't cheating, since all I'm getting is a distance reading, not a heading or anything).
+2more than eleven
+2edit: probably
This comes down to the Graingy bureaucracy, really. Any good engineer knows how to work with design constraints, so if this engine is too powerful for your purposes, the design constraints were provided to your propulsion department incorrectly.
+2Alternatively, the possibility does exist that this engine is for an as-yet-unknown project for which it is indeed within the design specs, which again comes down to a failure of bureaucracy as I would expect the head of the company to at least be aware of any classified development taking place within it, even if they are not privy to the details.
I'm like 99% sure that the criteria is just "get picked by the devs because they think you'll be a good fit" rather than any hard yes/no conditions based on activity, time on the site, whatever.
+2Post it to Youtube (Unlisted works if you don't want it just to be public), then go to the Videos tab on this site and hit "Create", then follow the menus. You'll have to verify your channel, which should be a fairly simple process, and then you're good to go!
+2Again, just... don't upvote it if you don't like it. They're internet points. They don't matter. Follower upvotes are annoying but again, they really don't matter.
+2If a plane breaks the rules, report it and the mods will take a look. That being said, you can't get upset at "no effort" builds. Just because a build doesn't meet your quality standards doesn't mean it should be removed.
The Newest page shows the newest stuff that's been posted, by both experienced builders and kids who just bought the game today. If you don't want to see the low effort stuff, don't sort by Newest.
just
+2don't upvote stuff?
SledDriver aesthetic
+2I'm not in this photo and I like it
+2The pink bits are a bug that's been around since I think 1.10, possibly a bit earlier. When an AI plane crashes and despawns, any of their broken propeller blades aren't removed, but their texture is, so they end up just sitting there with the bright pink missing texture warning.
+2This isn't Reddit.
+2call the coast guard
+2Don't use offensive symbols, unless they are necessary for historical accuracy (ie - Swastikas should only be used on things like a WW2 German Bomber).
My interpretation of this is that it extends to posts in general, not just symbols. A Nazi marching song posted for seemingly no purpose other than because you felt like it is pretty clearly outside of that rule regardless of whether you meant for it to have any political elements or not. I would advise deleting this post yourself before the moderators come across it.
+2A 20+ gram mouse traveling at nearly the speed of light would not exist in mouse form for very long.
+2Definitely tag me, love to see the amount of work you've put into it over the years!
+2(did I really just create an entire new gmail account just for a Soviet Union bit that wasn't even that funny? yeah, yeah I did...)
+2Nice
+2Saw the real thing at Wright-Pat a few years ago. She's a very unique bird.
+2I would recommend unplugging any electronic devices you value if you haven't already. Surge protectors can only do so much.
+2Isn't checking links before you click them, like.... literally the most basic thing people are taught about doing anything online? Is that not common practice anymore?
+2man made something in a week that's astronomically better than anything I've made in literally close to a decade
+2I'm curious as to how this wad keeps managing to post even while banned.
+2um
+2If you're hosting images via Discord, they changed some stuff several months back which means that image links only last for a few days (so that they don't have to run the costs of hosting an indefinite number of images for an indefinite period of time, which makes sense). You'll need to use some other hosting site instead.
+2Passenger-1 moment
+2@Speedhunter meatball without meat is just ball
+2@Graingy February of 5th, 2024
+2I would but
+2a. college
b. my keyboard broke slightly which means that either I can only throttle down by cutting the throttle entirely (which is not ideal) or I can only play using a Wii remote I have in my desk (also not ideal but for different reasons)
The .xml files store the aircraft data, the .bak files are backups of it (I'm not sure how they're generated because only some seem to have them, but they're basically the same file anyway). If you're copying planes from one device to another, all you need are the .xmls.
+2I'm honestly more curious as to why the rotor hub disappeared than what you actually did.
+2You can't. Forums are meant to be posts where you discuss things with the community, which... necessitates them being public.
+2When the cannon is set to fire that quickly, the game can't play the fire sound for each round because of how close together they would be.
+2Tagging at the end is valid but feels wrong for some reason.
+2@TheMouse
@Monarchii @Graingy I cannot think of a response to either of those so uhhh... neat.
+2@Speedhunter I mean, a fox is just a cat running on dog hardware so it counts either way.
+2Also probably because the Nordschleife mod has been posted for over a year whereas this one has been posted for only a few days; some people don't check the mods page super frequently. 44 upvotes in two days is pretty good, all things considered.
+2this is like a wikipedia page that's been translated through three languages except it's also been put through text-to-speech and speech-to-text a few times in between
+2@Graingy @TheMouse My expectations on the differences are pretty much as follows:
Juno is, and will continue to be, the step up in terms of realism and physics, as well as complexity. It's not as accessible to new players due to the complexity, but it's more in-depth in terms of simulation.
SimplePlanes 2 will be SimplePlanes 2, similar to SP1 in the somewhat simpler physics and mechanics but much more accessible to players of all ages and oriented more towards having fun building and flying planes (with friends now!) rather than proper Newtonian flight physics. It wouldn't surprise (or bother) me if SP2 doesn't have a spherical planet but is just a flat map like SP1, though probably with a more realistic "space" that actually gets darker and turns to stars as you get higher instead of only affecting the drag and engine performance. That being said, I'm pretty certain that actual spaceflight won't be a feature of it because that's what Juno is for; conversely, whereas atmospheric flight in Juno is rather demanding and challenging, SP2 will likely keep the same casual feel that SP has.
I don't think Juno failed at anything, I think it tried something different that appealed to a different audience, and SP2 is Jundroo's answer to all of the other SP fans who like SP for what it is and didn't want the added complexity and difficulty that Juno has by design.
TL;DR it's not trying to copy or overlap Juno, it's trying to be SimplePlanes 2, plain and simple. I would expect the overall scope of the gameplay to be pretty similar to SP1, but with much greater possibilities for what you can build and do.
+2If planes from SP1 are as compatible with SP2 as the Steam page implies, then I don't see why they can't just keep using this site but add either a new tab for SP2 builds or (maybe more likely) move the SP1 builds to a "Legacy" section. As far as I can tell there's literally no reason why they would shut down this site even if they do make a new one for SP2, but I don't see why they would need to do that either. There would definitely be some need to sort them so people who don't have SP2 don't get confused with a bunch of stuff they can't download, but an entirely new site would just be unnecessary in so many ways.
+2As for performance, the Steam page lists both the minimum and recommended specs, which if you can run Juno and/or larger (1000-1500 parts) SP builds, should be fine.
I do agree with you on the pilots though.
Dude, that's AMAZING! How long did it take you to make?
+2@LunarEclipseSP Heisenwhopper
+2aww happy birthday lil guy :D
+2