The green circle is the estimated impact point for the bombs, and the line shows the bomb's estimated trajectory. If you are trying to bomb a specific target (say, a bridge), wait until the green circle is directly over/on the bridge, and then release your bombs.
The third one is literally already doable with fuselage cutting. Second one is doable with some FT knowledge (a lot more for HUDs, but still doable). First one sounds good on the surface, but there's already an existing engine for pretty much every purpose.
This might not be quite what you're looking for, but here's a Gator 2 modified to do about what you're describing. Instructions and the code I used are in the craft description.
@Mrty209 Pretty much the same way most people do it on PC: Via Overload (the button in the bottom left corner of the designer that looks like </>. For making the code itself, I'd highly recommend using both the official FT guide (explains the Funky Trees coding language) and SimpleCheats II (lists and mostly explains all part-related XML values).
When something is detached from a detacher, the game interprets it as no longer being an active part of the vehicle, so guns and other weapons cannot be fired. Theoretically you could connect the missile to a really, really long winch and have it still "be connected" after separation, but I'm not sure if this is possible.
The tail numbering is the way it is because I think it's better to have the numbering actually visually stay attached to the rudder rather than being perfectly accurate in size and position.
Nope, I've never had a space appear randomly before.
However, there are some characters (including quotation marks) that - although you can type them in as part of the craft name - aren't supported and will instead be replaced by spaces.
The font property does not work correctly at the moment (I don't know why). Your best option would be to simply place a second label with just the "8" next to the original one.
The green circle is the estimated impact point for the bombs, and the line shows the bomb's estimated trajectory. If you are trying to bomb a specific target (say, a bridge), wait until the green circle is directly over/on the bridge, and then release your bombs.
The third one is literally already doable with fuselage cutting. Second one is doable with some FT knowledge (a lot more for HUDs, but still doable). First one sounds good on the surface, but there's already an existing engine for pretty much every purpose.
@Brickrigsbob Here's a list
@AnHNWhiteCornet If you feel like it (but it's fine if you don't)
This might not be quite what you're looking for, but here's a Gator 2 modified to do about what you're describing. Instructions and the code I used are in the craft description.
Free to use if you want to use it for some reason. I have no idea why you would, but if you want to, go right ahead.
@RAAFAce2 Glad to help!
Can confirm this is accurate (in fact I'm pretty sure I was there for the fridge thing)
@asteroidbook345 Actually, you've given me another idea...
UPDATE: There is now a fourth clock, made from only one gauge piece! However, as it is one piece all three hands of this clock must be the same color.
@asteroidbook345 You are a genius. An update will be out shortly.
T
@X99STRIKER ._.
That's some crispy graphics right there
@X99STRIKER Fun fact: Both Battlefront and Battlefront II are available on Steam (the original ones too, not the remakes)
Results have been posted! Thanks to everyone who entered!
https://www.simpleplanes.com/Forums/View/1638848
F-35.
For the stock landing gear parts... no.
@AnHNWhiteCornet Sure, no problem!
If you want a gyroscope to not affect the yaw whatsoever, set the Yaw Power to 0%.
All tags were requested.
@AnHNWhiteCornet
@Jaspy190
All tags were requested.
@NARGII
@xNotDumb
@V
All tags were requested.
@ColonelCanada
@X99STRIKER
@ShikanoinHeizou
@xNotDumb An attribute which mine does not have :\
Can you download planes? Were you able to download the game?
Because they also require saving files on your computer.
C:\Users\ [yourUserName]\AppData\LocalLow\Jundroo\SimplePlanes\SubAssemblies
I fear no man.
But that thing...
It scares me.
Nice
@Mrty209 Pretty much the same way most people do it on PC: Via Overload (the button in the bottom left corner of the designer that looks like </>. For making the code itself, I'd highly recommend using both the official FT guide (explains the Funky Trees coding language) and SimpleCheats II (lists and mostly explains all part-related XML values).
Oh hey OG Twin Prop. Haven't seen that in a while.
When something is detached from a detacher, the game interprets it as no longer being an active part of the vehicle, so guns and other weapons cannot be fired. Theoretically you could connect the missile to a really, really long winch and have it still "be connected" after separation, but I'm not sure if this is possible.
The tail numbering is the way it is because I think it's better to have the numbering actually visually stay attached to the rudder rather than being perfectly accurate in size and position.
do not
Very nice!
@ReinMcDeer i did the thing
@Aviator01
Yes
T
I'd suggest taking a look through the funky guide
T
@Dragoranos Yep
Nope, I've never had a space appear randomly before.
However, there are some characters (including quotation marks) that - although you can type them in as part of the craft name - aren't supported and will instead be replaced by spaces.
The
fontproperty does not work correctly at the moment (I don't know why). Your best option would be to simply place a second label with just the "8" next to the original one.Sounds awesome, and definitely tag me on it whenever it's done!
Set the tail rotor mode to "Head Hold" instead of "Rate" or "Manual". Less realistic but easier and generally more intuitive to control.
Yep. That was quite a while ago now.
@ReinMcDeer o no :(
This was... not even remotely built by you. Nice try.
Updated with fixed landing gear bays (don't know how I missed that).
@ThereIsNoahScape Not sure why, but manually disconnecting and reconnecting both ends of the rotator seems to fix it.