Super fleet is a mod, kraken simply wouldn't work on iOS, mod support is a decision made by Apple/Google/mod makers, not Jundroo, and replay/recording used to exist but was removed for... well, I don't actually really know why.
You should also be able to set the interactionType to Toggle, and then ditch the need for a variable entirely (though you'll have to click the button again to turn it off)
Having tried figure this out myself in the past...
The simplest way (by far!) is to just post them as unlisted and redownload them yourself. There are ways to get them directly from iPad to PC, but they generally involve installing third-party software and honestly are much harder to actually work correctly. It's technically possible to do, but much easier and more efficient to just post them as unlisted.
You could also thwack in a bunch of the basic Seat parts (but make sure to remove the cameras so you don't end up with like 500 of them). Wouldn't necessarily be as accurate, but it would be a heck of a lot lighter in terms of part count.
I'm getting some F-86 / early MiG vibes from this, so what about a type of sword? Gladius or Falchion, or perhaps Cutlass (though that's technically already used)?
In my experience, the bridges only collapse if they are directly struck by something (plane, bomb, etc). If you drop a bomb next to one end of the bridge (but not on it), it most likely won't even notice.
That depends on how you define a flight sim. Can you use SimplePlanes to fly various planes around with mostly-realistic-feeling physics and have fun with them? Yep.
Can you do a full IFR flight with nav aids and waypoints, with full checklists? Not really, no. If you're looking for that sort of thing, I'd suggest something along the lines of FlightGear.
@Axartar I don't believe there's a way to find the altitude of a specific part (such as a bomb). The only output variables for weapons are for the camera, if you happen to have one enabled.
If the bombs are being salvoed via an activation group, you could do smooth(yourActivationGroup,1/delayTime), with the appropriate values. For example, if you wanted to launch the bomb with AG2 and have the parachute deploy after 4 seconds, you would do smooth(Activate2,0.25).
I don't believe it's possible to have something set up this way for launching a bomb via the regular "Launch Weapons" control (since the bomb doesn't really have a way of knowing whether it's been launched or not), and it is not possible to do it when the bomb reaches a specific altitude, since the only Altitude variables are for the active cockpit.
Super fleet is a mod, kraken simply wouldn't work on iOS, mod support is a decision made by Apple/Google/mod makers, not Jundroo, and replay/recording used to exist but was removed for... well, I don't actually really know why.
You should also be able to set the interactionType to Toggle, and then ditch the need for a variable entirely (though you'll have to click the button again to turn it off)
Having tried figure this out myself in the past...
The simplest way (by far!) is to just post them as unlisted and redownload them yourself. There are ways to get them directly from iPad to PC, but they generally involve installing third-party software and honestly are much harder to actually work correctly. It's technically possible to do, but much easier and more efficient to just post them as unlisted.
T on that beautiful 747
T
Hmm.... after careful analysis I do believe you are trying to make
car
@Croissant I think you've got those backwards (at least in my case)
This identical forum post (along with its first comment) has now been posted three separate times on three separate days.
Same reason as the previous two times you've created and deleted this identical forum post.
If you request a tag I will be sad because this will not be remotely ready anytime soon
t
ye
T
@PyrrhaNikos Sure
@Aviator01 I believe you'd be interested as well
@Lachlan2240 Oops, thought it didn't do that anymore! Should be fixed now.
All tags were requested.
@Timplanes
@ColonelCanada
All tags were requested.
@Karmen
@Kalashinikov
@Hazerz
You could also thwack in a bunch of the basic Seat parts (but make sure to remove the cameras so you don't end up with like 500 of them). Wouldn't necessarily be as accurate, but it would be a heck of a lot lighter in terms of part count.
Well the first problem I see is that that's an .mp4, not a .gif.
@Brayden1981 W-
Wha-
gravity'nt
T
I'm getting some F-86 / early MiG vibes from this, so what about a type of sword? Gladius or Falchion, or perhaps Cutlass (though that's technically already used)?
Also definitely T
@PlaneFlightX Haha PgDn go whee
Mine's uh
This
@Walvis Got it, thanks!
Does the original creation need to still be available on the website?
T
I just upload them to Steam and copy the actual image location (though I do have to edit the URL a bit for it to work properly)
@7 A is correct. In fact, I think I'll add a few more.
AAAAAAAAAAAAAAAAAA
This is so cursed and yet I want it.
"Tag me"
This is the worst (or best) joke with the name of @U
If @U thinks my joke is good enough, @U will pin it.
Camo
Recommended for use in multiplayer!
T
In my experience, the bridges only collapse if they are directly struck by something (plane, bomb, etc). If you drop a bomb next to one end of the bridge (but not on it), it most likely won't even notice.
I like the baby blue, also I want that floatplane
Now I can not only look at it, I can fly it at a reasonable framerate!
That depends on how you define a flight sim. Can you use SimplePlanes to fly various planes around with mostly-realistic-feeling physics and have fun with them? Yep.
Can you do a full IFR flight with nav aids and waypoints, with full checklists? Not really, no. If you're looking for that sort of thing, I'd suggest something along the lines of FlightGear.
Are more than four wheels allowed?
T
Nice, here's a few more
@XgenAerodynamics It should go in the parachute's
Input
value.T
@Axartar I don't believe there's a way to find the altitude of a specific part (such as a bomb). The only output variables for weapons are for the camera, if you happen to have one enabled.
If the bombs are being salvoed via an activation group, you could do
smooth(yourActivationGroup,1/delayTime)
, with the appropriate values. For example, if you wanted to launch the bomb with AG2 and have the parachute deploy after 4 seconds, you would dosmooth(Activate2,0.25)
.I don't believe it's possible to have something set up this way for launching a bomb via the regular "Launch Weapons" control (since the bomb doesn't really have a way of knowing whether it's been launched or not), and it is not possible to do it when the bomb reaches a specific altitude, since the only
Altitude
variables are for the active cockpit.If you want it to be really spicy, try adjusting the gray until there's a little more blue in it (like the color of the post-1.11 Wasp)
T
T
T