@jamesPLANESii Haven't found a decent close-up "real" video, but here's one from FSX/P3D with a good gear retraction close-up at around 0:30.
The leg does not hinge directly from the upper end. Instead, the leg has a hinge just above the middle, so the wheel's forward/backward position doesn't change much while moving.
There's likely a way to set up a fancy bit of timing on the gun, but the easiest way to do it is just select the propeller engine, open Overload, and set disableAircraftCollisions to true. Now the guns should ignore the propeller entirely.
Well, the simplest way to do it (that doesn't risk potentially interfering with any fancy FT bits in the HUD) is to just attach it to a really fast piston. That's what I did on my Firebird.
Generally, you're only "supposed to" tag people that have specifically requested to be tagged (usually by commenting some variation of "T" on a teaser forum). Just tagging random people out of the blue is rather frowned upon.
Right now? Mainly Subnautica, since I bought it fairly recently. Also some Rolling Line, 2004 Battlefront (yes, the original one), and a bit of Sea of Thieves. I used to play ATS quite frequently but haven't done too much in the last several months. Same with MudRunner and Endless Sky.
That being said, I have quite literally three times as many hours in SimplePlanes as in my second-most-played game, so...
@Amgtkids Unless it has been added since v1.11 (which, judging by the App Store patch notes and all announcements from Jundroo, it has not), it does not exist on the legitimate iOS release. I am 100% certain of this.
After a quick test on PC, flying direct from Sky Park along heading 095 will indeed bring you to Maywar, but at Mach 2 it will take approximately 1:35, rather than 2:30. The island is visible as early as 1:02.
@Kan1i3jfu47284 Well, if you say so...
In that case, please fix the modeling issue with the T2000 propeller hub. Looking at it from the front, there is a rather noticeable "hole" in the model at the point that the hub narrows, just behind the blades. Thanks.
I would actually use the T2000's engine model, but I don't know how to stop the cowl flaps from moving without just hiding the entire engine minus the prop.
@ChadDestroyer911 When posting an aircraft, there's a "Visibility" button that toggles between "Public" and "Unlisted". Unlisted essentially means that the aircraft won't be visible to anyone unless they're tagged on it (with the @, like when you reply to comments).
@SkullKid25 Yeah, that's a mod. The only ships in the base game are the Tiny, the USS Beast (and its two destroyers), and the USS Tiny Two (along with its two WW2 destroyers), all of which are already present on mobile.
@MAHADI Oops, I'll be sure to do that next time!
Updated to v1.1 because I forgot to put fuel in the fuselage tank.
@ZeroWithSlashedO why thank you
747
All tags were requested
@Aviator01
@X99STRIKER
@Winterfield
Everywhere I go, I see his face
Ooh that's cool. T
tells you to make a call straight away
doesn't give phone number to call
outstanding move
...I would suggest contacting Microsoft's support services instead of making an account and posting on a flight sim game website, for a start.
@Soardivision160th Is the magnet actually attached to the winch?
@Mlancer Ah yeah, that's a much better video.
@jamesPLANESii Haven't found a decent close-up "real" video, but here's one from FSX/P3D with a good gear retraction close-up at around 0:30.
The leg does not hinge directly from the upper end. Instead, the leg has a hinge just above the middle, so the wheel's forward/backward position doesn't change much while moving.
F
There's likely a way to set up a fancy bit of timing on the gun, but the easiest way to do it is just select the propeller engine, open Overload, and set
disableAircraftCollisions
totrue
. Now the guns should ignore the propeller entirely.@PlaneFlightX Oh now you've done it
@AEGIS If it's the whole plane, definitely try reducing the size of the wings.
@X99STRIKER Oh, might be that. I can't remember.
Well, the simplest way to do it (that doesn't risk potentially interfering with any fancy FT bits in the HUD) is to just attach it to a really fast piston. That's what I did on my Firebird.
Maybe try setting the mass of the parts connected to the control base to 0?
nice
Generally, you're only "supposed to" tag people that have specifically requested to be tagged (usually by commenting some variation of "T" on a teaser forum). Just tagging random people out of the blue is rather frowned upon.
Sounds like it's too nose-heavy. Try moving either the center of mass backwards, or the center of lift forwards.
I was originally planning to post these today or tomorrow, but I'm going to be pretty busy this week, so they may be delayed until next week.
@TheFlightGuySP Yeah, that's probably a better option.
What about something like
(Throttle*0.5)+((VTOL*Throttle)*0.5)
?grabby boi
Hey guys guess what I made a new word
Right now? Mainly Subnautica, since I bought it fairly recently. Also some Rolling Line, 2004 Battlefront (yes, the original one), and a bit of Sea of Thieves. I used to play ATS quite frequently but haven't done too much in the last several months. Same with MudRunner and Endless Sky.
That being said, I have quite literally three times as many hours in SimplePlanes as in my second-most-played game, so...
T
No
¯ \ _ ( ツ ) _ / ¯
@Amgtkids Unless it has been added since v1.11 (which, judging by the App Store patch notes and all announcements from Jundroo, it has not), it does not exist on the legitimate iOS release. I am 100% certain of this.
After a quick test on PC, flying direct from Sky Park along heading 095 will indeed bring you to Maywar, but at Mach 2 it will take approximately 1:35, rather than 2:30. The island is visible as early as 1:02.
There is no Maywar on iOS.
Citation: I played on iOS for like six years.
InputID is the one you're looking for. Does the same thing as the regular "Input" variable for other parts, just a different name.
@Kan1i3jfu47284 Well, if you say so...
In that case, please fix the modeling issue with the T2000 propeller hub. Looking at it from the front, there is a rather noticeable "hole" in the model at the point that the hub narrows, just behind the blades. Thanks.
l o n g b o y e
Motivation't
I would actually use the T2000's engine model, but I don't know how to stop the cowl flaps from moving without just hiding the entire engine minus the prop.
laughs in 57th page
DeserT
._.
Vultee
Believe it or not I'm redoing the windshield again, so this isn't even what it looks like anymore.
@ChadDestroyer911 Tag me in a comment on it (just type @HuskyDynamics01)
@ChadDestroyer911 When posting an aircraft, there's a "Visibility" button that toggles between "Public" and "Unlisted". Unlisted essentially means that the aircraft won't be visible to anyone unless they're tagged on it (with the @, like when you reply to comments).
If you post it as unlisted and tag me, I'll take a look at it.
What about ((VTOL<0) ? -1 : VTOL) ?
T
Aspen elms lip?
@SkullKid25 Yeah, that's a mod. The only ships in the base game are the Tiny, the USS Beast (and its two destroyers), and the USS Tiny Two (along with its two WW2 destroyers), all of which are already present on mobile.
Oh, and the Brown Pearl (which is on mobile too).