I'd recommend putting this in as a variable rather than directly in the control surface itself (and then set the control surface to use that variable); it's just easier that way.
I can't see the picture, but I know what you're talking about. I'm assuming your cockpit got launched far away before you teleported back to the bridge?
Basically, the bridges will respawn if you get far enough away from them, though the debris from the original ones will remain. For example if you blow up a bridge, fly to Wright, and then fly back, the bridge will be back in place.
I'd suggest perhaps asking on the website for Juno, rather than the website for SimplePlanes. There are quite a few users who play both games, but you're more likely to get a faster/more accurate/more useful answer if you ask on the site dedicated to that game, rather than the site dedicated to this one.
Jundroo AFB was the original original name for Yeager Airport. It was called that when it was first added, but shortly renamed to Murphy Airport, a name which it held for at least a few months before getting renamed again to Yeager Airport.
Not with different pitches or anything. Theoretically you could do something like the stomp-stomp-clap from "We Will Rock You", but nothing really more complicated than that. Since there's no way to make a gun fire with a FT expression (devs please), you'd have to time it all manually as well.
I don't think there is one. Best way I've found is to set up my craft's controls (for planes, at least) so that I can use the the pitch slider in the bottom-left corner by click/dragging with the mouse, and using roll/yaw as normal on keyboard. It's pretty janky but it works for me, though it definitely takes some getting used to.
Make sure you also copy any variables from the original HUD download; those don't get saved as subassemblies so you'll need to add them manually in the Variables list for whatever craft you're putting the HUD in.
Take your weed chews and get lost. Nobody here is interested in your "product", and I'm pretty sure that advertising to youth who are too young to legally consume this product is itself a crime, so your activities here over the past year will be reported.
Will be contacting law enforcement with regards to your casino and gambling advertisements directed at youth below the legal age limit for such activities. Please cease all such activities here at once.
@Mihairus34 Not quite. If the CoM and CoL are in the same place (or even quite close to each other), the aircraft will be very unstable. Pitch input will cause it to pivot directly around the center of mass, meaning that it will lose stability very quickly.
It's generally advisable to position the CoL a short distance behind the CoM. Any nose-down tendencies will usually be correctable with trim, and the plane will be more stable.
I'd love to see a DC-5! As far as I can tell there's only ever been one uploaded to the site, and though it's a nice one it's over five years old, so I'd love to see what one would look like when using more modern parts and techniques.
Well, if MasterCautionTest is a boolean value, there's really no need to have it activate if it is greater than 1, because a boolean can only equal either 1 or 0. Dunno if greater-than/less-than-or-equal-to causes any problems in labels; I haven't noticed any but then again I don't use that operator much.
@FedexGuy Depends. With these kinds of things the problem is almost always on the side of the website, so you'll have to wait as long as it takes for it to be resolved. Normally less than an hour or two, but it can take longer sometimes.
...Yes. The first one pretty clearly says that the site is temporarily down for whatever reason (it's rather unlikely that the site has moved to a new address, so assume it's just down). The second one means that something got borked within the site itself. Usually both resolve themselves if given time.
@ToeTips Uhhhh....... I don't think there's a FT function to automatically switch targets. The closest you'd be able to get would be quickly switching targets, firing, then switching again.
Not all simultaneously, no. However, you could probably get something kinda similar by setting your missiles to have a very low lock time and a very wide lock radius.
@Micmekox Yeah, they also occasionally spawn up by the wind farm. What I'm not sure about is if it's all one really long route or if there's multiple possible paths. I think the wind farm one might be its own thing that just loops around the wind farm, because I have no idea how the convoy would get up/down from the lower parts of Maywar. All the spawns in the general vicinity of the village/pyramids are one route, though I haven't fully mapped out where it goes yet.
@Verdugo The wing rotors are T1000 propeller engines, but they're mostly for looks and don't contribute to flight very much. The actual propulsion comes from a combination of VTOL and J15 jet engines (the latter for high-speed forward flight, the former for everything else).
If you saved over the existing save instead of making a new one (i.e. if you don't have a save from a previous version of the build), and you've since closed the game - making the undo button no longer work (it does work after you've saved the plane, but not after you've closed the game or made too many additional changes to the build), then I'm afraid you'll have to redo that side of the cockpit.
@CL125 There's a convoy of 1-3 AA tanks and a varying number of trucks that loops through the canyons in the center of Krakabloa, as well as one that spawns in a few places around Maywar that I haven't fully mapped out yet. I'm surprised you haven't seen the Krakabloa one, but the Maywar one is harder to spot sometimes.
What do you mean by "How to add mods In Modded Simpleplanes"? If your game is already modded, wouldn't that mean that you've already installed mods?
Without knowing what platform you're on, it's a little difficult to try and help. iOS and Android devices do not support mods (because of decisions made by Apple/Google, not Jundroo).
If your bio is just going to be a direct copy/paste of the entire Constitution:
1. I don't think everyone really needs to know about it
2. You should probably cite the actual Constitution somewhere either at the top or the bottom.
Unfortunately, this isn't possible. There's no way to read the health or damage level of a part.
Space, relative to Earth.
I'd recommend putting this in as a variable rather than directly in the control surface itself (and then set the control surface to use that variable); it's just easier that way.
Nice!
Why? Because it was uploaded literally two hours before you made this complaint post. People have lives.
I can't see the picture, but I know what you're talking about. I'm assuming your cockpit got launched far away before you teleported back to the bridge?
Basically, the bridges will respawn if you get far enough away from them, though the debris from the original ones will remain. For example if you blow up a bridge, fly to Wright, and then fly back, the bridge will be back in place.
That looks amazing!
@Zaineman Horrifying
I bet you can't PSM the OG Twin Prop
I'd suggest perhaps asking on the website for Juno, rather than the website for SimplePlanes. There are quite a few users who play both games, but you're more likely to get a faster/more accurate/more useful answer if you ask on the site dedicated to that game, rather than the site dedicated to this one.
https://www.simplerockets.com/
Looking great! T
(plus it's now rated for water landings, right?)
Jundroo AFB was the original original name for Yeager Airport. It was called that when it was first added, but shortly renamed to Murphy Airport, a name which it held for at least a few months before getting renamed again to Yeager Airport.
Happy birthday!
According to the dev who mixed the sounds, nothing intelligible.
Not with different pitches or anything. Theoretically you could do something like the stomp-stomp-clap from "We Will Rock You", but nothing really more complicated than that. Since there's no way to make a gun fire with a FT expression (devs please), you'd have to time it all manually as well.
@MAHADI That's the camouflage at work ;)
A tank with not only a lot of exterior details, but also an interior, at a reasonable part count! Awesome!
I don't think there is one. Best way I've found is to set up my craft's controls (for planes, at least) so that I can use the the pitch slider in the bottom-left corner by click/dragging with the mouse, and using roll/yaw as normal on keyboard. It's pretty janky but it works for me, though it definitely takes some getting used to.
Make sure you also copy any variables from the original HUD download; those don't get saved as subassemblies so you'll need to add them manually in the Variables list for whatever craft you're putting the HUD in.
@Kazin Because quite a few people have been reuploading Spark's builds without any coordination between them.
I do think this is the first time the Model 35 was reposted, not certain though.
Give this doc a look (it's super useful).
YES
Something about your link is off, though I'm not sure quite what. Possibly you're missing the
httpsat the beginning? Here's a working link....Did you really just post the default cockpit-plus-two-blocks with screenshots of an image you put in as a blueprint?
Take your weed chews and get lost. Nobody here is interested in your "product", and I'm pretty sure that advertising to youth who are too young to legally consume this product is itself a crime, so your activities here over the past year will be reported.
Will be contacting law enforcement with regards to your casino and gambling advertisements directed at youth below the legal age limit for such activities. Please cease all such activities here at once.
@That1Furry I..... okay.
answer
T
@32 East-southeast but otherwise correct
@Mihairus34 Not quite. If the CoM and CoL are in the same place (or even quite close to each other), the aircraft will be very unstable. Pitch input will cause it to pivot directly around the center of mass, meaning that it will lose stability very quickly.
It's generally advisable to position the CoL a short distance behind the CoM. Any nose-down tendencies will usually be correctable with trim, and the plane will be more stable.
0.0078125
@LieutenantSOT I mean it had R-1820s but yeah
I'd love to see a DC-5! As far as I can tell there's only ever been one uploaded to the site, and though it's a nice one it's over five years old, so I'd love to see what one would look like when using more modern parts and techniques.
@iPilot Ah, that would do it. Glad you got it figured out!
Well, if MasterCautionTest is a boolean value, there's really no need to have it activate if it is greater than 1, because a boolean can only equal either 1 or 0. Dunno if greater-than/less-than-or-equal-to causes any problems in labels; I haven't noticed any but then again I don't use that operator much.
Here we see the wild bots in their natural habitat, attempting to communicate with each other using only their limited vocabulary.
This has my seal of approval
There's a script for dark mode in the second link in the Useful Links pinned forum post.
@FedexGuy Depends. With these kinds of things the problem is almost always on the side of the website, so you'll have to wait as long as it takes for it to be resolved. Normally less than an hour or two, but it can take longer sometimes.
...Yes. The first one pretty clearly says that the site is temporarily down for whatever reason (it's rather unlikely that the site has moved to a new address, so assume it's just down). The second one means that something got borked within the site itself. Usually both resolve themselves if given time.
@ToeTips Uhhhh....... I don't think there's a FT function to automatically switch targets. The closest you'd be able to get would be quickly switching targets, firing, then switching again.
Not all simultaneously, no. However, you could probably get something kinda similar by setting your missiles to have a very low lock time and a very wide lock radius.
@Micmekox Yeah, they also occasionally spawn up by the wind farm. What I'm not sure about is if it's all one really long route or if there's multiple possible paths. I think the wind farm one might be its own thing that just loops around the wind farm, because I have no idea how the convoy would get up/down from the lower parts of Maywar. All the spawns in the general vicinity of the village/pyramids are one route, though I haven't fully mapped out where it goes yet.
@Verdugo The wing rotors are T1000 propeller engines, but they're mostly for looks and don't contribute to flight very much. The actual propulsion comes from a combination of VTOL and J15 jet engines (the latter for high-speed forward flight, the former for everything else).
If you saved over the existing save instead of making a new one (i.e. if you don't have a save from a previous version of the build), and you've since closed the game - making the undo button no longer work (it does work after you've saved the plane, but not after you've closed the game or made too many additional changes to the build), then I'm afraid you'll have to redo that side of the cockpit.
@CL125 There's a convoy of 1-3 AA tanks and a varying number of trucks that loops through the canyons in the center of Krakabloa, as well as one that spawns in a few places around Maywar that I haven't fully mapped out yet. I'm surprised you haven't seen the Krakabloa one, but the Maywar one is harder to spot sometimes.
why are there two random parts way out to the front and right
What do you mean by "How to add mods In Modded Simpleplanes"? If your game is already modded, wouldn't that mean that you've already installed mods?
Without knowing what platform you're on, it's a little difficult to try and help. iOS and Android devices do not support mods (because of decisions made by Apple/Google, not Jundroo).
If your bio is just going to be a direct copy/paste of the entire Constitution:
1. I don't think everyone really needs to know about it
2. You should probably cite the actual Constitution somewhere either at the top or the bottom.