Feels very light despite weighing over 25,000 pounds. The roll and pitch rates are rather different from each other, so I'd suggest either reducing the roll rate or increasing the pitch rate, depending on how maneuverable you want the plane to be. It can be a bit difficult to fly effectively if the roll rate is too much faster than the pitch rate. Also, it's slightly unstable with regards to yaw (it wobbles back and forth for quite a bit after the rudder is returned to center), but this is most likely due to the positions of the engines on the wingtips, and a tad more area on the vertical stabilizers might help.
I had a bunch but I cleared most of them out while in the 1.11/1.12 betas, so now I'm down to mainly the essentials with the exception of the underwater camera (it was causing a lot of lag in the 1.11 beta, haven't gotten around to adding it back yet).
Planes with high part counts are always more difficult to run without lag. However, finding the exact part count that your device is able to run is pretty much down to trial and error.
@FoxDynamicsWeapons Well, there's a way to do it if you're not airborne yet. For example, if you want to do an intercept mission where you fly from Bandit Airport to shoot down a jet taking off from Avalanche, you could spawn at Avalanche (or somewhere else on Snowstone), spawn in the enemy plane, and then change locations to Bandit, before taking off as normal.
@DeveloperKorzalerke Actually, it can affect performance, but for the creation rather than the device. I recall seeing something a while back that said that the physics runs relative to the framerate, which is also why some creations can suddenly behave unpredictably when switching to fast-forward (or occasionally slow-motion), since the rate at which the physics are calculated is suddenly different relative to the distance the creation has moved.
Well, sort of. You can stick parts on detachers, have parts set to different activation groups (e.g. so you can disable one engine at a time, or something), or just have a gun somewhere that points at the part you want to break.
@Graingy The SP2 demo also wouldn't have been subjected to the laptop wipe, so it wouldn't have been missing anything if the Cloud re-backed it up for some reason.
@Graingy Like I said, no idea why it took so long for it to do that (and that might not even be what happened, just my guess based on my own experiences with Steam Cloud in the past). The stock craft are saved in the same folder though, so no surprise that they're gone too. There's a button in the settings (accessible from the main menu, not from the flight scene) to restore them, I think, but unfortunately it's only for the stock craft.
Is the "date written" in the Steam Cloud viewer thing the same for all of the saves that it has? I wonder if it just cleared itself and refreshed for some reason. Dunno if that's even a thing it does, but I guess it's a possibility.
@Graingy If you wiped your laptop, that would be why. Steam Cloud syncs save data to and from your PC, so it probably overwrote whatever was in the cloud with the more recent data on your laptop, which unfortunately was only the stuff that had been saved after the laptop had been wiped.
The problem in this case is that Steam Cloud isn't very good at understanding what should and shouldn't be kept. It thought it was being good by updating your cloud save data with newer files (since normally the files are first saved to your computer and then copied to the cloud), but to do that it overwrites whatever it had saved previously. Essentially, it replaced the files in the cloud with whatever was in your local save folder, which unfortunately only contained stuff that had been saved after your computer was wiped (since, well, the old ones got wiped).
From my (limited) understanding, your local files are always the "master" copy of whatever is in the Steam Cloud. If stuff gets deleted and then the Steam Cloud decides to update what it has saved, it will also delete files that are no longer present on the local version. I'm not knowledgeable enough about how it works to know why it was working fine between when your computer was wiped and now (can the game pull from both your local files and the cloud? I have no idea), but my guess would be that the cloud saw that everything had been deleted from your computer and went "cool, I'll update my save to match."
Again, no idea why it took so long to do that (or why it didn't detect that your local save and the cloud were no longer synced - normally that's what should happen in cases like this, and it prompts you to choose which one to keep), but that's my guess as to what happened.
@Mrcooldude I've been using a Prusa MK3S in my college's makerspace. Had access to a Bambu X1C at work over the summer and it was super nice, but the Prusa has worked well so far too.
Hard to say, I don't really have a single favorite.
Owl City and Marianas Trench are definitely the largest in my collection in terms of quantity, but there's a lot of good ones beyond them. Then, of course, there's the classics (Johnny Cash, Billy Joel, ABBA, a-ha, and so on).
Sabaton is cool if you like metal with interwoven history lessons, but a lot of their older stuff (pre-Heroes) all ends up sounding kind of the same.
The Longest Johns is one of the best shanty groups currently around, and they're a lot of fun.
If you're looking for some good instrumentals (mostly) to put on in the background while you game, I'd recommend Two Steps from Hell, Lucas Ricciotti, 2CELLOS, 40 Fingers, Lindsey Stirling, and maybe Ally the Piper if you're into that.
...I tend to listen to pretty much anything except rap, if you couldn't tell...
Looks amazing! Definitely T
+1Feels very light despite weighing over 25,000 pounds. The roll and pitch rates are rather different from each other, so I'd suggest either reducing the roll rate or increasing the pitch rate, depending on how maneuverable you want the plane to be. It can be a bit difficult to fly effectively if the roll rate is too much faster than the pitch rate. Also, it's slightly unstable with regards to yaw (it wobbles back and forth for quite a bit after the rudder is returned to center), but this is most likely due to the positions of the engines on the wingtips, and a tad more area on the vertical stabilizers might help.
Overall, flies very well. Nice work so far!
+1There are only 5 music tracks by default (though they do all sound pretty similar), so it was probably a mod.
+1I had a bunch but I cleared most of them out while in the 1.11/1.12 betas, so now I'm down to mainly the essentials with the exception of the underwater camera (it was causing a lot of lag in the 1.11 beta, haven't gotten around to adding it back yet).
+1lancia iTalia
+1Ooh
T
+1Excluding the AI, I've got about 500 saved, and it's like 147MB or something.
+1Planes with high part counts are always more difficult to run without lag. However, finding the exact part count that your device is able to run is pretty much down to trial and error.
+1Ooh hey I can update XMLs now, can't I?
Nice.
+1@X99STRIKER Ah yes, gold.
+1T
+1T
+1Lancia-Italia
+1@FoxDynamicsWeapons Well, there's a way to do it if you're not airborne yet. For example, if you want to do an intercept mission where you fly from Bandit Airport to shoot down a jet taking off from Avalanche, you could spawn at Avalanche (or somewhere else on Snowstone), spawn in the enemy plane, and then change locations to Bandit, before taking off as normal.
+1@DeveloperKorzalerke Actually, it can affect performance, but for the creation rather than the device. I recall seeing something a while back that said that the physics runs relative to the framerate, which is also why some creations can suddenly behave unpredictably when switching to fast-forward (or occasionally slow-motion), since the rate at which the physics are calculated is suddenly different relative to the distance the creation has moved.
+1Looking great!
+1Well, sort of. You can stick parts on detachers, have parts set to different activation groups (e.g. so you can disable one engine at a time, or something), or just have a gun somewhere that points at the part you want to break.
+1Epic!
+1Ooh, it has landing gear now! Nice!
+1Ooh, I like those wings
+1Awesome!
Definitely T
+1Try
+1smooth(Activate7,1/x), where X is the number of seconds you want the delay to be.Looks good, maybe try nudging the USAF emblems a bit further down so they're almost flush with the wings.
+1Nice
+1Try reducing the size of the wing.
+1@DeveloperKorzalerke Not a problem if you simply carry the magma with you
+1Congrats! Now instead of making planes in a videogame, you can help make planes in real life. That's really cool!
Also T on the low part version (and a low-part Miromiro if you happen to make one)
+1@PPLLAANNEE Ah yes, that was fun
+1@Dathcha Debatable, some of the tundra/glacier areas around Snowstone could count as larger, depending on how loosely you define "flat".
+1Thanks!
+1T
+1The minimum to have images directly in descriptions/forum posts is 200 points, correct?
+1T
+1Picture has been updated
+1@satgat Yes, but you should use parenthesis.
Throttle>0 ? (VTOL>0.5 ? Throttle : 0) : 0yoooo it's the thing I nearly ran into while Linus was recording
how did I forget about that song when making my CAS playlist lol
Huh
The pillow fort has fallen.
no way we're getting adobe flash game adbots in the big 25
@Graingy The SP2 demo also wouldn't have been subjected to the laptop wipe, so it wouldn't have been missing anything if the Cloud re-backed it up for some reason.
@Graingy Like I said, no idea why it took so long for it to do that (and that might not even be what happened, just my guess based on my own experiences with Steam Cloud in the past). The stock craft are saved in the same folder though, so no surprise that they're gone too. There's a button in the settings (accessible from the main menu, not from the flight scene) to restore them, I think, but unfortunately it's only for the stock craft.
Is the "date written" in the Steam Cloud viewer thing the same for all of the saves that it has? I wonder if it just cleared itself and refreshed for some reason. Dunno if that's even a thing it does, but I guess it's a possibility.
@Graingy If you wiped your laptop, that would be why. Steam Cloud syncs save data to and from your PC, so it probably overwrote whatever was in the cloud with the more recent data on your laptop, which unfortunately was only the stuff that had been saved after the laptop had been wiped.
The problem in this case is that Steam Cloud isn't very good at understanding what should and shouldn't be kept. It thought it was being good by updating your cloud save data with newer files (since normally the files are first saved to your computer and then copied to the cloud), but to do that it overwrites whatever it had saved previously. Essentially, it replaced the files in the cloud with whatever was in your local save folder, which unfortunately only contained stuff that had been saved after your computer was wiped (since, well, the old ones got wiped).
From my (limited) understanding, your local files are always the "master" copy of whatever is in the Steam Cloud. If stuff gets deleted and then the Steam Cloud decides to update what it has saved, it will also delete files that are no longer present on the local version. I'm not knowledgeable enough about how it works to know why it was working fine between when your computer was wiped and now (can the game pull from both your local files and the cloud? I have no idea), but my guess would be that the cloud saw that everything had been deleted from your computer and went "cool, I'll update my save to match."
Again, no idea why it took so long to do that (or why it didn't detect that your local save and the cloud were no longer synced - normally that's what should happen in cases like this, and it prompts you to choose which one to keep), but that's my guess as to what happened.
Don't forget to make bug reports in the Discord server so they can track and fix these :)
@StockPlanesRemastered congratulations, you noticed the part I forgot to do :D
@ShinyGemsBro it's fine™
Formula Itasha is not something that I thought would work but those are honestly done quite well.
I bet they'd look cursed from the top though XD
hap birty
@Mrcooldude I've been using a Prusa MK3S in my college's makerspace. Had access to a Bambu X1C at work over the summer and it was super nice, but the Prusa has worked well so far too.
Hard to say, I don't really have a single favorite.
Owl City and Marianas Trench are definitely the largest in my collection in terms of quantity, but there's a lot of good ones beyond them. Then, of course, there's the classics (Johnny Cash, Billy Joel, ABBA, a-ha, and so on).
Sabaton is cool if you like metal with interwoven history lessons, but a lot of their older stuff (pre-Heroes) all ends up sounding kind of the same.
The Longest Johns is one of the best shanty groups currently around, and they're a lot of fun.
If you're looking for some good instrumentals (mostly) to put on in the background while you game, I'd recommend Two Steps from Hell, Lucas Ricciotti, 2CELLOS, 40 Fingers, Lindsey Stirling, and maybe Ally the Piper if you're into that.
...I tend to listen to pretty much anything except rap, if you couldn't tell...