@TarikArkswagen Basically, yes. Images hosted by Discord can only be linked to other places for like a day or something before the link expires. They'll stay in Discord just fine, but won't appear anywhere else.
In short, Discord wasn't able to keep hosting an unlimited number of files anywhere on the web indefinitely and for free.
To be honest I don't think you even can. The search feature is quite literally an integrated Google search (see the thing that says "Enhanced by Google" at the bottom?) that is limited to just this website. You can sort it by date (most recent first) or however Google defines "relevance" to your search, but beyond that neither you nor anyone else affiliated with the site or the game actually has any control over what order things are displayed in.
That may run afoul of copyright laws though.
Fully dedicating yourself does also mean you won't keep making burner accounts to harass people here though, correct?
@ItsMENightmare Technically yes, though it would be more complicated than probably necessary (assuming that the problem you're having is the airbrake flapping on and off several times per second to avoid exceeding 620 knots).
To fix the above issue I'd recommend using something like this: (IAS>319) ? ((IAS-319) / 5.15) : 0
This will make the airbrake gradually deploy as the speed exceeds 620 knots (319 m/s), becoming fully deployed at 630 knots (319 + 5.15 m/s), creating a much smoother braking application. You can modify the values as you see fit and I can give a more detailed explanation of how that formula works if you want, but this should make a much smoother airbrake than what you're currently using.
If you specifically want the airbrake to snap open at 620 knots and then remain open for three seconds after slowing down below that speed (like, if that's a design element you're going for or something), I can probably figure that out too but it'll be a much more complex piece of code.
I don't know if the Crackhammer spawned a wave of people trying to make it fly or if the universal instinctive response to the Jackhammer is just "but what if it flew?", but either way I'm here for it.
The moderators spend their free time dealing with reports of spam, problematic users, etc. and making sure that everyone is following the rules. As far as I know they are not paid or otherwise compensated.
@LowQualityRepublic I mean yeah (like, there's nothing stopping you), but if you want to save the actual build instead of just a link to it, the file will be in the kilobyte range instead of six bytes.
Fun fact: Most planes are actually between 100 and 900 kilobytes. The 6-byte .splane files you download from the website are nothing more than the six-character aircraft ID that the game then uses to actually download the plane into the editor. It's basically a link to the aircraft page that the game uses to get the actual aircraft.
Your actual saved aircraft location is AppData\LocalLow\Jundroo\SimplePlanes\AircraftDesigns; the Downloads folder just holds the downloaded links to planes and you can safely delete them.
Now it shows the top users over certain amounts of time (week/month/quarter/year) in addition to the all-time points totals. That's pretty neat.
I'd been wondering when we'd start to see some changes around here in preparation for SP2, and I guess they're getting started.
Also, blueprints are only visible when in one of the orthographic views (looking directly at the front/back, left/right side, or top/bottom). Turning the camera will make them disappear, but you can move the camera sideways and zoom in/out.
@PlaneFlightX
P-51 (Simple): You've been around for a long time. Like, a long time. You like all the new features (wait, those updates were how long ago?) but deep down the game has always been about slapping a bunch of basic parts together and seeing if it flies, and the simple P-51 fits that to a T. You also have the original version saved because you missed the engine sound, and the OST makes you feel nostalgic in a slightly bittersweet way.
@PapaKernels
Bush Plane: Already addressed below.
Little Bugger: You forgot this was supposed to be a plane game the second that resizable wheels were added. You don't mind the remaster but feel like it's just a completely different vehicle (and you're kinda right), so you still use the Simple version from time to time. You can hear the tire screech sound effect just by reading this, and you haven't built anything with a propeller engine in a very, very long time. You also like go-karting in real life.
@Boeing727200F Normally I'd say just one per person, but...
Quadcopter: Either you haven't played since before 1.8 (and/or really dislike the heli parts for some reason) and miss the days of helicopters made with regular propeller engines, or you just picked it because you knew nobody else would. The Quadcopter is nobody's favorite. You don't actually own a quadcopter or drone in real life, though, and you vaguely dislike the Gator 2 for some reason.
@Boeing727200F
P-51-B: You like warbirds, but the P-51-D is too simple for your tastes. You prefer the razorback look, camo, and ground attack weapons, but you only rarely actually use them. You've probably adjusted the center of gravity a little to cure the spins that it likes to do out of the box.
@Axartar
Kicking Fish (Simple): You've spent entirely too much time trying to race the pylon track at Sky Park City, but that's okay because you're flying the aerodynamic equivalent of a sugar high. You think the Kicking Fish got shafted with the cockpit update, but honestly you probably would have stuck with the original anyway, and you think it's cool how much of the plane dates back almost to the beginning of the game. Your first original build probably used the Green Slime paint preset, and you have had at least one Red Bull (or similar energy drink) in the last eight weeks.
https://www.simpleplanes.com/Mods
If you are concerned that one of your posts would break the site rules... just don't post it. It's that easy.
+1Don't feel bad about your old stuff being cringe. Realizing that is a sign that you've grown.
+7No.
+2that's the neat part
I don't
+4squints at the politics rule
+2@TarikArkswagen Basically, yes. Images hosted by Discord can only be linked to other places for like a day or something before the link expires. They'll stay in Discord just fine, but won't appear anywhere else.
+1In short, Discord wasn't able to keep hosting an unlimited number of files anywhere on the web indefinitely and for free.
Come on, he's out front, shoot him!
[maniacal cackling]
+1To be honest I don't think you even can. The search feature is quite literally an integrated Google search (see the thing that says "Enhanced by Google" at the bottom?) that is limited to just this website. You can sort it by date (most recent first) or however Google defines "relevance" to your search, but beyond that neither you nor anyone else affiliated with the site or the game actually has any control over what order things are displayed in.
+3@TheSalesMan as if
@TheSalesMan Pretty sure a US copyright holder can still sue someone outside the US.
new copypasta just dropped
I mean... ok. Good luck, I guess?
That may run afoul of copyright laws though.
Fully dedicating yourself does also mean you won't keep making burner accounts to harass people here though, correct?
@MissileLauNcherGuy
Lightning: Same as for Glidey, scroll down.
@StraitAircraft It's a separate game, so... yeah.
I mean... sure. But why would you want to?
+5@ItsMENightmare Technically yes, though it would be more complicated than probably necessary (assuming that the problem you're having is the airbrake flapping on and off several times per second to avoid exceeding 620 knots).
To fix the above issue I'd recommend using something like this:
(IAS>319) ? ((IAS-319) / 5.15) : 0
This will make the airbrake gradually deploy as the speed exceeds 620 knots (319 m/s), becoming fully deployed at 630 knots (319 + 5.15 m/s), creating a much smoother braking application. You can modify the values as you see fit and I can give a more detailed explanation of how that formula works if you want, but this should make a much smoother airbrake than what you're currently using.
If you specifically want the airbrake to snap open at 620 knots and then remain open for three seconds after slowing down below that speed (like, if that's a design element you're going for or something), I can probably figure that out too but it'll be a much more complex piece of code.
Funky Trees reads in meters per second, so you'd need to convert knots to that first.
I've heard good things about Aperture, though they've been rather quiet as of late.
I don't know if the Crackhammer spawned a wave of people trying to make it fly or if the universal instinctive response to the Jackhammer is just "but what if it flew?", but either way I'm here for it.
+2yeah
@Ashdenpaw1 @F16xl Scroll down and read Andrew's answer. This question has already been asked and answered on this very post.
The moderators spend their free time dealing with reports of spam, problematic users, etc. and making sure that everyone is following the rules. As far as I know they are not paid or otherwise compensated.
+2@Michiganstatepolicethe2nd you still have to cite them lol
I'm expecting proper APA format and a full annotated bibliography
You can't just say "studies have found" without citing those studies; that's extremely poor academic practice. Cite your sources!
+2@BigAeroblane I'd recommend asking the original creators of the vehicles themselves.
@LowQualityRepublic okay I guess there's one thing stopping you then haha
@LowQualityRepublic I mean yeah (like, there's nothing stopping you), but if you want to save the actual build instead of just a link to it, the file will be in the kilobyte range instead of six bytes.
Fun fact: Most planes are actually between 100 and 900 kilobytes. The 6-byte .splane files you download from the website are nothing more than the six-character aircraft ID that the game then uses to actually download the plane into the editor. It's basically a link to the aircraft page that the game uses to get the actual aircraft.
Your actual saved aircraft location is
+3AppData\LocalLow\Jundroo\SimplePlanes\AircraftDesigns
; the Downloads folder just holds the downloaded links to planes and you can safely delete them.@YarisSedan With gen alpha it is... difficult to tell, a lot of the time.
+1why are you like this
or I could go to Fred Meyer and get a can of Reddi-Whip for like five bucks
checkmate spambot
Just you. In fact all of this is in your head.
+10Well that stinks. Absolutely phenomenal painting though, amazing work! You've got a lot of talent for this.
+3@YarisSedan Everything on that page still says 2025. It does say mobile will come "later", but that doesn't necessarily mean 2026.
+2@YarisSedan Where was this officially announced?
@jamesPLANESii Greetings from page 12!
+1F
@LunarEclipseSP @Rb2h Click the button on the right that says "All".
+2Now it shows the top users over certain amounts of time (week/month/quarter/year) in addition to the all-time points totals. That's pretty neat.
+1I'd been wondering when we'd start to see some changes around here in preparation for SP2, and I guess they're getting started.
Also, blueprints are only visible when in one of the orthographic views (looking directly at the front/back, left/right side, or top/bottom). Turning the camera will make them disappear, but you can move the camera sideways and zoom in/out.
I give it a month, tops. Maaaybe two.
+1@PlaneFlightX
+1P-51 (Simple): You've been around for a long time. Like, a long time. You like all the new features (wait, those updates were how long ago?) but deep down the game has always been about slapping a bunch of basic parts together and seeing if it flies, and the simple P-51 fits that to a T. You also have the original version saved because you missed the engine sound, and the OST makes you feel nostalgic in a slightly bittersweet way.
@Eagleman101SP
Glidey: You didn't read rule #3. Or you did but chose to ignore it because you thought it would be funny.
@PapaKernels
Bush Plane: Already addressed below.
Little Bugger: You forgot this was supposed to be a plane game the second that resizable wheels were added. You don't mind the remaster but feel like it's just a completely different vehicle (and you're kinda right), so you still use the Simple version from time to time. You can hear the tire screech sound effect just by reading this, and you haven't built anything with a propeller engine in a very, very long time. You also like go-karting in real life.
@Boeing727200F Normally I'd say just one per person, but...
+1Quadcopter: Either you haven't played since before 1.8 (and/or really dislike the heli parts for some reason) and miss the days of helicopters made with regular propeller engines, or you just picked it because you knew nobody else would. The Quadcopter is nobody's favorite. You don't actually own a quadcopter or drone in real life, though, and you vaguely dislike the Gator 2 for some reason.
@Boeing727200F
P-51-B: You like warbirds, but the P-51-D is too simple for your tastes. You prefer the razorback look, camo, and ground attack weapons, but you only rarely actually use them. You've probably adjusted the center of gravity a little to cure the spins that it likes to do out of the box.
@Solent19 Addressed here
@Noname918181818181818181 Addressed here
@Axartar
Kicking Fish (Simple): You've spent entirely too much time trying to race the pylon track at Sky Park City, but that's okay because you're flying the aerodynamic equivalent of a sugar high. You think the Kicking Fish got shafted with the cockpit update, but honestly you probably would have stuck with the original anyway, and you think it's cool how much of the plane dates back almost to the beginning of the game. Your first original build probably used the Green Slime paint preset, and you have had at least one Red Bull (or similar energy drink) in the last eight weeks.