28.7k HuskyDynamics01 Comments

  • Maybe I should stop downloading planes in the web 3.7 years ago

    Excluding the AI, I've got about 500 saved, and it's like 147MB or something.

    +1
  • Suggestion the 2nd 3.7 years ago

    Literally not possible unless you want the mobile device in question to turn into a small thermonuclear weapon... instantaneously.

    +2
  • Hey, uh 3.7 years ago

    Congratulations, you have survived another trip around the Sun!

    +13
  • Something has a problem again? 3.7 years ago

    Planes with high part counts are always more difficult to run without lag. However, finding the exact part count that your device is able to run is pretty much down to trial and error.

    +1
  • Scout Miro (Less Parts) 3.7 years ago

    Now I can not only look at it, I can fly it at a reasonable framerate!

  • What is this island? 3.7 years ago

    I've been there before, not much there. It's the most interesting of the random small islands that really only exist to say "hey, there's something in this direction" for those who don't already know where stuff like Maywar is.

    Interestingly, they don't exist on mobile.

    +5
  • Silver 3.7 years ago

    Ooh hey I can update XMLs now, can't I?

    Nice.

    +1
  • The SimplePlanes Movie is not cancelled! 3.7 years ago

    You know what


    T

    +2
  • AF-55B 'Adelaide' (16 Parts) 3.7 years ago

    @X99STRIKER haha fake internet points go whee

    +4
  • AF-55B 'Adelaide' (16 Parts) 3.7 years ago

    @X99STRIKER Ah yes, gold.

    +1
  • Spitfire with camo [TEASER] 3.7 years ago

    T

    +1
  • Skyfall: Delta wing of yore 3.7 years ago

    T

    +1
  • If you think about it... 3.7 years ago

    I used to do a funky dark teal (probably five years ago now), but I've since switched to either some base color with blue accents or white/silver/red for most of mine.

    +2
  • SimplePlanes as a Flight Sim 3.7 years ago

    That depends on how you define a flight sim. Can you use SimplePlanes to fly various planes around with mostly-realistic-feeling physics and have fun with them? Yep.

    Can you do a full IFR flight with nav aids and waypoints, with full checklists? Not really, no. If you're looking for that sort of thing, I'd suggest something along the lines of FlightGear.

  • [CLOSED] Offroad Challenge 3.7 years ago

    Are more than four wheels allowed?

  • An Old Italian Rally Legend. 3.7 years ago

    Lancia-Italia

    +1
  • "Happy time (not) when u are Making an airplane" 3.7 years ago

    The whole thing is centered at X=0.0002 for absolutely no reason whatsoever and defies all attempts to correct it


    Definitely not me right now.

    +2
  • Report post box but it hates windmills now 3.7 years ago

    @ColonelCanada A brilliant, but flawed, deduction. In the course of your reasoning, you have overlooked the fact that there are, in fact, two convoys, one on Krakabloa and one on Maywar, a fact that you could not have known as you do not have Maywar yourself. This would result in a total of five targets, rather than the four that were specified. More thinking is required.

    +2
  • F8U-2 3.7 years ago

    T

  • 15,000 points pog 3.7 years ago

    Nice, here's a few more

  • Help 3.7 years ago

    run

    +3
  • I need help!!! 3.7 years ago

    @XgenAerodynamics It should go in the parachute's Input value.

  • Question about Air-to-air combat 3.7 years ago

    @FoxDynamicsWeapons Well, there's a way to do it if you're not airborne yet. For example, if you want to do an intercept mission where you fly from Bandit Airport to shoot down a jet taking off from Avalanche, you could spawn at Avalanche (or somewhere else on Snowstone), spawn in the enemy plane, and then change locations to Bandit, before taking off as normal.

    +1
  • I need help!!! 3.7 years ago

    @Axartar I don't believe there's a way to find the altitude of a specific part (such as a bomb). The only output variables for weapons are for the camera, if you happen to have one enabled.

  • Fps select 3.7 years ago

    @DeveloperKorzalerke Actually, it can affect performance, but for the creation rather than the device. I recall seeing something a while back that said that the physics runs relative to the framerate, which is also why some creations can suddenly behave unpredictably when switching to fast-forward (or occasionally slow-motion), since the rate at which the physics are calculated is suddenly different relative to the distance the creation has moved.

    +1
  • I need help!!! 3.7 years ago

    If the bombs are being salvoed via an activation group, you could do smooth(yourActivationGroup,1/delayTime), with the appropriate values. For example, if you wanted to launch the bomb with AG2 and have the parachute deploy after 4 seconds, you would do smooth(Activate2,0.25).

    I don't believe it's possible to have something set up this way for launching a bomb via the regular "Launch Weapons" control (since the bomb doesn't really have a way of knowing whether it's been launched or not), and it is not possible to do it when the bomb reaches a specific altitude, since the only Altitude variables are for the active cockpit.

  • help 3.7 years ago

    If you want it to be really spicy, try adjusting the gray until there's a little more blue in it (like the color of the post-1.11 Wasp)

  • GUARDIAN - FSE CAFE VR 3.7 years ago

    T

  • [Teaser] The Falcon soars! 3.7 years ago

    Looking great!

    +1
  • An old jet(teaser) 3.7 years ago

    T

  • Is there a way to simulate damage? 3.7 years ago

    Well, sort of. You can stick parts on detachers, have parts set to different activation groups (e.g. so you can disable one engine at a time, or something), or just have a gun somewhere that points at the part you want to break.

    +1
  • CedCo - LiAs R17 Venom II Revamp 3.7 years ago

    Epic!

    +1
  • Landing on Windsock 3.7 years ago

    They said it could not be done...

    They were wrong.

    +4
  • Orca III Landing Gear testing 3.7 years ago

    Ooh, it has landing gear now! Nice!

    +1
  • USS TEXAS EGG TEASER 3.7 years ago

    Teggsas

  • Question 3.7 years ago

    Generally the simplest way to do this is to shrink your control surfaces so they can exert less force on the aircraft.

    +2
  • Just teasin' ya m8 3.7 years ago

    You don't need the A key if you want to roll 45 degrees to the left. Just roll 315 degrees to the right! It's m a t h

    +4
  • Installing Mods on Linux 3.7 years ago

    If you have an AircraftDesigns folder inside /Jundroo/SimplePlanes, you should* be able to manually download and then copy/paste downloaded aircraft there.

    Theoretically you could do the same with mods but in the Mods folder instead of AircraftDesigns.


    Disclaimer: I do not use Linux and have never tried this before, so I really have no idea if this will work or not.

    +2
  • What's Wrong With My Text? 3.7 years ago

    Usually if it shows the entire code, you're missing a parenthesis or </> or bracket or something somewhere. The only thing I can see is either put parentheses around TargetDistance>0 (I've had a few issues where the line before the ? only worked if in parentheses), or add a space between the two quotation marks at the end.

  • NASHORN EXPRESS 3.7 years ago

    T

  • Rocket-Propelled Shovel 3.7 years ago

    @Dathcha This is also true for a regular RPG

    +2
  • The return of the King Air 3.7 years ago

    T

  • Floppy Rotators 3.7 years ago

    Hmm... I don't know if it's possible to limit the movement of a floppy rotator. The min and max are for the input, so if there's no input, they obviously won't do anything.

    Actually, I just thought of a potential solution (depending on how you're trying to do this). If the rotator needs to be able to go, say, 60deg backwards (and nothing at all forwards), you might be able to get away with turning the rotator 30deg backwards and letting it move 30deg in either direction. Don't know if this will work for what you're doing, though.

  • Bell P-39Q-5 Airacobra 3.7 years ago

    Ooh, I like those wings

    +1
  • Floppy Rotators 3.7 years ago

    You can also set the max or min to 0 (instead of 1/-1, respectively), and then invert the input if necessary.

  • FT question 3.7 years ago

    Basically it's trigonometry, and you can use it for things if you find both an angle and a distance, but want to know m o r e.

  • (TEASER) Americas Greatest Pastime, NASCAR Baby! 3.7 years ago

    Ooh, definitely T.

    Also, how about that last lap of the race last night? That was something.

  • [Not a Teaser] Screenshots data warning 3.7 years ago

    Awesome!

    Definitely T

    +1