The green line and ring you see when a bomb, torpedo, or cannon is selected? That's the predictor. The predictor setting controls whether the predictor is just the ring, the ring and the line, or nothing at all.
@ReinMcDeer Good idea, though right now I'm focusing more on stock-ish Mustangs since they can all have pretty much the same flight characteristics and therefore be kind of competitive against each other (plus I'm still working on figuring out how to do the modified canopy and turtledeck of some of the less-stock racers yet). I'll definitely keep it in mind though!
Well, you can already read the "Fuel" value, which is why fuel gauges already work. With regards to individual fuel tank blocks, I don't believe that their values are individually calculated once the simulation loads, so it wouldn't be possible to say "okay, as of this point in time, this 20gal tank now has 14gal in it, and this other one has 17gal".
@TheFlightGuySP Mostly correct, but the jet engine does actually have a "Thrust" output variable that could be used as a sort of pseudo-RPM reading, if adjusted properly.
Well, the simplest way to do it (that doesn't risk potentially interfering with any fancy FT bits in the HUD) is to just attach it to a really fast piston. That's what I did on my Firebird.
Generally, you're only "supposed to" tag people that have specifically requested to be tagged (usually by commenting some variation of "T" on a teaser forum). Just tagging random people out of the blue is rather frowned upon.
Due to the way wind is simulated, using it to climb in a glider is a bit difficult. Essentially, you need to fly directly into the wind while also maintaining enough forward speed to avoid stalling or getting blown backwards. In practice, this essentially means you'll end up going in a big spiral, and you may have to frequently adjust the wind direction until you get the hang of it.
Right now? Mainly Subnautica, since I bought it fairly recently. Also some Rolling Line, 2004 Battlefront (yes, the original one), and a bit of Sea of Thieves. I used to play ATS quite frequently but haven't done too much in the last several months. Same with MudRunner and Endless Sky.
That being said, I have quite literally three times as many hours in SimplePlanes as in my second-most-played game, so...
@Amgtkids Unless it has been added since v1.11 (which, judging by the App Store patch notes and all announcements from Jundroo, it has not), it does not exist on the legitimate iOS release. I am 100% certain of this.
After a quick test on PC, flying direct from Sky Park along heading 095 will indeed bring you to Maywar, but at Mach 2 it will take approximately 1:35, rather than 2:30. The island is visible as early as 1:02.
@Kan1i3jfu47284 Well, if you say so...
In that case, please fix the modeling issue with the T2000 propeller hub. Looking at it from the front, there is a rather noticeable "hole" in the model at the point that the hub narrows, just behind the blades. Thanks.
If you think about it, obliterating digital devices is technically within the realm of intended functions for this. Artillery is supposed to make things go boom, after all.
I would actually use the T2000's engine model, but I don't know how to stop the cowl flaps from moving without just hiding the entire engine minus the prop.
Alaska!
+1Wait, we can see other peoples' labels now? Awesome!
+2The green line and ring you see when a bomb, torpedo, or cannon is selected? That's the predictor. The predictor setting controls whether the predictor is just the ring, the ring and the line, or nothing at all.
+1@ReinMcDeer Good idea, though right now I'm focusing more on stock-ish Mustangs since they can all have pretty much the same flight characteristics and therefore be kind of competitive against each other (plus I'm still working on figuring out how to do the modified canopy and turtledeck of some of the less-stock racers yet). I'll definitely keep it in mind though!
+2Well, you can already read the "Fuel" value, which is why fuel gauges already work. With regards to individual fuel tank blocks, I don't believe that their values are individually calculated once the simulation loads, so it wouldn't be possible to say "okay, as of this point in time, this 20gal tank now has 14gal in it, and this other one has 17gal".
+1@AEGIS If it's the whole plane, definitely try reducing the size of the wings.
@X99STRIKER Oh, might be that. I can't remember.
Either shrink the size of the wings or set their part type (via Overload) to
+1Wing-2.@TheFlightGuySP Mostly correct, but the jet engine does actually have a "Thrust" output variable that could be used as a sort of pseudo-RPM reading, if adjusted properly.
+1Well, the simplest way to do it (that doesn't risk potentially interfering with any fancy FT bits in the HUD) is to just attach it to a really fast piston. That's what I did on my Firebird.
Maybe try setting the mass of the parts connected to the control base to 0?
nice
Generally, you're only "supposed to" tag people that have specifically requested to be tagged (usually by commenting some variation of "T" on a teaser forum). Just tagging random people out of the blue is rather frowned upon.
@DerVito Ah, so it is! Thanks!
+2Isn't it just great when a perfectly symmetrical build decides to develop an auto roll for no reason at all?
Maybe check this out, it might help.
+1Sounds like it's too nose-heavy. Try moving either the center of mass backwards, or the center of lift forwards.
I was originally planning to post these today or tomorrow, but I'm going to be pretty busy this week, so they may be delayed until next week.
@TheFlightGuySP Yeah, that's probably a better option.
Due to the way wind is simulated, using it to climb in a glider is a bit difficult. Essentially, you need to fly directly into the wind while also maintaining enough forward speed to avoid stalling or getting blown backwards. In practice, this essentially means you'll end up going in a big spiral, and you may have to frequently adjust the wind direction until you get the hang of it.
+1It's still the 5th for me for another 8 hours, but
We've been training for years, now we're ready to strike
The great operation begins
+7Glad to hear it!
+2What about something like
(Throttle*0.5)+((VTOL*Throttle)*0.5)?Would one of these be useful perhaps?
+1You cannot upvote your own posts.
+3grabby boi
T
+1Hey guys guess what I made a new word
@MrCarrot Can't say I have, no.
@BeastHunter Hol up you stick our cute little rovers in the refrigerator?
+2Right now? Mainly Subnautica, since I bought it fairly recently. Also some Rolling Line, 2004 Battlefront (yes, the original one), and a bit of Sea of Thieves. I used to play ATS quite frequently but haven't done too much in the last several months. Same with MudRunner and Endless Sky.
That being said, I have quite literally three times as many hours in SimplePlanes as in my second-most-played game, so...
T
I mean... do you want it to glow in the dark?
+2No
¯ \ _ ( ツ ) _ / ¯
@Amgtkids Unless it has been added since v1.11 (which, judging by the App Store patch notes and all announcements from Jundroo, it has not), it does not exist on the legitimate iOS release. I am 100% certain of this.
After a quick test on PC, flying direct from Sky Park along heading 095 will indeed bring you to Maywar, but at Mach 2 it will take approximately 1:35, rather than 2:30. The island is visible as early as 1:02.
There is no Maywar on iOS.
Citation: I played on iOS for like six years.
InputID is the one you're looking for. Does the same thing as the regular "Input" variable for other parts, just a different name.
@Kan1i3jfu47284 Well, if you say so...
In that case, please fix the modeling issue with the T2000 propeller hub. Looking at it from the front, there is a rather noticeable "hole" in the model at the point that the hub narrows, just behind the blades. Thanks.
Ok, I had no idea that you could put helicopter blades on propeller engines. That's pretty cool!
+4No you are not.
+5If you think about it, obliterating digital devices is technically within the realm of intended functions for this. Artillery is supposed to make things go boom, after all.
+1l o n g b o y e
@Brayden1981 You must also successfully rickroll @X99STRIKER as a side quest
+1Motivation't
@HydroMoney22 Sure, go for it!
+1@OnlyRealCarrot ._.
+2I am 4 Parallel Universes ahead of you
+3Allow me to explain in the form of a haiku
Google did a badAndroid mods cannot be had
Google makes you sad
Basically Google took away modding support for Android.
+6Accurate. The asymmetrical thrust provided by the larger port-side main cabin door results in a semi-uncontrolled constant gradual roll to starboard.
+1I would actually use the T2000's engine model, but I don't know how to stop the cowl flaps from moving without just hiding the entire engine minus the prop.
Do you actually have any pitch control surfaces (and/or rotators on the canards)?
+1