Feels very light despite weighing over 25,000 pounds. The roll and pitch rates are rather different from each other, so I'd suggest either reducing the roll rate or increasing the pitch rate, depending on how maneuverable you want the plane to be. It can be a bit difficult to fly effectively if the roll rate is too much faster than the pitch rate. Also, it's slightly unstable with regards to yaw (it wobbles back and forth for quite a bit after the rudder is returned to center), but this is most likely due to the positions of the engines on the wingtips, and a tad more area on the vertical stabilizers might help.
@realSavageMan Here's a quick explanation of how to control the guns with a camera. The camera has "Look Pitch" and "Look Yaw" variable output options, so you set those to something (maybe "Pitch1" and "Yaw1" or something). Then, you set the gun's rotator inputs to those variables.
Two important things to note, though. You'll need to mess with the rotator speed, range, and input limits (to keep them from trying to turn all the way around and through things), and the camera can't really be attached to the gun itself, which is why this type of control generally works better for turrets than door guns.
@SheriffHackdogMCPE I don't think it was specifically Jundroo. Hando also had a hand in shutting down development on a HandoJet project for FlightGear several years back, I believe.
I had a bunch but I cleared most of them out while in the 1.11/1.12 betas, so now I'm down to mainly the essentials with the exception of the underwater camera (it was causing a lot of lag in the 1.11 beta, haven't gotten around to adding it back yet).
In my experience, the bridges only collapse if they are directly struck by something (plane, bomb, etc). If you drop a bomb next to one end of the bridge (but not on it), it most likely won't even notice.
Planes with high part counts are always more difficult to run without lag. However, finding the exact part count that your device is able to run is pretty much down to trial and error.
I've been there before, not much there. It's the most interesting of the random small islands that really only exist to say "hey, there's something in this direction" for those who don't already know where stuff like Maywar is.
I used to do a funky dark teal (probably five years ago now), but I've since switched to either some base color with blue accents or white/silver/red for most of mine.
That depends on how you define a flight sim. Can you use SimplePlanes to fly various planes around with mostly-realistic-feeling physics and have fun with them? Yep.
Can you do a full IFR flight with nav aids and waypoints, with full checklists? Not really, no. If you're looking for that sort of thing, I'd suggest something along the lines of FlightGear.
@ColonelCanada A brilliant, but flawed, deduction. In the course of your reasoning, you have overlooked the fact that there are, in fact, two convoys, one on Krakabloa and one on Maywar, a fact that you could not have known as you do not have Maywar yourself. This would result in a total of five targets, rather than the four that were specified. More thinking is required.
Feels very light despite weighing over 25,000 pounds. The roll and pitch rates are rather different from each other, so I'd suggest either reducing the roll rate or increasing the pitch rate, depending on how maneuverable you want the plane to be. It can be a bit difficult to fly effectively if the roll rate is too much faster than the pitch rate. Also, it's slightly unstable with regards to yaw (it wobbles back and forth for quite a bit after the rudder is returned to center), but this is most likely due to the positions of the engines on the wingtips, and a tad more area on the vertical stabilizers might help.
Overall, flies very well. Nice work so far!
+1We'll miss ya. I've loved messing around with all your builds these past several years.
+2@PlaneFlightX Haha PgDn go whee
Mine's uh
This
@Walvis Got it, thanks!
Does the original creation need to still be available on the website?
T
I just upload them to Steam and copy the actual image location (though I do have to edit the URL a bit for it to work properly)
There are only 5 music tracks by default (though they do all sound pretty similar), so it was probably a mod.
+1@realSavageMan Here's a quick explanation of how to control the guns with a camera. The camera has "Look Pitch" and "Look Yaw" variable output options, so you set those to something (maybe "Pitch1" and "Yaw1" or something). Then, you set the gun's rotator inputs to those variables.
Two important things to note, though. You'll need to mess with the rotator speed, range, and input limits (to keep them from trying to turn all the way around and through things), and the camera can't really be attached to the gun itself, which is why this type of control generally works better for turrets than door guns.
+2Details? Yes
Part count? Yes
My laptop catching fire?
Yes
+2@7 A is correct. In fact, I think I'll add a few more.
AAAAAAAAAAAAAAAAAA
@DeveloperKorzalerke Fastest upvote in the west
+2This is so cursed and yet I want it.
"Tag me"
@SheriffHackdogMCPE I don't think it was specifically Jundroo. Hando also had a hand in shutting down development on a HandoJet project for FlightGear several years back, I believe.
+2I had a bunch but I cleared most of them out while in the 1.11/1.12 betas, so now I'm down to mainly the essentials with the exception of the underwater camera (it was causing a lot of lag in the 1.11 beta, haven't gotten around to adding it back yet).
+1This is the worst (or best) joke with the name of @U
If @U thinks my joke is good enough, @U will pin it.
Time to re-learn how to fly
+8Camo
Recommended for use in multiplayer!
When you find the button to turn off the sun
+3lancia iTalia
+1Ooh
T
+1That's a good reason
+3rip
+2Seems the website is doing a funny.
+3T
I knew this would happen eventually
+7In my experience, the bridges only collapse if they are directly struck by something (plane, bomb, etc). If you drop a bomb next to one end of the bridge (but not on it), it most likely won't even notice.
I like the baby blue, also I want that floatplane
5-6-7-8 I prob'ly shouldn't participate
+4Excluding the AI, I've got about 500 saved, and it's like 147MB or something.
+1Literally not possible unless you want the mobile device in question to turn into a small thermonuclear weapon... instantaneously.
+2Congratulations, you have survived another trip around the Sun!
+13Planes with high part counts are always more difficult to run without lag. However, finding the exact part count that your device is able to run is pretty much down to trial and error.
+1Now I can not only look at it, I can fly it at a reasonable framerate!
I've been there before, not much there. It's the most interesting of the random small islands that really only exist to say "hey, there's something in this direction" for those who don't already know where stuff like Maywar is.
Interestingly, they don't exist on mobile.
+5Ooh hey I can update XMLs now, can't I?
Nice.
+1You know what
T
+2@X99STRIKER haha fake internet points go whee
+4@X99STRIKER Ah yes, gold.
+1T
+1T
+1I used to do a funky dark teal (probably five years ago now), but I've since switched to either some base color with blue accents or white/silver/red for most of mine.
+2That depends on how you define a flight sim. Can you use SimplePlanes to fly various planes around with mostly-realistic-feeling physics and have fun with them? Yep.
Can you do a full IFR flight with nav aids and waypoints, with full checklists? Not really, no. If you're looking for that sort of thing, I'd suggest something along the lines of FlightGear.
Are more than four wheels allowed?
Lancia-Italia
+1The whole thing is centered at X=0.0002 for absolutely no reason whatsoever and defies all attempts to correct it
Definitely not me right now.
+2@ColonelCanada A brilliant, but flawed, deduction. In the course of your reasoning, you have overlooked the fact that there are, in fact, two convoys, one on Krakabloa and one on Maywar, a fact that you could not have known as you do not have Maywar yourself. This would result in a total of five targets, rather than the four that were specified. More thinking is required.
+2T