@SkullKid25 Yeah, that's a mod. The only ships in the base game are the Tiny, the USS Beast (and its two destroyers), and the USS Tiny Two (along with its two WW2 destroyers), all of which are already present on mobile.
Super fleet is a mod, kraken simply wouldn't work on iOS, mod support is a decision made by Apple/Google/mod makers, not Jundroo, and replay/recording used to exist but was removed for... well, I don't actually really know why.
You should also be able to set the interactionType to Toggle, and then ditch the need for a variable entirely (though you'll have to click the button again to turn it off)
Having tried figure this out myself in the past...
The simplest way (by far!) is to just post them as unlisted and redownload them yourself. There are ways to get them directly from iPad to PC, but they generally involve installing third-party software and honestly are much harder to actually work correctly. It's technically possible to do, but much easier and more efficient to just post them as unlisted.
I'm not entirely sure whether you're talking about single player or multiplayer, but...
For single player, you can disable AI aircraft spawns in the game settings (Game Settings -> AI Air Traffic -> None), and for multiplayer, I'd suggest checking out this.
I think it technically is a hull, since the International Maritime Organization classifies ekranoplans as ships rather than aircraft (kinda like a hovercraft. It's not in the water really, but it's not really capable of true flying either).
@Aviator01 Unfortunately, I can't. As I said in the description, this is essentially a nose-to-tail remaster of a craft posted about six years ago, but that was then lost when the original creator deleted their account. Sadly I can't remember who the original creator was, but I am certain that as of 2019 the original craft was no longer available on the website, if not even before that.
@Aviator01 Probably not. It's essentially the original Helikillia but with a bunch of fixes after some things got broken with the 1.8 update, as well as a pretty janky (by today's standards) gyro system. The Firebird is essentially a "modernized" version of it, built to take advantage of all of the updates and new features since the original was posted sometime in 2016.
You could also thwack in a bunch of the basic Seat parts (but make sure to remove the cameras so you don't end up with like 500 of them). Wouldn't necessarily be as accurate, but it would be a heck of a lot lighter in terms of part count.
The WW2 Destroyers are rather overpowered for what they're intended to be, but I find this to be somewhat reasonable as it puts them on an equal level with the regular destroyers.
Regarding the not-getting-blown-up bit, if you can get past their flak you should be okay (their close-range guns are the same as the regular Destroyers). Getting past the flak is essentially done best by rapid unpredictable evasive maneuvers. Takes some practice, and a lot of aircraft (including things you might reasonably consider for a WW2-era anti-ship mission, like an SBD-3) may not be agile enough to make it through intact.
Given the pretty basic damage systems in the game (if you get hit by a missile or flak, you go boom), there's not all that much else to do, unless you feel like experimenting with part health values via XML or something.
I'm getting some F-86 / early MiG vibes from this, so what about a type of sword? Gladius or Falchion, or perhaps Cutlass (though that's technically already used)?
If you post it as unlisted and tag me, I'll take a look at it.
What about ((VTOL<0) ? -1 : VTOL) ?
T
Aspen elms lip?
@SkullKid25 Yeah, that's a mod. The only ships in the base game are the Tiny, the USS Beast (and its two destroyers), and the USS Tiny Two (along with its two WW2 destroyers), all of which are already present on mobile.
Oh, and the Brown Pearl (which is on mobile too).
Super fleet is a mod, kraken simply wouldn't work on iOS, mod support is a decision made by Apple/Google/mod makers, not Jundroo, and replay/recording used to exist but was removed for... well, I don't actually really know why.
You should also be able to set the interactionType to Toggle, and then ditch the need for a variable entirely (though you'll have to click the button again to turn it off)
Having tried figure this out myself in the past...
The simplest way (by far!) is to just post them as unlisted and redownload them yourself. There are ways to get them directly from iPad to PC, but they generally involve installing third-party software and honestly are much harder to actually work correctly. It's technically possible to do, but much easier and more efficient to just post them as unlisted.
T on that beautiful 747
I'm not entirely sure whether you're talking about single player or multiplayer, but...
For single player, you can disable AI aircraft spawns in the game settings (Game Settings -> AI Air Traffic -> None), and for multiplayer, I'd suggest checking out this.
+2T
Hmm.... after careful analysis I do believe you are trying to make
car
RIP multiplayer
+2T on the firetruck
Ayy I'm in the first picture
@Croissant I think you've got those backwards (at least in my case)
Honestly a tri-oval would be epic.
Actually, a full NASCAR track with the infield and stuff could be a great mod map.
+3This identical forum post (along with its first comment) has now been posted three separate times on three separate days.
Same reason as the previous two times you've created and deleted this identical forum post.
I think it technically is a hull, since the International Maritime Organization classifies ekranoplans as ships rather than aircraft (kinda like a hovercraft. It's not in the water really, but it's not really capable of true flying either).
+5@X99STRIKER I am now sad
Thanks very much
+3If you request a tag I will be sad because this will not be remotely ready anytime soon
t
D
+1bote kar
+3Kind of cursed but also weirdly cool. Nice!
+1Anyone else remember the year and a half between 1.7 and 1.8?
+4ye
SimplePlanes but low FOV
+2Yep
+1T
maybe because there's a second "u" in "Augusta"
+1@PyrrhaNikos Sure
@Aviator01 I believe you'd be interested as well
@Lachlan2240 Oops, thought it didn't do that anymore! Should be fixed now.
@Aviator01 Unfortunately, I can't. As I said in the description, this is essentially a nose-to-tail remaster of a craft posted about six years ago, but that was then lost when the original creator deleted their account. Sadly I can't remember who the original creator was, but I am certain that as of 2019 the original craft was no longer available on the website, if not even before that.
+3@Aviator01 Probably not. It's essentially the original Helikillia but with a bunch of fixes after some things got broken with the 1.8 update, as well as a pretty janky (by today's standards) gyro system. The Firebird is essentially a "modernized" version of it, built to take advantage of all of the updates and new features since the original was posted sometime in 2016.
+1All tags were requested.
@Timplanes
@ColonelCanada
All tags were requested.
@Karmen
@Kalashinikov
@Hazerz
All tags were requested.
+1@AlmostADev
@X99STRIKER
@Kthepersonorguy
All tags were requested.
+3@Bryan5
@Aviator01
@BeastHunter
Okay, the suspension on this is really cool, and the body is amazing as well! Nice work!
+1You could also thwack in a bunch of the basic Seat parts (but make sure to remove the cameras so you don't end up with like 500 of them). Wouldn't necessarily be as accurate, but it would be a heck of a lot lighter in terms of part count.
Well the first problem I see is that that's an .mp4, not a .gif.
Forsooth, thy speaketh admirably, and well.
+1@Brayden1981 W-
Wha-
gravity'nt
@OldBomber Not likely, as bombs generally go off if they get hit at all, regardless of their health.
+2The WW2 Destroyers are rather overpowered for what they're intended to be, but I find this to be somewhat reasonable as it puts them on an equal level with the regular destroyers.
Regarding the not-getting-blown-up bit, if you can get past their flak you should be okay (their close-range guns are the same as the regular Destroyers). Getting past the flak is essentially done best by rapid unpredictable evasive maneuvers. Takes some practice, and a lot of aircraft (including things you might reasonably consider for a WW2-era anti-ship mission, like an SBD-3) may not be agile enough to make it through intact.
Given the pretty basic damage systems in the game (if you get hit by a missile or flak, you go boom), there's not all that much else to do, unless you feel like experimenting with part health values via XML or something.
+1T
+1Looks amazing! Definitely T
+1T
I'm getting some F-86 / early MiG vibes from this, so what about a type of sword? Gladius or Falchion, or perhaps Cutlass (though that's technically already used)?
Also definitely T