@Brayden1981 One of Bob's signature displays was a one-wheel landing, where he touched down on either the left or right main gear and kept the opposite wheel high in the air as he traveled the length of the runway. He did this in both the P-51 and the Shrike Commander (and probably others, as well).
I haven't found a good quality video of him one-wheeling the Mustang yet (though there are several low-quality ones and a few good ones for the Shrike Commander out there), but here's a good picture at least.
If you want it to not do that, try changing the maxHeadingAngleAdjustmentRate in Overload (or add it if it's not there by default). I believe that this controls how fast the missile can turn (so when it tries to come around again, it can't turn fast enough to do so).
...Probably, at least to some extent. Kind of like SimplePlanes itself, Blender will need more processing power and memory the more complicated and details-heavy the model gets.
You should be able to do at least some things with it, though.
Hmmm... not sure I'll have time to enter this, but I have a few questions.
1. Does the vehicle need to be 100% original, or can it be based on someone else's (with appropriate credit, of course)?
2. Are wheels mandatory?
3. Does the vehicle have to be in full contact with the ground? (E.g., would a hovercraft or something be considered a "ground vehicle")
@jamesPLANESii Haven't found a decent close-up "real" video, but here's one from FSX/P3D with a good gear retraction close-up at around 0:30.
The leg does not hinge directly from the upper end. Instead, the leg has a hinge just above the middle, so the wheel's forward/backward position doesn't change much while moving.
The "new" Sea Plane is based on the Lake LA-4, but the "old" Sea Plane, from my research, appears to be an original design. (And a rather weird one at that. A low-wing radial-engine plane with pontoon floats?)
Probably because they have more powerful PCs. Performance is dependent on a combination of three main factors: Part count, game settings, and device power. If you have a lower-spec device like a laptop (or just are on a phone or something), you will have lower performance than if you were on, say, a desktop PC with a dedicated graphics card. The part count/performance cost of a specific craft also comes into consideration (bigger numbers = less frames, basically), as do the settings of the game itself (running everything on High will take more processing power than on Medium or Low).
If you want higher performance, I'd suggest either picking a craft with less parts, removing some nonessential parts (detailing, etc.) from the craft you want to use, or to turn down your settings. Buying a better device is technically also an option but you probably aren't going to want to do that.
@TheFlightGuySP I've only seen missiles and bombs work properly so far. Cannons don't (probably for the same reason as guns, since the projectiles aren't already existing "parts" when the plane is loaded, and therefore aren't shared over MP). I have yet to see a definitive verdict on rockets and rocket pods, though, since they could technically be categorized either way.
I think torpedos will show as being dropped, but I'm not sure if they'll actually run on the surface for everyone or not.
I'd go and test them but the server seems to be down again.
There's likely a way to set up a fancy bit of timing on the gun, but the easiest way to do it is just select the propeller engine, open Overload, and set disableAircraftCollisions to true. Now the guns should ignore the propeller entirely.
@BeastHunter -. . ...- . .-. --. --- -. -. .- .-.. . - -.-- --- ..- -.. --- .-- -.
+2@Brayden1981 One of Bob's signature displays was a one-wheel landing, where he touched down on either the left or right main gear and kept the opposite wheel high in the air as he traveled the length of the runway. He did this in both the P-51 and the Shrike Commander (and probably others, as well).
I haven't found a good quality video of him one-wheeling the Mustang yet (though there are several low-quality ones and a few good ones for the Shrike Commander out there), but here's a good picture at least.
Congratulations!
+6T
+1You could try setting an engine to require an activation group, and then turn off that group to turn off the engine mid-flight.
ㅤ
+3This is terrifyingly smooth
+1If he tells you to leave, he's not deserting you. He's telling you to desert him.
+1You mean Gestour?
747
If you want it to not do that, try changing the
+2maxHeadingAngleAdjustmentRatein Overload (or add it if it's not there by default). I believe that this controls how fast the missile can turn (so when it tries to come around again, it can't turn fast enough to do so).Ceremonial Flyby
+1Well, you've basically just described War Thunder or any of the Battlefield series games (I think. I haven't played any of them).
@OldBomber Yeah, you should be fine then.
It's like
the same
except it's all hecked up
+2I've had like nine of those in the last week.
It's probably fine
This is way funnier than it should be
+3Alternate title: Pigpen but the PSM is actually epic instead of just being kind of difficult.
Nice work!
+1Fabulous! I've flown on these several times out of Portland/Seattle and this is spot-on, inside and out.
+1...Probably, at least to some extent. Kind of like SimplePlanes itself, Blender will need more processing power and memory the more complicated and details-heavy the model gets.
You should be able to do at least some things with it, though.
+1Nah.
Try softening the suspension, either by decreasing the spring strength, increasing the damper, or both.
Scale down the wheel with XML and increase the wheel diameter. Might mess with suspension a bit but it should shrink the ball.
+1T
Hmmm... not sure I'll have time to enter this, but I have a few questions.
+21. Does the vehicle need to be 100% original, or can it be based on someone else's (with appropriate credit, of course)?
2. Are wheels mandatory?
3. Does the vehicle have to be in full contact with the ground? (E.g., would a hovercraft or something be considered a "ground vehicle")
T
+2@MAHADI Oops, I'll be sure to do that next time!
Why did you post this as public
Now everyone can do what you were doing yesterday
+1Updated to v1.1 because I forgot to put fuel in the fuselage tank.
Maybe give this a look
+1@ZeroWithSlashedO why thank you
yay!
+1747
All tags were requested
@Aviator01
@X99STRIKER
@Winterfield
Everywhere I go, I see his face
Ooh that's cool. T
hee hee hoo hoo here we go again
+2tells you to make a call straight away
doesn't give phone number to call
outstanding move
...I would suggest contacting Microsoft's support services instead of making an account and posting on a flight sim game website, for a start.
@Soardivision160th Is the magnet actually attached to the winch?
Very nice!
Which map are you using, by the way?
+2@Mlancer Ah yeah, that's a much better video.
@jamesPLANESii Haven't found a decent close-up "real" video, but here's one from FSX/P3D with a good gear retraction close-up at around 0:30.
The leg does not hinge directly from the upper end. Instead, the leg has a hinge just above the middle, so the wheel's forward/backward position doesn't change much while moving.
The "new" Sea Plane is based on the Lake LA-4, but the "old" Sea Plane, from my research, appears to be an original design. (And a rather weird one at that. A low-wing radial-engine plane with pontoon floats?)
+1There's a "Clock" tag. It has a total of 11 things in it.
This is not one of them.
why
+1Probably because they have more powerful PCs. Performance is dependent on a combination of three main factors: Part count, game settings, and device power. If you have a lower-spec device like a laptop (or just are on a phone or something), you will have lower performance than if you were on, say, a desktop PC with a dedicated graphics card. The part count/performance cost of a specific craft also comes into consideration (bigger numbers = less frames, basically), as do the settings of the game itself (running everything on High will take more processing power than on Medium or Low).
If you want higher performance, I'd suggest either picking a craft with less parts, removing some nonessential parts (detailing, etc.) from the craft you want to use, or to turn down your settings. Buying a better device is technically also an option but you probably aren't going to want to do that.
+1@TheFlightGuySP I've only seen missiles and bombs work properly so far. Cannons don't (probably for the same reason as guns, since the projectiles aren't already existing "parts" when the plane is loaded, and therefore aren't shared over MP). I have yet to see a definitive verdict on rockets and rocket pods, though, since they could technically be categorized either way.
I think torpedos will show as being dropped, but I'm not sure if they'll actually run on the surface for everyone or not.
I'd go and test them but the server seems to be down again.
+1F
There's likely a way to set up a fancy bit of timing on the gun, but the easiest way to do it is just select the propeller engine, open Overload, and set
disableAircraftCollisionstotrue. Now the guns should ignore the propeller entirely.@PlaneFlightX Oh now you've done it