28.2k HuskyDynamics01 Comments

  • REMOVE THE BALL 3.1 years ago

    Scale down the wheel with XML and increase the wheel diameter. Might mess with suspension a bit but it should shrink the ball.

    +1
  • ARDVARK 3.1 years ago

    T

  • Car durability challenge 3.1 years ago

    Hmmm... not sure I'll have time to enter this, but I have a few questions.
    1. Does the vehicle need to be 100% original, or can it be based on someone else's (with appropriate credit, of course)?
    2. Are wheels mandatory?
    3. Does the vehicle have to be in full contact with the ground? (E.g., would a hovercraft or something be considered a "ground vehicle")

    +2
  • Big, Heavy And Armored [Teaser] 3.1 years ago

    T

    +2
  • North American P-51D Mustang Race 64 "Miss Van Nuys" 3.1 years ago

    @MAHADI Oops, I'll be sure to do that next time!

  • epilepsy warning 3.1 years ago

    Why did you post this as public

    Now everyone can do what you were doing yesterday

    +1
  • North American P-51D Mustang Race 64 "Miss Van Nuys" 3.1 years ago

    Updated to v1.1 because I forgot to put fuel in the fuselage tank.

  • Mods ??? 3.1 years ago

    Maybe give this a look

    +1
  • Let's Go Racing! 3.1 years ago

    @ZeroWithSlashedO why thank you

  • Minecraft fox 3.1 years ago

    yay!

    +1
  • [Teaser] I've got another one! 3.1 years ago

    747

  • North American P-51D Mustang Race 64 "Miss Van Nuys" 3.1 years ago

    All tags were requested
    @Aviator01
    @X99STRIKER
    @Winterfield

  • Celebrating Platinum 3.1 years ago

    Everywhere I go, I see his face

  • WW2 delta wing (teaser) 3.1 years ago

    Ooh that's cool. T

  • How should I resolve Canon Printer Offline? 3.1 years ago

    hee hee hoo hoo here we go again

    +2
  • seo services 3.1 years ago

    tells you to make a call straight away

    doesn't give phone number to call

    outstanding move

  • What are the solid methods to solve Outlook Send Receive Error? 3.1 years ago

    ...I would suggest contacting Microsoft's support services instead of making an account and posting on a flight sim game website, for a start.

  • Trying to use magnets but they almost all the time break. 3.1 years ago

    @Soardivision160th Is the magnet actually attached to the winch?

  • GAZ 69 3.1 years ago

    Very nice!

    Which map are you using, by the way?

    +2
  • JamesPlanesii’s solution part TWO!!!! 3.1 years ago

    @Mlancer Ah yeah, that's a much better video.

  • JamesPlanesii’s solution part TWO!!!! 3.1 years ago

    @jamesPLANESii Haven't found a decent close-up "real" video, but here's one from FSX/P3D with a good gear retraction close-up at around 0:30.


    The leg does not hinge directly from the upper end. Instead, the leg has a hinge just above the middle, so the wheel's forward/backward position doesn't change much while moving.

  • Seaplane irl variant 3.1 years ago

    The "new" Sea Plane is based on the Lake LA-4, but the "old" Sea Plane, from my research, appears to be an original design. (And a rather weird one at that. A low-wing radial-engine plane with pontoon floats?)

    +1
  • Clock MK.3 3.1 years ago

    There's a "Clock" tag. It has a total of 11 things in it.


    This is not one of them.


    why

    +1
  • Lagging is annoying 3.1 years ago

    Probably because they have more powerful PCs. Performance is dependent on a combination of three main factors: Part count, game settings, and device power. If you have a lower-spec device like a laptop (or just are on a phone or something), you will have lower performance than if you were on, say, a desktop PC with a dedicated graphics card. The part count/performance cost of a specific craft also comes into consideration (bigger numbers = less frames, basically), as do the settings of the game itself (running everything on High will take more processing power than on Medium or Low).

    If you want higher performance, I'd suggest either picking a craft with less parts, removing some nonessential parts (detailing, etc.) from the craft you want to use, or to turn down your settings. Buying a better device is technically also an option but you probably aren't going to want to do that.

    +1
  • Multiplayer Mod Patch 0.16 3.1 years ago

    @TheFlightGuySP I've only seen missiles and bombs work properly so far. Cannons don't (probably for the same reason as guns, since the projectiles aren't already existing "parts" when the plane is loaded, and therefore aren't shared over MP). I have yet to see a definitive verdict on rockets and rocket pods, though, since they could technically be categorized either way.

    I think torpedos will show as being dropped, but I'm not sure if they'll actually run on the surface for everyone or not.

    I'd go and test them but the server seems to be down again.

    +1
  • An unfortunate event 3.1 years ago

    F

  • How to interrupter gear. 3.1 years ago

    There's likely a way to set up a fancy bit of timing on the gun, but the easiest way to do it is just select the propeller engine, open Overload, and set disableAircraftCollisions to true. Now the guns should ignore the propeller entirely.

  • [Teaser] Are you ready for my most-detailed airliner yet 3.1 years ago

    @PlaneFlightX Oh now you've done it

  • Multiplayer Mod Patch 0.16 3.1 years ago

    Fixed static labels on other player crafts

    Wait, we can see other peoples' labels now? Awesome!

    +2
  • Predictor Setting? 3.1 years ago

    The green line and ring you see when a bomb, torpedo, or cannon is selected? That's the predictor. The predictor setting controls whether the predictor is just the ring, the ring and the line, or nothing at all.

    +1
  • [Teaser] Two More Race Mustangs 3.1 years ago

    @ReinMcDeer Good idea, though right now I'm focusing more on stock-ish Mustangs since they can all have pretty much the same flight characteristics and therefore be kind of competitive against each other (plus I'm still working on figuring out how to do the modified canopy and turtledeck of some of the less-stock racers yet). I'll definitely keep it in mind though!

    +2
  • We Need New Outputs!!! 3.1 years ago

    Well, you can already read the "Fuel" value, which is why fuel gauges already work. With regards to individual fuel tank blocks, I don't believe that their values are individually calculated once the simulation loads, so it wouldn't be possible to say "okay, as of this point in time, this 20gal tank now has 14gal in it, and this other one has 17gal".

    +1
  • How do I stop me plane from shaking at high speeds? 3.1 years ago

    @AEGIS If it's the whole plane, definitely try reducing the size of the wings.

  • How do I stop me plane from shaking at high speeds? 3.1 years ago

    @X99STRIKER Oh, might be that. I can't remember.

  • How do I stop me plane from shaking at high speeds? 3.1 years ago

    Either shrink the size of the wings or set their part type (via Overload) to Wing-2.

    +1
  • Gauges 3.1 years ago

    @TheFlightGuySP Mostly correct, but the jet engine does actually have a "Thrust" output variable that could be used as a sort of pseudo-RPM reading, if adjusted properly.

    +1
  • [Solved]Whats the code for a HUD that can be turned off and on? 3.1 years ago

    Well, the simplest way to do it (that doesn't risk potentially interfering with any fancy FT bits in the HUD) is to just attach it to a really fast piston. That's what I did on my Firebird.

  • How to make Control base stop wobbling? 3.1 years ago

    Maybe try setting the mass of the parts connected to the control base to 0?

  • PLATINUM 3.1 years ago

    nice

  • Question Regarding User Tagging (SOLVED): 3.1 years ago

    Generally, you're only "supposed to" tag people that have specifically requested to be tagged (usually by commenting some variation of "T" on a teaser forum). Just tagging random people out of the blue is rather frowned upon.

  • Strv 81 "Primo Victoria" 3.1 years ago

    @DerVito Ah, so it is! Thanks!

    +2
  • I have a huge problem with an aircraft 3.1 years ago

    Isn't it just great when a perfectly symmetrical build decides to develop an auto roll for no reason at all?

    Maybe check this out, it might help.

    +1
  • Front gear pushed down 3.1 years ago

    Sounds like it's too nose-heavy. Try moving either the center of mass backwards, or the center of lift forwards.

  • [Teaser] Race 64 3.1 years ago

    I was originally planning to post these today or tomorrow, but I'm going to be pretty busy this week, so they may be delayed until next week.

  • "Stratoglider" and "Protolaunch-1" Update and Question: 3.1 years ago

    @TheFlightGuySP Yeah, that's probably a better option.

  • "Stratoglider" and "Protolaunch-1" Update and Question: 3.1 years ago

    Due to the way wind is simulated, using it to climb in a glider is a bit difficult. Essentially, you need to fly directly into the wind while also maintaining enough forward speed to avoid stalling or getting blown backwards. In practice, this essentially means you'll end up going in a big spiral, and you may have to frequently adjust the wind direction until you get the hang of it.

    +1
  • You know what day it is? 3.1 years ago

    It's still the 5th for me for another 8 hours, but

    We've been training for years, now we're ready to strike

    The great operation begins

    +7
  • I got help. 3.1 years ago

    Glad to hear it!

    +2
  • How to make a jet increase/decrease power with VTOL but still function normally with throttle? 3.1 years ago

    What about something like (Throttle*0.5)+((VTOL*Throttle)*0.5)?