There haven't been any major updates in the last year because the devs have been focusing on getting SR2 (which has been renamed to Juno: New Origins, by the way) to the full 1.0 release, which is happening later this month. Andrew has confirmed that once this happens, they "plan to spend more time with SimplePlanes this year", though nothing further has been announced as of yet.
@OPaiTaOn That's what I'm thinking as well. SR2 made sense because SR1 was/is a completely different two-dimensional game, but an SP2 would just be more-or-less the same game with some improvements (that could probably be just as easily added to the original). Now, I could see there being a big "SimplePlanes 2.0" update (not a separate game) that does stuff like expanding the map, improving the designer, etc. that people want, but I don't think a standalone SP2 makes sense.
Generally most people do roll/pitch/yaw as standard, with either A) Throttle for engine throttle and VTOL for collective, or B) VTOL for engine throttle and Throttle for collective (I think the Gator 2 does it this way).
Honestly I can't decide whether I want there to be an SP2 or not (at least in the near future). Like, it would be kinda cool but I feel like the current game still has room for so much more first.
As requested, here's the full breakdown of your score:
Aesthetics 7/10
Somewhat basic, but an interesting and well-balanced look. Details 8/10
Lights and fuselage label markings, as well as a few uses of part-based detailing Build Quality 10/20
No cockpit and nothing revolutionary in terms of techniques, but solidly built. Everything has a purpose and stays where it should. Basic Functions 12/15
Wings sweep automatically, flies fairly stable once sufficient speed is reached. However, it is very difficult to control at low speeds and seems to explode if pitch control is lost. Advanced Functions 7/15
Automatic wing sweep and pitch thrust vectoring, but that's about it. Realism 13/20
Wing sweep is a realistic feature and affects performance reasonably well. Proportions are pretty accurate to the inspiration, and aircraft performance is within the bounds of physics. Personal Impressions 6/10
Craft description is a bit lacking though functional. I enjoyed testing it, though controlled, effective use of thrust vectoring is quite difficult. Overall 63/100
1. Old propeller engines do quite a few funny things actually 2. Not really a glitch, if anything the "can't attach here" system is the problem 3. Not a glitch. All you change when adjusting the scale value is the size of the part model, nothing else is affected (with a few exceptions for physics-heavy parts like wheels). 4. Again, this isn't really a glitch. If you put a rocket in a suitably reinforced box and fire it, the box will probably move if the weapon doesn't detonate. 5. Not necessarily a glitch since it doesn't really break anything, but it does look weird. 6. You actually can, by putting a custom value in the input section for the part (for an elevon, you'd need to enter Pitch + Roll) 7. See #6. 8. Rotator speed is adjustable (you can put custom speed values in Overload for finer control) 9. That's mainly because hydrodynamics aren't really much of a thing in-game. Not a glitch, just something that's not actually coded. 10. This isn't really a glitch either. You can also make infinite-for-all-intents-and-purposes fuel by just setting the numbers really high for the regular fuel tank in Overload, and then making it weigh nothing. 11. Not a glitch, since weapons are not prohibited in challenges. However, shooting down your air race opponent is not very good sportsmanship. 12. Also not a glitch. The carriers (and other ships) have mass like any other object, and if you're strong enough (usually through defiance of the laws of physics), you can move them. 13. As far as the physics engine is concerned, the wing is placed vertically. Aerodynamics simulation is somewhat simplified in the game, hence the name. 14. Not a glitch. You can also get them by changing the part ID in Overload if you really want to. The old parts (original engines, Passenger, the nose cone from the first Twin Prop, etc.) were never removed from the game (since that would break planes that used them), they were just taken off the parts list in the menu. 15. Not a glitch, but that's actually against the site rules and you can get banned for it, so don't do that. 16. Not really a glitch, again just due to the simplified nature of the game. Propellers usually only work properly if you turn collisions off for them, which immediately is unrealistic anyway. 17. See #16.
18. Do they really? I played on mobile for fiveish years and never noticed that. Huh. 19. It isn't the hitbox for the gear, it's actually the gear's suspension being repressurized (albeit rapidly). 20. The physics calculations are more-or-less tied to the framerate of the game (which changes in fast-forward and slow motion), rather than the simulation speed itself. Not necessarily a glitch per se (more of an interesting programming decision), but it can cause in some odd situations. 21. Not a glitch since the autopilot is literally just a "fly straight and level" rather than an actual working autopilot system. 22. This is an actual glitch.
name already exists as a valid variable, you just have to add it yourself in Overload since it's only used if you want to change the weapon name from the default. mass and explosionScale also similarly already exist.
Model and Description are already possible if you make a mod with a custom bomb, and most of the rest of these either don't have much of a reason to exist (you can't collide with bomb debris fragments anyway, and they scale based on the explosion size) or require things like pressure simulation that don't and probably will never exist in the game.
I do like the idea of timed (i.e. post-impact) detonation though. That would be neat.
Well according to the SimpleCheats guide, the maxRange and minRange variables are in meters, not miles. In short, what you've created is an extremely short-range missile, and I think you have a little unit converting to do!
@DeejeX Unfortunately, I don't think this can be done with the default canopy part (since just changing activationGroup to input will not work). I'm afraid you're out of luck here, unless you're able to put it on a rotator or something that could then be activated (though then that would move the windscreen as well I suppose...)
It is a Miami-based organization. Be that as it may...
Haha
The ministers Andrew
Is this like a collective? Are there multiple Andrews who are ministers that all work together?
They found something that helped them recorded as a hard copy this Book
Was it, by chance, a printer?
the lost Kaneh-chest
Okay, that's gotta be made-up. It does sound like a cool item though.
calamus was a typical marsh plant that had no advantages... oil for blessing and... assist with mending of the body and... battling numerous medical problems
I don't know about you but those kind of sound like advantages, don't they? If not, then why buy an oil that has no advantages.
Also, your grammar and punctuation is abysmal throughout, and a URL with "buyer-beware" in it is rather unattractive. (And yes I know this is a bot scam, I've already reported it. Just having a bit of fun)
One thing that might work is downloading a different plane with a very low part count, since that will force the game to try and override the existing 2000+ part plane in the editor.
Edit: Someone else made a post on the Steam forum a while back with this issue and I suggested the above and it seemed to work, so hopefully it'll work for you too.
@S1MPL3P1L0T You can navigate to it by showing hidden folders in File Explorer, but the faster way is to just open Run (Windows+R, or right-click on the Start button on the taskbar and select Run), then type in %APPDATA%\..\LocalLow\Jundroo\SimplePlanes\AircraftDesigns and hit OK. Should take you right to the folder.
I mean if you want to complain about Time:Upvote ratio, I spent like three times as long on the tanker version of the Ural 432010, yet the standard cargo version has more than four times the upvotes. Just how it is sometimes.
The only way to "mass delete" things is to go into the game's data folder in File Explorer and start deleting things. The folder you'll need is C:\Users\yourUsername\AppData\LocalLow\Jundroo\SimplePlanes\AircraftDesigns. Don't delete anything with an underscore in front of the name (those are all used by the AI for challenges/races), but other than that you should be able to delete anything you want. (There's a "Restore Stock Planes" button in the main menu - I think under Settings - in case you accidentally delete those too.)
If you're on iOS, or (probably) Android or Mac, I'm afraid you're out of luck since I don't think you can access the appropriate folder using their respective file navigation tools. You'd have to delete them one at a time in-game.
The Convoy Trucks and AA Tanks use a different system for spawning and movement than the escort enemy. They aren't built using in-game parts, and run on their own AI system, so you can't replace them with other builds (same goes for the carriers and destroyers).
I took a look and couldn't figure out how to properly set up the CoL so it would fly stably, but I think at least part of the yaw problem is due to the fact that there is no actual vertical stabilizer "wing". You should be able to hide one inside the existing tail and it'll work fine, and should improve lateral stability significantly.
To fix the wing flexing, select the wing part, open Overload (the button near the bottom right that looks like </>), and change the part type to Wing-2. You might need to resize control surfaces a little after doing this, and you will need to re-attach the wing (the Auto Reconnect button should work fine for this) but this will stop the wing from flexing.
Hmm... I like DDR-SKD, but Aeroflot liveries always look good on an An-2. Also, one I found that you didn't list would be SP-MAX, which I think could look really, really nice as well.
Not a bug with the game, there's something going on with the specific craft. Most likely it's what Flight said: moving parts colliding with one another. If you can't immediately see any damage, the offending parts are likely somewhere inside the craft (if there's custom landing gear, quite possibly there).
Which plane in particular are you having this problem with?
There (currently) isn't a way for parts to display or output their damage level, so unfortunately you can't make anything directly triggered by part damage at the moment.
@Anwar87 @Anwar87 @Anwar87 That would be fantastic if I had a website that had enough content to support more than a few dozen visitors per month, which I don't.
Vanish
There haven't been any major updates in the last year because the devs have been focusing on getting SR2 (which has been renamed to Juno: New Origins, by the way) to the full 1.0 release, which is happening later this month. Andrew has confirmed that once this happens, they "plan to spend more time with SimplePlanes this year", though nothing further has been announced as of yet.
+1I banish thee, adbot of the weed beans
Begone adbot
+1With the power of post reported I smite thee
You have way too much time on your hands and I literally cannot believe that this is what SimplePlanes can be capable of. Absolutely blown away.
+1That's actually really clever (and looks quite good too).
+1uhm
+1@OPaiTaOn That's what I'm thinking as well. SR2 made sense because SR1 was/is a completely different two-dimensional game, but an SP2 would just be more-or-less the same game with some improvements (that could probably be just as easily added to the original). Now, I could see there being a big "SimplePlanes 2.0" update (not a separate game) that does stuff like expanding the map, improving the designer, etc. that people want, but I don't think a standalone SP2 makes sense.
+5Generally most people do roll/pitch/yaw as standard, with either A) Throttle for engine throttle and VTOL for collective, or B) VTOL for engine throttle and Throttle for collective (I think the Gator 2 does it this way).
Woah
+2@ThatRandomCarrot Did you miss this part?
+1Until the IRS finds out anyway
Honestly I can't decide whether I want there to be an SP2 or not (at least in the near future). Like, it would be kinda cool but I feel like the current game still has room for so much more first.
+3Very cool!
As requested, here's the full breakdown of your score:
Aesthetics 7/10
Somewhat basic, but an interesting and well-balanced look.
Details 8/10
Lights and fuselage label markings, as well as a few uses of part-based detailing
Build Quality 10/20
No cockpit and nothing revolutionary in terms of techniques, but solidly built. Everything has a purpose and stays where it should.
Basic Functions 12/15
Wings sweep automatically, flies fairly stable once sufficient speed is reached. However, it is very difficult to control at low speeds and seems to explode if pitch control is lost.
Advanced Functions 7/15
Automatic wing sweep and pitch thrust vectoring, but that's about it.
Realism 13/20
Wing sweep is a realistic feature and affects performance reasonably well. Proportions are pretty accurate to the inspiration, and aircraft performance is within the bounds of physics.
Personal Impressions 6/10
Craft description is a bit lacking though functional. I enjoyed testing it, though controlled, effective use of thrust vectoring is quite difficult.
Overall 63/100
snatch
1. Old propeller engines do quite a few funny things actually
2. Not really a glitch, if anything the "can't attach here" system is the problem
3. Not a glitch. All you change when adjusting the
scale
value is the size of the part model, nothing else is affected (with a few exceptions for physics-heavy parts like wheels).4. Again, this isn't really a glitch. If you put a rocket in a suitably reinforced box and fire it, the box will probably move if the weapon doesn't detonate.
5. Not necessarily a glitch since it doesn't really break anything, but it does look weird.
6. You actually can, by putting a custom value in the
input
section for the part (for an elevon, you'd need to enterPitch + Roll
)7. See #6.
8. Rotator speed is adjustable (you can put custom speed values in Overload for finer control)
9. That's mainly because hydrodynamics aren't really much of a thing in-game. Not a glitch, just something that's not actually coded.
10. This isn't really a glitch either. You can also make infinite-for-all-intents-and-purposes fuel by just setting the numbers really high for the regular fuel tank in Overload, and then making it weigh nothing.
11. Not a glitch, since weapons are not prohibited in challenges. However, shooting down your air race opponent is not very good sportsmanship.
12. Also not a glitch. The carriers (and other ships) have mass like any other object, and if you're strong enough (usually through defiance of the laws of physics), you can move them.
13. As far as the physics engine is concerned, the wing is placed vertically. Aerodynamics simulation is somewhat simplified in the game, hence the name.
14. Not a glitch. You can also get them by changing the part ID in Overload if you really want to. The old parts (original engines, Passenger, the nose cone from the first Twin Prop, etc.) were never removed from the game (since that would break planes that used them), they were just taken off the parts list in the menu.
15. Not a glitch, but that's actually against the site rules and you can get banned for it, so don't do that.
16. Not really a glitch, again just due to the simplified nature of the game. Propellers usually only work properly if you turn collisions off for them, which immediately is unrealistic anyway.
17. See #16.
18. Do they really? I played on mobile for fiveish years and never noticed that. Huh.
19. It isn't the hitbox for the gear, it's actually the gear's suspension being repressurized (albeit rapidly).
20. The physics calculations are more-or-less tied to the framerate of the game (which changes in fast-forward and slow motion), rather than the simulation speed itself. Not necessarily a glitch per se (more of an interesting programming decision), but it can cause in some odd situations.
21. Not a glitch since the autopilot is literally just a "fly straight and level" rather than an actual working autopilot system.
22. This is an actual glitch.
name
already exists as a valid variable, you just have to add it yourself in Overload since it's only used if you want to change the weapon name from the default.mass
andexplosionScale
also similarly already exist.Model and Description are already possible if you make a mod with a custom bomb, and most of the rest of these either don't have much of a reason to exist (you can't collide with bomb debris fragments anyway, and they scale based on the explosion size) or require things like pressure simulation that don't and probably will never exist in the game.
I do like the idea of timed (i.e. post-impact) detonation though. That would be neat.
+3Begone adbot
Well according to the SimpleCheats guide, the
+2maxRange
andminRange
variables are in meters, not miles. In short, what you've created is an extremely short-range missile, and I think you have a little unit converting to do!You could try something along the lines of
Roll/(GS*0.05)
, and change the 0.05 to be higher or lower depending on how much of an effect you want.Ok.
@MRM19 Glad to help! I won't be able to test it until this evening but I'll definitely take a look!
+1Begone
@DeejeX Unfortunately, I don't think this can be done with the default canopy part (since just changing
activationGroup
toinput
will not work). I'm afraid you're out of luck here, unless you're able to put it on a rotator or something that could then be activated (though then that would move the windscreen as well I suppose...)You'll want something like Activate1 & Activate7, which will be true if BOTH AG1 and AG7 are enabled.
Haha
Is this like a collective? Are there multiple Andrews who are ministers that all work together?
Was it, by chance, a printer?
Okay, that's gotta be made-up. It does sound like a cool item though.
I don't know about you but those kind of sound like advantages, don't they? If not, then why buy an oil that has no advantages.
Also, your grammar and punctuation is abysmal throughout, and a URL with "buyer-beware" in it is rather unattractive. (And yes I know this is a bot scam, I've already reported it. Just having a bit of fun)
@ReinMcDeer Make that 9 legs
One thing that might work is downloading a different plane with a very low part count, since that will force the game to try and override the existing 2000+ part plane in the editor.
Edit: Someone else made a post on the Steam forum a while back with this issue and I suggested the above and it seemed to work, so hopefully it'll work for you too.
Can confirm, this has been around for a while and it's kind of annoying.
+2@S1MPL3P1L0T You can navigate to it by showing hidden folders in File Explorer, but the faster way is to just open Run (Windows+R, or right-click on the Start button on the taskbar and select Run), then type in
%APPDATA%\..\LocalLow\Jundroo\SimplePlanes\AircraftDesigns
and hit OK. Should take you right to the folder.I mean if you want to complain about Time:Upvote ratio, I spent like three times as long on the tanker version of the Ural 432010, yet the standard cargo version has more than four times the upvotes. Just how it is sometimes.
It's important to keep in mind that the 6-hour one has been posted for (coincidentally) about 6 hours, while the 3-hour one has been up for 2 months.
+1The only way to "mass delete" things is to go into the game's data folder in File Explorer and start deleting things. The folder you'll need is
C:\Users\yourUsername\AppData\LocalLow\Jundroo\SimplePlanes\AircraftDesigns
. Don't delete anything with an underscore in front of the name (those are all used by the AI for challenges/races), but other than that you should be able to delete anything you want. (There's a "Restore Stock Planes" button in the main menu - I think under Settings - in case you accidentally delete those too.)If you're on iOS, or (probably) Android or Mac, I'm afraid you're out of luck since I don't think you can access the appropriate folder using their respective file navigation tools. You'd have to delete them one at a time in-game.
+2The Convoy Trucks and AA Tanks use a different system for spawning and movement than the escort enemy. They aren't built using in-game parts, and run on their own AI system, so you can't replace them with other builds (same goes for the carriers and destroyers).
+3I took a look and couldn't figure out how to properly set up the CoL so it would fly stably, but I think at least part of the yaw problem is due to the fact that there is no actual vertical stabilizer "wing". You should be able to hide one inside the existing tail and it'll work fine, and should improve lateral stability significantly.
To fix the wing flexing, select the wing part, open Overload (the button near the bottom right that looks like </>), and change the part type to
Wing-2
. You might need to resize control surfaces a little after doing this, and you will need to re-attach the wing (the Auto Reconnect button should work fine for this) but this will stop the wing from flexing.Then we can add another zero to the store page.
+2Hmm... I like DDR-SKD, but Aeroflot liveries always look good on an An-2. Also, one I found that you didn't list would be SP-MAX, which I think could look really, really nice as well.
Not a bug with the game, there's something going on with the specific craft. Most likely it's what Flight said: moving parts colliding with one another. If you can't immediately see any damage, the offending parts are likely somewhere inside the craft (if there's custom landing gear, quite possibly there).
Which plane in particular are you having this problem with?
No. Vroom vroom.
+2There (currently) isn't a way for parts to display or output their damage level, so unfortunately you can't make anything directly triggered by part damage at the moment.
+1But I like my
destructive synthetic substances like pesticides and herbicides
Unfortunately this product won't work for me because I have no fat to consume
@phrongus Still yes
The results are in!
Thanks to everyone who participated!
@shibusu @Mage2IsTriggered @Aditiaa
Congratulations!
@Anwar87 @Anwar87 @Anwar87 That would be fantastic if I had a website that had enough content to support more than a few dozen visitors per month, which I don't.
Your service in a completely original way can boost my website powerful google technique?