@TheOwlAce thanks, that should be fixed in the next beta (in the meantime, it actually only resets if you select the engine after XML editing, so if you need to make something that uses XML'd power on the propeller, just don't select the propeller after making the change, and if you're using overload, you may want to make sure the normal propeller properties panel is closed before making the change in overload)
@SimmiAircraftCompany those torpedoes seem to be working as I'd expect (blowing up when they hit something, unless they're going really slow by the time they hit it)... could you please provide some more details on what the issue seems to be with custom weapons? Maybe link some other weapons you've made which are broken in 1.7, and describe how they did work vs how they do now, since the torpedo seems to work for me?
On the other hand, if there was a game update, say, that allows you to toggle the item's hitboxes, then things may as well start to get better. Because that is part of the original game, collision-free pistons are a part of the game, original, and legitimately obtainable. Or they can have another type of mechanism that helps me with my piston engine.
There actually was a game update adding a feature to allow turning off aircraft collisions. It does require XML editing (or downloading an XML edited part which already has it), but is still completely vanilla. It's also currently allowed in tournaments.
@RailfanEthan @MechWARRIOR57 I'm highly offended that you don't have the multiplayer mod installed!
(just kidding)
@melojam I forgot I left that in the mod... it work like this: SpawnPlane x y z, where the xyz coordinates you give it are relative to your plane and the direction it is facing...
but the command appears to be broken, so I guess you don't use it :P
@MechWARRIOR57 rotator on the CWIS (activated by ag1), part ID 951, switch the dropdown at the top to "JointRotator".
The value won't show up on other rotators unless you create it with the plus button at the bottom of the properties.
@though @Multidimensional sorry guys, I meant to include the link to the Amazon app store version... although I don't know about specific devices not having it... check that link and see what it says?
@though the app store version is separate (though apparently might register as installed if you have underground version... not sure), the app store version will not be pulled down, has gotten the update, and will continue to receive updates. (although some devices aren't detecting it... @Multidimensional you could try restarting the device, if you haven't already)
To use, just install the mod, and any other mods which use it.
Note: there may be warnings that a mod "tried to load assembly" something something, do not worry about them, nothing is broken.
If that doesn't do it, I'm afraid I don't know... the update has been pushed to Amazon app store, but for some reason, some devices often take an annoyingly long time to register updates...
@Bdog04 did you try manually moving the .spmod-android file into the mods folder with a file manager? (located at /Android/data/com.jundroo.SimplePlanes/files/Mods/)
Just to clear it up for anyone reading these comments and not the other one where I said this, there is a version of SimplePlanes on the amazon appstore that will stay up, and has been updated (though it may take time for some devices to register the update).
@Testin123 there is a version on the amazon appstore that will stay up, and has been updated (though it may take time for some devices to register the update).
@Awsomur Apple explicitly states in their iOS developer program license agreement
3.3.2 An Application may not download or install executable code. Interpreted code may only be
used in an Application if all scripts, code and interpreters are packaged in the Application and not
downloaded.
This completely prevents proper/complete/Unity modding, and the "modding" they are making easier is mere XML editing, which can not allow mods such as the OP which actually add things to the game, but can only modify properties (though sometimes hidden without XML) of existing parts.
@NirvashTec wait, it can't be fixed by offset?
Uh, make the offset bigger.
For that much offset you might need upper hundreds.
Or if there is already large offset... reset defaults and see where it ends up
@melojam there isn't a feature intended for that purpose.
You can however use the "scale" button, make sure "scale engine power" is enabled, scale up the engine, then disable the "scale engine power" option, and scale it back down (this will scale the engine power relative to how big you made it when scaling up).
@ThatOnion are you sure that the version installed is 0.905 or greater? (you can check in the mods menu, select FT, and it will show the Version on the panel on the right, under the description).
If it is not, but you did try to install the latest version normally (in other words, it didn't work), go into your Mods folder and delete FineTuner.spmod, and delete any versions in your downloads folder, then download the latest and install it.
If it is the latest version, please open the dev console (backtick key `) before editing anything, then close the dev console and edit something so the camera locks, and open the dev console again, and let me know if there's an error (and if there is, what it says).
@Blitz75000 that's odd... are you sure it saved the settings before you uninstalled other mods?
(if the settings were what you set them to after loading into the game and then going back to the settings page, they were saved)
If you install the other mods, does it fail to work again?
What device are you on?
If you're on PC and it fails, try hitting the backtick [`] to open up the dev console and see if it shows any errors or warnings when you set the settings or go to play mode (and if there are errors, please let me know what they say).
@TheOwlAce thanks, that should be fixed in the next beta (in the meantime, it actually only resets if you select the engine after XML editing, so if you need to make something that uses XML'd power on the propeller, just don't select the propeller after making the change, and if you're using overload, you may want to make sure the normal propeller properties panel is closed before making the change in overload)
@TheOwlAce which engine(s?) do you mean by "the first engines"?
@Aidanfly02 the update will come to iOS when it is officially released (when beta testing is done)
@SimmiAircraftCompany those torpedoes seem to be working as I'd expect (blowing up when they hit something, unless they're going really slow by the time they hit it)... could you please provide some more details on what the issue seems to be with custom weapons? Maybe link some other weapons you've made which are broken in 1.7, and describe how they did work vs how they do now, since the torpedo seems to work for me?
@jamesPLANESii the website didn't have accounts until a little while after it was created :)
@CDRxavier
There actually was a game update adding a feature to allow turning off aircraft collisions. It does require XML editing (or downloading an XML edited part which already has it), but is still completely vanilla. It's also currently allowed in tournaments.
@RailfanEthan @MechWARRIOR57 I'm highly offended that you don't have the multiplayer mod installed!
(just kidding)
@melojam I forgot I left that in the mod... it work like this:
SpawnPlane x y z
, where the xyz coordinates you give it are relative to your plane and the direction it is facing...but the command appears to be broken, so I guess you don't use it :P
@Ihavenorealideawhatiamdoing lol, yeah it's a joke XD
Clicking the delete button on this post
Can you consistently reproduce the problem on purpose?
How often does it happen?
I've seen it before, but having been unable to reproduce it on purpose, I've never got debug methods running when it happens :/
@LiamW yes, you must run the server executable for LAN.
@Stormtrooper61
@MechWARRIOR57 rotator on the CWIS (activated by ag1), part ID 951, switch the dropdown at the top to "JointRotator".
The value won't show up on other rotators unless you create it with the plus button at the bottom of the properties.
Will the new Gyroscope from 1.6 work in this?
wat
Could you please link a design which does this?
@though @Multidimensional sorry guys, I meant to include the link to the Amazon app store version... although I don't know about specific devices not having it... check that link and see what it says?
@though the app store version is separate (though apparently might register as installed if you have underground version... not sure), the app store version will not be pulled down, has gotten the update, and will continue to receive updates. (although some devices aren't detecting it... @Multidimensional you could try restarting the device, if you haven't already)
@though if you've got $5 to spare, you can still get it on the Amazon app store
Didn't happen for me...
Could you please upload the design that does this as unlisted and give me the link?
@AirPlaneBrosTM
Have you tried restarting the device?
If that doesn't do it, I'm afraid I don't know... the update has been pushed to Amazon app store, but for some reason, some devices often take an annoyingly long time to register updates...
@destroyerP can you reproduce the glitch?
@Bdog04 did you try manually moving the
.spmod-android
file into the mods folder with a file manager? (located at/Android/data/com.jundroo.SimplePlanes/files/Mods/
)Just to clear it up for anyone reading these comments and not the other one where I said this, there is a version of SimplePlanes on the amazon appstore that will stay up, and has been updated (though it may take time for some devices to register the update).
@Testin123 there is a version on the amazon appstore that will stay up, and has been updated (though it may take time for some devices to register the update).
@Awsomur Apple explicitly states in their iOS developer program license agreement
This completely prevents proper/complete/Unity modding, and the "modding" they are making easier is mere XML editing, which can not allow mods such as the OP which actually add things to the game, but can only modify properties (though sometimes hidden without XML) of existing parts.
Your post has been removed because it appears to have broken the website rules. You can read them here
@NirvashTec wait, it can't be fixed by offset?
Uh, make the offset bigger.
For that much offset you might need upper hundreds.
Or if there is already large offset... reset defaults and see where it ends up
@NirvashTec adjust the position offset with the Fine Tuner settings page, from the menu>Mod Settings.
Requires the mod settings mod
sorry for the trouble, but scaling GUI correctly is a pain :(
Your post has been removed because it appears to have broken the website rules. You can read them here
@melojam oh, but @WNP78's "Overload" can be used to set the engine power directly :)
@melojam there isn't a feature intended for that purpose.
You can however use the "scale" button, make sure "scale engine power" is enabled, scale up the engine, then disable the "scale engine power" option, and scale it back down (this will scale the engine power relative to how big you made it when scaling up).
That's classified.
@Hiemovi can't guarantee anything, but I do plan at least one small bug-fix... hopefully...
@Bill0411 my internet is rather terrible, as are my skills in-game :P
@TheOwlAce there should be, eventually, at least a small one...
@Bill0411 yup
@Bill0411 if you're playing SP on the same computer that is running the server, just connect to
localhost
or127.0.0.1
Thanks everyone!
As much as I hope to help accomplish with SimplePlanes, please keep in mind that I am still mortal! :P
Contact the server host, if they are watching the server at the time they can see the IP and ban it if they deem it reasonable.
@Stampede what?
Thanks everyone!
@ThatOnion are you sure that the version installed is
0.905
or greater? (you can check in the mods menu, select FT, and it will show the Version on the panel on the right, under the description).If it is not, but you did try to install the latest version normally (in other words, it didn't work), go into your Mods folder and delete
FineTuner.spmod
, and delete any versions in your downloads folder, then download the latest and install it.If it is the latest version, please open the dev console (backtick key `) before editing anything, then close the dev console and edit something so the camera locks, and open the dev console again, and let me know if there's an error (and if there is, what it says).
@HeroOfDover download the latest version from here, and then use the "scale" button :)
@Oxcart those extra digits make zero noticeable difference, but maybe I can allow a couple more digits...
@Blitz75000 that's odd... are you sure it saved the settings before you uninstalled other mods?
(if the settings were what you set them to after loading into the game and then going back to the settings page, they were saved)
If you install the other mods, does it fail to work again?
What device are you on?
If you're on PC and it fails, try hitting the backtick [`] to open up the dev console and see if it shows any errors or warnings when you set the settings or go to play mode (and if there are errors, please let me know what they say).
@mushr0om I always write a script to subscribe to the
button.onClick
event at runtime.Check out the example in Unity's scripting reference :)
@SSGTWolf I can't test right now, but one of these is pretty much always up.
@ESIOTROT121 I think I finally found your problem.
You need to delete System32, because it seems to keep iOS devices from running the multiplayer mod.
Sorry for the delay, it was a really obscure issue!