Dev HellFireKoder Comments

  • Houston *ahem, devs*... Me has a problem 9.2 years ago

    Mobile can't handle Maywar, so it isn't there.

    They managed to fit snowstone in, and I thought that was amazing, Maywar is much bigger and more terrible for performance, mobile just can't handle it unfortunately

  • I made a new map! 9.2 years ago

    @fordzilla Haha, ok. There's a semi-real map mod at the bottom of the post if you didn't notice :)

  • I made a new map! 9.2 years ago

    @fordzilla You would click the other button, that says download directly, or just download...

    But uh, this is an April Fools joke post, the mod adds an empty "map" that deletes the mod and closes the game when you enter the "map"... so, don't worry about downloading it maybe? XD

  • Clippable Resizable Wheels 9.2 years ago

    @SUPERSAMROCK of course! Though you will probably want to make other parts of the landing gear non-colliding with the aircraft as well, but it depends on how you do it... also, I don't know if the wheels being inside the plane effects drag or not.

  • Question about xml editing. 9.2 years ago

    yes it is possible, you just need a text editor (though one with XML highlighting makes it easier, you could try sublime text for that, it's got a free trial that lasts forever), check out this link for some basic directions :)

  • Feature Request: Smoke Trail Generators 9.2 years ago

    @Thefalloutplayr it was @Skua, though it was broken by the beta, and I don't think it's been fixed yet :/

  • Mobile 1.4 Mod 9.2 years ago

    @VediViniVici It's in the official steam update, no longer beta. And of course I mean mobile, that's the apk (in addition to the fact that PC isn't in beta anymore).

  • Mobile 1.4 Mod 9.2 years ago

    @VediViniVici I asked what you were doing, with what you told me, you don't need to decompile anything.
    ...
    And NO, that's simply NOT how it works, I don't care what you're doing, for one thing, SimplePlanes hasn't got a damn thing that's encrypted, when you look at executable or installable files, they aren't in a readable format, those "random symbols" are what the machine uses, not encrypted, there's a huge difference.
    And for another, the mod tools give you access to clone any part, and gives full code support, you could literally replace the entire game with enough code, so, unless you want to steal their code, you don't need to decompile it FOR ANYTHING, so IT DOESN'T MATTER WHAT YOU'RE DOING.

    Also, no, I won't send you my apk and obb, you won't even tell me what you're going to do with it that makes you think you need to decompile anything. (Not that it matters, I don't have the beta)

  • Can I sign up for a kindle fire HD amazon (android) 9.2 years ago

    @thenumbertwo of course it fricking cost money, but buying it won't get you into the beta anyway, geez.

    Amazon will get the update too, you just can't test the beta, which is to late to do even if you had google play.

  • See this song I love 9.2 years ago

    @thenumbertwo It's not stupid, you have a space between the ] and the (. You shouldn't have a space.

  • Can I sign up for a kindle fire HD amazon (android) 9.2 years ago

    @thenumbertwo Beta is done through google play, if you somehow make google play work on it then you probably could have, but sign up is over for 1.4 I believe.

  • Mobile 1.4 Mod 9.2 years ago

    @VediViniVici

    I'm decompiling so I can get edit the files that are encrypted, and on mobile they usually show up as a bunch of random symbols.

    ... That's not how it works...

    Just use the mod tools package included with the PC version of the game, Unity, and make mods the right way, no need to decompile anything, for any reason in modding.

  • Mobile 1.4 Mod 9.2 years ago

    What could you possibly need to decompile anything for? What is this "mod"?

  • Steam Release v1.4 9.2 years ago

    @BRuthless @conric005 @TheChosenZebra Actually it's Cthulhu, not kraken, just for future reference :)

  • Going the distance 9.2 years ago

    Upload it to something like imgur, then share the link.

  • Something I noticed about Snowstone's SAMs 9.2 years ago

    @IStoleYourMeme Unfortunately I don't think Maywar made it :/

    But I'm not sure, I just know Snowstone made it because someone said they found it on mobile, and I looked at the mobile beta post, which actually says Snowstone is there, it doesn't say Maywar is though :/

  • Something I noticed about Snowstone's SAMs 9.2 years ago

    @IStoleYourMeme @Dalton02 Actually, Snowstone is on mobile, the devs used their black magic to make that happen ;)

  • [Beta] Fine Tuner Mod - Fine-tune position and rotation without leaving the editor! 9.2 years ago

    @birdsofsteel Haha, thanks :)

    Yeah, not quite finished, it's still got some bugs, though I've fixed most of them now on PC, I'll hopefully be pushing the bug fixes to mobile when mobile officially gets the 1.4 update, and then I could probably call it 1.0 :D

  • [Beta] Fine Tuner Mod - Fine-tune position and rotation without leaving the editor! 9.2 years ago

    @birdsofsteel LOL... which one was your favorite? The one that deleted the mod when you entered the "map"? Or the floating sphere in the middle of nowhere?

    Anyway, maybe some day, but right now I'm really busy with real life, and in my modding time I'd like to "finish" this mod (fine tuner), and get MP to a state ready for public-consumption :P

  • [Beta] Fine Tuner Mod - Fine-tune position and rotation without leaving the editor! 9.2 years ago

    @traindude48 Well I'm clueless then, maybe you got a bug, sorry :(
    (device shouldn't matter that much as long as it's Android, and not really old, but again I'm not sure :/)

  • Urgent Question: 9.2 years ago

    Make sure the capitalization is exactly how I typed it in my previous comment, and that there is a space on each side of the attribute.

  • Urgent Question: 9.2 years ago

    disableAircraftCollisions="true" works just fine for me.

  • Beta Update - v1.4.0.8 9.2 years ago

    @PhilipTarpley No problem, it's especially annoying on my recon plane, but I'll work around it for now, good luck ;)

  • Beta Update - v1.4.0.8 9.2 years ago

    @Jolteon Hand over $45,000 US dollars, and I'll drop real life until I finish this... only $45k, because you'll want to go buy yourself a PC to play on, since Apple doesn't allow mods on iOS ;)
    (plus, mobile probably won't be able to handle it anyway :/)

  • Beta Update - v1.4.0.8 9.2 years ago

    @djbanana 739172 31659.

    The devs work hard, they didn't give a definite time (it's marked "the plan" - plans can go wrong), because they CAN'T, developing games can be screwy, and often doesn't go as expected.

  • Beta Update - v1.4.0.8 9.2 years ago

    Added LandingGear, FireGuns, and FireWeapons as options for input controllers via XML modding

    Yay!!! I'm excited =D

  • [Beta] Fine Tuner Mod - Fine-tune position and rotation without leaving the editor! 9.2 years ago

    @BoxGlow great to hear, thanks :)

    Uh, yeah, but it's mostly been bug fixes, no new features.
    Unfortunately, though I might be wrong, I think rotating a whole subassembly would be far more complicated, sorry :/

  • Dirtbug 9.2 years ago

    @Warbrine oops, haha, no worries, I'll just delete that upload XD

  • When the update comes 9.2 years ago

    Is it possible to destroy the Tanks in bridge demolition with rocket pods only?

    I did it once, when the weapons were back in beta... I crashed nearby shortly after, but the tank was definitely dead with just the rocket pods ;)

  • Dirtbug 9.2 years ago

    @Warbrine here

  • Holla at yo Devs boi. 9.2 years ago

    @xEliteGamingx from here:

    Added a race track at Maywar
    Added option for Circular Fuselage
    Added option to toggle piston between push and pull in the designer
    Added scale XML attribute to parts, so now with XML modding you can scale them by any amount. This has not been tested on every part, so use at your own risk!
    Added massScale XML attribute to parts, so you can scale mass of a part via XML.

    Also fixed a bunch of stuff, but this is stuff that says "added"

  • Holla at yo Devs boi. 9.2 years ago

    @xEliteGamingx Well, they seem to have accidentally added a few more features since that was their goal :P
    (and PC has hiccups too, but idk)

  • Where have the tournaments gone? 9.2 years ago

    the devs are super busy with the 1.4 update, so they can't host the tournament until it's out.

  • Holla at yo Devs boi. 9.2 years ago

    @xEliteGamingx They said BETA, and they never said it was for sure, they said they were shooting for then, but mobile is a pain to develop for and can cause huge hiccups.

    Be patient, don't rush them, they will release it when it's frickin ready.

  • AndrewGarrisons New Quote... 9.2 years ago

    @Umbreon If you need to risk physically screwing yourself up for life, school can wait for a while, you can learn later, you can't avoid screwing up your body for life, later.

  • Clippable Resizable Wheels 9.2 years ago

    @Noval5 ... the button you want that nudge direction to be.

  • Clippable Resizable Wheels 9.2 years ago

    @Noval5 Since you're on iOS, you'll need an external device such as a wireless keyboard, or maybe your headphone buttons will work, then you go into the game, into settings, into controls, scroll down to the nudge options, rebind, and hit the button on your external button that you want to nudge that way with.

    Some headphone buttons work, some don't, I don't have iOS so I can't test, but a keyboard should work... though again, I'm not sure.

  • AndrewGarrisons New Quote... 9.2 years ago

    @iiRazor that's zeroth

  • [Beta] Fine Tuner Mod - Fine-tune position and rotation without leaving the editor! 9.2 years ago

    @traindude48 idk if it matters, but is it capitalized? also, make sure you have the right mod file, and put it in the Mods folder (with capital 'M' just like that).

  • A Real Map Mod... Sort of 9.2 years ago

    @JMicah4 yeah as long as everyone has said map mod, it will.

  • Question on Resizable wheels and xml 9.2 years ago

    @MoterKade You're welcome, as I said in the description it's easy when you know what to do ;)

  • Well guys, sorry. I tried making this fire like a tank... 9.2 years ago

    @DarkLithium it's a screenshot, gives just as much information as

    IndexOutOfRangeException: Array index is out of range.
    Assets.Scripts.Levels.GameObject.Pool'[T].Create ()
    Assets.Scripts.Levels.BulletPool.CreateBullet (UnityEngine.Transform origin. Vector3 velocity. Single mass)
    Assets.Scripts.Parts.Modifers.Weapons.GunScript.FireGun 1)
    Assets.Scripts.Parts.Modifers.Weapons.GunScript.FixedUpdate 1)

    Edit: formatting works just fine, mwahahahahaha

  • A Real Map Mod... Sort of 9.2 years ago

    @JMicah4 Then you won't be making a universe mod (unless you learn scripting).

    Sorry, it's a bit harsh, but if you're going to make a universe mod you need to learn scripting, Unity has a lot of great Unity-specific tutorials to start with, if you've got some basic scripting knowledge, or just google C# beginner tutorials or something if you don't have any scripting knowledge.

  • A Real Map Mod... Sort of 9.2 years ago

    @JMicah4 Uh, yeah you'll need a lot more scripting for that, my scripts won't help much.

    Basically what they do, is put a script on each part, which puts a script on the parent rigidbody (since the parent rigidbody changes when a part breaks, you need to check every time the aircraft changes/breaks/detaches, luckily Jundroo added an AircraftStructureChanged callback that does just that), and the script on the rigidbody will set rigidbody.useGravity = false; and each FixedUpdate() it adds force towards the sphere GameObject.

  • A Real Map Mod... Sort of 9.2 years ago

    @JMicah4 Sure, I can dig them up (they're not buried to deep :p) (oh, yeah, there are three scripts), what do you plan to do with them?

    Also, they're not very complete gravity scripts, to use them for much more than this you'll need to know C#, and honestly you should be able to write them yourself at that point :P

  • Question on Resizable wheels and xml 9.2 years ago

    If you've got the Steam beta, [here you go[(https://www.simpleplanes.com/a/vUJS90/Clippable-Resizable-Wheels), it's easy when you know how to do it, I explained in the description.

  • how do i use the dev consule 9.2 years ago

    @SimpleTechAndResearch No, it's accessible to everyone, though it will disable your achievements for the entire game session, you hit the "backtick" key (`), which looks similar to a single quote but should be right underneath your escape (esc) key, unless you don't have a "full" keyboard, in which case you may need to rebind it, which mobile sadly can't do yet.