99.9k GuyFolk Comments

  • HELP 1.3 years ago

    The plane is unstable, no code can help it.

    +2
  • F-64-A2 Crowhawk 1.3 years ago

    @IceCraftGaming
    I'm not normally take screenshot request because my quality is low lol, no editing, no custom map, just vanilla game and Reshade.
    SkyJayTheFirst insisted so here it is.

    +2
  • F-15S Agile Eagle (V2) 1.3 years ago

    This Eagle is indeed agile.
    Good job.

    +2
  • SkyJayTheFirst's ATMG "Auto Tracking Mini Gun" 1.3 years ago

    1) First, easy on the yolk upon take off after all you are in a PSM aircraft......

    Hmm... I completely agreed, the yolk might break if you are not careful when cracking an egg. :P

    +2
  • RD Cockpits - Add Cockpits Into ReinMcDeer Styled Aircrafts (Trailer Video) 1.3 years ago

    @WolfHunter9111
    lol
    Some free software just make you accustom to it and then suddenly charge money.
    But you did it so well with limited features.
    So... it's not the software, it's the editor right?

    +2
  • RD Cockpits - Add Cockpits Into ReinMcDeer Styled Aircrafts (Trailer Video) 1.4 years ago

    This is awesome!
    Love the sound design as well.
    Simpleplanes vibe but better.

    +2
  • F-35A.Lightning 1.4 years ago

    Altitude synchronization feels a little weird at first but it work!!
    It helps a lot, I can refuel the plane with 1 hand on my keyboard and 0% assist setting on the tanker.

    +2
  • X-05 FlyByWire (updated) 1.4 years ago

    @GorillaGuerrilla
    I think SpaceX Starship is a good design for high aoa control, I've copied their design and it work great.

    +2
  • F/A-42F THEMIS 1.4 years ago

    @SonsoftheMoth
    Now I know how, because you understand them and pick only code that is working for your plane lol.
    And I guess the tutorial will have little use since you already know how to tune the FT.

    +2
  • ADFX-02 Morgan -Pixy- 1.4 years ago

    @Khanhlam
    It need a lot of rework lol.
    I think this plane build quality is not that good, it will have like 20 Updoot without FT.

    +2
  • X-02 Wyvern "Mister Blue" [with Airburst Railgun] 1.5 years ago

    @DerPanzer262
    Yes.

    +2
  • [TEASER] My kingdom is SimpleSky™ 1.5 years ago

    @Spacepickle3214
    Parody of ACE COMBAT 7 cutscene.

    +2
  • Guyfolk Tribute 1.5 years ago

    Next, do it to this plane lol.

    +2
  • Unstable but stable (can kulbit maneuver) 1.5 years ago

    This plane can do more spicy maneuver already, you don't have to alter the CoM at all because it was a proof of concept of artificial stability build.

    +2
  • F-22 'Raptor' update 1.11 1.6 years ago

    @WolfHunter9111
    Morgan is somewhere in my build list.

    +2
  • F-22 'Raptor' update 1.11 1.6 years ago

    @BeastHunter @Nerfaddict @ColonelCanada
    Tags as requested.

    +2
  • Walker Tutorial or somthin idk 1.6 years ago

    You come back for real?
    It's been so long.
    With 1.11 update, comes with many cockpit parts and flight instruments, I'm wondering what cockpit will look like with your unique art style.

    +2
  • [FINAL TEASER] F-22 Raptor -This Is War- 1.6 years ago

    @Soulless_Reaper
    I'll commit mass tagging as requested lol.

    +2
  • [FINAL TEASER] F-22 Raptor -This Is War- 1.6 years ago

    @BlackThuNDR
    Thanks.
    Btw, the Arsenal bird is just ai, it fly straight in all of the scene.
    And I just put 2 auto turrets on it and deliberately put in wrong FT code so it can't shoot accurately.

    +2
  • Sukhoi Su-27 Flanker (Simple) PSM Version 1.6 years ago

    Glad you get everything right.
    Now you have what it take to build PSM capable plane.

    +2
  • High Alpha Research Vehicle (F-18 HARV) 1.7 years ago

    High AoA : checked
    For research purpose : checked
    Is a vehicle : checked
    Work fine by me.
    I also have some suggestions for this plane, here goes:
    - I agreed with Zainman for the pitching and controllability, that happened because the plane have somewhat negative stability (just ignore the CoM and CoL, it's just a rough representation) and when aoa is high enough the plane will want to fly backward on it's own, there are many ways to fix this, increase nose weight, move CoL rearward, increasing speed and range of motion of horizontal stabilizers, increasing drag scale for horizontal stabilizers or a combination of all I've said. I assume you've somewhat fixed it but it still present at high speed.
    - Lucky you can understand the code, rudders are almost useless in correcting unwanted yaw because the sensitivity is too low, YawRate/150 is too low, I've tried YawRate/40 and the difference is night and day.
    - You can also play with angle of slip if you brave enough lol, it's just aoa but sideway.
    - The main limiting factor of flying backward is rudders itself, when speed s high enough the rudder will try to flip the plane to face the airstream regardless of the FT code, it's just nature of having rudders. (Just imagine throwing a dart backward, it can fly backward up to a certain speed until it flip to face the air stream)

    +2
  • Mitsubishi TX-2 RI-77 1.7 years ago

    It's amazing.
    We don't see this kind of detailed livery everyday, do we?

    +2
  • SU-47 Berkut 1.7 years ago

    @Lifewald
    Nice.
    I think you've got what it take because of how nice this plane fly.

    +2
  • SU-47 Berkut 1.7 years ago

    This is really cool.
    And I guess you'll need more code to be able to fly backward for an extended period of time :P

    +2
  • F/A-402 Archangel 1.7 years ago

    @CaptainFranchfries
    I'm happy to hear that.

    +2
  • Mitsubishi X2 "ShinShin" 1.7 years ago

    Nice PSM aircraft!
    I suggest you to disable collision of more parts around the engine because I noticed that part of tvc keep colliding to the fuselage while yaw command is apply.
    It may or may not damage itself and explode.
    idk.

    +2
  • Backward landing at ice base 1.7 years ago

    @TheIndianGaruda
    I guess it just stall out of control because AG1 is my "fun switch".
    It'll ignore everything that keep the plane fly normal.
    If you use my code, you'll have to accept the "fun part" lol.

    +2
  • Backward Land on USS Tini 1.8 years ago

    Landing with plane that big is impressive enough, who cares about broken landing gear lol.
    Also, I think start the pull up near sea level will put you lower after the flip and might save you from damaged plane.

    +2
  • It's a pity that I have to give up this plane,alough I really love it 1.8 years ago

    @SkyJayTheFirst @NMEE
    This'd need a complete overhaul for me.
    I've noticed that there are so many parts with calculateDrag = true, if those are false it'll improve performance by a lot.
    Just let drag concentrate on some few parts like wings will improve performance as well.

    +2
  • [Tutorial] Backward flying control and how to make them. 1.8 years ago

    @Lake
    Just tag me on unlisted post (and leave some message) or something, I won't be online regularly.
    But first, you'll need to make tvc and make plane unstable enough to do PSM just like in my tutorial, canards are optional by the way.

    +2
  • FAD-37 Idris 1.8 years ago

    Love to see Funky Tree flight control system.
    This is the future of SP.

    +2
  • drawkcab gnidnal landing backward 1.8 years ago

    @Gx
    lol
    That's not gonna happen.

    +2
  • SU-57 'Felon' 1.8 years ago

    @PhantomK250
    It limit how hard you turn but the difference is small and almost 0 at low speed since you can't reach high g anyway.

    +2
  • Lautern Skyly J-2 'Teacher' 1.8 years ago

    @Ian_Yashima
    Most likely not.
    I'm not into prop plane that much lol.

    +2
  • X-02SN Strike Wyvern ''Mister Blue'' 1.9 years ago

    @TRD6932
    lol
    You can.

    +2
  • F-22 'Raptor' 1.9 years ago

    @BBCP117
    lol
    Thanks.
    I don't want to spoil the fun.

    +2
  • X-02S "Strike Wyvern" Stunt Plane 2.0 years ago

    @TRD6932
    That's look sick.
    lol

    +2
  • FAD-90S Galleon 2.0 years ago

    The HUD still contain carrier landing glideslope lol, I can still land with it but no tail hook to catch me.
    Also, with those beefy gears, I wish this is carrier borne fighter.
    And for HUD targeting accuracy, I noticed you did everything right so it's just as accurate as it can get for this simple FT code, the thing is if the target move while bullets is still on the way they will most likely miss since the target take a new path which is away from predicted path, same goes for in-game sight and irl sight too.
    (Also this HUD have problem with accuracy when the plane is at steep angle)

    +2
  • X-02SN Strike Wyvern ''Mister Blue'' 2.0 years ago

    @Beifenglenglong
    I don't know, it's been just 9 days.

    +2
  • X-02SN Strike Wyvern ''Mister Blue'' 2.0 years ago

    @TRD6932
    Thanks.
    I use camera with wings and gyro, I fly along side said camera performing some stunts.
    Easy right?
    lol

    +2
  • [FINAL TEASER] X-02S -Mister Blue- 2.0 years ago

    @Skykid028
    Nice

    +2
  • [FINAL TEASER] X-02S -Mister Blue- 2.0 years ago

    @S1lly
    Sorry for the wait, I've been so busy with my life.

    +2
  • Fighting Falcon 2.0 years ago

    Didn't notice that you haven't post any planes for so long.

    +2
  • How to make dummy pilot disappear 2.0 years ago

    @Beifenglenglong
    Yes.

    +2
  • SU-57 'Felon' Update 1.11 2.1 years ago

    @Hazerz
    Just flying through the bridge tail first.
    It's no where near Cobra if you ask me.

    +2
  • [MIG-56] Hound 2.1 years ago

    @KDnotSpy
    np!

    +2
  • How to make dummy pilot disappear 2.1 years ago

    @ReinMcDeer
    True.
    For ultralight I'll just move the dummy to just behind the camera and move the dummy out of view whenever the player pan the camera since we have camera pitch and camera yaw output to be used.
    Or just move the dummy behind something that naturally blocked first-person line of sight.
    But it'll look weird if view from outside lol.

    +2
  • CESSNA SKYMASTER v3 (Convoy Destroyer) 2.1 years ago

    @Zaineman
    With wing loading value of a glider I'd not be surprised if it's feel light and will not stall easily.
    But what impressed me is how stable it is especially in yaw stability, no fishtailing.
    Also it's rare to see this kind of yaw control, it does not do weird thing when I input yaw control, the plane yaw as I control yaw although the plane shouldn't turn by yaw alone but this is a nice touch anyway. @ShocK69

    +2
  • Player Content Feature #11 2.1 years ago

    @Khanhlam
    I'd love if that the case.
    The thing is I haven't post anything this month lol.

    +2