Some quick suggestion, play around with "corner type = manual" of the fuselage block, the canopy and the razorback behind will look much better if you change the top part to "circular" and bottom part to "hard".
@Xx24reminder @Amazingavaitor12
Just don't forget to give credits to the owner if you have taken something because not everybody will be as forgiving as me.
@Cerdd
You need to clarify how over the top the build can be, otherwise the challenge will be seen as unfair at best because of how "over the top" it based on you only while it should based on rules the everyone know and agree upon.
@WiiMini
What you mean by "can't control"?
You still need a "Real wing" inside the fuselage wing.
How I done it is I build "fake" wing first and build a "real" one on top of the fake one just about the same size of the fake one and then adjust the performance as needed after that I move the real one down to be inside the fake one.
I'd say the Sabre had the speed advantage and they can choose whether to engage or not but if they lose too much speed they will become sluggish and get clubbed my the MiG which has lower wing loading and higher thrust/weight.
The MiG can climb way higher that the Sabre too but the MiG need to force Sabre to turn-fight with them otherwise Sabre can just out run the MiG.
So... for me the MiG plays defensive role a lot.
And Sabre have to attack without losing too much speed or it will be their last.
@WereOutOfNames
Yeah, I know. I just don't want to move the cockpit to the gun.
And my ultimate goal is to have multiple airborne turret that shoot at the same target so parallax correction is the way.
I'm a kind of people that create problem for themselves just to solve it for fun.
@Cerdd
Please add more rules about xml modded guns and funky-tree, are those two allow?
I suggest allow Funky-tree but not xml modded weapons because FT will get fancy aim assist at most but xml modded weapons will be op and can instantly kill an enemy as soon as you start the match.
@WereOutOfNames
And the big problem is parallax, that's why I don't make turret in that configuration, not until I figure it out how to deal with the parallax on all axis.
@Darkknight99
The original solve this issue by limiting the pitch power and have a switch to add more pitch power if needed.
You should ask the original creator if you have no idea how to modify their craft.
@Darkknight99
The elevator is too powerful, you can stall your plane just by pitching up.
In this case the plane do stall but not flipping out of control.
There are 2 possibilities.
1. You pull up too much and cause the wings to stall, this game make the wing reverse control when stall.
2. The roll control is inverted from the beginning.
I tried something similar on my plane twice, and the fps drop significantly due to so many moving parts lol.
I'm not gonna do that kind of thrust vectoring again.
@Thelegitpilot13
Man.. I was planning to make ADFX-02 too, but anyways, Yes!!!
You can take it if you can handle the pain from looking through my code and be sure to credit me. XD
@ChrisETH
Your MiG is built for looks rather than performance right?
Don't worry, if the plane is faster or more manuverable I'm sure you can beat my plane.
@ChrisETH
Just don't stop pulling G on your MiG lol.
Tips: muzzle velocity is 1000m/s so 1km away you'll have a little bit more than 1 second to react.
For real??
This could melt most pc.
This kind of thrust vectoring + FT flight control is helluva combination.
Ship + torpedo turrets : 100% parts
torpedo turrets : 99% parts
Some quick suggestion, play around with "corner type = manual" of the fuselage block, the canopy and the razorback behind will look much better if you change the top part to "circular" and bottom part to "hard".
@Xx24reminder @Amazingavaitor12
Just don't forget to give credits to the owner if you have taken something because not everybody will be as forgiving as me.
@Amazingavaitor12
lol all is fine, I was making jokes.
Nothing to worry about.
@Northsoutheastthrop
Wait what....
@BurkeAircraft1
lol
Hmm... I've seen this turret somewhere, can't remember, might be a Deja vu.
@Northsoutheastthrop
Actually they stole the Molotok and merged it with MiG-15 and that's how MiG-17 were born.
@CharlesDeGaulle
Agreed.
@WiiMini
Man.. that's sad.
@CharlesDeGaulle
lol MiG-15/17 is always popular in this site.
@Sadboye12
Thanks!!
@ChicagoDude05
Blow up in a good way right? XD
The MiG is here!!!!!!
@AirplaneAirplaneThe293
Then what is it?
There is not enough information.
@Cerdd
You need to clarify how over the top the build can be, otherwise the challenge will be seen as unfair at best because of how "over the top" it based on you only while it should based on rules the everyone know and agree upon.
@AirplaneAirplaneThe293
Definitely front heavy.
@WiiMini
What you mean by "can't control"?
You still need a "Real wing" inside the fuselage wing.
How I done it is I build "fake" wing first and build a "real" one on top of the fake one just about the same size of the fake one and then adjust the performance as needed after that I move the real one down to be inside the fake one.
@AirplaneAirplaneThe293
Maybe it is too front heavy.
Or the wings is too small.
Maybe both.
I just guess because this is common problem.
I think there is a limit.
If your post hit front page it'll be there for 4-5 days.
I'd say the Sabre had the speed advantage and they can choose whether to engage or not but if they lose too much speed they will become sluggish and get clubbed my the MiG which has lower wing loading and higher thrust/weight.
The MiG can climb way higher that the Sabre too but the MiG need to force Sabre to turn-fight with them otherwise Sabre can just out run the MiG.
So... for me the MiG plays defensive role a lot.
And Sabre have to attack without losing too much speed or it will be their last.
I've logged out for an hour and this turn into the MiG alley lol.
@WereOutOfNames
Yeah, I know. I just don't want to move the cockpit to the gun.
And my ultimate goal is to have multiple airborne turret that shoot at the same target so parallax correction is the way.
I'm a kind of people that create problem for themselves just to solve it for fun.
@PapaKernels
You're not wrong lol.
@Cerdd
Please add more rules about xml modded guns and funky-tree, are those two allow?
I suggest allow Funky-tree but not xml modded weapons because FT will get fancy aim assist at most but xml modded weapons will be op and can instantly kill an enemy as soon as you start the match.
@LUFTWAFFALES
No, but it will not shoot as accurate because it is not calibrate for wing mount.
@Imtiaak
Anyways this is working, Number's turret code only work if it is on flat ground and you provided "flat ground" for it.
@Imtiaak
Is this Aweyer26's turret? (With numbernumbertheman's code of course.)
You should credit him.
@Imtiaak
ok
@Imtiaak
Just post it and tag me if you want to.
@Imtiaak
Well... that name guaranteed the accuracy part lol.
@Imtiaak
Is it accurate?
Is it lead the target correctly or just using basically laser?
Peter not included.
@WereOutOfNames
And the big problem is parallax, that's why I don't make turret in that configuration, not until I figure it out how to deal with the parallax on all axis.
@Darkknight99
The original solve this issue by limiting the pitch power and have a switch to add more pitch power if needed.
You should ask the original creator if you have no idea how to modify their craft.
@lilgreen06
lol.
I think you can make something like THIS.
@Darkknight99
The elevator is too powerful, you can stall your plane just by pitching up.
In this case the plane do stall but not flipping out of control.
There are 2 possibilities.
1. You pull up too much and cause the wings to stall, this game make the wing reverse control when stall.
2. The roll control is inverted from the beginning.
I tried something similar on my plane twice, and the fps drop significantly due to so many moving parts lol.
I'm not gonna do that kind of thrust vectoring again.
@WereOutOfNames
Yeah, that is basically laser turret.
Way too overpower for my taste.
@ALRX
lol np.
@Thelegitpilot13
Man.. I was planning to make ADFX-02 too, but anyways, Yes!!!
You can take it if you can handle the pain from looking through my code and be sure to credit me. XD
@ChrisETH
I think that is not the case.
My plane have coutermeasure, both chaff and flares so your missile will probably miss.
@ChrisETH
I think you can just run from it lol.
Just turn a little, enough to dodge bullets but not too hard or you'll lost some speed.
@ChrisETH
Your MiG is built for looks rather than performance right?
Don't worry, if the plane is faster or more manuverable I'm sure you can beat my plane.
@rexrexThezion
lol please don't ban me for bullying the AI.
@ChrisETH
lol I'll be waiting for it.
@ChrisETH
Just don't stop pulling G on your MiG lol.
Tips: muzzle velocity is 1000m/s so 1km away you'll have a little bit more than 1 second to react.
@M7MD_E04
Thanks, I think I need to dig more into the FT abyss to come up with full 360 deg turret lol.
@Grob0s0VBRa
No worry I'll catch it, I have aimbot lol.
@AsteroidAsteroidTheBook
lol your turret can still hit.
@Tomcatbetterthanhornet
Thank you. The looks is sub par but I'm confidence that "the feels" is on point lol.
@p6284
And the biggest problem is too little fuel lol.