@WiiMini
Thanks a lot.
First I know you as Chris who challenge my auto aim, then you sky rocketed and becomes WiiMini lol.
Can't believe that's was just 7 months ago.
Thrust Vectoring is allowed! >>> Happy!!!!
No auto-aiming or auto-firing turrets >>> Not I'm sad.
Seriously, PSM will be a good way to fight for heavy aircraft (by heavy I mean high wing loading) but I predict that the meta will be light aircraft with low wing loading and high thrust which can pull ridiculous g.
yeah... g limit should be a thing
Alternatively I think you can give the engineers a base aircraft and let them tweak the base aircraft to some extent.
This is a teaser for my upcoming build, an AI plane with railgun!!!
It's main feature is it'll gain more accuracy over each shot.
Cast: XF-14
AI (coming soon)
@Grroro
For flat-spin I think thrust vectoring is the best.
It can both recover and induce flat spin lol. (at least for my planes anyway)
So I recommend using thrust vectoring for yaw too except it can't, 2D thrust vectoring for example.
Also, in case of 1 engine failure, thrust vectoring just re-align the thrust and pretty much kill it's own excessive yaw but in non-thrust vectoring there is no way to correct the yaw by itself, only with the help of using the rudder.
@Grroro
Post-stall maneuver is really a last ditch effort because irl fighter usually have high wing loading (400 kg/m2 ++) because it need to carry a lot of equipment weight needed to complete the mission.
So low wing loading means it is harder to stall and don't need to do PSM to have high maneuverability.
Just saying that there is a trade-off, you can have low wing loading but PSM will be hard to achieve.
But there is a work around that make high wing loading have more maneuverability, it's the same technique irl and I used in my build, you turn at high angle of attack. (Pretty advance concept but it is in my tutorial series.)
However, about the yaw behavior, thats some good info! I will make sure to add some sort of system that retracts the rudder when its below 100 mph.
Be careful, retracting rudder will make the plane spin out of control.
It should toggle by pilot, not by speed below 100 mph because that may be speed when pilot want to land.
also, that SHOULD mean that differential thrust for yaw would be better instead of a rotor... correct? (Or that both are similarly applicable for this system)
No, differential thrust react too slow, use it as last ditch only.
I've got some tips for you.
- The plane rolling out of control is exactly a problem shown in the video, it's not a big problem and can be fixed with a simple +/- in FT.
For yaw, it is natural behavior because you have a fixed rudder in (2 of them actually) which will always try to turn your plane into air stream in weird way.
My plane suffer from this problem too, I combat this by making smaller rudder of fold the rudder to horizontal so it'll not act like rudder anymore.
Another point is your plane have low wing loading(69.5kg/m2) so you won't stall easily and it'll enter post-stall maneuver at very low speed. (You can ignore this tip if you want to do PSM only at very low speed)
@Aviationfilms109
Just take my plane apart.
@TheHighGround
That's crash proof, I don't think it's missile or explosive proof.
@WiiMini
Thanks a lot.
First I know you as Chris who challenge my auto aim, then you sky rocketed and becomes WiiMini lol.
Can't believe that's was just 7 months ago.
@Nerfaddict
ooo....
What you are flying against my AI?
@Nerfaddict
Don't hold back lol.
@Nerfaddict
lol
That's one way to reduce your size.
@Nerfaddict
I tried to avoid instant kill as much as possible so it'll possibly end up with crippling shot lol.
At least sometimes.
@Aviationfilms109
Nice.
Remember to always pull hard g to evade cannon.
The AI is here.
@Nicelogo57
bruh
It's only there to reduce parts count.
@asteroidbook345
Agreed, that's why the fictional one in AC sticks out.
@Nerfaddict
lol.
You better act quick or get railgunned.
@AtlasMilitaryIndustries
It's kinda weird if you fly it yourself tbh lol.
I think the reason why your Infernos aren't working is because you dipped them into the ocean earlier (and then teleported back to the sky).
Some tags:
@CaptainSquadronLeaderX
@KingOog000
@Aviationfilms109
So do I.
Thrust Vectoring is allowed! >>> Happy!!!!
No auto-aiming or auto-firing turrets >>> Not I'm sad.
Seriously, PSM will be a good way to fight for heavy aircraft (by heavy I mean high wing loading) but I predict that the meta will be light aircraft with low wing loading and high thrust which can pull ridiculous g.
yeah... g limit should be a thing
Alternatively I think you can give the engineers a base aircraft and let them tweak the base aircraft to some extent.
@PapaKernels
Sure.
But I'm certain that people have been doing this before me lol.
@PapaKernels
lol.
They are just strobe lights.
Lots of strobe lights.
.
.
.
.
.
.
With sin() function in it if I remember correctly.
@rexzion
lol
That's a respond to your multiple "how". XD
lol
@rexzion
@AWESOMENESS360
It sure is.
But I worried if it'll work for other too.
@BlackThuNDR
Aurora with shrapnels.
lol
@rexzion @Madmaximus @rexzion
I gave it missiles and when missile is out in shoots cannon.
idk, like magnets, it just work.
@Dathcha @BagelPlane
I gave it missiles and when out of missiles it fires cannon.
I don't know if it'll work for other too.
@Tookan
More like shell poop goes .......
.......
.......
.......
.......
@Aviationfilms109
Thankssssssssssssssssssssssssssssssssssssssssss
This is a teaser for my upcoming build, an AI plane with railgun!!!
It's main feature is it'll gain more accuracy over each shot.
Cast:
XF-14
AI (coming soon)
It's how loud your cannon would be.
Try 0 and it'll be silent cannon.
@Aviationfilms109
Yeah.
.
.
.
Don't forget to credit me. XD
@LittleJerry
So it's happy epilepsy and I'm not a doctor.
@LittleJerry
lol.
Hope that's awesomeness overload and not epilepsy from flashing lights.
@Nicelogo57
That's weird.
Still explode on spawn, destroying the craft in the process.
@Nicelogo57
Please fix it, you'll never know what the explosion do with others.
For me, it is unplayable.
Bruh...
It explode immediately after spawn.
@Blin1
Yeah.
As long as my plane is not the main focus.
@UltraLight
lol.
@Grroro
For flat-spin I think thrust vectoring is the best.
It can both recover and induce flat spin lol. (at least for my planes anyway)
So I recommend using thrust vectoring for yaw too except it can't, 2D thrust vectoring for example.
Also, in case of 1 engine failure, thrust vectoring just re-align the thrust and pretty much kill it's own excessive yaw but in non-thrust vectoring there is no way to correct the yaw by itself, only with the help of using the rudder.
@Grroro
Post-stall maneuver is really a last ditch effort because irl fighter usually have high wing loading (400 kg/m2 ++) because it need to carry a lot of equipment weight needed to complete the mission.
So low wing loading means it is harder to stall and don't need to do PSM to have high maneuverability.
Just saying that there is a trade-off, you can have low wing loading but PSM will be hard to achieve.
But there is a work around that make high wing loading have more maneuverability, it's the same technique irl and I used in my build, you turn at high angle of attack. (Pretty advance concept but it is in my tutorial series.)
Be careful, retracting rudder will make the plane spin out of control.
It should toggle by pilot, not by speed below 100 mph because that may be speed when pilot want to land.
No, differential thrust react too slow, use it as last ditch only.
I've got some tips for you.
- The plane rolling out of control is exactly a problem shown in the video, it's not a big problem and can be fixed with a simple +/- in FT.
For yaw, it is natural behavior because you have a fixed rudder in (2 of them actually) which will always try to turn your plane into air stream in weird way.
My plane suffer from this problem too, I combat this by making smaller rudder of fold the rudder to horizontal so it'll not act like rudder anymore.
Another point is your plane have low wing loading(69.5kg/m2) so you won't stall easily and it'll enter post-stall maneuver at very low speed. (You can ignore this tip if you want to do PSM only at very low speed)
Cheers!!
Who are you and what you've done with UltraLight?
@Madmaximus
Easy.
As shown in Cobra takeoff GIF, only I just accelerate upward instead of holding altitude.
@Madmaximus
What is harrier maneuver.
@LaBaguette
It's there lol.
In V-tail form.
@Souplane
I'm happy you like it.
When his wing went yolo.
It's "Yolo wing Pixy".
@Madmaximus
idk, this one have cannon which is tricky to get ai to use it.
@BaconEggs
Me neither. XD
@Nicelogo57
Nice.
@captainlevi820
Yeah, I really mean that plane lol.
It's the first version.