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XF-14 mod 22 'Skull and Rose'

23.7k GuyFolk  10 days ago
Auto Credit Based on Griffon1's [CLOSED] Ace Challenge!

XF-14 mod 22 'Skull and Rose'

Introducing Skull, a pilot with great skill in close range dog fighting and inhuman G-force tolerance and Rose, WSO who can operate missiles and railgun like her own hands and feet.

Here is some back story regarding pilots if you are curious.



HI

Sorry for the accidental public post. This is a real one.

So... When I saw Griffon1's Ace challenge, I think that it is a good opportunity to expand the lore of my Ace characters a bit more.
And of course, I've modified the plane to be more stealthily but lost something in return too.


Backstory

I'll be brief here.

Due to a twisted time and space in SP world, anything can just appear in SP world somehow.
So as the time went by, there are an organization called "The Corporate", their aim is to control those who came into the SP world by using generally cheap and disposable mass produced aircraft, some are built with Funky Tree technology to make them deadlier.
They force a lot of good pilot to join them or face the consequence.
.
.
The Corporate's biggest obstacle is a group of skilled individuals call "The Aces", they are pilots from another universe and some are native to SP world but stand up against the Corporate.
They fought in an unusual way the Corporate barely keep up with them albeit out numbering the Aces every time.
.
.
And this particular Ace (a couple actually) are a male pilot callsign "Skull", a skillful pilot with inhuman G-force tolerance but rarely use missile himself for some reason and a female WSO callsign "Rose", an almost-failed-flight-school WSO but made it up by operating missiles like no other and fire a railgun turret with deadly accuracy.
The two complement each other very well but fight each other times to times.
That's reflected in their paint scheme too.
This is a recording of when I've met them 3 months ago.

...
Me: Hmm... hope you two get along just fine.... How about plane's colo..
Pilot: Midnight black.
WSO: Shiny Rosewood red!!!!!!!!
Pilot: Wanna get shot down? That's how you get shot down by being so bright!!
WSO: You happened to know BVR combat granpa?
Pilot: Haha... go get some extra vomit bags girl, I'm sure you gonna need it if enemy is close.
...

Another recording of an interview with Mr.Blue.

...
Blue: Tell me about about your biggest kill, kids.
Pilot: Hmm.....
WSO: The Corp's AI that imitate Pixy? That's a pain in the bumbum.
Pilot: I was thinking of that laser drone.
WSO: It almost out maneuver you though hahaha.
Pilot: Yeah, and you made funny face when getting g-LOC I have to admit.
WSO: Wha.... you I@#^$*(&)JF&@()
Pilot: So... how about your.
Blue: Hmm... A giant flying alien pyramid. They towed me in, I took off in it, fly out and then I get blasting..... good times.
Pilot: You what.......
WSO: That's the Maywar incident, I'll tell you later.
...

Tail art.


Features:

  • 2D thrust vectoring
  • post-stall maneuvers and supermaneuvrability.
  • Almost unstable flight model with Fly-by-funky-tree system
  • Custom landing gear
  • G-force simulated cockpit view
  • Gun smoke, railgun tracer.
  • Automatic wings folding.
  • Auto aim railgun turret system. (More details below.)

Controls:

  • AG1: Supermaneuvrability mode. (This disable everything that keep the aircraft from exceeding safe aoa and stalling)
  • AG2: Activate auto aim railgun.
  • AG3: Tail hook.
  • AG4: Drop weapon pods.
  • AG5: Fold wings in.
  • AG8: Toggle lights.

Supermaneuverability

AG1 is what you need to activate to do impressive maneuvers, when you press AG1 There are no visual indication that supermaneuvrability is on , the aircraft will gain more maneuverability and prone to stall.


Auto aim

When you press AG2 the underbelly railgun will try to aim to the locked target.
Try to maneuver your plane according to the target to give your gun the best shot.
Also the railgun suffered from gimbal-lock problem, all kind of tracking device suffer from this, so target that is too steep will be harder to hit.


Some screenshots


Join the Aces!!

Spotlights

General Characteristics

  • Predecessor [CLOSED] Ace Challenge!
  • Created On Windows
  • Wingspan 67.0ft (20.4m)
  • Length 61.6ft (18.8m)
  • Height 11.9ft (3.6m)
  • Empty Weight 28,966lbs (13,138kg)
  • Loaded Weight 54,372lbs (24,663kg)

Performance

  • Power/Weight Ratio 4.215
  • Wing Loading 126.8lbs/ft2 (619.3kg/m2)
  • Wing Area 428.7ft2 (39.8m2)
  • Drag Points 3832

Parts

  • Number of Parts 1020
  • Control Surfaces 0
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  • Profile image
    23.7k GuyFolk

    @Viper_Z3R0
    Neat.

    +1 2 days ago
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    9,723 Viper_Z3R0

    @GuyFolk it'll be a digital art thumbnail once i finish the build :D
    may let you modify it to your liking as well

    2 days ago
  • Profile image
    23.7k GuyFolk

    @Viper_Z3R0
    Hope the drawing will be included in your build.

    +1 2 days ago
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    9,723 Viper_Z3R0

    @GuyFolk thankfully i've drawn up another aircraft of the VF (Now VFA) series of aircraft, a final form of my ultimate super fighter

    2 days ago
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    75 Ardvark

    @GuyFolk. Thx that help I got it to work this plane is my all time favorite plane no brainer

    +1 5 days ago
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    5,655 LaBaguette

    @GuyFolk Oh oh oh I see now. Neat.

    5 days ago
  • Profile image
    23.7k GuyFolk

    @LaBaguette
    It's there lol.
    In V-tail form.

    5 days ago
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    5,655 LaBaguette

    This is amazing but where is vertical stabilizers.

    5 days ago
  • Profile image
    23.7k GuyFolk

    @Madmaximus
    idk, this one have cannon which is tricky to get ai to use it.

    7 days ago
  • Profile image
    23.7k GuyFolk

    @Dracul0Anderson
    Thanks.

    +1 7 days ago
  • Profile image
    1,004 Madmaximus

    Can you make ai versions of your planes

    8 days ago
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    @GuyFolk Crazy! 👍

    8 days ago
  • Profile image
    23.7k GuyFolk

    @Vortex6979
    Thanks.
    There still something I haven't compensate for lol.

    +1 9 days ago
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    23.7k GuyFolk

    @BaconEggs
    Me neither. XD

    9 days ago
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    Nice the rail gun is one of the most accurate auto aiming turrets I seen

    9 days ago
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    96.0k BaconEggs

    i didnt know a simpleplanes build could make me physically wince

    9 days ago
  • Profile image
    23.7k GuyFolk

    @Nicelogo57
    Nice.

    9 days ago
  • Profile image
    23.7k GuyFolk

    @captainlevi820

    And even before this, the first version of this plane.

    Yeah, I really mean that plane lol.
    It's the first version.

    9 days ago
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    Ayy my phone be STRONK it handles up to 1135-40 I think

    9 days ago
  • Profile image

    @GuyFolk nah, im talking about the one here:https://www.simpleplanes.com/a/065VE9/XF-14-II-plus-Skull-and-Rose

    9 days ago
  • Profile image
    23.7k GuyFolk

    @Ouroboros
    Yeah.
    Also tvc along with auto aiming.
    So I have an auto aim turret to make up for it.

    9 days ago
  • Profile image
    1,615 Ouroboros

    Ah I see
    And by losing something you meant from 3d to 2d TVC right

    9 days ago
  • Profile image
    23.7k GuyFolk

    @Ouroboros
    Thanks.
    I think if you remove tail art it'll save as much as 200 parts lol.

    9 days ago
  • Profile image
    1,615 Ouroboros

    @GuyFolk I mean, there's a bit of lag
    But hey, it's not much
    Still great work, especially the emblem details

    9 days ago
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    23.7k GuyFolk

    @Ouroboros
    Still 1k parts.
    Your mobile is stronk!!!

    +1 9 days ago
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