110k GuyFolk Comments

  • Have I gone too far about AI? 3.3 years ago

    @GorillaGuerrilla
    That's right.
    As bullet velocity become higher the mistake in calculation become less and less until it irrelevant.

  • Z's Airliner 797 3.3 years ago

    @Zaineman
    You are right, it's proving ground that take so much time.
    Many little things do contribute a nice chunk to building time but that's not all.
    I think it's test flight that use most of my time, I have to make sure that how ever stupidly I fly it'll not be uncontrollable or at least try to eliminate most of the undesired behavior.
    Also there is my final test, once I've put everything together I have to test every function no matter how small it is, mostly if it'll compatible to the whole system.

  • Super Yeet Detector V 4.Z Fixed HUD / Rudders 3.3 years ago

    @Zaineman
    np!
    Muzzle velocity is key difference for this stuff since SP bullet (from gun parts but not cannon) ignore drag and gravity so what is left in physic equation is muzzle velocity.

  • SU-57 'Felon' 3.3 years ago

    @SiderealSpaceAgency
    Yes.

  • X-02S Strike Wyvern ''Archange'' 3.3 years ago

    @Zaineman
    I can't do that for now, I reserve my spotlight for something extra ordinally only.
    Hope you don't mind.

  • Z's Airliner 797 3.3 years ago

    @Zaineman
    I didn't know if it get past people or not but if it didn't, they might be so exciting like you lol.
    Also, my railgun will not fully extended when landing gear is deployed so the gun will not hit the ground.

  • Super Yeet Detector V 4.Z Fixed HUD / Rudders 3.3 years ago

    Now the HUD work fine lol.
    My HUD was calibrated to muzzle velocity of 1200 m/s so if you want to really aim the gun, I suggest you to adjust the gun accordingly.
    But yet again, I don't mind it being just eye candy but if you want functionality, it's there for you.
    Another thing I've noticed is yaw input is inverted, minor issue really but it goes a long way.

  • Super Yeet Detector V 3.Z 3.3 years ago

    I saw HUD symbols jumping around and I instantly recognized the issue, it's sort of more-content-than-the-space-provided problem, those symbols are fighting each other for screen time.
    Just adjust the width and high slider and the problem should be no more, I want to simulate helmet mounted display so my HUD is very big by default to cover the field of view.
    And for a little touch, rudders respond to roll input so the plane will produce unwanted yaw when rolling which is not ideal.
    For code in thrust vectoring, I think it's a good start to use the code that simple to read, in this case Skyjay's is simple enough I think.
    Have you watch my tutorial?
    You can find them in my profile page, they are about making things fly if you interested.
    //shameless self advertisement

  • X-02S Strike Wyvern ''Archange'' 3.3 years ago

    @Zaineman
    That's WIZARD2017's work, tires rubbing the engine part to produce smoke I guess.
    But there are a rev down noise when stop firing which I like it a lot. (if you look over the tire screeching noise of course)

  • Z's Airliner 797 3.3 years ago

    @Zaineman
    I'm glad that you've made it!
    It's still puzzle me that the targeting box work the way it is, I've tried reading the code from the original creator but can't figure how it work but know well enough how to modify it lol.
    I just make it red when the target is locked and I made it more useful by adding gun/cannon aiming system.

  • The Mighty "Blunderbuss" 3.3 years ago

    @Zaineman
    Bigger landing gear will surely help a lot.

  • New Huge Cockpit w correct colors version 2 3.3 years ago

    @Zaineman
    You might have to dig it up sooner or later, this build or later build who knows lol.
    Just try it, if you feel like it of course.

  • Z's Airliner 797 3.3 years ago

    @Zaineman
    lol
    That happen sometimes, it's quite a surreal concept if you think about it.
    And thanks again for your appreciation of my work but I think it's good enough for me the way it is apparently, first few people give credits and when the chain of copying get longer it get lost.
    I don't mind you doing that, people gets new parts and I get to see good planes, it's a win-win.

  • New Huge Cockpit w correct colors version 2 3.3 years ago

    @Zaineman
    Definitely better.
    I think there is something hiding under the left screen, idk where they come from lol.

  • The Mighty "Blunderbuss" 3.3 years ago

    Feels bad for the prop at the rear lol, it eats dirt if not careful.

  • Z's Airliner 797 3.3 years ago

    @Zaineman
    I'd not be surprised because that much info will overwhelm just about anyone, even me at first.
    I think you should start with mathematical logic and wrap your head around the concept of 0 = false, 1 = true and logic expression can be used in equation as well as numbers.
    The link I provided is mostly reference of functions to use in FT, if you get the main concept the rest of the document are just as easy as adding more tool to your tool box.
    For HUD positioning, I just use x and y from camera so it'll line up perfectly, z axis is a bit tricky, according to the original HUD, the HUD distance just (HUD scale)*(the actual distance from camera to the HUD part).
    Distance from camera to the HUD part can be calculated by difference of z distance of HUD and camera.
    HUD scale can be obtained by viewing it in overload, usually it'll be scaled equally in 3 axis (otherwise the HUD will be a mess) so just use one of the 3 number, it really not matter.

  • ADFX-02 Morgan -Pixy- AI version 3.3 years ago

    @Foolishnpc70
    Try removing Fireflies Master wings and see how it go lol.
    It will stall all the time because it has no wings.

  • ADFX-02 Morgan -Pixy- AI version 3.3 years ago

    @Foolishnpc70
    nah
    I'm not into plane that too op lol.
    Fireflies Master is deadly at close range but lack long range missiles and it's gun has low damage.
    Yeah, I just don't want to give player a chance to win.

  • ADFX-02 Morgan -Pixy- AI version 3.3 years ago

    @Foolishnpc70
    No.
    I can't do infinite missiles.

  • Z's Airliner 797 3.4 years ago

    @Zaineman
    Fair enough, at first I just change one or two colors and that's it.
    But over a span of many builds, I just getting used to the re-painting process so it eventually become my new normal.

  • Z's Airliner 797 3.4 years ago

    @Zaineman
    np, I just think your build is resemble luxury car gadgets so that's one way to get some more idea.
    If gadgets look beautiful irl, they should look beautiful in-game too.
    And sadly, the color things, it's the pain we have to endure lol.
    For me I just set the color in the pallet first before building, not all but just some base color (optionally, other unused slot can be set to bright purple so it'll catch your eyes and will be easy for spotting to re-paint it, the choice is create new color or paint it with existing one) and some always-used-color such as matte black, matte white, chrome, matte/chrome green, matte/chrome red, tactical grey, etc.
    And as the part count grow, I just paint it first before I put it on.
    If you manage it well it'll be just like re-paint 1/4 of a plane at most.

  • Almost blind carrier landing 3.4 years ago

    @PssyalperdnaEgg
    You'll need to use variables setter box in the builder.

  • Almost blind carrier landing 3.4 years ago

    @Zaineman
    lol
    No worry, I was there before.

  • Z's Airliner 797 3.4 years ago

    Cockpit details is kind of a mixed feeling lol, it's kinda have nice details but color scheme is somewhat odd to me.
    Hideaway radar remind me of some gadget in luxury car, if I remember correctly it's a clock but hidden away in the dash board and can be shown by rotating an entire section of the dashboard, weird but oddly satisfying.

  • SU-57 'Felon' Update 1.11 3.4 years ago

    @Opgamer123
    I'll pass, I've been busy lately.

  • SU-57 'Felon' Update 1.11 3.4 years ago

    @AnIndonesiaWorkshopGuy
    Not that simple.
    PAK DA is a lot bigger.

  • The nuclear bomb 3.4 years ago

    @Zaineman
    lol
    That's some iconic scene ngl.

  • SU-57 'Felon' Update 1.11 3.4 years ago

    @AnIndonesiaWorkshopGuy
    Thanks.
    But bomber is not my jam if you ask me.

  • Ekranoplan 2.Z. Amphibious and Air (MUST HAVE) 3.4 years ago

    lol this sort of thing is what I've build back when I first got SP but you got more high-tech stuff on hand which is nice.
    About missiles pod opening, you can make it open whenever you want, it have to do with the code in every single rotator and piston in the pod, you can access the code by clicking input>funky box in part option or via overload.
    Also, you'll need this for your Funky Tree code journey.

  • Almost blind carrier landing 3.4 years ago

    @Storm44
    Yeah I already know that, just read my pinned comment.
    There is no problem with my flying, I just calibrated the glide slope to the wrong wire.

  • X-02 Wyvern "Mister Blue" [with Airburst Railgun] 3.4 years ago

    @Husky25
    lol
    I just afk at the moment.

  • X-02S Strike Wyvern ''Archange'' 3.4 years ago

    @Husky25
    Yes.
    But no guarantee that it'll work well lol.
    There are so many things that can go wrong.

  • X-02S Strike Wyvern ''Archange'' 3.4 years ago

    @ShootsPlanes
    A slim chance I guess.

  • X-02 Wyvern "Mister Blue" [with Airburst Railgun] 3.4 years ago

    @Husky25
    Yes, use it as you like.
    Edit : You deleted your comment?

  • SU-57 'Felon' Update 1.11 3.4 years ago

    @Opgamer123
    lol
    Just write password on post-it.

  • SU-57 'Felon' Update 1.11 3.4 years ago

    @Opgamer123
    Nice.
    Why keep changing account though?

  • Almost blind carrier landing 3.4 years ago

    @Grroro
    Thanks.

  • Almost blind carrier landing 3.4 years ago

    @CarrotSlicingCat
    I don't know how low I can get it to but it'll be low part version too.

  • Almost blind carrier landing 3.4 years ago

    @CarrotSlicingCat
    1. idk, still have a lot of testing and calibrating to do, not to mention some new feature.
    2. Roughly the same amount of parts, less than 1000 guarantee.

  • X-02S Strike Wyvern ''Archange'' 3.4 years ago

    @GorillaGuerrilla
    lol
    Stat card is just a rough idea more or less.

  • X-02S Strike Wyvern ''Archange'' 3.4 years ago

    @GorillaGuerrilla
    That's not counting other drag source.
    Stat card is somewhat lying to you.

  • Almost blind carrier landing 3.4 years ago

    @MAXRPM09764
    idk.
    I've never play in mobile.

  • JARC Atlantine Mapúa FT-27C Cardinal 3.4 years ago

    @Bernkastel
    Nice.

  • Almost blind carrier landing 3.4 years ago

    @Astro12
    Not much fps loss apparently.
    It's just some trigonometry equation.
    I've not notice anything difference from my first X-02S.
    At least for me.

  • Almost blind carrier landing 3.4 years ago

    @Zaineman
    That's make sense.
    I think it is the way to do it, fix the scale now (which take more time) is better than fix all other parts that come after which potentially more difficult to fix.

  • Almost blind carrier landing 3.4 years ago

    @Zaineman
    oof.
    That happened.
    I think it isn't too bad since the game have scaling tool.
    You can scale it all to size you need.

  • Almost blind carrier landing 3.4 years ago

    @Astro12
    You might need this 🕶

  • Almost blind carrier landing 3.4 years ago

    @BaconEggs
    I'm sorry, you were right about the wire number, after watching some landing footage that I realized.
    But man... if I'm wrong again please bare with me, I didn't do this on purpose, I really don't know stuff.

  • Almost blind carrier landing 3.4 years ago

    @Zaineman
    Almost speechless perhaps :P