110k GuyFolk Comments

  • Post Stall Maneuvering Capable Boeing 727 2.6 years ago

    Where the tvc goes anyway, I just can't find any in this build.
    (Or you using some kind of magic lol)

  • A-10 Thunderbolt ll (FIXED) 2.6 years ago

    @MrCOPTY
    I'd probably reverse engineering the heck out of it to be honest lol.

  • Could someone please help me with merging two funky expressions into one in a specific way... 2.6 years ago

    To quickly merge the code you can just put each rotator back to back, no need to read the code at all.
    And if you really want, just remove roll-related and yaw related code from elevons first and stick the rotator to the rudder rotator, just make sure it rotate on the same axis. (code that is not Pitch, aoa, pitch angle can be removed I think)
    Ps. I didn't read this code for ages, I'm as puzzling as you are right now lol.

  • Post Stall Maneuvering F-18 VR 2.6 years ago

    @Zaineman
    np!

  • Post Stall Maneuvering F-18 VR 2.6 years ago

    @Zaineman
    I guess you need to up your game a little bit.
    Maybe put the code from tvc into the horizontal stabilizer?
    And it'll do stuff?
    lol
    Actually I just think that you use the tvc for too long you might get bored so I suggest that you use from my newer plane (not too new though, like 2020 one), the tvc code in this plane is almost 3 years old I think, it's very outdated.

  • X-02S Strike Wyvern ''Archange'' 2.6 years ago

    @Ooflauncher1
    Because you fly it too slow.
    All those fancy control surfaces can't help you without air speed.

  • Post Stall Maneuvering F-18 VR 2.6 years ago

    Turned out the code from my plane worked well with various type of airframe.
    But I think it's a little tricky for this one because this Wasp come with some code that can't handle PSM by design and it act weird every time I do it.

  • F-22 'Raptor' update 1.11 2.6 years ago

    @Iineye
    Thanks.
    Actually, there is an airbrake hidden inside that responsible for energy bleed and I calibrate it based on (believe it or not) DCS footage and feeling lol.

  • Thank you everyone for 75,000 ! 2.6 years ago

    @Zaineman
    lol
    I haven't seen it until you told me.
    How nice of you to remember everyone.
    That's some wholesome material right there.

  • Thank you everyone for 75,000 ! 2.6 years ago

    @Zaineman
    Thanks.
    That's the last and most intense part of the video, didn't know it look good in gif format too.
    And I think the list just get a lot bigger from the last time I see it lol.

  • [AI] XMQ-88 'Fireflies Master' 2.6 years ago

    @Erectus01
    That sound like you going head-on with it.
    That's the move I'd use against it too.

  • SU-57 'Felon' 2.6 years ago

    @awesomeonion1
    I play live and use screen capture software to record it all.

  • X-02S Strike Wyvern ''Archange'' 2.6 years ago

    @KendJello
    Thanks

  • SU-57 'Felon' 2.6 years ago

    @awesomeonion1
    Just a Free Cam mod.

  • SU-57 'Felon' 2.6 years ago

    @lazyEureka
    Yes.
    But no guarantee that it'll work 100%.

  • [Tutorial] Backward flying control and how to make them. 2.7 years ago

    @GoofyAhhUser
    exhaustScale 1.5,1.5,1.5
    exhaustStartColorOverridePrimary FFBBFFFF
    exhaustStartColorOverrideSecondary FFBBFFAA

  • ADFX-02 Morgan -Pixy- AI version 2.7 years ago

    @funydude
    I guess it's your graphics.
    For me, it's transparent at the start and solid further away from the plane.

  • Can flare ammo be added over time? 2.7 years ago

    @Hiimakeplanes
    Not that I know of.
    But there are some workaround, I'd put multiple flare dispenser on the build and then activate them one by one over time so that it'll look like flares pop out of thin air but it's actually been there the whole time, just unusable.
    That's about the idea, the code I haven't think of it yet but I know there is a FT code called "Time" that we can use.

  • Can flare ammo be added over time? 2.7 years ago

    @Zaineman
    You tag doesn't pop up in my notification for some reason but luckily I've found this question lol.

  • F-22 'Raptor' update 1.11 2.7 years ago

    @mrS333
    Thanks.
    That's a lot of suggestions lol.

  • ADFX-02 Morgan -Pixy- 2.7 years ago

    @Khanhlam
    idk what Ace Combat dev have in mind when they create this plane lol, it's bigger than SU-27 and the paint job look like space shuttle.
    If I were to remaster this, I'd rather rebuild it from scratch because this build is so outdated.

  • [AI] X-02 Wyvern 'Mister Blue' 2.7 years ago

    @Iamdednotbigsurprisr
    Maybe your game isn't updated.

  • ADFX-02 Morgan -Pixy- AI version 2.7 years ago

    @funydude
    Bullet in this game is transparent at the rear.
    And my beam is just a scaled up bullet.

  • [AI] X-02 Wyvern 'Mister Blue' 2.7 years ago

    @Iamdednotbigsurprisr
    It's attached.

  • SU 27 Post Stall Conversion by Zaine 2.7 years ago

    @Zaineman
    As a self proclaimed engineer, I can assure you that there are many way to do it lol.
    A few of them are shifting CoM, hide some wing parts in the nose to shift CoL or even using sheer force of engines to bring the plane over the edge.

  • SU 27 Post Stall Conversion by Zaine 2.7 years ago

    Flanker with canards at the nose?
    That's new.

  • Post Stall Maneuvering Su-37SP Flanker F 2.7 years ago

    @Zaineman
    Well..
    I don't blame you lol.
    In my opinion, it's those mini detail that make the plane great.

  • F-22 'Raptor' update 1.11 2.7 years ago

    @mrjamezy
    Just take the tail and add it to the 666 parts for now since I didn't make low part version of them.

  • [Tutorial] Unstable plane and how to make them. 2.7 years ago

    @mitsuki
    You could do both, this exact problem was shown in this video and I adjusted accordingly.

  • Working Blue Angels 2.7 years ago

    @Zaineman
    I was expecting something in the ballpark of backward or wrong way lol.
    But I won't complain either, the good part of call sign is it's what people remember you for.
    But I know one guy who will complain if he got the call sign of Flat Spin, Pete Mitchell. (Hope this isn't too dark.)

  • Working Blue Angels 2.7 years ago

    How I got that call sign?
    lol
    Wanna know some story behind it.

  • SU-57 'Felon' 2.7 years ago

    @xxxphoenix173
    Yes.
    But no guarantee that it'll work for your jet.

  • X-02SN Strike Wyvern ''Mister Blue'' 2.7 years ago

    @aojun
    Muzzle velocity of 800m/s, it's on par with 50 cal.
    It's way above grenade launcher.

  • F-22 'Raptor' update 1.11 2.7 years ago

    @linxiaofeng2339
    People can easily fix COM2 buttons on their own, not worth an upload.
    And why radar, longitude and latitude display, HUD need repair anyway.

  • F-22 'Raptor' update 1.11 2.7 years ago

    @BeeEngineer
    No.
    Use subassembly.

  • [Tutorial] Unstable plane and how to make them. 2.7 years ago

    @mitsuki
    You misspelled something I'm sure.
    Normally just + or - will do.
    Also, put pitch code, roll code, AoA code in separate () will make thing easier.

  • New HUD. Thoughts ? 2.7 years ago

    @Zaineman
    Nice.
    And I didn't know that my HUD could bend like that, I've never tried it because there are some character that can't be "bent" and I don't know if they are in my HUD.

  • New HUD. Thoughts ? 2.8 years ago

    @Zaineman
    Try my Raptor HUD maybe?
    I think the scale of the current one is messing with Huddistance variable and it might need a re-calculation.
    Current HUD is just mine with different color and scale.

  • New HUD. Thoughts ? 2.8 years ago

    I find it funny how my modified HUD ended up in my modified plane lol.
    There are definitely some mysterious force linking them together.

  • F-22 'Raptor' update 1.11 2.8 years ago

    @CovenantSlayer
    You can learn from this build.
    Or my old plane. (my old plane has way less complicated code, start from there will be easier)
    Also this is a site I use for reference if I can't remember some code.

  • F-22 'Raptor' update 1.11 2.8 years ago

    @lysmalli
    You have to edit the code for bays to work with other weapons.
    Or you can just rename bombs to "Interceptor" instead because bottom weapons bay is coded to response to "Interceptor" only.

  • SU-57 'Felon' Update 1.11 2.8 years ago

    @Sukhoi47
    Long lost brother!!!
    XD

  • Someone make a min map out of label text PLEASE 2.8 years ago

    Best I can do is just black screen with some text waypoint lol.

  • F-22 'Raptor' update 1.11 2.8 years ago

    @Khanhlam
    idk how high and low physic work so I choose high setting as top priority.

  • F-22 'Raptor' update 1.11 2.8 years ago

    @white55
    You can disable the shaking effect.
    Details in description.

  • F-22 'Raptor' update 1.11 2.8 years ago

    @SirLoafsAlot
    I appreciated it.

  • F-22 'Raptor' update 1.11 2.8 years ago

    @hfusiwjf29
    Actually it'll need a total rework because this plane is in fact has no g-limiter lol.
    I didn't make it because I still haven't figure out how to make it smooth yet.
    And I guess the Mach number is difference because of how difference we interpreted the air temperature of SP since there is no official air temp in SP. (or is it? lol)
    The final products are quite similar actually, it is at most ± 0.3 in deference at low altitude, almost similar at high altitude so I think both of them are fine.

  • F-22 'Raptor' update 1.11 2.8 years ago

    @SirLoafsAlot
    Thanks for pointing that out.
    I think I've totally missed it.

  • F-22 'Raptor' update 1.11 2.8 years ago

    @11qazxc
    0.01 is multiplier to the whole thing because I want the 'Integral' value to not accumulate too fast.
    And PitchRate also divided by 20 which is in the ballpark of my control code.

    but why don't you use integrator to control pitchrate always, even with non-zero pitch?

    That's actually the first iteration, if I set 'I' value to be high, the plane will be super stable and lock it's heading to where you left it but weird thing will happen when the 'I' value accumulate.
    My method have all the advantage without downside, it can also be used in non PID code as an add-on. (my tvc is not PID but have the 'auto-trim' as result of adding SUMPitch)
    You can try setting 'I' in my PID and setting my SUMPitch in variables to 0 and see what I mean, it'll work most of the time but when it doesn't work (for ex. at low speed high aoa), you'll feel it.

  • 6 Wheeler (Tough & Jumps) 2.8 years ago

    The thing almost fly lol.