110k GuyFolk Comments

  • [AI] X-02 Wyvern 'Mister Blue' 2.6 years ago

    @Iamdednotbigsurprisr
    It's attached.

  • Sukhoi SU-27 2.6 years ago

    Why no funky in roll?
    I saw you already use the roll rate code in your previous build.

    +1
  • SU 27 Post Stall Conversion by Zaine 2.6 years ago

    @Zaineman
    As a self proclaimed engineer, I can assure you that there are many way to do it lol.
    A few of them are shifting CoM, hide some wing parts in the nose to shift CoL or even using sheer force of engines to bring the plane over the edge.

  • SU 27 Post Stall Conversion by Zaine 2.7 years ago

    Flanker with canards at the nose?
    That's new.

  • Post Stall Maneuvering Su-37SP Flanker F 2.7 years ago

    @Zaineman
    Well..
    I don't blame you lol.
    In my opinion, it's those mini detail that make the plane great.

  • F-22 'Raptor' update 1.11 2.7 years ago

    @mrjamezy
    Just take the tail and add it to the 666 parts for now since I didn't make low part version of them.

  • Post Stall Maneuvering Su-37SP Flanker F 2.7 years ago

    I have some suggestion for you Z.
    I think the original have good rotator connections to move those nozzle, instead of changing the entire thing you can just replace the code inside and it'll behave similarly because the layout is the same. (one for horizontal connect to the other one for vertical)
    Seeing little engine moving inside the fixed nozzle bugged me a little bit lol.
    And also play with engine xml for a bit, find exhaustScale and other nearby, they responsible for jet flame coming out of the tail pipe, that's where you can go absolutely crazy with it lol.

    +1
  • FA-37 Gray Wolf - teaser 2.7 years ago

    Those HUDs look like eyes and it's kinda cute.

    +3
  • [Tutorial] Unstable plane and how to make them. 2.7 years ago

    @mitsuki
    You could do both, this exact problem was shown in this video and I adjusted accordingly.

  • Working Blue Angels 2.7 years ago

    @Zaineman
    I was expecting something in the ballpark of backward or wrong way lol.
    But I won't complain either, the good part of call sign is it's what people remember you for.
    But I know one guy who will complain if he got the call sign of Flat Spin, Pete Mitchell. (Hope this isn't too dark.)

  • Working Blue Angels 2.7 years ago

    How I got that call sign?
    lol
    Wanna know some story behind it.

  • SU-57 'Felon' 2.7 years ago

    @xxxphoenix173
    Yes.
    But no guarantee that it'll work for your jet.

  • X-02S Strike Wyvern ''Archange'' 2.7 years ago

    @MrCOPTY @WinsWings
    Thanks.

    +1
  • X-02 Wyvern "Mister Blue" [with Airburst Railgun] 2.7 years ago

    @DerPanzer262
    Yes.

    +2
  • X-02SN Strike Wyvern ''Mister Blue'' 2.7 years ago

    @aojun
    Muzzle velocity of 800m/s, it's on par with 50 cal.
    It's way above grenade launcher.

  • F-22 'Raptor' update 1.11 2.7 years ago

    @linxiaofeng2339
    People can easily fix COM2 buttons on their own, not worth an upload.
    And why radar, longitude and latitude display, HUD need repair anyway.

  • F-22 'Raptor' update 1.11 2.7 years ago

    @BeeEngineer
    No.
    Use subassembly.

  • [Tutorial] Unstable plane and how to make them. 2.7 years ago

    @mitsuki
    You misspelled something I'm sure.
    Normally just + or - will do.
    Also, put pitch code, roll code, AoA code in separate () will make thing easier.

  • Piaggio P-180 Avanti II 2.7 years ago

    @Blueshift
    I appreciate your design, it show that this plane was made to be fun for other player to fly and not just for showing your skill.

    +1
  • New HUD. Thoughts ? 2.7 years ago

    @Zaineman
    Nice.
    And I didn't know that my HUD could bend like that, I've never tried it because there are some character that can't be "bent" and I don't know if they are in my HUD.

  • SU-57 'Felon' Update 1.11 2.7 years ago

    @Soulless_Reaper
    lol

    +1
  • Piaggio P-180 Avanti II 2.7 years ago

    @Zaineman
    Thanks for showing me this.
    @Blueshift
    This cockpit is fantastic.
    I like how "real" fake weather radar work lol, never see this in SP before.
    And artificial horizon align with in-game HUD is also a nice touch.

    +3
  • New HUD. Thoughts ? 2.7 years ago

    @Zaineman
    Try my Raptor HUD maybe?
    I think the scale of the current one is messing with Huddistance variable and it might need a re-calculation.
    Current HUD is just mine with different color and scale.

  • SU-57 'Felon' Update 1.11 2.7 years ago

    @Soulless_Reaper
    Not going to spoil it lol.

    +1
  • New HUD. Thoughts ? 2.7 years ago

    I find it funny how my modified HUD ended up in my modified plane lol.
    There are definitely some mysterious force linking them together.

  • [TEASER] My kingdom is SimpleSky™ 2.7 years ago

    @Spacepickle3214
    Parody of ACE COMBAT 7 cutscene.

    +2
  • F-22 'Raptor' update 1.11 2.7 years ago

    @WinsWings
    Thanks!!

    +1
  • F-22 'Raptor' update 1.11 2.7 years ago

    @CovenantSlayer
    You can learn from this build.
    Or my old plane. (my old plane has way less complicated code, start from there will be easier)
    Also this is a site I use for reference if I can't remember some code.

  • F-22 'Raptor' update 1.11 2.7 years ago

    @lysmalli
    You have to edit the code for bays to work with other weapons.
    Or you can just rename bombs to "Interceptor" instead because bottom weapons bay is coded to response to "Interceptor" only.

  • SU-57 'Felon' Update 1.11 2.7 years ago

    @Sukhoi47
    Long lost brother!!!
    XD

  • T-113 Helios (thrust vectoring + supermanovrability capable) 2.7 years ago

    @Khanhlam
    This is more or less block plane lol.

    +1
  • Guyfolk Tribute 2.7 years ago

    Next, do it to this plane lol.

    +2
  • Someone make a min map out of label text PLEASE 2.7 years ago

    Best I can do is just black screen with some text waypoint lol.

  • Unstable but stable (can kulbit maneuver) 2.7 years ago

    This plane can do more spicy maneuver already, you don't have to alter the CoM at all because it was a proof of concept of artificial stability build.

    +2
  • F-22 'Raptor' update 1.11 2.7 years ago

    @Khanhlam
    idk how high and low physic work so I choose high setting as top priority.

  • F-22 'Raptor' update 1.11 2.7 years ago

    @white55
    You can disable the shaking effect.
    Details in description.

  • F-22 'Raptor' update 1.11 2.7 years ago

    @SirLoafsAlot
    I appreciated it.

  • F-22 'Raptor' update 1.11 2.7 years ago

    @Khanhlam
    Perhaps I build the suspension for high physic, that's why it's act weird in low physic.
    Also yes, I watched the whole lecture.

    +1
  • F-22 'Raptor' update 1.11 2.7 years ago

    @hfusiwjf29
    Actually it'll need a total rework because this plane is in fact has no g-limiter lol.
    I didn't make it because I still haven't figure out how to make it smooth yet.
    And I guess the Mach number is difference because of how difference we interpreted the air temperature of SP since there is no official air temp in SP. (or is it? lol)
    The final products are quite similar actually, it is at most ± 0.3 in deference at low altitude, almost similar at high altitude so I think both of them are fine.

  • F-22 'Raptor' update 1.11 2.7 years ago

    @SirLoafsAlot
    Thanks for pointing that out.
    I think I've totally missed it.

  • F-22 'Raptor' update 1.11 2.7 years ago

    @11qazxc
    0.01 is multiplier to the whole thing because I want the 'Integral' value to not accumulate too fast.
    And PitchRate also divided by 20 which is in the ballpark of my control code.

    but why don't you use integrator to control pitchrate always, even with non-zero pitch?

    That's actually the first iteration, if I set 'I' value to be high, the plane will be super stable and lock it's heading to where you left it but weird thing will happen when the 'I' value accumulate.
    My method have all the advantage without downside, it can also be used in non PID code as an add-on. (my tvc is not PID but have the 'auto-trim' as result of adding SUMPitch)
    You can try setting 'I' in my PID and setting my SUMPitch in variables to 0 and see what I mean, it'll work most of the time but when it doesn't work (for ex. at low speed high aoa), you'll feel it.

  • Guyfolks Cobra (ww2 edition) 2.7 years ago

    Yaw tvc doesn't work, check connections.

    +1
  • 6 Wheeler (Tough & Jumps) 2.7 years ago

    The thing almost fly lol.

  • Crazy Plane V 2.Z 2.7 years ago

    This remined me of those early planes uploaded to this site.

  • some codes I made 2.7 years ago

    @Khanhlam
    Go ahead, who am I to say no.

  • F-22E Shadow Raptor Block 15 =Dodger= 2.7 years ago

    @ShinyGemsBro
    Nice.

  • Crazy Plane w sound effects 2.7 years ago

    lol
    The cannon have sound effect of small machinegun.

  • Z's Final Attack Chopper 2.7 years ago

    @Zaineman
    Seen it.
    That's almost a tiger lol.

  • F-22 'Raptor' update 1.11 2.7 years ago

    @SUSSYMANXD
    If he can reach the yoke and rudder pedals, why not?

  • F-22 'Raptor' update 1.11 2.7 years ago

    @SUSSYMANXD
    lol
    If a kid can fly it, pilot under g-load will probably can fly it too.